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Winifred Goblet Littlefoot

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0% found this document useful (0 votes)
29 views4 pages

Winifred Goblet Littlefoot

Uploaded by

Megan Minard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 2 SaphiraMalbec

CLASS & LEVEL PLAYER NAME


Winifred "Goblet" Littlefoot
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 13 --
+1 • +4 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against
+3 being frightened DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +1

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Forgery Kit, Thieves' Tools
P +3 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Halfling, Thieves’ Cant
25 ft. (Walking)
+2 +1 Intimidation CHA
P +4 Investigation INT
14 +1 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+1 P +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+2 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

E +7 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+1 Survival WIS
You can take a bonus action on each of your turns

+1 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
12 Once per turn, you can deal an extra 1d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Rapier +5 1d8+3 Piercing Martial, Finesse


14 PASSIVE INTELLIGENCE (INVESTIGATION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +3 2 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 2 SaphiraMalbec
CLASS & LEVEL PLAYER NAME
Winifred "Goblet" Littlefoot
Lightfoot Halfling Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === use the new roll.

* Hit Points • PHB 95 * Brave • BR 28


You have advantage on saving throws against being
* Proficiencies • PHB 95 frightened.

* Expertise • PHB 96 * Halfling Nimbleness • BR 28


Your proficiency bonus is doubled for any ability check You can move through the space of any creature that
you make for two chosen proficiencies. [6th] Choose is of a size larger than yours.
two additional proficiencies.
* Naturally Stealthy • BR 28
* Sneak Attack • PHB 96 You can attempt to hide even when you are obscured
Once per turn, you can deal an extra 1d6 damage to only by a creature that is at least one size larger than
one creature you hit with an attack with a finesse or you.
ranged weapon if you have advantage on the attack
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • BR 28
When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and must

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Potion of Healing (Greater) 1 0.5 lb. Oil (flask) 2 2 lb.

Leather 1 10 lb. Piton 10 2.5 lb.

SP 0 Dagger 1 1 lb. Rations (1 day) 5 10 lb.

Dagger 1 1 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Shortbow 1 2 lb. Tinderbox 1 1 lb.

Rapier 1 2 lb. Waterskin 1 5 lb.


GP 200 Arrows 20 1 lb. String 10 --

Backpack 1 5 lb.
PP 0 Thieves' Tools 1 1 lb.

Ball Bearings (bag of 1,000) 1,000 2 lb.


WEIGHT CARRIED

70 lb. Bell 1 --

ENCUMBERED Candle 5 -- ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Crowbar 1 5 lb.

PUSH/DRAG/LIFT Hammer 1 3 lb.

360 lb. Lantern, Hooded 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 55 Small 3.6 ft
GENDER AGE SIZE HEIGHT WEIGHT
Winifred "Goblet" Littlefoot Chaotic Good
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I judge people by their actions, not their


words.
If someone is in trouble, I’m always ready
to lend help.
I would rather make a new friend than a
PERSONALITY TRAITS

Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)


Sincerity. There’s no good in pretending to be something I’m not. (Neutral)
Freedom. Chains are meant to be broken, as are those who would forge them.
(Chaotic)
Charity. I steal from the wealthy so that I can help people in need. (Good)

IDEALS

A proud noble once gave me a


horrible beating, and I will take my
revenge on any bully I encounter.
BONDS

When I see something valuable, I can’t think


about anything but how to steal it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Her family though large, is always full of love and


fun times. Wandering through the country, they
stop in medium to large towns to put on shows for
the locals. They are traveling performers. It also
gave them a good excuse to "borrow" goods for
the people attending their shows. They feel it is
their duty to save as many shiny objects from
unwanted hands, purses and homes as possible.
Her mother and father performed music, her
siblings and her juggled and did tumbling acts. Her
parents claim that their great, great, great, great
grandfather married a goblin princess but no one
can prove it. Along with wearing their family crest
on their performing outfits, a star shaped leaf, they
also too a second name, one used when
preforming. Each one is named after something
shiny, her mom is Jewel, her dad is Bobble, her
sisters are named after crystals
(Rose/Emerald/Jasper), her brother is Scrooge.
Though he was more of the bookkeeper. Recently
tragedy has fallen on Winifred (Goblet). While
traveling between towns, there was a tragic
caravan accident that saw her mother and
youngest sister perish. Putting on shows didn't feel
right anymore. Her father and remaining siblings
returned to their hollow (where they use to spend
winters) to try grieve and morn the loss. Winifred
(Goblet) knowing that they needed more than they
had, decided to continue her travels, performing,
"borrowing" from the rich and sending back what
she can to her family.

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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