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The Mathematics of Computer Graphics

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The Mathematics of Computer Graphics

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,r,~'lSll'dl 1 Computer graphics

x omputcr and numerical methods


1.1 Introduction
To date there has been relatively little interaction
between computer graphics and numerical meth-
ods, except in standard 'mathematical' areas. A
number of important considerations are currently
reversing this trend. Geometric computations must
be performed more accurately (in some sense) since
the power of rendering and presentation now en-
ables model construction to be more clearly seen.
Computer-aided animation and image synthesis
can consume large amounts of compute power -
such computations need to be more carefully con-
structed. Computer graphics and image processing
techniques are drawing closer together as a result
of the developments in parallel processing architec-
tures, silicon-compilation and execution, trans-
puters, and other engines. Thus traditional aspects
of image processing such as sampling, aliasing,
Fourier transforms, convolution and basic systems
The mathematics of theory are developing their correlates in the com-
puter graphics field. And finally, further areas of
computer graphics overlap and intersection are in the areas of differ-
ential and algebraic geometry, fractal mathematics,
curve definition, dynamics, and shape deforma-
R a e A. E a r n s h a w tion, for reasons to do with the exploitation of
these techniques (often originating in more 'classi-
University of Leeds,
cal' fields) in specialised areas of computer graph-
LEEDS LS2 9JT, United Kingdom ics.
This synergism will produce an added rigour to
the definition and execution of graphics processes
- whether in hardware or software - and enable
Until relatively recently, researchers in the coupling of numerics and pictures to take place
computer graphics paid scant attention to to their mutual benefit. This in turn will enable
the numerics of their computations. Com- the next generation of graphics processors to be
putation was used as a simple tool to eval- designed on a rigorous and consistent basis. When
uate algorithms or transform data into this is coupled with the application of formal meth-
some appropriate pictoral representation. ods to algorithm specification and execution, pipe-
Thus standard computer graphics texts line transformations, graphics language and inter-
have little to say about numerical meth- face design, and parallelism, our understanding of
ods, just as earlier numerical analysis text- the processes of picture production will be greatly
books had little to say about computer enhanced.
graphics. This is now changing, for the im- This paper reviews the aspects of mathematics and
portant reasons outlined in this paper. numerical analysis of relevance to computer graph-
ics and the anticipated developments in the future.
Key words: Numerical methods - Euclide-
an geometry - Picture generation - Com-
puter graphics - Image processing - Inter- 1.2 Survey and background
polation - Fractal mathematics
Historically there has always been an overlap be-
tween computer graphics and numerical methods
The Visual Computer (1987) 3:115-124
9 Springer-Verlag 1987 115
.. tsuat
l omputer
and geometry due to requirements in areas such Representation. The exact form and use of the nu-
as the following: merical parameters which define the object must
(i) Manipulation of matrices representing points, be specified.
lines etc.
(ii) Calculation of Euclidean distances e.g. unit Modelling. It must be possible to generate the ap-
normals and perpendiculars from points on propriate mathematical parameters from some
to lines conceptualisation of the desired shape in the mind
(iii) Calculation of line intersections and lines with of the designer.
planes
(iv) Calculation of points on curves and surfaces Transformation. These are the basic geometrical
in order to represent them on some display transformations (scaling, rotation, translation and
device perspective) which are represented by the homoge-
(v) Mapping pictures on to display screens that neous 4 by 4 matrix. This operation is usually per-
are effectively approximate, e.g. discrete grid formed by deriving new mathematical parameters
or raster for the transformed surface from those of the old
(vi) Prevention of the accumulation of round-off surface and the contents of the transformation ma-
error when approximating pictures on incre- trix.
mental devices
In addition, a knowledge of numerical properties Boundary checking. A surface defined solely by
and methods has been essential in the following functions may potentially stretch to infinity. Real
areas: objects are typically modelled as pieces of such
surfaces sliced off at various boundaries. These
(i) Choice of the type of curve or surface to best boundaries then form space curves. Determination
represent the physical properties o f the system of whether a point is inside or outside the bound-
or object being represented ary must be performable.
(ii) Choice of curve or surface that is invariant
when the defining points are transformed or Intersections. It must be possible to find the inter-
rotated (essential for the preservation of section of the surface with other surfaces, lines,
shape) and planes.
(iii) Methods for calculating expressions and func-
tions so that intermediate values do not cause Surface normals. It must be possible to calculate
overflow or underflow on the particular hard- the surface normal vector at any desired point.
ware being used This is useful in two contexts: it serves to define
(iv) Reformulation of algorithms to produce fas- the silhouette edge of the surface, and it is also
ter execution speeds a prime constituent of the intensity calculation
(v) Producing reliable, and accurate geometric when shaded pictures are to be drawn.
computations to ensure consistency under all
circumstances
Further interesting areas are those concerned with 2 Mathematical models
artefacts (e,g. jaggies or staircasing) and are often and representations
due to a combination of factors. Well-established
techniques exist for smoothing out such anoma- As a branch of mathematics dealing with shape
lies. and spatial relations, geometry has been the focus
Standard mathematical techniques for representing of attention with regard to the handling of 3 D
points, lines, curves and surfaces, and manipulat- objects in a computer. However, one of the basic
ing them, are not the province of this paper. They problems in 3 D graphics is the representation of
are well covered in standard text books such as objects in a way which makes the analysis and
"Mathematical Elements for Computer Graphics" rendering of them feasible in a finite time. In addi-
(Rogers and Adams 1976). tion, it would be particularly useful to have some
The following is a convenient summary of the op- generalised model into which different shapes and
erations that must be performed for basic model- components could be fitted, since these would be
ling and picture production given by Blinn (1984): more tractable to elegant mathematical representa-

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I omputcr
tion and manipulation. Informationally complete the locations of the joins as they appear in the
representations would enable any well-defined geo- picture generated initially. Franklin (1986) notes
metrical property of any represented object, or set the same problem when different algorithms are
of objects, to be calculated automatically. Requi- being used in the same picture - producing missing
cha and Tilove (1978), Requicha (1980), and Re- and spurious pixels, the tell-tale signs of anoma-
quicha and Voelcker (1982, 1983) summarise some lous behaviour. What is needed is a more consis-
of the early approaches to solid modelling. Aspects tent and unified approach based on a rigorous
of modelling and computational geometry of cur- model, with uniform operations.
rent interest are domain extensions for modellers; A further example given by Forrest (1985) high-
handling dimensioning, tolerances, and geometri- lights the complex scenario in evaluating the seem-
cal constraints; algorithms for rapid editing; null ingly simple case of the intersection of two lines.
object and interference detection; conversion from Careful attention to numerical detail is required
one representation into another; analysing the and also a consistent ordering of geometric opera-
complexity of geometric algorithms; and handling tions within practical systems. Mixing of different
precision problems in numerical geometry. types of coordinate system can also be a non-trivial
Representing objects in the form of hierarchical situation; mapping from one into the other re-
structures is surveyed by Tilove (1981, 1984), quires detailed consideration. For example, the in-
Meagher (1982), Kedem and Ellis (1984), and Sa- tersection between two line segments whose end
met (1984). Further advances are noted in Samet points are on an integer grid may not be represent-
(1985), Samet and Tamminen (1985), Nelson and able in the floating point number system, since the
Samet (1986), and Muuss (1987). Hybrid models rounding or truncation to a unique floating point
are needed to effectively cater for all the require- number has to be done consistently.
ments of modelling and representation. In addi- Some possible solutions are standardised floating
tion, as the hardware of display architecture point arithmetic; algebraic and symbolic manipu-
evolves, data structures and algorithms have to be lation; interval arithmetic (e.g. Mudur and Ko-
mapped in such a way as to fully exploit the capa- parker 1984); and the use of rational arithmetic.
bilities of the new developments. However, the latter cannot cater for a general set
A related approach to the modelling and represen- of points.
tation of shape is presented by Brady (1981, 1984 a,
b) from the standpoint of computer vision. This Considerations in the areas of production automa-
applies more to vision recognition problems than tion and manufacturing have made it clear that
to computer graphics, but automated robots and it is no longer sufficient to use exact models to
assembly plants need to know how to deal with represent objects. Tolerance needs to be formu-
shape as part of the process of recognition and lated and represented in some way. Process plan-
manipulation. ning - the automation of robots and machine tools
As an example of the interdependency of represen- - needs more than just a description of stationary
tation, model, and picture, van Overveld (1987) objects - we need to know how these objects move
considers the following example. When a 3 D ob- in space, and where they are at any given point
ject is rendered into pixel space, the method chosen in time (Cameron 1984). This involves spatial up-
depends on the mathematical representation of the dating processes. In specialised application, areas
object to be rendered. If this is a list of polygons, (e.g. sheep shearing machines and robots), flexible
then processing consists of raster scan conversion models have to be represented.
for each polygon in order to locate all the pixels Some further problems of interest are handling the
of interest. If it is represented as a CSG tree, then complexity introduced by assemblies of objects;
this is interpreted and the appropriate CSG primi- the representation and interpretation of object
tives rendered. However, a boundary representa~ properties such as mass, surface texture, and ap-
tion of the same object (to highlight joints for ex- pearance; and handling the processes of motion,
ample) involves a different strategy requiring the machining, and assembly of parts. One of the ulti-
calculation of the intersection of the CSG primi- mate goals is to be able to automate the creation,
tives and utilising a line or curve drawing algo- analysis, transmission and management of all
rithm to select the pixels to be highlighted. But product definitions, process definitions, and asso-
there is no guarantee that these pixels coincide with ciated business data.

117
~*k*! ~ 1

omputer
3 Euclidean geometry and point-line segment distance, circular and hy-
perbolic trigonometric functions, exponentials,
More general considerations of numerical compu- logarithms, and square roots.
tations in a graphical or geometrical context are Locating the zeros of non-liner equations is re-
given by Duff (1984), including order of conver- quired for producing the ray-traced rendering of
gence, designing look-up tables, function evalua- a 3D surface. Blinn (1982) developed a hybrid
tion, intersection calculations, and spline interpo- Newton-Raphson/false position iterative method
lation and approximation. An interesting example to locate the right root, with quadratic convergence
in calculating Euclidean distance is cited from whenever Newton-Raphson would give the right
Moler and Morrison (1983). An algorithm for cal- root.
culating sqrt (a* a + b * b) is needed which is fast, Hanrahan (1983) uses multivariate polynomial
robust, and does not cause overflow or underflow functions for ray-tracing algebraic surfaces, includ-
when calculating the intermediate values of a , a ing planes, quadric surfaces and tori.
or b , b. The method by Moler and Morrison does An introduction to curve interpolation and ap-
not suffer from these problems, provided the result proximation with particular reference to computer
is in range. It has cubic convergence and may even graphics is given in Brodlie (1985) and Earnshaw
be faster than s q r t ( a , a + b , b ) . The following is (1985). There are many survey works on the uses
a C implementation: and applications of the different kinds of splines
(Bartels et al. 1984; Barnhill and Riesenfeld 1974;
double hypot (p, q)
Barsky 1987).
double p, q;
double r, s;
if (p < O) p = --p
if(q<O) q = - q
if (p<q) ( r = p ; p = q ; q = r ; ) 4 Sampling, convolution
if (p = = 0) return 0; and fourier transforms
for(; ; ) (
r=q/p
Methods and techniques from image processing
r*----r;
have increasing relevance for computer graphics
s=r+4
as the two areas draw closer together through the
if (s = = 4) return p ;
use of analogous procedures in the areas of sam-
r/=s;
piing, parallel processing, real-time image produc-
p+ =2,r,p;
tion, recognition of graphics and text, interactive
q* = r ;
) CAD and robotics, AI and computer vision, and
theoretical foundations.
The result is accurate to 6.5 digits after two itera- Aliasing arises from inadequate sampling of the
tions, to 20 digits after three, and 62 digits after continuous environment (the picture) with the dis-
four. Thus normal use would specify the extent crete raster grid (the display). This causes jagged-
of the iteration and omit the test. Dubrelle (1983) ness along lines (also known as' staircasing'). Simi-
analyses the algorithm geometrically and outlines larly in the time domain, temporal aliasing arises
a set of generalisations with arbitrarily large order from objects moving quickly with respect to the
of convergence. Duff (1984) estimates that calcu- camera causing strobing in animated sequences of
lating Euclidean distance accounts for 90% of the objects (Porter 1984). The basic problem in the
square roots in computer graphics applications. In former is seanline to scanline changes, and in the
addition, most illumination models need the unit second frame to frame changes.
normal to each visible surface to be computed at Two theorems relating to convolution and multip-
each pixel. lication in the time and frequency domain elabo-
A further example, the CORDIC rotation algo- rate on the problem of aliasing (Kajiya 1984a, b).
rithm from Voider (1959) and described in Tur- When an input signal is sampled, its values at an
kowski (1982), can be used to calculate rotations equally spaced set of points are taken as represen-
in 2 D, rectangular to polar and polar to rectangu- tative of the complete signal. Sampling an input
lar conversion, Euclidean point-point, point-line signal s(t) at discrete intervals can be represented

118
. lsuam
I. omputer
as a multiplication by a train of delta signals: 5 Further topics

s(t)= ~ 8(t-nT~) 5.1 Deformation of primitives


Barr (1981, 1984a, b) outlines hierarchical solid
where T~ is the sampling interval. modelling operations for twisting, bending, taper-
The Fourier transform of a train of delta signals ing, compression, and expansion of geometric ob-
is a similar sequence with different spacing: jects. The position vectors and normal vectors in
the simpler objects are used to calculate the posi-
s(w)= ~ ~(w--n#2s) tion and normal vectors in the more complex
forms. Each level in the deformation hierarchy re-
quires an additional matrix multiply for the normal
where #2s is the sampling rate. vector calculation. In addition to simulating the
Thus sampling an input signal can be modelled bending of bars or sheet metal, deformations can
as a convolution in the time domain. The convolu- also be utilised for flexible objects such as plastic,
tion is a sequence of delta signals separated by fabric, or rubber.
#2s, and results in copies of the input spectrum
being inserted into the frequency domain, each
bein centred at the position of the corresponding 5.2 Einstein summation notation
delta signal. This may give rise to regions where
these copies overlap, producing aliasing. In the Barr (1984a, b) introduces the use of the Einstein
spatial domain this produces jaggies; in the fre- summation notation for a short-hand method of
quency domain it produces a set of frequencies expressing multi-dimensional cartesian equations.
which wrap around to produce different frequen- The advantages of this representation include ease
cies. For no aliasing to occur the original spectrum of manipulation of long expressions, particularly
should have no frequencies beyond a small range for cross products, determinants, rotations, and
around zero (Shannon sampling theorem). matrix inverses. Further references to this conven-
This if x(t) has Fourier transform X(w) such that tion can be found in the texts describing tensor
X ( w ) = 0 for [wl>t2s/2, then x(t) can be deter- analysis and 3 D mechanics (Segel 1977; Solkolnik-
mined by off 1956).

x = x(n T)
5.3 Differential and algebraic geometry
where T is the sampling interval. This uses the
convolution and Fourier transform properties. To The aspects of differential geometry of relevance
recover the original signal, all extra copies are to computer graphics are those concerned with
suppressed by convolving the output with the manifolds, differential forms, and connections. Al-
kernel: - gebraic geometry contributes homogeneous poly-
nomials, factorisation, elimination, and the theory
h (t) = sin (/2, t/2)/(12J2). of plane curves (Spivak 1965, 1975; Kajiya 1984;
Hartshorne 1977).
This has as its Fourier transform a rectangle func-
tion which is non-zero only in the region about
the original spectrum. 5.4 Dynamics and motion

H ( w ) = j'l if lwl <~'22/2 Classical Newtonian mechanics can provide the


/0 otherwise. basis for the animation of objects. There are many
texts which summarise these aspects of computa-
Further material is contained in Kajiya (1984), Op- tional physics (Courant and Hilbert 1962; Arnold
penheim and Shafer (1975) and Pratt (1978). 1975; Goldstein 1980).

119
Xlsual
omputcr
5.5 Human interface modelling The combination of Mandelbrot sets, computers,
and computer graphics has provided a powerful
Graphics is often an integral part of the interface toolset for exploring the complex plane and the
between man and machine. Effective utilisation of behaviour of dynamical systems: "Imagining the
computers will rely increasingly on amore rigorous formerly unimaginable" (Salinger 1987). This has
and quantitative assessment of human-computer contributed greatly to our understanding of both
interface characteristics (Newman 1987). This in mathematics and complex systems, and has been
turn will benefit from a modelling of the processes well documented (e.g. Pietgen and Richter 1985).
at the interface; a study of the appropriateness This phenomenon is illustrative of an important
of the choice of input tools for particular applica- point: computer graphics has provided a powerful
tions; and the construction of methodologies for tool to uncover mathematical and physical behav-
specifying the design of the interface (Preece et al. iour, and in turn the mathematics has provided
1987; Pfaff 1985). the basis for developments in computer modelling
and representation of natural scenes. The former
is a very interesting analogue of the latter, and
5.6 Fractal mathematics vice-versa. There has been some discussion on the
extent to which the methods used by computer gra-
Uncovering orderliness within the framework of phicists (e.g. Fournier et al. 1982) embody the
apparent chaos is one of the purposes of the inves- mathematical purity of the Mandelbrot fractals
tigation of nature, and its representation by means (Mandelbrot 1982), but the pictures produced con-
of models, theories, and mathematical construc- tinue to be impressively realistic, whether for natu-
tions. Interestingly, there appears to be a symmetry ral terrain, flakes, or clouds. Voss (1985) summar-
between the micro analysis of nature and its macro ises some of the principal mathematical constructs
appearance and representation in the large. This and relations underlying the definition of fractals.
may be coincidental but it is more likely to reflect
the deep structure of nature and the laws that gov-
ern the relationship of its constituent parts. Exam- 5.7 Space-filling curves
ples of macro structure and appearance are trees,
clouds, coastlines, rivers, mountain ranges, and Some recent developments in space-filling curves
landscapes - all apparently random - but in fact and Peano curves embody a different strategy for
encapsulating an underlying principle of order generating pixel images giving greater speed. These
which can be expressed in terms of simple mathe- are described in Peano (1890), Witten and Wyvill
matics. However, Euclidean geometry is inade- (1983), and Cole (1987).
quate for this purpose; fractal geometry (Mandel-
brot 1977, 1983) provides the basis for a frame-
work for representing shapes in nature and also 5.8 The mathematics of parallelism
entities in mathematics. Fractal geometries exhibit
the property of self-similarity, i.e. the whole repli- Designing algorithms for parallel architectures and
cates the part, and also has a dimensionality. Ear- their exploitation for the manipulation and display
lier geometric forms such as dragon curves, the of objects is an area of current interest. Moore
von Koch snowflake curve, and the Sierpinski et al. (1987), Dew et al. (1985, 1986), H~ndler et al.
curve, all display exact self-similarity, whereas ob- (1986), and May and Shepherd (1986) provide a
jects in nature display statistical self-similarity. For summary of the current work, including systolic
example, a coastline drawn at different scales arrays and their implications. Fuchs (1987) gives
(equivalent to zooming into or out of a given re- a summary of current VLSI work.
gion) produces a set of pictures that are fundamen- Techniques for mapping synchronous, data-inde-
tally similar. In fact, they are so similar that they pendent calculations such as convolutions and
could be taken for different sections of the same transformations are well understood. However, ex-
coastline all at a constant scale. In physical terms tensions to the synchronous and data-dependent
this appears like regularity within irregularity. In cases are much more difficult - currently there is
mathematical terms it represents a high degree of no formal and comprehensive treatment. Mapping
invariance under changes of scale. algorithms on to transputers requires a partition-

120
.. ,lSUal
l omputcr
ing which minimises the need to communicatewith al have received considerable attention with a view
the overall model. to optimisation and improvement. Bresenham's al-
Exploiting parallelism is the subject of some recent gorithm (1965) has been the subject of much inves-
investigations (e.g. Theoharis 1986). Occam pro- tigation and refinement - even involving program
vides a parallel processing environment. Gold- transformations (Sproull 1982). However, formal
feather et al. (1986) describe a method of exploiting and mathematical analysis of anything other than
spatial parallelism by using a central control' and the simplest of algorithms (e.g. sorting and search-
a logical processor at each node to evaluate the ing) has proved inordinately difficult (Tucker
polynomial. For quadratic primitives the results 1985).
have been impressive in terms of executing the pro-
cesses required by the CSG trees. However, in
order to develop automated methods for imple- 6.2 Handling geometric
menting algorithms on parallel processors, some and algorithmic complexity
form of general model representation for parallel-
ism is needed. Assemblies of objects or aggregations of compo-
nents are surprisingly difficult to represent in an
informationally complete sense, such that all the
5.9 Methodology of design requirements of the model can be satisfied unam-
biguously. In addition, the complexity of computa-
Recent studies have focussed on the area of design tions arising from even the simplest operation is
with a view to obtaining greater understanding and such that greater optimisation or more powerful
elaboration of the design process (Lansdown 1985, hardware is needed for the task to be performed
1987a--c; Lawson 1983, 1987; King 1987). A in a reasonable time. Shamos (1975) has noted the
number of models have been postulated: firstly, complexity arising in geometric operations. Map-
those based on gradual iteration towards the final ping algorithms on to parallel architectures is a
design in a well-defined way (so called 'robust' non-trivial task. Forrest (1987) argues for the ap-
designs), and secondly those that represent pro- plication of rigorous software engineering tech-
gress in a more discontinuous way - related to niques when constructing large and complex geo-
the generation of new ideas (so called 'lean' de- metric systems, such that computations can be per-
signs). Models in Catastrophe Theory have been formed reliably, accurately, and consistently.
used to illustrate that these two approaches can
be represented by an overall unified model. Modi-
fication of existing designs can be aided by the 6.3 Notation and conceptualisation
provision of 'standard' options for the designer
to choose from. Where a chosen sequence of these Appropriate notation and representation of ab-
options is interrelated (e.g. in designing a building straction will enable a better understanding of the
the doors and windows cannot be larger than the processes and problems involved. In addition, a
walls) it should be possible to incorporate knowl- mental model that is able to represent a mass of
edge-based approaches into the design process. complexity often suggest new ways of thinking
However, dealing with the incompleteness which about problems. This is often the way forward.
is the essence of the process in a non-trivial task.

6.4 Integration of computer graphics


6 Conclusions and computer vision
6.1 Algorithm formulation Computers are rapidly moving from information
and complexity processing machines to vision processing ma-
chines. The input process corresponds to the trans-
Students of algorithms have demonstrated the in- formation of an object scene into an object repre-
herent complexity in even the seemingly simplest sentation in the computer for analysis and manipu-
of algorithms. Computer graphics algorithms con- lation. The output process corresponds to the
cerned with hideen-line and hidden-surface remov- transformation of object data into picture data.

121
omputcr
If all this has to be performed in real-time, then Bresenham JE (1965) Algorithm for computer control of a digi-
the processes have to be efficiently represented and tal plotter. IBM Syst J 4(1):25-30
Brodlie KW (1985) Methods for drawing curves. In: Earnshaw
executed. A model of a vision processing machine RA (ed) Fundamental algorithms for computer graphics.
is needed into which these components will fit as Springer, pp 304-323
integral parts. Cameron SA (1984) Modelling solids in motion. PhD Thesis,
University of Edinburgh
Carpenter L (1980) Computer rendering of fractal curves and
surfaces. ACM SIGGRAPH (Abstract) 14(3): 109
6.5 Mathematics, models Chazelle B, Dobkin DP (1980) Detection is easier than compu-
and computer graphics tation. Proc 12th Annual ACM Symp Theory Comput,
pp 146-152
Cohen E (1983) Some mathematical tools for a modeller's
Some recent studies in the area of models have workbench. IEEE Comput Graph Appl 3(7):63%6
demonstrated the power, capability and advan- Cole AJ (1987) Compaction techniques for raster scan graphics
tages of a rigorous conceptualisation framework. using space-filling curves. Comput J 30(1):87-92
Examples are Kunii (1987) in CAD and graphics Courant R, Hilbert D (1962) Methods of mathematical physics.
Wiley
communication networks, Woodwark and Quar- Dew PM, Dodsworth J, Morris DT (1985) Systolic array archi-
endon (1987) in graphics, and Hall (1987) in colour tectures for high performance CAD/CAM workstations. In:
reproduction and illumination models. Future Earushaw RA (ed) Fundamental Algorithms for Computer
work should build on this rigorous and systematic Graphics. Springer, pp 659--694
Dew PM, Manning LJ, MeEvoy K (1986) A tutorial on systolic
approach. Computer graphics is rapidly moving array architectures for high performance processors. Rep
from a discipline based largely on pragmatics and No 205, Dept Computer Studies, University of Leeds, UK
trial and error solutions to one based on rigorous Dubrulle AA (1983) A class of numerical methods for the com-
analysis and formal methods. The unifying tools putation of pythagorean sums. IBM J Res Dev
in this transition are models, metrics and mathe- 27(6): 582-589
Duff T (1984) Numerical methods for computer graphics. SIG-
matics. GRAPH Tutorial Notes
Earnshaw RA (1985) A review of curve drawing algorithms.
In: Earnshaw RA (ed) Fundamental algorithms for com-
puter graphics. Springer, Berlin Heidelberg New York To-
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Rae A. Earnshaw is Head of the


Graphics Team at the University
of Leeds, with interests in graph-
ics algorithms, integrated graph-
ics and text, display technology,
CAD~CAM, and human-com-
puter interface issues. He has
been a Visiting Professor at Il-
linois Institute of Technology,
George Washington University,
and Northwestern Polytechnical
University, China. He has acted
as a consultant to US companies
and the College CAD~CAM
Consortium and given seminars
at a variety of UK and US insti-
tutions and research laboratories. He is a Fellow of the British
Computer Society and Chairman of the Computer Graphics and
Displays Group. He was a Director of the 1985 ASI "Fundamen-
tal Algorithms for Computer Graphics, and Co-Chair of the BCS/
ACM International Summer Institute on "'State of the Art in
Computer Graphics '" held in St&ling, Scotland in 1986. Earnshaw
received his BSc and PhD in computer sciencefrom the University
of Leeds.

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