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Chapter 9 Objects and Classes

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
1
Motivations
After learning the preceding chapters, you are capable of
solving many programming problems using selections,
loops, methods, and arrays. However, these Java features
are not sufficient for developing graphical user interfaces
and large scale software systems. In this chapter, we will
start discussing object-oriented programming concepts.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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2
Objectives
❑ To describe objects and classes, and use classes to model objects (§9.2).
❑ To use UML graphical notation to describe classes and objects (§9.2).
❑ To demonstrate how to define classes and create objects (§9.3).
❑ To create objects using constructors (§9.4).
❑ To access objects via object reference variables (§9.5).
❑ To define a reference variable using a reference type (§9.5.1).
❑ To access an object’s data and methods using the object member access operator (.) (§9.5.2).
❑ To define data fields of reference types and assign default values for an object’s data fields (§9.5.3).
❑ To distinguish between object reference variables and primitive data type variables (§9.5.4).
❑ To use the Java library classes Date, Random, and Point2D (§9.6).
❑ To distinguish between instance and static variables and methods (§9.7).
❑ To define private data fields with appropriate get and set methods (§9.8).
❑ To encapsulate data fields to make classes easy to maintain (§9.9).
❑ To develop methods with object arguments and differentiate between primitive-type arguments and
object-type arguments (§9.10).
❑ To store and process objects in arrays (§9.11).
❑ To create immutable objects from immutable classes to protect the contents of objects (§9.12).
❑ To determine the scope of variables in the context of a class (§9.13).
❑ To use the keyword this to refer to the calling object itself (§9.14).
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3
OO Programming Concepts

• Object-oriented programming (OOP) involves


programming using objects. An object represents an
entity in the real world that can be distinctly identified.
For example, a student, a desk, a circle, a button, and
even a loan can all be viewed as objects.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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4
OO Programming Concepts
• The state of an object (also known as its properties or attributes)
is represented by data fields with their current values. A circle
object, for example, has a data field radius, which is the
property that characterizes a circle. A rectangle object has the
data fields width and height, which are the properties that
characterize a rectangle
• The behavior of an object (also known as its actions) is defined
by methods. To invoke a method on an object is to ask the object
to perform an action. For example, you may define methods
named getArea() and getPerimeter() for circle objects. A circle
object may invoke getArea() to return its area and getPerim-
eter() to return its perimeter.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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5
OO Programming Concepts
• Objects of the same type are defined using a common class. A
class is a template, blueprint, or contract that defines what an
object’s data fields and methods will be. An object is an instance
of a class. You can create many instances of a class. Creating an
instance is referred to as instantiation.

• The terms object and instance are often interchangeable. The


relationship between classes and objects is analogous to that
between an apple-pie recipe and apple pies: You can make as
many apple pies as you want from a single recipe.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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6
Objects
Class Name: Circle A class template

Data Fields:
radius is _______

Methods:
getArea

Circle Object 1 Circle Object 2 Circle Object 3 Three objects of


the Circle class
Data Fields: Data Fields: Data Fields:
radius is 10 radius is 25 radius is 125

An object has both a state and behavior. The state


defines the object, and the behavior defines what
the object does.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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7
Classes
Classes are constructs that define objects of the
same type. A Java class uses variables to define
data fields and methods to define behaviors.
Additionally, a class provides a special type of
methods, known as constructors, which are invoked
to construct objects from the class.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
8
Classes
class Circle {
/** The radius of this circle */
double radius = 1.0; Data field

/** Construct a circle object */


Circle() {
}
Constructors
/** Construct a circle object */
Circle(double newRadius) {
radius = newRadius;
}

/** Return the area of this circle */


double getArea() { Method
return radius * radius * 3.14159;
}
}
Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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9
Classes
• The Circle class is different from all of the other
classes you have seen thus far. It does not have a main
method and therefore cannot be run; it is merely a
definition for circle objects. The class that contains the
main method will be referred to in this book, for
convenience, as the main class.
• The illustration of class templates and objects in can be
standardized using Unified Modeling Language (UML)
notation. This notation is called a UML class diagram,
or simply a class diagram.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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10
Unified Modeling Language (UML) Class
Diagram

In the class diagram, the data field is denoted as


dataFieldName: dataFieldType

The constructor is denoted as:


ClassName(parameterName: parameterType)

The method is denoted as


methodName(parameterName: parameterType): returnType

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11
Example: SimpleCircle class

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12
Example: SimpleCircle class

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13
Example: SimpleCircle class
• The program contains two classes. The first of these,
TestSimpleCircle, is the main class. Its sole purpose is to test the
second class, SimpleCircle. Such a program that uses the class is
often referred to as a client of the class. When you run the
program, the Java runtime system invokes the main method in
the main class.
• You can put the two classes into one file, but only one class in
the file can be a public class. Furthermore, the public class
must have the same name as the file name. Therefore, the file
name is TestSimpleCircle.java, since TestSimpleCircle is public.
• Each class in the source code is compiled into a .class file.
When you compile TestSimpleCircle.java, two class files
TestSimpleCircle.class and SimpleCircle.class are generated,

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14
Combine Two Classes into One

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15
Combine Two Classes into One

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16
Example: Defining Classes and Creating Objects
TV
channel: int The current channel (1 to 120) of this TV.
volumeLevel: int The current volume level (1 to 7) of this TV.
on: boolean Indicates whether this TV is on/off.

The + sign indicates +TV() Constructs a default TV object.


a public modifier.
+turnOn(): void Turns on this TV.
+turnOff(): void Turns off this TV.
+setChannel(newChannel: int): void Sets a new channel for this TV.
+setVolume(newVolumeLevel: int): void Sets a new volume level for this TV.
+channelUp(): void Increases the channel number by 1.
+channelDown(): void Decreases the channel number by 1.
+volumeUp(): void Increases the volume level by 1.
+volumeDown(): void Decreases the volume level by 1.

The constructor and methods in the TV class are


defined public so they can be accessed from other
classes.
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17
Example: Defining Classes and Creating Objects

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18
Example: Defining Classes and Creating Objects

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All rights reserved.
19
Constructors
Constructors are a special
Circle() { kind of methods that are
} invoked to construct objects.

Circle(double newRadius) {
radius = newRadius;
}

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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20
Constructors, cont.
A constructor with no parameters is referred to as a
no-arg constructor.
· Constructors must have the same name as the class itself.
· Constructors do not have a return type—not even void.
· Constructors are invoked using the new operator when an
object is created. Constructors play the role of initializing objects.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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21
Creating Objects Using
Constructors
new ClassName();

Example:
new Circle();

new Circle(5.0);

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22
Default Constructor
A class may be defined without constructors. In
this case, a no-arg constructor with an empty body
is implicitly defined in the class. This constructor,
called a default constructor, is provided
automatically only if no constructors are explicitly
defined in the class.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
All rights reserved.
23
Declaring Object Reference Variables
Objects are accessed via the object’s reference
variables, which contain references to the objects.
To reference an object, assign the object to a reference
variable.
A class is a reference type, which means that a variable
of the class type can reference an instance of the class.
To declare a reference variable, use the syntax:
ClassName objectRefVar;
Example:
Circle myCircle;

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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24
Declaring/Creating Objects
in a Single Step
ClassName objectRefVar = new ClassName();

Assign object reference Create an object


Example:
Circle myCircle = new Circle();

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25
Accessing Object’s Members
❑ Referencing the object’s data is done using the dot
operator or object member access operator:
objectRefVar.data
e.g., myCircle.radius

❑ Invoking the object’s method:


objectRefVar.methodName(arguments)
e.g., myCircle.getArea()

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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26
Trace Code
Declare myCircle

Circle myCircle = new Circle(5.0); no value


myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100;

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27
Trace Code, cont.

Circle myCircle = new Circle(5.0); no value


myCircle
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

Create a circle

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28
Trace Code, cont.

Circle myCircle = new Circle(5.0);


myCircle reference value
Circle yourCircle = new Circle();

yourCircle.radius = 100; Assign object reference : Circle


to myCircle
radius: 5.0

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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29
Trace Code, cont.
Circle myCircle = new Circle(5.0);
myCircle reference value
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle no value

Declare yourCircle

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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30
Trace Code, cont.
Circle myCircle = new Circle(5.0);
myCircle reference value
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle no value

: Circle
Create a new radius: 1.0
Circle object

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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31
Trace Code, cont.
Circle myCircle = new Circle(5.0);
myCircle reference value
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle reference value

Assign object reference


to yourCircle : Circle

radius: 1.0

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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32
Trace Code, cont.
Circle myCircle = new Circle(5.0);
myCircle reference value
Circle yourCircle = new Circle();

yourCircle.radius = 100; : Circle

radius: 5.0

yourCircle reference value

: Circle
Change radius in radius: 100.0
yourCircle

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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33
Caution
The data field radius is referred to as an instance variable, because it
is dependent on a specific instance. For the same reason, the method
getArea is referred to as an instance method, because you can
invoke it only on a specific instance.
The object on which an instance method is invoked is called a
calling object.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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34
Caution
Recall that you use
Math.methodName(arguments) (e.g., Math.pow(3, 2.5))

to invoke a method in the Math class. Can you invoke getArea() using
SimpleCircle.getArea()? The answer is no.

All the methods used before this chapter are static methods, which
are defined using the static keyword. However, getArea() is non-
static. It must be invoked from an object using

objectRefVar.methodName(arguments) (e.g., myCircle.getArea()).

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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35
Reference Data Fields
The data fields can be of reference types. For example,
the following Student class contains a data field name of
the String type.

public class Student {


String name; // name has default value null
int age; // age has default value 0
boolean isScienceMajor; // isScienceMajor has default value false
char gender; // c has default value '\u0000'
}

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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36
The null Value
If a data field of a reference type does not
reference any object, the data field holds a
special literal value, null.

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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37
Default Value for a Data Field
The default value of a data field is null for a
reference type, 0 for a numeric type, false for a
boolean type, and '\u0000' for a char type.
However, Java assigns no default value to a local
variable inside a method.
public class Test {
public static void main(String[] args) {
Student student = new Student();
System.out.println("name? " + student.name);
System.out.println("age? " + student.age);
System.out.println("isScienceMajor? " + student.isScienceMajor);
System.out.println("gender? " + student.gender);
}
}
REMARK: null is literal in Java and we can’t write NULL or 0

Liang, Introduction to Java Programming, Eleventh Edition, (c) 2018 Pearson Education, Ltd.
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38
Example
Java assigns no default value to a local variable
inside a method.
public class Test {
public static void main(String[] args) {
int x; // x has no default value
String y; // y has no default value
System.out.println("x is " + x);
System.out.println("y is " + y);
}
}

Compile error: variable not


initialized
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Differences between Variables of
Primitive Data Types and Object Types
• Every variable represents a memory location that holds a
value. When you declare a variable, you are telling the
compiler what type of value the variable can hold. For a
variable of a primitive type, the value is of the primitive
type. For a variable of a reference type, the value is a
reference to where an object is located.

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40
Copying Variables of Primitive Data Types and Object Types

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Garbage Collection
As shown in the previous figure, after the
assignment statement c1 = c2, c1 points to
the same object referenced by c2. The object
previously referenced by c1 is no longer
referenced. This object is known as garbage.
Garbage is automatically collected by JVM.

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42
Garbage Collection, cont
TIP: If you know that an object is no longer
needed, you can explicitly assign null to a
reference variable for the object. The JVM
will automatically collect the space if the
object is not referenced by any variable.

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43
The Date Class
Java provides a system-independent encapsulation of date
and time in the java.util.Date class. You can use the Date
class to create an instance for the current date and time and
use its toString method to return the date and time as a string.

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44
The Date Class Example

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45
The Random Class
You have used Math.random() to obtain a random double
value between 0.0 and 1.0 (excluding 1.0). A more useful
random number generator is provided in the java.util.Random
class.
java.util.Random
+Random() Constructs a Random object with the current time as its seed.
+Random(seed: long) Constructs a Random object with a specified seed.
+nextInt(): int Returns a random int value.
+nextInt(n: int): int Returns a random int value between 0 and n (exclusive).
+nextLong(): long Returns a random long value.
+nextDouble(): double Returns a random double value between 0.0 and 1.0 (exclusive).
+nextFloat(): float Returns a random float value between 0.0F and 1.0F (exclusive).
+nextBoolean(): boolean Returns a random boolean value.

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46
The Random Class Example
If two Random objects have the same seed, they will generate
identical sequences of numbers. For example, the following
code creates two Random objects with the same seed 3.
Random random1 = new Random(3);
System.out.print("From random1: ");
for (int i = 0; i < 10; i++)
System.out.print(random1.nextInt(1000) + " ");
Random random2 = new Random(3);
System.out.print("\nFrom random2: ");
for (int i = 0; i < 10; i++)
System.out.print(random2.nextInt(1000) + " ");

From random1: 734 660 210 581 128 202 549 564 459 961
From random2: 734 660 210 581 128 202 549 564 459 961

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The Point2D Class
Java API has a conveninent Point2D class in the
javafx.geometry package for representing a point in a two-
dimensional plane.

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The Point2D Class

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Instance Variables, and Methods

• Instance variables belong to a specific instance.

• Instance methods are invoked by any instance


of the class.

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Static Variables, Constants,
and Methods
• Static variables are shared by all the instances of
the class.
• Static methods are not tied to a specific object.
Because of this, a static method cannot access
instance members of the class
• Static constants are final variables shared by all
the instances of the class.
• A non-static (or instance) variable is tied to a
specific instance
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Static Variables, Constants,
and Methods
• Static variables store values for the variables in
a common memory location. Because of this
common location, if one object changes the
value of a static variable, all objects of the
same class are affected.
• Java supports static methods as well as static
variables. Static methods can be called without
creating an instance of the class.

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Static Variables, Constants,
and Methods, cont.
• To declare static variables, constants, and methods,
use the static modifier. For example, the constant
PI in the Math class is defined as
final static double PI=3.14159265358979323846

• Let’s modify the Circle class by adding a static


variable numberOfObjects to count the number of
circle objects created. When the first object of this class
is created, numberOfObjects is 1. When the second
object is created, numberOfObjects becomes 2. The
UML of the new circle class is shown below
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Static Variables, Constants,
and Methods, cont.

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CircleWithStaticMembers Class

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TestCircleWithStaticMembers.java

Static variables and


methods can be accessed
without creating objects.
Line 6 displays the number
of objects, which is 0,
since no objects have been
created.

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56
Static and Instance Methods
An instance method can invoke an instance or static method and
access an instance or static data field. A static method can invoke
a static method and access a static data field. However, a static
method cannot invoke an instance method or access an instance
data field, since static methods and static data fields don’t belong
to a particular object.

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Examples

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Examples

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Visibility Modifiers and Accessor/Mutator Methods

You can use the public visibility modifier for classes, methods,
and data fields to denote that they can be accessed from any
other classes.
If no visibility modifier is used, then by default the classes,
methods, and data fields are accessible by any class in the same
package. This is known as package-private or package-access.
Packages can be used to organize classes. To do so, you need to
add the following line as the first statement in the program:
package packageName;
If a class is defined without the package statement, it is said to be
placed in the default package.

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Visibility Modifiers and Accessor/Mutator Methods

By default, the class, variable, or method can be


accessed by any class in the same package.
❑ public
The class, data, or method is visible to any class in any
package.

❑ private
The data or methods can be accessed only by the declaring
class.
Public getter (Accessor) and setter (Mutator) methods are
used to read and modify private properties.

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Examples

• The private modifier restricts access to within a class,


• The default modifier restricts access to within a package,
• The public modifier enables unrestricted access.
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Visibility Modifier of Classes

• The default modifier on a class restricts access to within a


package
• The public modifier enables unrestricted access.

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63
NOTE
• An object cannot access its private members, as shown in
(b). It is OK, however, if the object is declared in its own
class, as shown in (a).

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NOTE
• The private modifier applies only to the members of a class.
The public modifier can apply to a class or members of a class.
Using the modifiers public and private on local variables
would cause a compile error.

• In most cases, the constructor should be public. However, if you


want to prohibit the user from creating an instance of a class,
use a private constructor. For example, there is no reason to
create an instance from the Math class, because all of its data
fields and methods are static. To prevent the user from creating
objects from the Math class, the constructor in java.lang.Math
is defined as private.

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Data Field Encapsulation
Making data fields private protect data.

Making data fields private helps to make code easy to


maintain since the client programs cannot modify them.

To prevent direct modifications of data fields, declaring the


data fields private is known as data field encapsulation.

To make a private data field accessible, provide a getter


method to return its value. To enable a private data field to
be updated, provide a setter method to set a new value. A
getter method is also referred to as an accessor and a setter
to a mutator.

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Example of
Data Field Encapsulation

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Example of
Data Field Encapsulation

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Example of Data Field Encapsulation

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Example of Data Field Encapsulation

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Passing Objects to Methods

❑ Passing by value for primitive type value


(the value is passed to the parameter)
❑ Passing by value for reference type value
(the value is the reference to the object)

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Passing Objects to Methods

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Passing a primitive type value and a reference value

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Passing a primitive type value and a reference value

When passing an argument of a reference type, the reference of the


object is passed. In this case, c contains a reference for the object
that is also referenced via myCircle. Therefore, changing the
properties of the object through c inside the printAreas method has the
same effect as doing so outside the method through the variable
myCircle. Pass-by-value on references can be best described
semantically as pass-by-sharing; that is, the object referenced in the
method is the same as the object being passed.
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Passing Objects to Methods

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Array of Objects
Circle[] circleArray = new Circle[10];

An array of objects is actually an array of reference


variables. So invoking circleArray[1].getArea() involves
two levels of referencing as shown in the next figure.
circleArray references to the entire array. circleArray[1]
references to a Circle object.

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Array of Objects
Circle[] circleArray = new Circle[10];

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Array of Objects
To initialize circleArray, you can use a for loop
for (int i = 0; i < circleArray.length; i++) {
circleArray[i] = new Circle();
}
An array of objects is actually an array of reference
variables.
When an array of objects is created using the new
operator, each element in the array is a reference variable
with a default value of null.

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Summing the areas of the circles

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Summing the areas of the circles

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Summing the areas of the circles

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Immutable Objects
• Normally, you create an object and allow its contents
to be changed later. However, occasionally it is
desirable to create an object whose contents cannot
be changed once the object has been created. We call
such an object as immutable object and its class as
immutable class.

• If a class is immutable, then all its data fields must


be private and it cannot contain public setter
methods for any data fields. A class with all private
data fields and no mutators is not necessarily
immutable.
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Example

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Example

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Scope of Variables
❑ The scope of instance and static variables is the
entire class. They can be declared anywhere inside
a class.
❑ The scope of a local variable (i.e. a variable
defined in a method) starts from its declaration
and continues to the end of the block that contains
the variable. A local variable must be initialized
explicitly before it can be used.

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Scope of Variables

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Scope of Variables
• If a local variable has the same name as a class’s variable, the
local variable takes precedence and the class’s variable with
the same name is hidden.

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The this Keyword
❑ The this keyword is the name of a reference that
refers to an object itself. One common use of the
this keyword is reference a class’s hidden data
fields.
❑ Another common use of the this keyword to
enable a constructor to invoke another
constructor of the same class.

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The this Keyword

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Reference the Hidden Data Fields
The this keyword can be used to reference a class’s hidden data fields. For
example, a data-field name is often used as the parameter name in a setter
method for the data field. In this case, the data field is hidden in the setter
method. You need to reference the hidden data-field name in the method in order
to set a new value to it. A hidden static variable can be accessed using the
keyword this.

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Reference the Hidden Data Fields
The this keyword gives us a way to reference the object that invokes an instance
method. To invoke f1.setI(10), this.i = i is executed, which assigns the value of
parameter i to the data field i of this calling object f1. The keyword this refers to
the object that invokes the instance method setI, as shown below:

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Calling Overloaded Constructor
The this keyword can be used to invoke another constructor of
the same class. For example, you can rewrite the Circle class as
follows:

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