Lecture 2
Lecture 2
PH101
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Lecture 2
“A physical understanding is a completely
unmathematical, imprecise, and inexact thing,
but absolutely necessary for a physicist”
Richard Feynman
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Properties of Vectors
Equality of two vectors:
Any two vectors are said to be equal if they have the same magnitude and
direction.
For example, all vectors in Figure below are equal even though they have different
starting points.
o X
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The Components of a Vector
Even though you know how far and in which
direction the library is, you may not be able
to walk there in a straight line:
The Components of a Vector
Ay
A= A = +
2 2
A x A y = tan
−1
Ax
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Unit Vector
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Adding Vectors
Graphical Method (Geometrical Method):
A-B
B C
A
-B
-B
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Adding Vectors
Graphical Method (Geometrical Method):
When two vectors are added, the sum is independent of the order of the
addition.
This can be seen from the geometric construction in the figure below and
is known as the commutative law of addition:
A+B=B+A
http://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Vector_addition.png/800px-Vector_addition.png
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Quiz on Vectors
• Quick quiz The magnitudes of two vectors A and B are A = 12 units and B = 8 units. Which
of the following pairs of numbers represents the largest and smallest possible values for
the magnitude of the resultant vector from both?
(a) 14.4 units, 4 units
(b) 12 units, 8 units,
(c) 20 units, 4 units
(d) none of these answers.
• Quick quiz if vector B is added vector A, which two of the following choices must be true
in order for the resultant vector to be equal to zero?
(a) A and B are parallel and in the same direction.
(b) A and B are parallel and in opposite directions.
(c) A and B have the same magnitude.
(d) A and B are perpendicular.
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Representation of Vectors
𝐴Ԧ = 𝐴𝑥 𝑖 + 𝐴𝑦 𝑗 + 𝐴𝑧 𝑘
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Adding Vectors
Algebraic method:
• We use the components to add vectors when the graphical method is not
sufficiently accurate. The method for adding the vectors as follow:
• Resolve each vector into its components according to a suitable coordinate axes.
• Add, algebraically, the x-components of the individual vectors to obtain the x-
component of the resultant vector. Do the same thing for the other components,
i.e., if
𝐴Ԧ = 𝐴𝑥 𝑖 + 𝐴𝑦 𝑗 + 𝐴𝑧 𝑘
𝐵 = 𝐵𝑥 𝑖 + 𝐵𝑦 𝑗 + 𝐵𝑧 𝑘
The magnitude of C is
𝐶= 𝐶𝑥2 + 𝐶𝑦2 = 4.0 2 + (−2.0)2 = 20 = 4.5𝑚
Rx 4.0
The result vector is below the x- axis by 27° degrees (clockwise rotation).
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Adding Vectors
Example 3
Find the sum of two vectors A and B given by
and
Solution:
Note that Ax=3, Ay=4, Bx=2, and By=-5
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Adding Vectors
Example 4:
A particle undergoes three consecutive displacements:d1= (15 i + 60 j +12 k )cm, d2= (23 i -
14 j - 5.0 k )cm and d3= (-13 i - 15j )cm. Find the components of the resultant displacement
and its magnitude.
Solution:
Let, R = d1 + d2 + d3
= (15 + 23 – 13) i + (60 – 14 – 15) j + (12 – 5.0 + 0) k
= (25 i + 31 j + 7.0 k )
Then, the resultant displacement has components Rx = 25cm , Ry = 31cm , Rz = 7.0cm,
its magnitude is
R = Rx2 + R y2 + R z2
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ADDING VECTORS
EXAMPLE 5:
Consider two vectors A = 4.0 i - 3.0 j and B = - 2.0 i + 7.0 j
A + (-B) = (4 + 2) i + (-3 – 7) j =6 i - 10 j
A+ B = 4 + 25 = 29
A − B = 36 + 100 = 136
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1 = tan −1
2
The direction are
− 10
2 = tan −1
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Adding Vectors
Example 6:
A particle undergoes the following consecutive displacements: 3.5m southeast, 2.5m east, and
6m north. What is the resultant displacement?
Solution:
If we denote the three displacements by d1 , d2 , and d3 respectively, we get the
vector diagram shown in the figure. According to the coordinates system
chosen, the three vectors can be written as
d1 = (3.5 cos45) i - (3.5 sin 45) j = (2.5i - 2.5j )m, R
d2 = 2.5 i m,
d3 = 6 j m .
now, R = d 1 + d2 + d 3 d3
= (2.5 + 2.5 + 0)i + (2.5 + 0 + 6) j d1
= (5 i + 8.5j)m d2
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Multiplication of Vectors
Ԧ𝐵
Dot or scalar product 𝐴. Ԧ
cross or vector product 𝐴𝑥𝐵
Dot product or scalar product:
Like scalars, vectors of different kinds can be multiplied by one another to generate
quantities of new physical dimensions.
The vector multiplication cannot follow exactly the same rules as the algebraic rules of
scalar multiplication. We must establish new rules of multiplication for vectors.
The scalar product of two vectors A and B, denoted by A, B, is a scalar quantity
defined by;
Ԧ 𝐵 = 𝐴𝐵 cos(𝜃)
𝐴.
Ԧ 𝐵= +ve when 0 ≤ 𝜃 < 90
𝐴.
Ԧ 𝐵= -ve when 90 < 𝜃 ≤ 180
𝐴.
Ԧ 𝐵= 0 when 𝜃 = 90
𝐴.
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Dot product or scalar product
The dot product can also be calculated in terms of the components of these vectors by using
the following formula:
𝐴Ԧ = 𝐴𝑥 𝑖 + 𝐴𝑦 𝑗 + 𝐴𝑧 𝑘 𝐵 = 𝐵𝑥 𝑖 + 𝐵𝑦 𝑗 + 𝐵𝑧 𝑘
Ԧ 𝐵 = 𝐴𝑥 𝑖 + 𝐴𝑦 𝑗 + 𝐴𝑧 𝑘 . (𝐵𝑥 𝑖 + 𝐵𝑦 𝑗 + 𝐵𝑧 𝑘)
𝐴.
Ԧ 𝐵 = 𝐴𝑥 𝑖. 𝐵𝑥 𝑖 + 𝐴𝑥 𝑖. 𝐵𝑦 𝑗 + 𝐴𝑥 𝑖. 𝐵𝑧 𝑘
𝐴.
+ 𝐴𝑦 𝑗. 𝐵𝑥 𝑖 + 𝐴𝑦 𝑗. 𝐵𝑦 𝑗 + 𝐴𝑦 𝑗. 𝐵𝑧 𝑘
+ 𝐴𝑧 𝑘. 𝐵𝑥 𝑖 + 𝐴𝑧 𝑘. 𝐵𝑦 𝑗 + 𝐴𝑧 𝑘. 𝐵𝑧 𝑘
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Dot product or scalar product
Example 7:
Show that A.B = B.A using following vectors; A = i – 2j + 3k and B = 2i + 3j – 2k .
Solution:
A.B = (1× 2) + (-2 × 3) + (3 × -2) = 2 – 6 – 6 = - 10
B.A = (2× 1) + (3 × -2) + (-2 × 3) = 2 – 6 – 6 = - 10
Example 8:
Consider the two vectors A and B given in the previous example (7) , find 2A.B.
Solution:
2A = 2i - 4j + 6k ,
2A.B = (2 × 2) + (-4 × 3) + (6 × -2)= 4 - 12 - 12 =-20
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Dot product or scalar product
Example 9:
If A = 3i – 2j + 7k and B = 3 i + 2j– k , find the angle between the two vectors A and B.
A B
Solution: cos =
AB
A = 9 + 4 + 49 = 62 = 7.9, and
B = 9 + 4 + 1 = 14 = 3.7
Ԧ
𝐴𝑥𝐵 = 𝐴𝐵 sin(𝜃)
Ԧ
𝐴𝑥𝐵= +ve when 0 < 𝜃 < 180
Ԧ
𝐴𝑥𝐵= -ve when 180 < 𝜃 < 360
Ԧ
𝐴𝑥𝐵= 0 when 𝜃 = 0 𝑜𝑟 180
Ԧ
𝐴𝑥𝐵 = (𝐴𝑦 𝐵𝑧 − 𝐴𝑧 𝐵𝑦 )𝑖 + (𝐴𝑧 𝐵𝑥 − 𝐴𝑥 𝐵𝑧 )𝑗 +(𝐴𝑥 𝐵𝑦 − 𝐴𝑦 𝐵𝑥 )𝑘
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Cross product (Vector Product):
𝑖 𝑗 𝑘
Which can be written as Ԧ
𝐴𝑥𝐵 = 𝐴𝑥 𝐴𝑦 𝐴𝑧
𝐵𝑥 𝐵𝑦 𝐵𝑧 That is called matrix
The physical meaning of the cross product
The cross product of any two vectors is a vector that is perpendicular to the two vectors.
The Dot product gives you an expression for Work done whereas Cross product gives you an expression
for Torque.
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Cross product (Vector Product):
A= qv
B=magnetic field
C=magnetic force
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Cross product (Vector Product):
Example 10:
Solution:
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Direction Angles
Ax Ax
y
cos x = =
A A +A +A
2
x
2
y
2
z
A
Ay
Ay Ay
cos y = =
y
x
A A +A +A
2
x
2
y
2
z
z
Az Ax x
Az Az
cos z = =
A A +A +A
2
x
2
y
2
z
z
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Direction Angles
Example 11:
Determine the magnitude and the three direction angles for the force :
F = 3i + 4j −12k
Solution:
𝐹𝑥 3
cos 𝜑𝑥 = =
𝐹 13
= 0.2308 x = cos −1 0.2308 = 76.66 = 1.338 rad
𝐹𝑦 4
cos 𝜑𝑦 = =
𝐹 13
= 0.3077 y = cos −1 0.3077 = 72.08 = 1.258 rad
𝐹𝑧 −12
cos 𝜑𝑧 = =
𝐹 13
= −0.9231 z = cos (−0.9231) = 157.4 = 2.747 rad
−1
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Notes
• Displacement should not be confused with the distance
traveled, since the distance traveled for any motion is nonzero.
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