01 Vector Analysis Coordinate Systems
01 Vector Analysis Coordinate Systems
A scalar is a quantity that has only magnitude. (Example: time, mass, distance, temperature,
entropy, electric potential)
A vector is a quantity that has both magnitude and direction. (Example: velocity, force,
displacement, electric field)
▪ If the quantity is scalar, the field is a scalar field. (temperature distribution in a building,
sound intensity in a theater)
▪ If the quantity is vectoral, the field is a vectoral field. (velocity of raindrops in the
atmosphere, the gravitational force on a body in space)
𝐴𝑥 𝐴𝑦 𝐴𝑧
𝑎⃗𝐴 = 𝑎⃗𝑥 + 𝑎⃗𝑦 + 𝑎⃗𝑧
√𝐴2𝑥 + 𝐴2𝑦 + 𝐴2𝑧 √𝐴2𝑥 + 𝐴2𝑦 + 𝐴2𝑧 √𝐴2𝑥 + 𝐴2𝑦 + 𝐴2𝑧
Vector Addition: 𝐶⃗ = 𝐴⃗ + 𝐵
⃗⃗ = (𝐴𝑥 + 𝐵𝑥 )𝑎⃗𝑥 + (𝐴𝑦 + 𝐵𝑦 )𝑎⃗𝑦 + (𝐴𝑧 + 𝐵𝑧 )𝑎⃗𝑧
Vector Subtraction: ⃗⃗ = 𝐴⃗ − 𝐵
𝐷 ⃗⃗ = (𝐴𝑥 − 𝐵𝑥 )𝑎⃗𝑥 + (𝐴𝑦 − 𝐵𝑦 )𝑎⃗𝑦 + (𝐴𝑧 − 𝐵𝑧 )𝑎⃗𝑧
VECTOR MULTIPLICATION
1. Multiplication by a Scalar
Multiplication by a scalar scales the vector. It increases or decreases the vector’s magnitude,
but the direction remains the same.
𝑘𝐴⃗ = 𝑘(𝐴𝑥 𝑎⃗𝑥 + 𝐴𝑦 𝑎⃗𝑦 + 𝐴𝑧 𝑎⃗𝑧 ) = 𝑘𝐴𝑥 𝑎⃗𝑥 + 𝑘𝐴𝑦 𝑎⃗𝑦 + 𝑘𝐴𝑧 𝑎⃗𝑧
2. Scalar Product (aka Dot Product) ⃗⃗ ∙ 𝑩
𝑨 ⃗⃗⃗
𝐴⃗ ∙ 𝐵
⃗⃗ = |𝐴⃗||𝐵
⃗⃗| cos 𝜃𝐴𝐵 or 𝐴⃗ ∙ 𝐵
⃗⃗ = 𝐴𝑥 𝐵𝑥 + 𝐴𝑦 𝐵𝑦 + 𝐴𝑧 𝐵𝑧
Commutative Law: 𝐴⃗ ∙ 𝐵 ⃗⃗ ∙ 𝐴⃗
⃗⃗ = 𝐵
Distributive Law: 𝐴⃗ ∙ (𝐵
⃗⃗ + 𝐶⃗) = 𝐴⃗ ∙ 𝐵
⃗⃗ + 𝐴⃗ ∙ 𝐶⃗
2
𝐴⃗ ∙ 𝐴⃗ = |𝐴⃗| = 𝐴2
𝐴⃗ × 𝐵
⃗⃗ = |𝐴⃗||𝐵
⃗⃗| sin 𝜃𝐴𝐵 𝑎⃗𝑛
Or
𝑎⃗𝑥 𝑎⃗𝑦 𝑎⃗𝑧
𝐴⃗ × 𝐵
⃗⃗ = |𝐴𝑥 𝐴𝑦 𝐴𝑧 |
𝐵𝑥 𝐵𝑦 𝐵𝑧
It is NOT commutative: 𝐴⃗ × 𝐵 ⃗⃗ × 𝐴⃗
⃗⃗ ≠ 𝐵
It is anti-commutative: 𝐴⃗ × 𝐵 ⃗⃗ × 𝐴⃗
⃗⃗ = −𝐵
It is NOT associative: 𝐴⃗ × (𝐵
⃗⃗ × 𝐶⃗) ≠ (𝐴⃗ × 𝐵
⃗⃗) × 𝐶⃗
It is distributive: 𝐴⃗ × (𝐵
⃗⃗ + 𝐶⃗) = 𝐴⃗ × 𝐵
⃗⃗ + 𝐴⃗ × 𝐶⃗
𝐴⃗ × 𝐴⃗ = 0
𝐴⃗ ∙ (𝐵
⃗⃗ × 𝐶⃗) = 𝐵 ⃗⃗) The result is scalar.
⃗⃗ ∙ (𝐶⃗ × 𝐴⃗) = 𝐶⃗ ∙ (𝐴⃗ × 𝐵
𝐴⃗ × (𝐵
⃗⃗ × 𝐶⃗) = 𝐵 ⃗⃗) The result is a vector.
⃗⃗(𝐴⃗ ∙ 𝐶⃗) − 𝐶⃗(𝐴⃗ ∙ 𝐵
COORDINATE SYSTEMS
−∞ < 𝑥 < ∞
−∞ < 𝑦 < ∞
−∞ < 𝑧 < ∞
Integral Elements:
⃗⃗⃗⃗⃗𝑦 = 𝑑𝑥𝑑𝑧𝑎⃗𝑦
𝑑𝑆
⃗⃗⃗⃗⃗
𝑑𝑆𝑥 = 𝑑𝑥𝑑𝑦𝑎⃗𝑧
0≤𝜌<∞
0 ≤ 𝜑 < 2𝜋
−∞ < 𝑧 < ∞
𝝆: The radius of the cylinder passing through P, or the radial distance from the z-axis.
Conversions:
𝜌 = √𝑥 2 + 𝑦 2 𝑥 = 𝜌 cos 𝜑
𝑦 𝑦 = 𝜌 sin 𝜑
𝜑 = tan−1
𝑥
𝑧=𝑧
𝑧=𝑧
𝑎⃗𝑧 = 𝑎⃗𝑧
Integral Elements:
⃗⃗⃗⃗⃗
𝑑𝑆𝜑 = 𝑑𝜌𝑑𝑧𝑎⃗𝜑
⃗⃗⃗⃗⃗
𝑑𝑆𝑧 = 𝜌𝑑𝜌𝑑𝜑𝑎⃗𝑧
The spherical coordinate system is most appropriate when dealing with problems having a
degree of spherical symmetry. A point P can be represented as 𝑃(𝑟, 𝜃, 𝜑).
0≤𝑟<∞
0≤𝜃<𝜋
0 ≤ 𝜑 < 2𝜋
𝜽: It is called the colatitude. It is the angle between the z-axis and the position vector P.
Conversions:
√𝑥 2 + 𝑦 2 𝜌 𝑦 = 𝑟 sin 𝜃 sin 𝜑
𝜃 = tan−1 ( ) = tan−1 ( )
𝑧 𝑧
𝑧 = 𝑟 cos 𝜃
𝑦
𝜑 = tan−1
𝑥
Integral Elements:
⃗⃗⃗⃗⃗
𝑑𝑆𝜃 = 𝑟 sin 𝜃 𝑑𝑟𝑑𝜑𝑎⃗𝜃
⃗⃗⃗⃗⃗
𝑑𝑆𝜑 = 𝑟𝑑𝑟𝑑𝜃𝑎⃗𝜑