Text
Text
ini
[DYNAMIC LIMITS]
; ColModels (10150)
; Number of different collisions that can be loaded.
#ColModels = 30000
; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 200
; rwObjectInstances (1500)
#rwObjectInstances = 9999
; Matrices (900)
#Matrices = 2000
; EntryInfoNodes (500)
#EntryInfoNodes = 999
[IPL]
; Buildings (14000)
#Buildings = 99999
; Dummies (3500)
#Dummies = 9999
[IDE LIMITS]
; IDE Objects Type 1 (14000)
#IDE Objects Type 1 = 99999
[MAP LIMITS]
; Apply paths limit patch
#Apply paths limit patch = 1
[IMG LIMITS]
; Max number of IMG archives (8)
#Max number of IMG archives = 50
[WATER LIMITS]
; Water triangles (6)
#Water triangles = 14
[STREAMING]
; Memory available (50)
#Memory available = 2048
[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 999
[ID LIMITS]
; Apply ID limit patch (0)
#Apply ID limit patch = 1
; FILE_TYPE_DFF (20000)
#FILE_TYPE_DFF = 99999
; FILE_TYPE_TXD (5000)
#FILE_TYPE_TXD = 5000
; FILE_TYPE_COL (255)
#FILE_TYPE_COL = 999
; FILE_TYPE_IFP (180)
#FILE_TYPE_IFP = 999
; FILE_TYPE_RRR (475)
#FILE_TYPE_RRR = 999
[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 1
[OTHER LIMITS]
; Collision size (32768)
#Collision size = 32768
; References (3000)
#References = 3000
[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader (0)
; Make it possible to use a roadblox.dat of variable size.
#Apply roadblox.dat better loader = 0
[SPECIAL]
; Fix keyboard making bad mouse movement (0)
#Fix keyboard making bad mouse movement = 0
[MAIN]
; author (fastman92)
author = fastman92