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PAI QP

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PAI QP

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Hall Ticket No Question Paper Code: AITC26

INSTITUTE OF AERONAUTICAL ENGINEERING


(Autonomous)
Dundigal-500043, Hyderabad
B.Tech VII SEMESTER END EXAMINATIONS (REGULAR) - DECEMBER 2023
Regulation: UG-20
PRINCIPLES OF ARTIFICIAL INTELLIGENCE
Time: 3 Hours (COMMON TO CSIT | IT) Max Marks: 70
Answer ALL questions in Module I and II
Answer ONE out of two questions in Modules III, IV and V
All Questions Carry Equal Marks
All parts of the question must be answered in one place only

MODULE – I
1. (a) What is artificial intelligence (AI)? Explain how an AI system is different from a conventional
computing system? [BL: Understand| CO: 1|Marks: 7]
(b) Write a short note on approaches to knowledge representation. List the steps associated with the
knowledge engineering process and explain in detail. [BL: Apply| CO: 1|Marks: 7]

MODULE – II

2. (a) How to combine forward and backward reasoning? Explain. Differentiate procedural knowledge
and declarative knowledge. [BL: Understand| CO: 2|Marks: 7]
(b) Illustrate the representation of the following in predicate logic with an example
i) ‘instance’ and ‘isa’ relationship
ii) Adding exception
iii) Computable functions [BL: Understand| CO: 4|Marks: 7]

MODULE – III

3. (a) Write a note on Generate-and-test approach. Describe potential advantages and disadvantages
of using hill climbing to solve a state search problem. [BL: Understand| CO: 3|Marks: 7]
(b) Answer the following questions about the search problem shown in Figure 1. Break any ties
alphabetically. For the questions that ask for a path, please give your answers in the form
‘S − A −D − G.’
Figure 1

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i) What path would breadth-first graph search return for this search problem?
ii) What path would uniform cost graph search return for this search problem?
iii) What path would depth-first graph search return for this search problem?
iv) What path would A* graph search, using a consistent heuristic, return for this search
problem? [BL: Understand| CO: 4|Marks: 7]
[BL: Apply| CO: 3|Marks: 7]

4. (a) Explain with an algorithm and example the following :


i) Minimax algorithm
ii) Alpha-Beta Pruning [BL: Understand| CO: 4|Marks: 7]
(b) Develop a game tree with the steps involved for the depth 3 and branching factor 3 using alpha-
beta pruning algorithm.. [BL: Understand| CO: 4|Marks: 7]

MODULE – IV

5. (a) Outline the properties of fuzzy sets. Mention the difference between monotonic and non-monotonic
reasoning. [BL: Understand| CO: 5|Marks: 7]
(b) Discuss the ethical implications of using nonmonotonic reasoning in AI systems. How might
incorrect or biased defaults lead to unintended consequences, and how can these issues be
minimized? [BL: Understand| CO: 5|Marks: 7]

6. (a) Classify different types of logics used for nonmonotonic reasoning and explain with suitable
examples. [BL: Understand| CO: 5|Marks: 7]
(b) Describe the concept of certainty factors and how they are used in rule-based systems to handle
uncertainty.
[BL: Understand| CO: 5|Marks: 7]

MODULE – V

7. (a) What is reinforcement learning? Explain


i) Passive reinforcement learning
ii) Active reinforcement learning [BL: Understand| CO: 6|Marks: 7]
(b) Contrast the features of non-linear planning strategies. Illustrate with an example the working
of goal set method [BL: Understand| CO: 6|Marks: 7]

8. (a) List the three core elements of adaptive learning systems. Discuss expert system and mention its
characteristics. [BL: Understand| CO: 6|Marks: 7]
(b) Summarize ROTE learning. How does learning by taking advice differ from rote learning?
Provide an example. [BL: Understand| CO: 6|Marks: 7]

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