01 - Interaction Design - Intro - v2
01 - Interaction Design - Intro - v2
Modeling
(IDPM202)
Interaction Design
Dr Bukelwa Ngoqo
E-mail : [email protected]
Office number : R253
Outline
What is Interaction Design?
• Goal
Methods of Interaction Design (IxD)
Dimensions of IxD
Design Objectives
IxD Characteristics
The Interaction Designer (Tasks)
What is Interaction design?
Definition(s)
Interaction Design (IxD) is the design of interactive products and
services in which a designer’s focus goes beyond the item in
development to include the way users will interact with it.
Interaction design doesn’t only focus on how to design technology; it
also focuses on how to enhance UX. This might mean adding elements
like sounds, images, and videos.
John Kolko, identifies interaction design as the physical and
emotional dialogue between a person and a product.
Put simply, interaction design is the design that facilitates interactions
between users and digital products such as websites and apps.
https://webflow.com/blog/interaction-design-vs-ux
Interaction Design is Part of User Experience Design
The term “interaction design” is sometimes used interchangeably with “user
experience design”. That’s understandable, considering interaction design is an
essential part of UX design. Indeed, UX design entails shaping the experience
of using a product, and a big part of that experience involves the needed
interaction between the user and the product
However, UX design goes far beyond that. UX designers’ working world is
concerned with the entire user journey, including aspects of branding, design,
usability and function. Conversely, the central role of “interaction designers”
targets the moment of use and how to improve the interactive experience
Interaction Design is a Part of User Experience Design
Interaction
Design Goal?
The Goal
The goal of interaction is to create products that enable the user
to achieve their objectives in the best possible way.
Methods of Interaction Design (IxD)
There are several methods and tools interaction designers use:
• Use Cases
• Personas
• Prototyping
• Storyboards
Use Cases
A use case is a description of how users act on your website. They enable you
to collect data on how users perform, and how many different types of
interaction there are with your product or service.
Personas
A relatable snapshot of the target audience that highlights demographics,
behaviors, needs, and motivations through the creation of a fictional character.
Personas make it easier for designers and digital teams to create empathy
with consumers throughout the design process.
Generally, the persona contains the basic information about the user.
Analyzing the persona helps interaction designers learn more about their users
and the specific situation around their use of the product, such as their family,
working conditions, living environment.
Prototyping
A prototype is a simulation of the website navigation and features, commonly
using clickable wireframes or mockups. It’s a quick way to test and validate
product flows, visuals, and experience before fully developing the product.
Storyboards
In UX, a storyboard is a series of panels or frames that visually describe and
explore a user’s experience with a product.
Using storyboards to sketch an idea helps you work through the flow of the
experience.
It can also act as a visual aid to explain your ideas to stakeholders, because
they can visualize how the product you’re designing will be used.
They map out the user’s actions in chronological order, creating a comic strip-
style depiction of their journey from A to B within a specific context or scenario.
• For UX designers, “Interaction Design” is
at the core of what our work involves (i.e.,
the design of human interaction with
digital products);
Design is about transformation and the means available for the designer to
initiate change in a particular situation, this is the designed artifact. The
system should allow for change
2. Design is about exploring possible futures