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# Go Programming Course (1)

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tung
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© © All Rights Reserved
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0% found this document useful (0 votes)
20 views

# Go Programming Course (1)

Uploaded by

tung
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

# Go Programming Course Documentation

Version 1.0 - January 2025

## Table of Contents

1. Week 2: Functions and Pointers


- Module 03: Functions
- Module 04: Pointers

2. Week 3: Data Structures and Interfaces


- Collection Types (Arrays, Slices, Maps)
- Module 05: Structs
- Module 06: Interfaces

---

# Week 2: Functions and Pointers

## Module 03: Functions in Go

### Introduction
Functions are fundamental building blocks in Go programming, providing a way to organize,
reuse, and modularize code. This module covers the essential concepts of functions in Go,
from basic declarations to advanced patterns.

### Learning Objectives


- Understand function declaration and basic syntax
- Master multiple return values
- Work with anonymous functions and closures
- Implement function types and callbacks
- Handle variadic functions effectively

### Basic Function Declaration


Functions in Go follow a clear and consistent syntax pattern:
```go
func functionName(parameterName parameterType) returnType {
// Function body
return value
}
```

#### Examples:
```go
// Simple addition function
func add(a int, b int) int {
return a + b
}
// Multiple parameter types
func multiply(a, b int) int {
return a * b
}
```

[Content continues with detailed explanations of each function concept...]

## Module 04: Pointers in Go

### Introduction
Pointers provide direct memory access and manipulation capabilities in Go. Understanding
pointers is crucial for efficient memory management and data manipulation.

### Learning Objectives


- Understand pointer basics and memory addressing
- Master pointer declaration and initialization
- Work with pointer operations
- Implement pointer-based data structures
- Handle nil pointers safely

[Content continues with detailed pointer concepts...]

# Week 3: Data Structures and Interfaces

## Collection Types in Go

### Introduction
Go provides three primary collection types: arrays, slices, and maps. Each serves specific
purposes and offers different capabilities for data organization.

### Arrays
Fixed-size, ordered collections of elements:
```go
var numbers [5]int
cities := [4]string{"New York", "London", "Tokyo", "Paris"}
```

[Content continues with arrays, slices, and maps...]

## Module 05: Structs

### Introduction
Structs enable the creation of custom data types that group related data together. They form
the foundation for object-oriented programming patterns in Go.

### Basic Struct Definition


```go
type Person struct {
Name string
Age int
Email string
}
```

[Content continues with struct concepts...]

## Module 06: Interfaces

### Introduction
Interfaces define behavior contracts in Go, enabling polymorphic code design and flexible
abstractions.

### Basic Interface Definition


```go
type Sounder interface {
MakeSound() string
}
```

[Content continues with interface concepts...]

# Best Practices and Guidelines

## Code Style
- Follow Go's official style guide
- Use meaningful variable and function names
- Keep functions focused and concise
- Document public APIs

## Error Handling
- Always check error returns
- Use meaningful error messages
- Implement custom error types when needed

## Performance Considerations
- Use pointers judiciously
- Consider memory allocation patterns
- Profile code when necessary

# Practice Exercises

## Week 2 Exercises
1. Implement a calculator using functions
2. Create a linked list using pointers
[More exercises...]
## Week 3 Exercises
1. Build a student management system
2. Implement a shape interface hierarchy
[More exercises...]

# Additional Resources
- Official Go Documentation
- Go by Example
- Effective Go
- Go Playground

---

© 2025 Go Programming Course. All rights reserved.

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