Ped08 Module
Ped08 Module
LEARNING MODULE IN
TECHNOLOGY FOR
TEACHING AND
LEARNING
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LEARNING OUTCOMES
DISCUSSION
“Technology is
more than
hardware.
Technology
consists of the
design and the
environment that
engage learner.”
--D. Jonassen
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OVERVIEW
As you are about to embark into this fascinating and fulfilling field of teaching and
taking the most challenging role in the classroom, then you begin to wonder how you can
develop and acquire the pedagogical knowledge and skills to become an effective
teacher? What is technology in the context of teaching and learning?
LESSON 1
OVERVIEW
LEARNING OBJECTIVE
• Define educational technology in the context of teaching and learning in the digital
age.
• Analyze and critique the key elements that constitute the pedagogical framework
in understanding educational technology.
DISCUSSION
Educational Technology is such a complex field of study. We can notice and saw
how knowledge of educational technology evolved along with the fast growth and
development of technology. Our understanding of this field four decades ago may no
longer be true and applicable today as the body of knowledge about educational
technology continues to change depending on one's professional orientation, practice and
experience (Habulan 20016).
2016
This time let us explore the body of literature about how scholars, researchers and
other practitioners define and express their understanding of educational technology.
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However, in the turn of the 21st century when large amount of information about
the meaning of educational technology pervades research studies, articles and
professional journals, AECT in 2004 came up with their revised definition of educational
technology.
Their latest definition states that “educational technology is the study and
ethical practice of facilitating learning and improving performance by creating,
using, and managing appropriate technological processes and resources” (AECT,
2004).
These two terms are interchangeably used by practitioners in the field. According
to Seels and Richey, (1994), instructional technology is the theory and practice of design,
development, utilization, management, and evaluation of processes and resources for
learning. It is a discipline devoted to techniques, approaches, or ways to make learning
more efficient based on theory. It is a subset of educational technology that deals directly
with teaching and learning applications (AECT, 2001).
Technology in education on the other hand is the application of technology to any
of those processes involved in operating the institutions which house the educational
enterprise. It includes application of technology to food, health, finance, scheduling, grade
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reporting and other processes which support education within institutions. Hence,
technology in education is not the same as educational technology (AECT, 2001).
The foregoing definitions readily support the claim that educational technology is
a complex and a wide field of study. Knowledge and understanding of this field will
continue to change as new pedagogical practices and technological innovations pervade
the educational technology landscape. As future teachers, try to abreast yourself with
these changes and adapt them to meet the learning needs of your digital students.
Which of the terms above are very much related to educational technology? Which
one is least related?
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LEARNING ACTIVITY 1.
1.1 From the different definitions of educational technology, pick one key word
that usually appears in the definition. For example, you have chosen the word
“learning” or “process” which appear in several definitions. Discuss this chosen
word and explain why this particular word comes out in the definition of
educational technology.
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EDUCATIONAL
TECHNOLOGY
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LESSON 2
OVERVIEW
LEARNING OUTCOMES
DISCUSSIONS
Not many of you perhaps may be interested in history. However, the events in the
past help us understand the present and guide us to define and set directions for the
future.
The presence of too many technologies today makes us wonder how all these
machines and gadgets came into existence. How can sound and light travel? The most
intriguing question perhaps is to know how pictures are transmitted. We have gone a long
way in the evolution and development of technology.
In this Lesson, you will enhance your knowledge and understanding about
educational technology by tracing the various stages in its historical growth and
development. Is communication the same today as it was decades and centuries ago?
Let’s find out.
The use of human voice through oral communication is the earliest of teaching. In
the olden times, all forms of literature such as stories, folklore and news were transmitted
through oral communication. Great scholars and philosophers delivered their ideas by
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speaking before their audience or their students. No less than our greatest teacher Jesus
Christ made use of oral communication to deliver his teachings.
By the fifth century B.C, written documents existed and marked the emergence of
writing to support the oral communication. Using the feather pen dipped ink, scholars and
philosophers transmitted their teachings in manuscripts and other documents.
In the 12th century A.D., slate boards were in use in India. But it was not until turn
of the 19th century that schools started using slate boards and blackboards at the end of
World War Two, the U.S. Army started using overhead projectors training. It was widely
used for lecture presentations in the late 1950 and early 1900 until it was eventually
replaced by electronic projectors (Bates, 2014).
While telephone came in as early as in the late 1870s, it never served as a main
tool in education. It did not also serve in the delivery of distance education programs due
to high cost.
The history of photography started with the discovery of the principle of the camera
obscure or a dark room and the observation that some substances are visibly altered
when exposed to light. The first successful photographic process was made in 1839 which
marked the birth of practical photography. The development of photographic process
started in 1820 and was attributed to Nicephore Niepce and later on pursued by his
associate Louis Daguerre (History of Photography, n.d.).
A man named Cros is remembered as the earliest inventor of sound recording and
reproduction device. But history tells us that in 1877 Thomas Edison invented the first
mechanical phonograph cylinder sound recording machine. The invention of sound and
audio recordings was taken as a positive development in education as schools started to
use them as a tool to deliver instruction. These audio recordings came in various formats,
from the rounded playing record, open reel tapes, and cassette tapes to compact disks
or CDs.
In 1976 the first Betamax Video Cassette Recorder or VCR was introduced in the
United States of America. Japan Victor Corporation's (JVC) first introduced the VHS
(video home system) that doubles the recording time of the beta format. So just like the
audio recordings, the video technology came out in various formats, from Betamax, VHS
to DVDs.
Fibre-optic cable was first used to distribute cable TV programming in 1976. This
new technology increases potential channel capacity and improves picture reception.
Hence, educational television channels such as National Geographic and the History
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channel became the source of educational knowledge and information particularly to the
viewing public.
The emergence and development of computer technology had its beginning in the
19th century. The English Mathematics Professor Charles Babbage designed the
Analytical Engine which served as the basic framework of computers today. Initially,
computers were classified into three generations. Each generation is marked by
significant improvement in features and functionalities (Steitz, 2006). However, according
to Jawad Khan (2013), there are actually five generations of computer technology. These
five generations reflect the evolutionary development not only in features and
functionalities but also in size and in their operating systems. The succeeding Chapter
will further discuss the educational role and functions of the computer, and how this
powerful machine revolutionized education today,
From the history of media, we know that new forms never replace the old one.
Television did not kill radio and Internet did not k TV. New forms complement the old
ones, but do not countervail them. This naturally leads to greater choice for people, but
also causes fragmentation. Different media devices and formats also get mixed up with
each other and this way generates new forms that contain features from each of them.
IPod is a good example of this. It is a kind of a Walkman in the internet era that can be
used as a personalized radio.
This is the era when computers were beginning to be used in school years of
1980's when teachers were teaching "ADP in class which stand for “automated data
processing" using Nokia MikroMikko.
The pedagogical reason to teach programming was not to train programmers, but
to develop students' logic and math skills. There were also software teachers for simple
drills and practice exercises for math and language learning. these exercises didn't help
students much to reach any deeper understanding, as they were mainly simulating
students' short-term memory and "trial, error, trail, error, trial, past, kind of activity but
these programs kept the wild children quiet (for a while) when teachers teaching those
who were more into programming.
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2. Late 1980's - Early 1990's: Computer Based Training (CBT) with Multimedia
Later, the multimedia computers, with advanced graphics and sounds came to the
markets. It was an improvement of the drill and practice exercises which failed to teach
the students that much due to the absence of multimedia which contains color and
animation that motivated the students to do the exercises.
This was known as the golden era of CD-ROMs and multimedia which contributed
a lot to students' learning. Students appeared. Students appeared to learn better by
watching movies/animations and listening to audios whereas some learned better by
reading or watching still images. The drill and practice component (now in colors) were
kept in there, too, but now its role was more to control yourself if you learned what the
multimedia was trying to teach you.
The multimedia CD-ROMs did not either get people to deep learning and
understanding. They failed to be useful almost in all other study subjects than language
learning where part of the study work of many people really requires hard practicing and
repetition (vocabulary, grammar etc.).
The third wave of using computers in education came with the adoption of the
World Wide Web. The failure of CD-ROMs was deemed related to the challenges to
update the content in the CD-ROMs. Since information changes so fast, the internet
became a rich source of the expanding knowledge in giving Internet-based training, but
again without the multimedia, all one could do on the internet were early experiments with
animations, videos and audios. It was noticed that merely clicking and reading e-learning
course materials online didn't make people very smart. And again, some people claimed
that the problem was the lack of multimedia.
Later, users of internet-based training found it not to be pedagogical, cost and time
efficient, because after going through the internet-based training, very little learning
occurred.
Improvements were made on the Internet-based training in late 1990's and early
2000 in the form of e-learning. The e-learning industry was built, even though it was not
proven that anyone (except the IT managers) needed these products. The markets for e-
learning courses and especially for Learning Management Systems (LMS) were created.
An enormous number of websites, articles and companies made it clear to all concerned
with education that this is something they must be involved in. The IT managers of
thousands of educational institutions and organizations were asked by the educational
experts to come up with e-learning solutions and companies were happy to help the IT
managers. The pedagogical thinking around the e-learning is closely related to the
computer-based training. The point is to deliver courses for students. Later on, the
learning platform developers has become more aware that learning requires social
activities among the learners themselves.
In the late 2000, social software and free and open content marked a real
breakthrough in the field of educational technology. Blogs and wikis have already brought
web back to its original idea: simple tool for personal notes that are easily accessible and
even editable by peers and your potential peers.
The pedagogical thinking behind the social software and the free and open content
can be rooted to the social constructivist theory and cultural-historical psychology. "Any
true understanding is dialogic in nature.” Mikhail Bakhtin and Lev Vygotsky wrote that "all
higher (mental] functions originate as actual relations between human individuals."
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Learning with computers is not only about programming or drill and practice, nor
about multimedia, nor about fast updating or cost-efficiency – it’s about people sharing
ideas.
LEARNING ACTIVITY 2
Directions:
❖ Watch this video on the History of Educational Technology. After watching, name
and discuss the significant insights that you have learned from the video. And to
what extent did this video reinforce your knowledge and understanding about the
history of educational technology?
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Direction:
❖ Use of the graphic timeline below
❖ Recall the video presentation you have just seen.
❖ Write in each box corresponding to the year or period in history, significant
discoveries or notable events in the history of educational technology.
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Discuss the 5 phases of using computers in education by filling up the table below.
3. Early 1990s
4. Late 1990s
5. Late 2000
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LESSON 3
OVERVIEW
LEARNING OUTCOMES
DISCUSSIONS
Technology is the need of the day. Every technological reform is a small step
towards advancement. Every invention in technology is a step towards the progress of
mankind. Centuries ago, people never thought of working on a computer. Generations of
the past would have hardly imagined being able to communicate with people on the other
side of the globe. But there were some intelligent minds who dared to dream of
revolutionary discoveries that they made the impossible possible (Tabadda et. al. 2015).
According to Tabbada et. al. (2015) there are Benefits of Technology in Education.
These are the following:
1. Instructional Effectiveness
Through the use of multimedia instruction, the student achievements can be
increased. They appear to be much interested when more senses are involved in lesson
presentation and activities. They learn more when they see and read, hear, and
experience exercises designed for them.
2. Active Learning
The Interactive technologies supply stimulating environments that encourage
student involvement in the learning process. Students enjoy playing games, solving
problems, and working interactively with computer lessons, modules, and practice
exercises.
3. Critical Thinking
The structure and use of technology can promote higher-level thinking skills. The
learner-participants are assisted to remember, understand, apply, synthesize, evaluate
and create. Technology can design exercises to enrich their thinking skills, making
decisions, and testing the credibility of such decisions through reflective and reasonable
thinking.
4. Cooperative Learning
Well – structured cooperative learning activities can foster “the development of
leadership abilities, teamwork, and improved self-esteem. These conditions will uplift the
ego of the slow learners and give a sense of achievement among the brine through
helping others improve their learning.
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5. Communication Skills
Communication skills can be enhanced by using technology in small group and by
integrating telecommunications into the curriculum. Exposure to correct pronunciation,
diction, and enunciation will encourage students to emulate what they hear. Exposure to
good and correct grammar will enable them to get used to speaking and proper
communication.
6. Multisensory Delivery
Technology supplies information through multiple sensory channels, allowing the
students with various learning styles to assimilate and apply knowledge. As the experts
say, the more senses are involved, the better the assimilation of knowledge and learning.
7. Multicultural Education
Telecommunications make it possible to expand classroom “walls" and link
students and teachers in national and international exchanges.
Thus, we see that technology not only benefits the students but also eases the
administrative work in schools. It makes possible, a more effective way of storage and
distribution of information. The realization of the importance of technology in schools and
its successful implementation is a necessity.
(http://www.buzzle.com/articles/importanceof-technology-in-schools.html)
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Technology is important when used for comparing perspectives, beliefs and world
views. Example: Newspaper as technology provides information on the current
issues and events happening around the world. The internet provides a rich pool
of data which enables the learner to compare events, materials, and beliefs. Books
as technology also give information about differences of insects, plants, and
animals and other information.
Example is using real object like texture of different barks of trees to develop the concept of
rough and smooth. Smell of wood can also be taken up along with the varied colors of wood.
Hard and soft wood can also be tried by using some carving materials.
3. Defining safe, controllable problem space for student thinking. Students can be
given exercises about thinking critically. Critical thinking is the reflective
reasonable thing focused on what one believes and does. When confronted with
problems, the technology related to thinking skills are used by the learners to find
the reasonable solution by analysing, synthesizing, and evaluating to come up with
a judgment.
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Example: Young students listen to political candidates' plans after election and collaborate
with other voters in analyzing who is the best candidate to be chosen.
Example: Students can initiate activities like putting up a community vegetable garden through
sessions on what, why, and how in gardening. Students can discuss the food value of the
vegetables and the proper preparation and cooking of the vegetables.
1. Helping learners to articulate and represent what they know reflecting on what they have
learned and how they come to know it.
Example: Students can be asked to write reflective journals about the teacher’s
performance by jotting down the objectives of the lesson for the week, the strategies used
by the teacher, and the evaluation applied by the teacher. In this exercise, the teacher
will become aware of how the lesson was delivered.
Example: The student can be led to a dialogical thinking exercise where the two sides will
be given like who is more intelligent. After having exhausted all the reason, there will be
change of ideas to be defended like the boys are, or intelligent. After looking at the two
sides, then the students will be asked to select the premise which was defended well. The
teacher will then provide the answer supported by psychological theory and principle
about the role of environment and heredity on intelligence.
Example: The students will be asked to answer this question” If you are a communication
gadget, "what would you be?" A student may select a microphone and tell the reason for
selecting it. “So that the thoughts could be heard by listeners who are far from the
speaker.” Another will select a radio, and would reason out that many news could be
relayed to others. The last student will select a television, so that the news relayed can
also be seen by the viewers. This exercise will promote mindful thinking to support
personal representations.
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Research indicates that technology, when used effectively, whether from the
additional or constructivist point of view, and when used effectively, "increases students
learning, understanding, and achievement but also augments, motivation to learn,
encourages collaborative learning and supports the development of critical thinking and
problem-solving skills" (Shacter and Fagnano, 1999).
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Learning Activity 3
Activity 3.1 This activity allows you to get information from teacher and students on the
importance of technology in teaching and learning respectively.
RESPONSES:
RESPONSES:
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Directions: Draw or make a sketch or cut and paste an image or picture that shows the
importance of educational technology. Make a paragraph below your work describing or
explaining your answer.
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LESSON 4
OVERVIEW
Lesson 4 is all about computer technology. This lesson introduces the computer
technology in the learning environment. It traces the emergence of computer in the
classroom and the role and functions of computer in education.
LEARNING OUTCOMES
➢ State and demonstrate the educational role and time of computer technology
➢ Assess current personal use of computer applying the tutor-tool-tutee model
➢ Transform the negative effects of computer into its educational and instructional
values
DISCUSSIONS
In the Philippines, your parents and your elders as teachers or students can
probably recall the first time, they saw computers in school. Three decades ago, they
must have observed the presence of computers in computer laboratories. These
computers were made available only to students taking computer-related subjects, and
only computer teachers have access to these computers. Later on, computers are seen
in administrative offices such as in the registrar's office, accounting, general services, and
in the library. Initially, many of them probably thought at that time that computers replaced
the manual or electronic typewriters and were perceived as the latest version or models
of typewriters. For others, they believe that one has to be well versed in typing in order to
use a computer. These are just few of the many other perceptions and apprehensions
about the computer technology. Today, these computers finally invaded the classrooms.
But how do these computers function? Do these computers simply serve as modern
typewriters or tools in teaching? Let's find out.
You have just shared your personal experiences with your first exposure to a
computer. At this stage of your academic pursuit, and as a millennial student, you must
have extensively made use of computers primarily to do your school work, such as
homework, reports and other research activities. Hence, you must have explored the
many computer applications and programs to carry out your various academic
requirements. In the course of exploring these computer applications, you realize how
much the computer technology has made your academic tasks easy and fast.
In the classroom, you must have observed some of your teachers using the
computer to deliver instruction, and others still make use of the chalk board in teaching,
Just like you teachers likewise attempt to explore and discover how the use of computer
can facilitate teaching and learning.
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Computer as a Tutor
Computer as a Tool
When the computer plays the role of a tool, this involves the use of more general-
purpose applications such as word processing programs and database programs used in
preparing reports and in organizing information. As a tool, a computer simply facilitates
these tasks and helps users work efficiently. The use of Excel program in sorting,
organizing, and managing pertinent data and presenting them visually, the use of Word
program in writing and research, PowerPoint and other presentation programs are
examples when the computer is working as a tool.
Computer as a Tutee
The third role or function of a computer is when it serves as such as tutee. Hence,
users such as teachers and students design programs that will instruct or dictate the
computer what to do. For example, a computer becomes your tutee when you design
your own PowerPoint presentation for the delivery of your lecture in class. In this example
the computer simply reads what you have designed or programmed and, therefore, plays
role of a tutee.
Given these tutor-tool-tutee role and functions of computers in education now you
may assess your current usage of computer. Do the following learning activity.
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LEARNING ACTIVITY 4
Directions:
❖ Three roles or functions of Computer are presented in the upper boxes
❖ Fill up each box with your personal usage of computer
❖ State briefly the way you use the computer.
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The tutor-tool-tutee functions of computer provide the basic concept on how you
can move your computer usage from a tutor, to a tool and eventually to a tutee. However,
using a computer requires more than simply understanding its role and functions in
education.
Numerous research studies in the last decade have been conducted primarily to
examine how the use of computers can transform teaching and learning. These scholarly
works seem to share common observations on teachers' perceptions and apprehensions
using computers in the classroom. Many teachers view computers as a teaching device
just like the other teaching devices they use in the classroom. According to Thomas and
Boysen (n.d.), the computer is not just another form of media like a film projector or
videotape unit. These gadgets can dispense information but cannot address individual
learning needs of the students and cannot motivate and engage them in higher cognitive
thinking. The true potential of the computer is in providing a medium through which the
student can learn rather than a medium through which the teacher can teach (Thomas &
Boysen, n.d.). This should call for empirical studies that should look at technology not as
a simple delivery medium but as "the learner actively collaborating with the medium to
construct knowledge”, (Kozma, 1991).
Teaching and learning today have gone beyond learning from prescribed textbook
with the emergence of computers in the classroom. As a student in teacher education,
you find it easy and quick to satisfy your search for additional knowledge using the
internet. But soon you will shift your role from being a student to a teacher. How a student
views computer technology will not be the same as how a teacher perceives the role and
functions of computer in teaching. The latter is the primary objective of your course in
Educational Technology.
If you continue surfing in the internet you will encounter a hundred and one ways
of citing other roles and functions of computers in education. But for the purpose of your
present lesson, let us focus on the significant advantages of using computers in
education. Scholars and practitioners in the field cited the following:
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Directions:
❖ In a two-column table below, major claims on the disadvantage of computers are
presented.
❖ In the right column, write down several ways how you can address or provide
solution to these negative effects of computers.
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LESSON 5
OVERVIEW
Lesson 5 is all about instructional software. This lesson introduces the five
categories of instructional software, in terms of their features, characteristics and
applications in teaching and learning.
Learning Outcomes
• Identify and describe the five categories of instructional software, in terms
of their features, characteristics and applications in teaching and learning.
• Design a learning activity using the appropriate instructional software,
• Apply the use of instructional software in other academic disciplines.
DISCUSSION
You have just learned from your previous lessons about computer technology, its
role and functions in education, its benefits and negative effects. If you can further recall
your Lesson 1 on the definitions of educational technology, several key words and
concepts have been mentioned such as selection, design, implementation and
evaluation. In principle and in practice, educational technology really encompasses these
four major processes that focus on effective learning. Selecting from among an array of
technology-driven instructional resources is crucial in integrating technology in the
delivery of content.
There are two types of software. They are the application software and system
software. Application software consists of programs that perform specific to users, such
as a word processing program, e-mail program, or Web browser. System software
consists of the programs that control the operations of a computer and its devices. (What
are Examples of System Software? n.d.).
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Instructional Software
From the discussion about system software and application software, we can
readily cite instructional software as an example of application software.
Tutorials
Simulations
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Drill-and-Practice
Educational Games
Educational games are very popular among our students mainly because this type
of software challenges and excites them. Instructional activities are labelled games when
they are designed to emphasize competition and entertainment. Teachers may use
educational games in many ways. Like simulations, games may activate prior knowledge
and can spark learners' interest. A carefully designed educational game should
emphasize cooperation and teamwork rather than competition. Teachers must be
sensitive in selecting the appropriate educational games that can engage student in
meaning making and higher order thinking. One example of an educational game is
Oregon Trail. This game engages students to make some decisions in the course of a
journey. Today, games fascinate not only the young but also our elders as well. These
are hundreds of games apps available in mobile technologies such as in cellular phones
Several empirical studies have been conducted to look into the effectiveness of
educational games. Dorn (1989) reviewed the use of simulation games and he maintained
that simulation games are based on the model of experiential learning. In this model,
learners first act in a particular instance of application. In the second stage, they attempt
to understand the effects of their behaviours and decisions in the particular instance.
Thirdly, they seek to understand the general principles under which that instance falls.
Finally, they apply the principles to new circumstances so that the learning is useful to
their future behaviour (Dorn, 1989 as cited in Hays, 2015).
What make exploratory environment software different from the other instructional
software is its manipulative features. Elements can be manipulated by the user in the
course of interacting with this type of software. This outstanding feature exploratory
environment software enhances students' creativity and decision-making skills.
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EVALUATION
LEARNING ACTIVITY 5
5.1 To gain familiarity with the various types of instructional software is just one of the
many other areas every student in teacher education needs to know in using technology
in the learning environment. To further reinforce your understanding about the five
categories of instructional software, let us do the following activities in selecting the
appropriate instructional software to deliver a specific lesson.
Direction:
❖ Create a simple learning activity where you can illustrate the use of particular
instructional software.
❖ Fill out the items in the template for your guidance.
❖ In selecting instructional software, consider its features and characteristics and the
appropriateness with your lesson.
❖ Please note that you don't need to look for this instructional software in the internet.
This activity does not require internet access.
❖ Simply choose what category of instructional software you plan to
❖ Use and explain why you believe this is the appropriate instructional software for
your chosen lesson.
Learning outcomes
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Note: This is an assessment output you may wish to use a separate paper for this
activity.
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CHAPTER 2 TECHNOLOGY IN
ALTERNATIVE DELIVERY SYSTEM
INTRODUCTION
As a pre-service teacher, you are to prepare and equip yourselves to face these
challenges that await you in the field.
Chapter 2 is about technologies that drive the delivery of distance education and
alternative delivery systems. There are five lessons in this Chapter and will mainly focus
on their instructional technologies that will provide learning experiences beyond those din
traditional classroom settings. These five lessons are the continuation of the first four
lessons in Chapter 1, hence, it begins with Lesson 6.
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LESSON 6
Learning Outcomes
❖ Illustrate the nature and characteristics of the Internet and the World Wide Web.
❖ Evaluate and critique the instructional value of the World Wide Web.
❖ Create real life scenarios to illustrate both the positive and the negative use of the
Internet and the Web.
OVERVIEW
The internet is said to be the most fluid, coercive and demanding type of
communication medium that has brought dramatic changes in the way people work and
learn. The internet offers a wealth of information ranging from primary source of material
to statistics on just about everything. As pre-service teachers, how much do you know
about the internet? How can you optimize the use of internet in teaching and learning?
One does not need to be an IT savvy to make the internet a viable tool because it offers
a rich set of useful features and functions.
The development of the internet and the World Wide Web has gone a long way in
terms of their features, capabilities and applications. The first time the author made use
of the internet is in the early 90s. The experience was a memorable one because of her
desire to learn more about it, she went out her way to hire a private tutor to conduct a
one-on-one session. Well at that time, access is not as speedy as it is today and the
amount of information was not as enormous as they are now.
When people think of technology, information, access and the like, it seems that
the first that comes to their mind is the Internet and the World two terms are usually
associated with Information Communication Technology or ICT.
Lesson 6 introduces the Internet and the World Wide Web their historical
development, nature and characteristics with emphasize on their instructional value.
Learning Activity
Directions:
• Interact with this website in five minutes and record the latest statistical data
reported per day on the following:
❖ Videos viewed______________________________________
❖ Facebook active users________________________________
❖ Twitter active users _________________________________
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• You may look for additional data on the usage of the internet in this site.
• After five minutes, share your insights and learning experiences while catching up
with the speedy transmission of internet statistical data and information.
Note: This activity requires internet access.
Internet Live Stats puts the total number of websites online today at a little over 1
billion, while close to 1.7 billion of us have now signed up for Facebook. The site pulls
together all this information from more than 250 sources and uses a customized algorithm
to try and make an educated guess about what's happening online.
According to Brantner, (as cited in Nield, 2016) in his report at Motherboard, the
reach of the web continues to grow rapidly: there are now 3.4 billion people online (46.1
percent of the world's population), while internet-savvy young adults spend an average of
27 hours online every week. By the time this book reaches your hand, you will be amazed
how those figures you saw in the Internet Live Stats have increased immeasurably and
have been outdated. Users across the Globe typically perform 54,907 Google searches,
7,252 tweets, 25,406 YouTube video views and send 2,501,018 emails every second -
numbers that growing larger as more people get online (Habulan 2016).
As pre-service teachers, what are these statistical figures trying to tell you? To
extent will these developments in the internet and the World Wide Web affect or "today's
education? Your answer is as good as the author's.
DISCUSSIONS
Every time this author introduces this topic about the in Educational Technology,
she usually begins with this simple question. “Is internet a place? The usual answer she
receives from the majority of her stud their heads to convey their "No" answer. While a
few will outright who expressed a "yes" answer, this author pursues this with her if it is a
place, then where is it located?" A long silence prevails in those who opted to say "yes"
cannot cite the physical or the geographical location of the internet. But suddenly
someone cried out his answer and said” Out the internet is located out there (making a
hand gesture to refer to really in space? Where can you find this space?
How do we define internet? Several users of internet may express their definition
of internet in different perspectives depending again on their orientation. A computer
programmer and technical people may define the internet from a technical point of view.
They would probably say "Internet is a collection of wires, cables and net network of
networks connecting thousands, millions or even billions of other It is a global system of
interconnected computer networks that use the Internet suite (TCP/IP) to link billions of
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devices worldwide (Internet, n.d.). So, the internet is not a place and, therefore, does not
have a specific physical location.
How about the World Wide Web or the WWW? The Web for short is basically a
system of Internet servers that support specially formatted documents. The document is
formatted in a mark-up language called HTML (HyperText Markup Language) that
supports links to other documents, as well as graphics, audio, and video files. (Beal n.d.).
The World Wide Web may likewise be defined as an information system on the
Internet that allows documents to be connected to other documents by hypertext links
enabling the user to search for information by moving from one document to another.
Let us make our understanding of the internet and the web using a simple analogy.
I encountered in my readings one author (sadly I cannot recall his name) who made us
of an analogy to define internet and the web. He said, “the internet is like a megamall and
the websites are like stores inside the megamall.” The act of surfing in the net also like
widow shopping.
September 2, 1969 marks the birth of the Internet. Historical record tells us it is on
this day that two computers communicated with each other. And on 1969 message was
sent from computer to computer in different locations. 1983, ARPANET adopted the
standard TCP/IP protocol. About two decades after the discovery of the Internet, Tim
Berners-Lee invented the World Wide Web in March 1989. The first email was sent in
1971 and Mosaic became the first we (Cellania, 2009).
The World Wide Web is the key to the development of the Information Age and is
the principal tool that billions of people use today to interact with the Internet. The speedy
access to the internet gave rise to the emergence of social media which today is the buzz
word for both the young and the old. According to an info graphic from social media
monitoring platform Simplify360, there are three eras to show the development media,
namely; The Primitive Era, The Medieval Era, and the Golden Era. See the Figure below.
In 2001, there was already a continuous stream of social innovation that started
with the first crowd sourced encyclopedia - the Wikipedia. This was followed by
Friendster. MySpace, Facebook in 2004, and Twitter in 2006. While Facebook and Twitter
are the two top social media platforms today, MySpace has undergone several pivots and
is still in quiet operation.
There are several launches of apps as shown in Figure below info graphic,
however, it did not show the impact of mobile technologies on the increased use of social
media all over the world. Let us take a closer look on the three (3) eras of social media
as shown in Figure below.
Social Media has become a normal part of people’s lives daily now, but this has
been evolving since early stages in the late 1970s from the original days of newsgroups,
listservs and the first chatrooms. Social media has changed the way we interact and even
the way we live to a certain degree.
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From the Primitive Era of Social Media came the Medieval Era (1988 – 1999) of
Social Media where more people joined in the fun of it. More and more ideas got brought
in at this point including the first “create program” and “add friends” ideas.
After these came the most impressive development stage of Social Media: The
Golden Age of Social Media (2001 – Present) in the past 15 years technology has rapidly
developed from Blogs, to Friend meeting sites, to video uploading/viewing websites
literally billions of people use these sites every second. With the internet reaching its Third
BILLION user in 2014 there is no wonder people are inspired to create new and amazing
social media websites and applications.
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Surfing and navigating in the internet can be miserable if one does not have
familiarity with some basic internet related terms and concepts. I'm sure some of these
already familiar to many of you, and you must have encountered or studied them your
computer subjects in Basic Education. Let us have a short review of these terms.
Bandwidth refers to the amount or information your connection in the internet can
carry, usually measured in bits per second.
ISP is short for Internet Service Provider" is the company that provides you with
access to the Internet.
URL is the abbreviation of Uniform Resource Locator URL is the global address
of documents and other resources on the World Wide Web. The first part of the URL is
called a protocol identifier and it indicates what protocol to use and the second part is
called a resource name and it specifies the IP address or the domain name where the
resource is located. The protocol identifier and the resource name are separated by a
colon and two forward slashes.
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Fold is the line past which someone has to scroll to see more content. Everything
that shows up when a page first loads is "above the fold" and "below." or "after the fold"
refers to the content further down the page. This is a web design term.
Browser is the software you use to view web pages such as Google Chrome,
Mozilla Firefox, and Internet Explorer. These are some of the more common browsers,
although there are others like Safari and Opera.
Hyperlink is an electronic connection between one web page to either other web
pages on the same website (Internal linking), or web pages located on another website
(external linking).
PDF is short for "Portable Document Format," they were first developed by
Adobe. The idea behind the PDF was to create a file format that is not dependent on
applications, software, hardware or software for proper viewing. Every PDF file has a
complete description of a document, including the text fonts, graphics, and other
information needed to display it.
Search Engine is a program that searches documents (le web pages, which are
HTML documents) for specified Keywords and returns the list of documents. A search
engine has two parts, a spider and an indexer. The spider is the program that fetches the
documents, and the indexer reads the documents and creates an index based on the
words or ideas contained in each document. (Glossary of Website Terms n.d.).
There are other terms cited in the Glossary of Web Terms and those above are
the basic terminologies every user especially students and teacher need to know to
optimize the instructional value of the internet and the Web.
In this era when access to knowledge and information is just a touch away, delivery
of education has dramatically transformed. There is so much talk about virtual schooling
and indeed this has been what many schools, colleges and universities worldwide are
trying to face as the greatest challenge of the 21" century teaching learning. The onset of
online learning programs gains popularity and acceptance the educational arena as
another innovative approach in the business of education. In addition, the Wikipedia is
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swiftly gaining legitimacy today in the academic world. One cannot, therefore, negate that
these developments are immeasurably attributed Internet and the World Wide Web.
The following are the instructional values and benefits of the Internet and the
World Wide Web.
You can add to the list of benefits of the internet and the web. If you can recall in your
previous lesson, you learned the various instructional software that are actually available
in the internet. Some developers of these instructional software offer then for free.
Learning Activity
DIRECTION:
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
___________________________________________________________________
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❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
❖ ________________________________________________________________
As a student in teacher education, you spend longer time surfing in the internet to
do your school work, homework and other research activities. In the navigating in the
internet, you encounter numerous and what seem to be co websites. If you are looking
for a specific knowledge or information, these websites can create confusion on your part
because you cannot tell which of these sites provides the correct information or data you
need. So how does one decide which site give authentic and correct information? What
indicators should one look for in a particular site before making the final choice?
❖ Technical considerations
❖ Purpose
❖ Content
❖ Authorship and Sponsorship
❖ Functionality Design/ Aesthetics
The technical considerations include among others, the website's features and
capabilities, such as use of graphics and animations relevant to the subject matter and
the stability and the consistency of the pages because some sites require the use of more
advanced browsers.
The purpose or the objective of the website should be clearly stated and content
should support the purpose. It should define whether the purpose is to educate, entertain,
advertise or evangelize. Advertising should not outshine the presentation of the content
The content should be comprehensive and easily understood by the visitors of the
site. Information should be current and updated. There should be a logical order in the
presentation of the content. Copyright information should be reflected for guidance to the
visitors of the site. Links should be provided for additional information to support the
content.
Authorship and sponsorship are relevant information that should be reflected in every
authentic site. Name of individual or group responsible for creating the site should be
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spelled out. The site should likewise reflect the author or manager of the site and other
contact information. References or other sources of information should be provided.
Functionality covers the use of appropriate language in messages, and dire should be
clearly stated and easily understood by the visitors of the site. The navigation is buttons,
shape and location should be consistent along with the use of features headers,
background, fonts and color.
Design is one of the criteria that can hold visitors' attention. It should be simple and
appealing to the intended audience. The design elements and features on the site be the
searchable databases, animations, graphics, sound files, and transitional pages, should
be clearly labeled. Large images should be presented in thumbnail, with links to the larger
versions. The use of appropriate color is equally important in a website. The principle of
contrast in the choice of color should be observed.
While the above-mentioned evaluation criteria cover the overall elements that make
up a website, it is more important for you teachers to focus on the evaluation of the web
resources or materials you find in the website. After all, the very purpose of surfing is to
search for the correct knowledge, information and data.
Alexander and Tate (1996-1998) cited five criteria for evaluating web resources,
namely: authority, accuracy, objectivity, currency and coverage.
❖ Accuracy - How reliable and free from error is the information? Are there editors
and fact checkers? Almost anyone can publish on the web. Many Web resources
not verified by editors and/or fact checkers. Web standards to ensure accuracy not
fully developed.
❖ Authority - What are the author's qualifications for writing on the subject? How
reputable is the publisher? It is often difficult to determine authorship of Web
resources. If author's name is listed, his/her qualifications are frequently not
mentioned. Publisher's responsibility is often not indicated.
❖ Currency - Is the content of the work up to date? Is the publication date clearly
indicated? The dates are not always included on Web pages. If included, a date
may have various meanings such as:
o Date first created
o Date placed on web
o Date last revised
❖ Coverage - What topics are included in the work? To what depth are topics
explored? Web coverage may differ from print or other media coverage. It is often
hard to determine the extent of web coverage.
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The following are additional challenges of Web resources and their corresponding
coping strategies:
❖ Use of Hypertext Links. The quality of Webpages linked to original webpage may
vary. High quality. Webpage may be linked to poor quality. Web Therefore,
evaluate each Webpage independently.
❖ Use of Frames. Each frame displays a separate webpage. Each frame should
likewise be evaluated separately.
❖ Search Engines can retrieve pages out of context. Always try to return to "home
page to determine the source of information.
❖ Marketing-Oriented Web Pages. In other media, there are usually clear visual
and/or audio distal and audio distinctions between advertising and information. In
the Web distinctions between advertising and information can become extreme
blurred. Try to determine if advertising and informational content are supplied by
the same person or organization.
❖ Blending of Entertainment, Information and Advertising. The Web has brought
"Infomercial" concept to new heights.
❖ Software requirements may limit access. Full access may require additional
software. Browsers may alter the appearance of Webpages. Be aware that
software limitations may alter how much information is obtainable or alter the
appearance of information obtained.
❖ Instability of Web pages. Webpages may move or disappear without notice User
may not be able to refer back to a webpage. Try to determine the stability of your
source. Document the source to the fullest extent possible.
❖ Susceptibility of Web pages to alteration. It can be deliberately altered or
accidentally altered. Verify information using other sources.
______________________________________________________________________
Learning Activity
❖ Look for at least one Website that will provide you with the empirical knowledge
and understanding about the true shape of the world. Is it round or is it flat?
❖ Using the five techniques or criteria in evaluating Web resources, assess the
validity and authenticity of your chosen site,
❖ Refer to the five evaluation criteria in doing this activity Write your answers in the
empty spaces provided in the right portion of the column.
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_____________________________ _____________________________
AUTHORITY
OBJECTIVITY
CURRENCY
COVERAGE
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LESSON 7
Learning Outcomes
OVERVIEW
The discovery of the World Wide Web in 1993, gave rise to the development of
Web-Based Instruction. When you think of Web-based Instruction, you outright create a
mental picture of the Web as the source or the medium used to deliver instruction. You
can also think of Web-based instruction to connote time and distance in learning.
Lesson 7 introduces Web-based instruction, its brief historical development and
the various categories and teaching approaches. It covers the similarities and differences
of traditional instruction with Web-based instruction.
DISCUSSION
The use of Web resources has immeasurably increased since the introduction of
the World Wide Web in 1993. The web-based-instruction or the WBI is defined as a
“hypermedia based instructional program which utilizes the attributes and resources of
the World Wide Web to create a meaningful learning environment where learning is
fostered and supported” (Khan, 1997).
Distance education is one form of web-based instruction that makes use of web
resources. The concept of distance learning, however, is not new in the educational
arena. Historically, it started with the use of correspondence, use of audio and video
technology, use of television satellites and finally the internet and the World Wide Web.
As distance learning continues to evolve, so are the factors that define it.
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As the internet and the web continue to advance in speed and functionalities web-
based instruction is beginning to gain popularity and worldwide acceptance as an
emerging educational practice.
In the Philippines, several higher learning institutions started offering their own
version of WBI programs. We can also observe basic education institutions adopt blended
learning to provide extended learning opportunities to the students. The onset of K to 12
programs prompted the Department of Education or DepEd to use the blended learning
approach in the delivery of senior high school programs. This is seen as a positive
development towards attaining quality education and in addressing the learning styles of
our digital students.
Categories of Web-based Instruction
Augmented
The term augmented came from the root word "augment” which means to improve,
expand, to amplify and increase. Hence, in the augmented category, web-based
instruction is used to extend the physical classroom in order to supplement face-to-face
instruction.
Blended Learning
There are several terminologies associated with blended learning. You must have
heard or encountered in your readings, concepts such as distributed learning, e-learning,
hybrid learning and the like. Do these words mean the same thing? Blended learning is
an instructional method of delivery that combines web-based instruction with face-to-face
classroom instruction.
Online Learning
In online or distance learning category, learning takes place remotely in
asynchronous or in synchronous communication. Online learning is commonly accepted
by adult learners as this instructional method offers flexibility in time and space.
The turn of the 21st Century saw the fast development in Information
Communication Technology or ICT. The internet and the web are seen communication
channels that outshine all forms of communication media. These phenomenal growth and
developments have challenged educational institutions here and abroad to transform their
educational practices to address the ever-growing demand of the digital learners. Today,
many educational institutions and organizations are taking advantage of the benefits
offered by web-based instruction. Thus, web-based instruction continues to gain
popularity and worldwide acceptance.
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Several studies were conducted to investigate the educational value and benefits
of web-based instruction or the WBL. Some scholars and researchers cited the following
benefits and advantage of web-based instruction:
The inherent flexibility feature of the Web serves as a powerful tool in the delivery
of distance education programs. It provides a variety of applications in educational context
ranging from simple course administration and student management to teaching the
entire courses online (Olson & Wisher, 2002).
Web-based instruction has long been adopted in training and in other industry-
based organizations. E-banking started in early 90% and the practice became widely
accepted. The following are some web-based application programs used in business
industries
There are other applications of Web-based programs in almost all facets or our
day-to-day living. This affirms the limitless value of the internet as powerful
communication tool man has ever invented.
______________________________________________________________________
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Learning Activity
Guide Questions:
How did this particular website address your predicament on the classification of
tomatoes?
______________________________________________________________________
______________________________________________________________________
______________________________________.
Cite specific environmental issues and concerns where you can relate your acquired
knowledge about tomatoes.
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
_________________________________________________________.
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LESSON 8
Learning Outcomes
OVERVIEW
Much has been said and written about blended learning. As an emerging or
developing teaching approach, it has attracted the attention of both the academic and
corporate practitioners in education and in training. While it has started to take it in many
educational institutions worldwide, debates continue to question the nobility of this
teaching practice. As future teachers, the call is timely for you to acquire empirical and
conceptual knowledge and understanding about the promise and practice of blended
learning. Lesson 8 covers blended learning, the various models of blended learning, a
various form of online interaction.
______________________________________________________________________
Learning Activity
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
_______________________________________________________________ .
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In your own words, describe the various teaching and management experiences on
blended learning as expressed and shared in the video.
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
______________________________________________________________________
Construct three (3) higher cognitive questions on the various blended learning
perspectives discussed in the video.
1. ________________________________________________________________
2. ________________________________________________________________
3. ________________________________________________________________
DISCUSSION
The term Blended Learning or BL for short was cited in the previous less one of
the three broad categories of Web-based instruction. Briefly, it was defined an
instructional method of delivery that combines web-based instruction with face-to-face
classroom instruction. However, the body of literature forwarded other definition
expressing the varied perspectives and viewpoints of other scholars and practitioners the
field.
As discussed in the previous lesson, there are three (3) categories of web-based
instruction, namely: Augmented, Blended and Online as cited by Siemens and
Tittenberger (2009). In the case of blended learning, this teaching approach comes in four
(4) models.
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Horn and Staker (2014), came up with the following graphic visual representation
of blended learning. The graph illustrates the combination of brick-and-mortar classroom
representing the face-to-face instruction with blended learning. It further shows the four
(4) models of blended learning, namely: Rotation Model, Flex Model, A la Carte Model,
and Enriched Virtual Model. Under the Rotation Model are the other four sub-rotation
models, namely; Station Rotation, Lab Rotation, Flipped Classroom and Individual
Rotation. See Figure below.
CLASSROOM BASED-
ONLINE LEARNING
LEARNING
1. Rotation Model
In this model, the students rotate on a fixed schedule or at the teacher’s discretion
between learning modalities, at least one of which is online learning. These
activities may include small-group or full-class instruction, group or individual
coaching, and pencil-and-paper assignments. Learning of the stud mostly takes
place on brick-and-mortar campus, except for any homework assignments. There
are four sub-models under this rotation model.
Station Rotation
In this station rotation model, the students experience the rotation within contained
classroom or group of classrooms. The station rotation model different from the
individual rotation model because students rotate through all of the stations, not only
those assigned to them. This model answers the question of many who would wish to
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use blended learning approach that they can actually use blended learning right inside
the traditional classroom. This approach observes the following simple steps.
Step 1 - Create Collaborative Learning Stations or CLS. Ideally each CLS must
have at least maximum of eight (8) and a minimum of five (5) members Each CLS
must have at least one or two computers, laptop, Ipad or mobile technology preferably
with internet access.
Step 2 - Assign specific learning task for each collaborative learning station. One
condition for the station rotation model is that at least one or two learning tasks must
be web-driven or make use of instructional Web resources.
Step 3 - Give clear and simple directions. Refrain from giving directions orally as
this can create confusion and disorder in the classroom. The best way to do this is to
write the direction for the learning task in a piece of paper or hand-out.
Step 4 - Give ample time for the CLS to complete their assigned learning task. The
teacher should be able to estimate how long each CLS will be able to complete the
given task. The teacher should refrain from talking or giving additional directions to
the class as soon as the students have started performing their assigned learning
task.
Step 5 - After completing the assigned learning task on a specific time allotted, the
students will move or transfer to the next CLS and perform the given task of that CLS.
For example, CLS 1 will move to CLS 2 and CLS2 will move to CLS 3 and so on to
show the physical rotation. This has to be done in an orderly manner. This is the stage
when the students interact with the content.
Step 6 - After the students have completed the rotation to the different CLSs, a
teacher-led open discussion can follow where the teacher pursues, and put in context
the learning experiences of the class from the different learning stations. This is the
teacher-led instruction stage when the teacher interacts with the students.
The teacher can further direct the students to go online or visit a website for
enrichment or assessment.
Station Rotation Model of blended learning is today widely used both in the basic
education and in the higher learning institutions. The delivery of the K to 12 programs
may adopt this model to provide extended learning opportunities for the students.
Flipped Classroom
This model allows students to participate in online learning off-site in place
of traditional homework and attend the brick-and-mortar school for face-to-face,
and for teacher-guided practice or projects. The content is primarily delivered
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Online which makes flipped classroom different from the other rotation models
where the students simply do their homework online at night.
Individual Rotation
In this model, the teacher gives each student enrolled in a particular course
or subjects an individualized playlist and does not necessarily rotate to each
available station or modality. The teacher provides the individual student
schedules.
2. Flex Model
3. A La Carte Model
This focus on the course that student takes entirely online along with the
experiences that the student is having at a brick-and-mortar school or learning
center. The teacher of record for the A La Carte course is the online teacher.
Students may have two options either on the brick-and-mortar campus or off-site.
This is different from full-time online learning because it is not a whole-school
experience. Students take some courses a la carte and others face-to-face at brick
and-mortar campus.
In this model, a course or subject in which students have required for to-
face learning sessions with their teacher and then are free to complete remaining
coursework remotely from the face-to-face teacher. When students located
remotely, online learning serves as the backbone of learning. The practice of
enriched virtual model of blended learning started as full-time rotation Online
schools and later on developed blended programs to extend students' school
experiences. The Enriched Virtual model differs from the Flipped Classroom
because in Enriched Virtual model, students seldom meet face-to-face with their
teachers. It differs from a fully online course because face-to-face learning
sessions are optional and only when required (Horn & Staker, 2014).
Learning Activity
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3. On the space provided below, construct 3 higher cognitive questions you may wish
to raise about this particular rotation model.
Benefits Drawbacks
I would like to raise the following questions about my chosen rotation blended learning
model.
1. _______________________________________________________________
_
2. _______________________________________________________________
_
3. _______________________________________________________________
_
Today's mobile technologies and use of social media allow users to communicate
both asynchronously and synchronously.
Interactions play a crucial role in online learning. According to Moore and Kearsley,
"Active learning will not take place in an online environment unless the interaction is
deliberately planned and the teacher encourages it.
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...the learner's engagement with the course content, other learners, the instructor,
and the technological medium used in the course. True interactions with other learners,
the instructor, and the technology result in a reciprocal exchange of information. The
exchange of information is intended to enhance knowledge development in the learning
environment. Depending on the nature of the course content, the reciprocal exchange
may be absent - such as in the use of paper printed content. Ultimately, the goal of
interaction is to increase understanding of the course content or mastery of the defined
goals (p. 4).
Moore (1989) cited and defined three (3) forms of interaction in distance education;
namely, learner-to-content interaction, learner-to-learner interaction, and teacher to
learner Interaction.
This form of interaction takes place when the online teacher for example conducts
an open discussion with the students using the chat room, social media technologies and
other tools for online conferences. This type of interaction requires real-time
communication and, therefore, it is synchronous. The chat room is one basic tool teacher-
to-student interaction normally takes place. Developers of learning manager systems
name this particular tool as "Chat Room" and the name outright con informal chatting,
hence, many users of the chat room conduct casual conversation this tool is to serve
delivery of distance learning programs, it should be named "virtual classroom".
In practice, an online teacher serves as a guide and a coach, therefore, they should
refrain from delivering prescriptive lectures, instead, focus on providing guidance in
course of teaching online. The role of online teachers as what practitioners claim, is not
only challenging but demanding in terms of time in preparing instructional plans online
delivery and responding to the other concerns of online students which may be technical
or content related in nature.
Interaction with content in the context of online learning can take many forms and
serve a variety of functions. The learner-to-content interaction is demonstrated when
online students are given the opportunity to interact with the lesson or specific subject
matter which may be assigned to them by their online teacher. For example, the online
teacher directs the students to visit a website to read a particular article that covers the
lesson. It can also be demonstrated when online students are assigned to a particular
Web-based instructional material such as a simulation or a tutorial program. This
interaction takes place only between the student and the content without the teacher.
The multitude of Web-based technologies available today such as the blogs, wikis,
YouTube, and Google has dramatically transformed the context of student-content
interaction. The development of Open Educational Resources in various forms further
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provides teachers and students with an array of instructional resources for student
content interaction.
The proliferation and rapid growth of social media such as Facebook, Twitter,
Instagram and others “yet to come" are today playing a vital force in online student-to
student interaction. The overwhelming usage of social media technologies today calls for
a more serious concern for online teachers and practitioners to be more cautious and
guide online students in using social media communication tools considering the nature
and characteristics of their applications.
While Moore's three forms of interaction serve as the basic framework where
scholars and researchers focus their discussion on the subject of interaction, others,
however, continue to argue that there are other types of interactions that are distinct and
important in distance education.
The article on "Modes of Interaction" by Friesen & Kuskis (2012), cited other forms
of online interaction.
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Vicarious Interaction
This form of interaction was introduced by Sutton (2000). Just like in classroom
setting, in online learning, not all students get the opportunity to interact directly with other
students or even with their teacher. But these students may interact vicariously. So, what
is vicarious interaction? Sutton (2000), defined vicarious interaction as interaction that is
taking place "when a student actively processes both sides of a dire interaction between
two other students or between another student and the instructor”.
Teacher-to-Content
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content interaction comes into the picture. How will online teachers address the
instructional design, selection, implementation and the evaluation of these online
resources to be used in the delivery of online courses? Please note that these are the key
words you have encountered in the various definitions of educational technology have
learned in the previous lesson.
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Learning Activity
Show the three form of online education by making a drawing or sketch on the box
provided below.
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LESSON 9
Learning Outcomes
❖ Identify and critique the various pedagogical principles and practices in online
teaching
❖ Demonstrate the functions of the different tools and resources in a typical learning
management system.
❖ Design specific learning tasks to show the relationship of social presence,
cognitive presence, and teaching presence in the Community of Inquiry Model.
OVERVIEW
The availability and the instantaneous access to knowledge and information in the
internet and the Web have dramatically changed the practice and the delivery of online
programs. There is a remarkable increase in the number of educational institutions today
that offer online courses. In the local scene, the Department of Education (DepEd) has
required the use of blended learning in the delivery of Kto12 Programs. How equipped
are the teachers both the pre-service and in-service in shifting their traditional classroom
practices to teaching online?
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Learning Activity
❖ Using a Venn diagram, write down the similarities and differences of online
teaching and classroom-based teaching.
❖ At the center of the Venn diagram write their similarities.
❖ Write on the space provided below your discussion.
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DISCUSSION
To succeed in teaching online, one needs to first and foremost understand the
nature and characteristics of the learning environment. In the case of online teaching, the
playing field or the environment where you will teach is "virtual" which means there is
physical and geographic separation of the teacher from the students. As you have learned
from your previous lessons, communication and interaction play a vital role in online
teaching and learning.
In your Venn diagram learning activity, you have cited similarities and differences
of online teaching from the traditional classroom-based teaching. Undeniably, there are
some outstanding features of online environment which offer ease and convenience for
both the teacher and the students but may not be feasible in a traditional classroom
setting.
Teaching in this context offers ease in shifting the time and place of on interaction.
Online content may be presented in various formats in video, text and multimedia. There
is provision for extended access to these online web-based materials capacities of the
net to access huge volumes of content in practically all subjects, and the net's enabling
feature to support human and machine interaction both in synchronous and asynchronous
modalities (Anderson, 2004).
Community of Inquiry Model
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Social presence is "the ability of participants to identify with the community (e.g.,
course of study), communicate purposefully in a trusting environment, and develop inter-
personal relationships by way of protecting their individual personalities" (Garrison, 2009).
It relates to the establishment of positive environment where students can be themselves
and can openly express and share the viewpoints.
Cognitive presence is the extent to which learners are able to construct and
confirm meaning through sustained reflection and discourse (Garrison, Anderson, &
Archer 2001)
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The term cognitive is not new to you. Cognitive refers to mental activity, reasoning
and thinking how continuous thinking, reflecting and discourse result to construction and
shared meaning.
In the previous lesson, you learned the importance of the role of online teacher in
prompting, promoting and sustaining interaction. In the same vein, we now talk about
“teaching presence" as another component in building the so called 'community of
learners” in a virtual environment. Teaching presence includes teacher's task in
designing, organizing and facilitating learning experiences that should take place first
before the establishment of the learning community.
The following are the three (3) important roles of teachers in creating teaching presence.
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Learning Activity
➢ In the first column of the table below, are the three presences
➢ Opposite each presence, name at least two ways you can do to establish this
presence in an online environment
SOCIAL PRESENCE
COGNITIVE
PRESENCE
TEACHING
PRESENCE
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As an online course organizer, LMS provides tools and resources to help tea
design, develop, manage and deliver online courses.
Tools and Resources of LMS and Their Functions
There are several learning management systems in the market which are available
for educational institutions and business organizations. There are also open-source
learning management systems which institutions can use free of charge. Example of
these LMSs is: Web City, Blackboard, Wizlearn or IVLE. Educational and training
institutions and other organizations can avail of these LMSs through subscription. And for
those who would prefer to use LMS for free, you have the Moodle and Sakai and many
more if you wish to search for them in the Web.
A typical LMS has the following tools and resources to offer which can help users
design, develop and organize their online programs. The following are the tools and
resources:
• Workspace - every LMS provides this specific tool, however, and for some they
may call this with a different name. “My Workspace” is a place where you can keep
personal documents, create new sites, and maintain a schedule, store resources,
and much more.
• Announcement Tool - is another LMS tool where online teacher may use to post
announcement for the class. Usually, the class is alerted to check regularly the
announcement for an update or for other important notice.
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• Syllabus - This tool is where online course syllabus is posted. Some LMS provide
a template for this tool and online teacher simply fills up the required information
such as title of the course, code course, learning outcomes, class schedules, and
course description.
• Chat Room - This is a virtual classroom where the teacher and students meet in
real-time. This is a tool where synchronous communication takes place. All chat
transcripts are recorded and the online teacher can retrieve them for review.
• Assessment Tool - Online teachers can likewise give online tests. This
assessment tool helps teachers to organize and post several types of test.
In your earlier lesson, you learned that synchronous communication is one type
that requires real time. In online learning, this usually takes place in a chat room. The
teacher creates a chat time for the class and where class discussion is conducted on
specific topic and normally given in advance to the students. In practice, the chat room
serves as a virtual classroom.
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of these guidelines, synchronous session can create a chaotic and disorderly class
meeting in the chat room. The students post anything and at any time, and the teacher or
the online moderator may lose control of the flow of discussion.
The following are simple rules and guidelines to be observed while inside the chat
room.
❖ The teacher greets the students upon entering the Chat Room. To check the
attendance, you may advise students to state their name and location.
❖ Do not start class discussion if majority of the students are not present.
❖ Spend time to socialize with the students by way of asking light and friendly
questions while waiting for the others to enter the Chat Room.
❖ Advise students not to post their answers unless they are asked to.
❖ Encourage students to reflect on the questions raised by the teacher, and on the
answers of their classmates while waiting for their turn to react or participate in the
discussion.
❖ The teacher should follow up or sustain the discussion by way of encouraging the
students to post their reactions.
❖ Use the messages or whisper button to address specific needs a particular student
or group of students. Avoid reprimanding Chat Room.
❖ Schedule chat session in a group of 10 to 12 students sustain online interaction. If
you have a big class, you may divide them and schedule specific chat session for
each group.
❖ Try to use emoticons to motivate the students and to enliven the discussion. This
is one technique to humanize what technology has dehumanized.
❖ In the event of a need to leave the Chat Room, always post a notes everyone is
aware of your exit. Do the same when you return. (For both the teacher and the
students).
❖ Always encourage students to think and reflect at all times. Prepare questions that
will engage students in higher cognitive thinking.
❖ The teacher or the chat moderator is encouraged to use a different font style and
color for ease in identification.
❖ Predict the closing time for the chat. Summarize class discussions and conclude
the meeting by way of commending the students for their participation.
❖ As a general rule, observe other pointers on netiquette.
❖ Guidelines must be made clear to the students prior to a chat session
(Habulan, 2004).
It is suggested that these given rules or guidelines must be made clear to the
students prior to a chat session.
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LESSON 10
Learning Outcomes
OVERVIEW
Teachers just like architects, engineers, and other professionals are designers. If
architects design houses and buildings, engineers design roads and bridges, so what do
teachers design? Teaching calls for planning and designing. In principle, no teacher
enters a classroom without knowing what to teach and how to teach. The question on
what to teach involves the mastery of the subject matter. On the part of the teacher, it
entails having enough knowledge and understanding of the content. The question on how
to teach focuses on the strategies, methods and the selection of instructional materials
that can best deliver the content.
The pervasive influx of the new and emerging technology in the educational arena
has prompted scholars, learning specialists, and educational technology practitioners to
explore and put in practice the principles of Instructional Design. This is another complex
field of study that many may find it quite technical.
Teaching with technology calls for the understanding of the key principles of
instructional design in the process of preparing instructional plans and developing
instructional materials intended for both classroom-based and online delivery
In this lesson explores the study of instructional design, its definition, models and
usage in the context of online course design and management.
DISCUSSION
Several definitions of instructional design or ID you can find in the literature. Just
like the other terms that we have learned in the previous lessons, instructional design is
defined based on one's background knowledge and orientation. A teacher may define this
term in the context of lesson planning while a system or program developer may express
the definition and understanding of instructional design in the context of developing or
producing technology driven programmed instruction.
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From the foregoing definitions of instructional design, let us look into the key concepts
that can make our understanding of ID simple so that we can translate them in actual
practice.
To reinforce your understanding about instructional design, let us watch this video.
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Learning Activity
Direction:
Write your answers to the space provided below and submit them as an assessment
output.
Name and describe the three (3) major components of instructional design.
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Write a short personal insight or reaction on the treatment and of presentation of the
subject “What is Instructional Design?"
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Construct three (3) higher cognitive questions on the various discussed in the video.
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The instructional design comes in various models. While there are several
models of design, however, and for the purpose of your present course in educational
technology, let us focus our attention on the basic and simple ID models intended for
teachers and novice designers.
The ADDIE Model instructional design is perhaps the most popular and widely
accepted ID model. The acronym ADDIE stands for Analyze, Design, Develop,
Implement, and Evaluate. This is the best-known ID model and commonly used in in
ADDIE model is illustrated in Figure 4.
The Hannafin and Peck design model is another simple ID model that consists only
three (3) phases, namely; needs assessment, design, and develop/implement as shown
in Figure 5. The needs assessment phase is where the designer formulates the program’s
objectives. In practice, it is this stage that challenges the creativity of the designers. The
final phase is development and implementation. It is at this phase where the program or
the plan is put into place. It is also at this phase where the designer makes decision as to
whether or not to continue or revise the program, although this is not the final revision
that will be undertaken by the designer. One outstanding feature of the Hannafin and
Peck design model is that the evaluation is continuous throughout the designing process
(Sortrakul, & Denphaisarn, 2009). This model is the best in developing technology-driven
instructional resources. See Figure 5 for the Hannafin and Peck design model.
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"The Dick and Carey model prescribes a methodology for designing instruction
based on a reductionist model of breaking instruction down into smaller components.
Instruction is specifically targeted on the skills and knowledge to be taught and supply the
appropriate conditions for the learning of these outcomes.” Sortrakul & Denpriál (2009).
Dick and Carey model is a systematic cycle that consists of nine (9) interactive cycles
and a summative evaluation of the whole effectiveness of the instructions shown in Figure
6.
DICK and CAREY Design Model: The systematic design of Instruction (Dick and Carey 1990)
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Learning Activity
Directions:
❖ Watch this video "Dick and Carey Instructional Design Model” McNeil, M. (2013,
May 19). Dick & Carey Instructional Design Model. Retrieved from
https://www.youtube.com/watch?v=n1120cn4bTU
❖ Focus on the flow of the various components in the model.
❖ Write differences or similarities with the other ID models
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ASSURE Model
The ASSURE instructional design model was developed by Hainrich and Molenda
in 1999. The primary goal of this model is to produce an effective teaching and learning
approach (Forest, 2015). This model serves as a guide for teachers in planning and
conducting instruction using instructional technology. There are six (6) simple steps to
follow in the model representing the acronym ASSURE as shown in Figure 7
The first (1st) phase in ASSURE model is the analysis of your target students or
audience. Understand their learning styles and know their prior knowledge of the subject
matter you are about to teach. The second (2nd) phase is when the designer states
learning goals and objectives. It is important that at this stage the designer takes into
account the three (3) learning domains namely; cognitive, psychomotor and affective in
stating the learning goals and objectives. The third (3rd) phase is the selection of
instructional materials that will support the delivery of content. There are three (3) options
a designer can take, namely; to select, modify or develop the materials. This is quite a
crucial stage in the model because wrong choice of materials may not result to effective
learning. The fourth (4th) stage in the ASSURE model is the utilization the instructional
materials in teaching and learning process. The teacher at this stage has the task to
create engaging learning activities using the appropriate materials. Fifth (5th) stage of
ASSURE model is requiring learner's participation. At this stage teacher creates engaging
learning activities where the students can participate actively in problem solving and in
critical thinking. Learning activities are designed the students to interact with the teacher
and express their feedback. The sixth (6th) final stage of this model is final measure as
to the extent of learning on the part of the students, and the evaluation of whether or not
the teacher has achieved the stated learning goals and objectives.
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Learning Activity
❖ Use the template that follows and design a simple instructional plan for
online delivery.
❖ Choose a simple lesson in one particular subject or course (TLE).
❖ Specify the subject/course and the academic level of your target students.
NOTE: Please remember that this instructional plan will reflect both synchronous and
asynchronous learning activities.
Lesson: ______________________________________________________
(Duration of the
activity)
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CHAPTER 3
INTRODUCTION
These five lessons mainly focused on the various technologies and teaching
practices in the delivery of distance education.
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LESSON 11
Learning Outcomes
OVERVIEW
Thinking is learning and learning is thinking". Let's reflect on this simple phrase.
How do we learn and how do we think? Did you really at some point ask yourself how you
think and how you learn? Perhaps you have learned or must have identified how you think
and how you learn by citing your learning styles. You can be an auditory, visual or
kinesthetic learner. But how about the way you think? Is thinking a process of learning?
Can learning takes place without thinking? These are quite intriguing and difficult
questions to answer.
None of the many organs in our body is as mysterious as the brain. For centuries
we have had varied misconceptions and misunderstanding about how the brains works,
grows, and shapes our ability to learn.
The human brain is the center of thinking abilities. We can explore a body of
knowledge in medicine, neuroscience and cognitive psychology to understand what
exactly how her students think. By so doing, she was able to design learning activities
that will address their metacognitive skills.
In this lesson explores the pedagogy of learning and how technology can support
the process of learning.
DISCUSSION
Thinking takes place in the brain. And generally speaking, we connect thinking as
an activity that occurs in the brain. If one has a brain damage, thinking and other
psychomotor activities stop to function properly. Sometimes we also describe as person
as "brainy" when we consider his intellectual or cognitive attributes. So when he engages
in thinking, we use our brain. But what exactly happening inside the brain when a person
is thinking?
From the point of view of a computational neuroscientist King (2005), the brain is
a multi-layered ecosystem of hierarchically organized neurons, circuits, networks, and
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brain areas. The neurons emit pulses called "spikes” that last about 1 milliseconds. Each
neuron fires (emits a spike) on the order of 10 times per second.
King describes the travels and the interactions between and among these neural
spike signals through an extensive multi-layered feedback loops and in synchronized
oscillating firing pattern.
And amidst the battle of neurons and spikes signals, decision-making comes out
to be a "winner take all" process where many different neuron clusters representing
alternate action choices compete by inhibiting each other. Evidence supporting each
action choice increases the spiking activity of the neurons representing that choice.
These neurons inhibit the neurons representing other choices, leading to a multi way
competition among neuron clusters until the final choice is made and the winner is
declared (King, 2005). This description of the activities taking place in the brain when we
think is quite technical for us to understand and to have a clear picture how the brain
works. King (2005), however, claims that this description is based on the current theories
and models about how the brain works, but to date, almost none of them have been
proven yet.
From the camp of psychologists, how do they define thinking? Some of their
thoughts about thinking are expressed in the following:
❖ Thinking is the activity of human reason as a process of strengthening the
relationship between stimulus and response.
❖ Thinking can be interpreted to remember something, and questioned
whether there is a relationship between what is intended.
❖ Thinking is processing information mentally or cognitively by rearranging
information from the environment and the symbols are stored in the memory
of his past.
❖ Thinking is a symbolic representation of some event train of ideas in a
precise and careful way that began with the problem (Psychological Review,
2011).
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Learning Activity
LEARNING
The term learning is practically part of our everyday language be it in the school,
work place and everywhere. When we use the term learning we usually refers to any
observable changes in behavior, skills, attitudes and perceptions. As the pre service
teachers, this author assumes that you have acquired sufficient knowledge and
understanding of the concept of learning, hence, our discussion in this particular lesson
may serve as a short review to enhance your current views about learning.
Defining learning has long been the principal subject in psychological research.
There is an on-going debate among scholars, researchers and particular lesson may
serve w to define learning. Learning has been defined functionally as changes in behavior
that result from experience or mechanistically as changes in organism that result from
experience (De Houwer, Bames-Holmes & Moors, 2013). This definition seems to focus
on learning as a result of experience. Is the experience being the only source of learning?
Does It follow that unless a person experiences the skills or a concept, learning cannot
take place?
Lachman (1997) noted that most textbook definitions of learning refer to learn as
a change in behavior that is due to experience. He said that this simplistic functional
definition is what every teacher seems to bear in mind when we define learning within the
realm of educational psychology is a step-by-step process in which an individual
experiences permanent, lasting changes in knowledge, behaviors or ways of processing
the world (Goodfriend, n.d.).
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Types of Learning
There are several ways people learn. Each person prefers one type of learning
over the other. One learning scholar once said" the greatest mistake teachers all over the
world commit is treating all students in the classroom as having the same learning style
and learn at the same rate". You can, therefore, imagine a teacher who applies one type
of learning to about forty (40) students in one class.
Children are great imitators especially in their pre-school age. They learn by
observation. This is one type of learning educational psychologists refer to as
observational learning. This is learning not as a result of our own experiences but by
simply watching or observing others around us. Observational learning comes as instinct
and as natural that we don't even realize it is actually happening. Another type cited by
educational psychologist is cognitive learning which is learning through active and
constructive thought processes, such as using our memory.
A Russian scientist named Pavlov (1849-1936) studied that learning takes place
through conditioning. And there are two types of learning by conditioning. The first one is
called classical conditioning which is learning by associating a particular object around us
and predicting or anticipating what will happen next. The best example of classical
conditioning is the famous Pavlov's study about the dog, the bell and the food and the
action of the ringing of the bell with the food and the action of the dog (McLeo 2013). This
author is sure you are familiar with this study as you have already taken this up in your
previous courses in teacher education. Learning through conditioning, therefore, is our
reaction to an environmental cue that informs us what's going to happen next.
The second type of conditioning is the operant conditioning. This type is associated
with the principle of reward and punishment. Any particular positive behavior gets a
reward and negative one receives punishment. Students normally choose to keep doing
behaviors that receive rewards than choosing to do behaviors that are followed by
punishment. This operant conditioning is a daily practice in schools, in homes, and even
in work places. One gets rewarded for a good behavior and receives punishment for a
bad behavior (Goodfriend, n.d.).
Learning Styles
Understanding the learning styles of the students is crucial for every teacher both
in pre-service and in-service. Learning style is an individual preference on how he learns
best. For several decades, we in education seem to focus on the three major learning
styles, namely; visual, auditory and kinesthetic. The latest findings show that there are
actually seven (7) styles of learning. And if you have studied the multiple intelligence
theory of Howard Gardner (2010) we can rightfully claim that these seven learning styles
were rooted from the multiple intelligence principles. According Mantle (2001) the
following are the seven (7) learning styles based on their intelligences.
1. Linguistic - This type of learner loves to read, write and tell stories. They tend to
memorize places, dates, names, and trivia very easily, and are always
mesmerizing you with their incredible tales. They have a remarkable ability to
repeat back everything you have ever told them, word for word. These students
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learn best by saying, hearing, and seeing words. Engaging them in scriptwriting
and video production can meet their learning styles.
2. Logical - These are the mathematically inclined learner. They seem to think and
explain things in number. They are logical thinkers and straightforward types of
learners. They continuously ask questions on how things work and how things
relate to one another. This type of students learns best by categorizing, classifying,
and working with abstract patterns or relationships. Use of exploratory environment
and instructional software provide learning opportunities to address this style of
learning.
3. Spatial - These are visual learner. They enjoy dreaming, watching movies and
staying as far away from reality as possible they are very good at working with
colours and pictures, and using mind’s eye. They love to play with educational
computer games because they are visually presented. They think and process
information by visual; hence they are categorized as visual learner.
4. Musical - These learners learn best through rhythm, melody and music. They
prefer to study with background music. They are best at noticing details, pitches,
and rhythms that escape the normal listener. They are excellent at keeping tune,
and are adept at turning the abstract into concrete objects. Their learning style is
expressed in rhythms an interactive instructional software in developing musical
piece creativity.
5. Bodily - These are the physically active learners. They love walk and move
around. They prefer to play sports or engage in an activity that requires physical
movement rather than sitting, listening or reading books. They enjoy field trips s
they learn geography and explore nature. Use of exploratory environment
instructional software can work well with this learning style.
6. Interpersonal - These are the “social butterflies”. They can easily adjust to any
type of social situation, win many friends and can become an excellent leader.
They are generally known as “Peacemakers” because of their skills to mediate
conflicts and settle disagreement in a group. Hence, they learn best in collaborative
learning groups as they love to compare, share and relate interview other people.
Collaborative virtual learning can address this learning style.
7. Intrapersonal - These are the strong willed and independent learners and lean
best alone. They follow their interests and have a deep understanding of
themselves. They can stand out from the crowd without even trying. They are the
“strong and silent type”. They do best in self-paced instruction and individualized
projects. Use of tutorial software can work well with their style of learning.
In summary, and in this lesson, we have discussed thinking, how the brain works
when we engage in thinking, the types and styles of learning to put pedagogy in learning.
In integrating technology in the teaching and learning process, the first and foremost
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consideration is the understanding of how people learn. After all, as one author puts it, in
any way we define it, technology is the application of the science of learning.
Learning Activity
DIRECTIONS:
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LESSON 12
Learning Outcomes
❖ Clarify and tell with confidence the teaching for understanding paradigm.
❖ Demonstrate "performance perspectives” of understanding in learning in the
process of learning.
❖ Decipher the value of using instructional technology in teaching for understanding.
OVERVIEW
The science of learning has evolved through the years. The understanding on how
people learn may be taken and interpreted in different perspectives, however, it will boil
down to how we process knowledge and see their application in various contexts.
In the field of teaching, one commonly used, overused and abused word that we
use to refer to learning is the word "understanding”.
When the curriculum design framework Understanding by Design or popularly
known UBD was introduced by Grant Wigging and Jay Mctighe (2012) they mainly
focused on this term “understanding”.
Lesson 12 explores the concept of understanding and how technology supports
the practice of performance perspective of understanding.
Learning Activity
Directions:
❖ Watch this this video "Use a Learning Theory: Constructivism” Learning for the 21"
century (2012, December 30). Use a Learning Theory: Constructivism Retrieved
from https://www.youtube.com/watch?v=XaSprzCgA
❖ Cite the various ways teacher Tony connected his knowledge of the theory of
constructivism in the examples cited in the video.
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DISCUSSION
What is Understanding?
Regardless of what teachers teach, they face the challenge of how they bring their
students from Point A -what they currently know-to Point B, the learning goals of the
course. Depending on the complexity of the subject or course, the travel from Point A - to
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Point B can be challenging and unpredictable. And for teachers to succeed in their goal
to ultimately bring their students to Point B, they need to acquire new knowledge and
skills and change their approach to thinking and learning (MeGonigal, K. 2005).
What is understanding? Let's ponder first on the act of knowing. We all have an
acceptable concept of knowing. A student can demonstrate knowing when he can outright
bring forth upon call- knowledge or demonstrate a skill. A student can spew up piles of
knowledge and skills but with little understanding,
You have learned in your previous education courses that there are actually six
facets of understanding, namely; explanation, interpretation, application, perspective,
empathy, and self-knowledge. These six facets assure teachers that if the students can
perform or demonstrate any of these facets, then they assume that the students
understand. But the true meaning of understanding requires more than just demonstrating
these six facets of understanding.
How is teaching for understanding different from traditional instruction? See figure
8.
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It also reflects the basic tenets of the theory of constructivism that knowledge is
constructed not transmitted, learning is a social dialogical process, students equate
learning with creating meaning from experience and using interactive strategies in
engaging students in solving real world problems.
The new and emerging technologies of instruction strongly support the paradigm
of teaching for understanding. In the previous lessons, you have learned the five
categories of instructional software, web-based instruction and all about online learning.
When you teach for understanding using technology, your goal is to provide learning
opportunities for the students to engage in creative thinking and meaning making that will
ultimately result to performances of understanding. In online learning for instance,
students can show multiple ways of expressing their understanding through collaborative
group activities, communicating and sharing their learning outputs, posting and
expressing their thoughts and reactions on a given topic, and designing and developing
multimedia projects as performances of understanding. Some of these learning
opportunities may not be feasible in a traditional classroom-based instruction.
Technology has its unique capabilities and features that highly support teaching
for understanding. It offers limitless opportunities for students to express and demonstrate
the progression of their performances that measures understanding. Use of educational
game is another classic example that shows progression in performances because of its
trial-and-error treatment. As users interact with the game, they simultaneously engage in
problem solving, and thereby, show a certain degree of improvement in their
performances. However, not all of these performances guarantee understanding on the
part of the students, hence, there is a need to develop a set of criteria to measure
students' work or performances. These criteria should be made together with the students
so that they are aware how their performances are evaluated.
"Learning by doing has more conditions for success than teaching by telling," says
Wirth professor in learning technologies, Christopher Dede (as cited in Nguyen, 2015).
This tenet has guided his decades of work in developing virtual and augmented realities
for science students. His recent collaborator, associate professor of education, Tina
Grotzer, took more time to warm to simulations. With her background in cognitive
Science, Grotzer came to appreciate the pedagogical value of virtual environments, due
to her particular interest on how learners’ reason about complex causality (Nguyen, 2015)
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Learning Activity
Every morning when this author starts her morning prayer, she always hears birds
singing or producing distinct sounds that usually serve as her background while praying.
The small altar at home is actually located windows in the living room; hence, she can
hear the sounds these birds make. She seems to enjoy that musical sound because it
gives her the feeling inside a cathedral where silence prevails, and only the sounds these
birds make echo. She can further create a mental picture of the sky or heaven and the
angels singing. That makes her feel good to welcome her day.
But as the author listens to these melodious sounds, a series of questions flood
her mind. Are these birds trying to talk to me? If so, what must be their message? Or are
they enchanting her with their musical and soothing sounds? Do birds really sing? Do
they produce the same sound?
From the website about Birds Songs, the author learned the following…….
“The songs a bird sings are usually distinctive to its species. Scientists believe a
bird is born with a "neurological model" of what its song should sound like. The baby bird
learns that song by matching the sounds it hears from its father and male neighbors.
Scientists call this theory the auditor template hypothesis. In this theory, song learning
begins at about ten days after hatching and continues for about 40 days. Baby birds then
practice their songs through the fall and winter. By spring, birds have developed a
"crystallized" song. To communicate, birds combine songs and other vocalizations with
certain behaviors and outward appearances. Males tend to sing more than females, and
they sing more in the spring. Songs help proclaim territory, attract mates, and maintain a
pair bond. Most songbirds have several songs and calls. Birds in the Mimid family (the
mockingbird, catbird, and brown thrasher) have very large repertoires. Scientists believe
that repertoires increase with age and may indicate to females the health and experience
of the male. A songbird uses its syrinx, a vocal organ in its throat, to create a song. A
bird's songs can vary in pitch, tone length, number of notes, and special sounds. The two
halves of the syrinx can produce songs simultaneously so a bird may sing harmonies with
itself, resulting in extremely rich and complex melodies. No human voice can equal this
feat." (Bird Songs (n.d.).
Directions:
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LESSON 13
Learning Outcomes
OVERVIEW
The education sector is quite slow in addressing the call to reinvented practices in
t e with the digital language of the time. Technology coating education Teachers and other
educational practitioners remain helpless to survive and remain effective inside the
classroom. They cannot do and expect different results. They simply cannot continue
teaching the taught yesterday
Pre-service and all teachers in general should prepare not technology savvy but
effective users of technology in the delivery of
Learning Activity
Directions:
Scenario
In a science class, teacher Ana showed a short video clip to introduce her lesson
about the process of photosynthesis. After the video presentation, she proceeded to
engage the class in an open discussion about what they have learned from the material.
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To her surprise the whole class is passive and did not show interest to express their
reactions or their thoughts and even to raise questions about what they have seen in the
video. The class claimed that the concept of photosynthesis as shown in the video is too
complex for them to understand.
Teacher Ana went home quite unhappy with the result of using technology to
deliver her lesson. She believes that she tried her best to use technology in teaching, and
even went to the extent of asking help from her co-teacher to download the material and
have it ready for class presentation.
Guide Questions
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If you further explore the body of literature, more meanings and definitions of
technology integration are expressed in different context. But let us analyse only those
that have been cited here. Can you see commonalities in those definitions? For instance,
some of these views are expressed to focus on the nature and ways of technology
applications. Some refer to the curricular support. Others see technology integration as
infusion of technology as a tool to enhance delivery of content.
But what indeed does it take to achieve full integration of technology in teaching
and learning? Are there models that can explicitly describe the systematic integration of
technology in the learning environment? Let us find out in the following models of
technology integration.
The acronym SAMR represents the four levels of technology integration, namely;
substitution, augmentation, modification and redefinition.
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In using the SAMR model, teachers are encouraged to move beyond the
substitution and augmentation levels toward the modification and redefinition levels which
aim for transformation. The SAMR model is quite simple and easy to follow especially for
novice and pre-service teachers. The model, however, requires teachers to have the skill
in selection, design and mastery of the subject matter.
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Learning Activity
Directions:
❖ Watch this video on SAMR Technology Integration Model SAMR Technology
Integration Model
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One of the more popular technology integration models and today getting its
momentum in education is the Technological Pedagogical Content Knowledge (TPACK)
espoused by Mishra and Koehler (2006), which sets directions for describing use of
technology in learning and in other professional work. This framework attempts to put in
context some of the important qualities of teacher knowledge required for technology
integration in teaching, while addressing the complex, multifaceted, and situated nature
this knowledge. It highlights and describes the complex relationships between three forms
of knowledge, namely; Pedagogical knowledge (PK), content knowledge (CK), and
technological knowledge (TK) as illustrated in Figure 10.
In the TPACK model, the intersections of the circles are important and they
suggest that teachers need to describe what part of the model, any idea for using
technology in the curriculum is addressing. Not all ideas may be in the middle of the
diagram.
• Content Knowledge (CK) is about the subject matter from curriculum documents
and the deep learning of concepts, as well as the higher order thinking and high-
level communication and other processes in the curriculum.
• Pedagogical knowledge (PK) is about the strategies, and techniques used in
Classrooms and other learning situations and environments to ensure curriculum
goals are met.
• Technology knowledge (TK) is about the digital and non-digital technologies and
tools we use in the classrooms.
• Pedagogical content knowledge (PCK) is about knowing what teaching
approaches fit the content and expectations of the subjects.
In the TPACK framework, Technology Knowledge (TK) can combine with Content
Knowledge (CK) to form Technological Content Knowledge (TCK) Technology Knowledge (TK)
and Pedagogical Knowledge (PK) can form Technological Pedagogical Knowledge (TPK); and
Pedagogical Knowledge (PK) and Content Knowledge (CK) can form Pedagogical and Content
Knowledge (PCK). Combining all three knowledge (TPC) can form Technological Pedagogical
and Content Knowledge (TPACK).
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TPACK is a way of describing how technology pedagogy and content fit together
to enable powerful learning (TPACK Model, n.d.).
To further enhance your understanding about the TPACK model, let us watch the
following videos.
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Learning Activity
Guide Questions
❖ Describe the relationship of pedagogical knowledge with content knowledge as
illustrated in the video. (Group 1)
❖ Describe the relationship of technological knowledge with content knowledge.
(Group 2)
❖ Describe the relationship of technological knowledge with pedagogical knowledge.
(Group 3)
❖ Proceed to watch the second video.
Learning Activity
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Guide Questions
❖ How did this video reinforce your understanding of the TPACK model of technology
integration?
❖ Which in the TPACK framework is unclear to you? Why?
❖ As pre-service teachers, how will this TPACK integration model guide you in using
technology in the delivery of instruction?
❖ Write your answers in a clean sheet of paper and submit to your teacher. • This
serves as an assessment output.
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When technology is well integrated in the curriculum, its tools and resources
provide learners with extended learning opportunities in formidable ways.
When a teacher begins to integrate technology in teaching and learning, the first
and foremost consideration is to decide which of the technology will best deliver his
lesson. In selecting the appropriate technology, a novice teacher might choice the
material in terms of its ease in preparation and the technology skills needed to facilitate
use of this particular material. As you have learned from the TPACK model this is just one
aspect in the process of integrating technology in teaching and learning process. And of
course, the rest such as knowledge of pedagogy and content are equally important.
Figure 11. shows a technology integration matrix that will show the progression of the
technology utilization in the learning environment.
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As shown in Figure 11., there are five (5) levels of technology integration into the
curriculum, namely; entry, adoption, adaptation, infusion and transformation. In the left
most portion of the matrix are the characteristics of the learning environment, namely
active, collaborative, constructive, authentic and goal oriented. In each level of
integration, you can see the specific description or tasks the students are engaged in. For
example, in the entry level, if we look at it in active learning environment, it says that
information is passively received by the students. When we move to the adoption level, it
describes the conventional use of tools. In the adaptation level, there is a conventional
independent use of tools, some student choice and exploration. When we move further
in the infusion stage, it describes choice of tools, and regular self-directed use. And finally,
is the transformation level, where it shows the extensive and unconventional use of tools
in an active learning environment.
You can continue to ponder on this matrix and you can observe how each level of
technology integration shows the corresponding demonstration of students in a particular
learning environment.
In summary, this technology integration matrix highlights the five main purposes of
technology integration: to help students become more active, collaborative, constructive,
authentic and goal-directed. Each of these areas is broken down into the levels of
integration in a learning environment, and therefore, it is an excellent roadmap for setting
directions in your technology integration practices (Rao, 2014).
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LESSON 14
Learning Outcomes
OVERVIEW
There are many ways where learning takes place. It is not only the learning style
that defines the way people learn. During our younger days, we seem to connect learning
to take place in a typical classroom within the confine of a school building. So children go
to school in order to learn. In school, we meet our teachers and our classmates and have
fun. And inside the classroom, children mostly learn from the teacher who serves as the
main source of knowledge and information.
Today, all of us are aware that this traditional picture of the teacher, the classroom,
and the school is gradually, if not totally phasing out due to the emergence of learning
paradigms and the influx of technology in the learning environment. Is the school or the
classroom the only learning environment?
How do we create an environment where the students are provided with varied
learning opportunities to explore, discover and make meaning of the world?
DISCUSSIONS
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Bates (2015) further added that it is also possible that a concept of environment
may be drawn from the different perspectives, but he opted to choose teacher's
perspective because after all, it is the teacher who takes the main responsibility in creating
an appropriate learning environment. In effect, the choice and the importance of
components in designing a learning environment depend considerably on one's personal
beliefs and understanding of knowledge, learning and teaching methods.
Given this basic concept of a learning environment, let us now focus on the so
called "constructivist learning environment” and role of technology.
The term constructivist is rooted from the theory of constructivism. In 1961, Jerome
Bruner developed the theory of constructivism. His constructivist theory was influenced
by the earlier theoretical research of Lev Vygotsky and Jean Piaget. I am sure you have
encountered these prominent theorists in in education from your in-teacher education
program. You have also seen a short video on constructivism inn our previous lesson.
Bruner’s constructivist framework supports the belief that learners construct ideas
and concepts based on their existing knowledge. He presented the idea that children
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could be active problem solvers and capable of exploring more difficult subjects of
instruction.
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The use of technology in the learning environment has been highly associated with
the application of the constructivist learning principles. Today's instructional technologies
have features and capabilities to support learning. The emergence and the wide spread
of social media and other online apps support the constructivist principle that learning is
a social activity. It involves interactions between and among with teachers and other.
Instructional technologies have a unique capability and features that can engage
students in critical thinking and meaning making in the process of acquiring new
knowledge and skills. The use of online instructional resources likewise supports
collaborative learning where the students can build a community of learners. Each of
these tools invites collaboration by structuring the kinds of contributions learners can
make, supporting meaningful relationships among those contributions, and guiding
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Teachers who use information and communication technologies are more likely to
have a constructivist perspective towards teaching and learning. Teachers in
constructivist classrooms assume the following roles:
❖ An expert learner who can guide students into adopting cognitive strategies as
self-testing, articulating understanding, asking probing questions, and reflection;
❖ An organizer of information around big ideas that engage the student’s interest, to
assist students in developing new insights, and to connect them with their previous
learning.
❖ Designer of learner-centered learning activities that will encourage the students to
ask their own questions, carry out their own experiments, make their own
analogies, and come to their own conclusions, and
❖ A guide, a coach, and a mentor in the process of constructing knowledge.
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Learning Activity
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TEXT VISUAL
Slide 1- Title Slide Write the title of your Describe the symbolic visual or picture that
presentation here you plan to get from the Web or from other
Example: sources which you will use for slide 1-Title
“Technology in the Constructivist slide.
Learning Environment" Example:
Presenter: Group 1 Look for a picture of children in the
classroom working together to solve a
problem. Or look for a symbolic picture to
convey the 21" century learning
Slide 2 - Concept Presentation Do the same with the rest of the concepts in
(Write the full text here but limit them to a each slide. Write only a brief description of
maximum of 3 simple sentences.) Do the the visual you plan to use. Remember: Do
same with the rest of the slide boxes. not put the actual image or picture here just
a brief description of your visual.
TEXT VISUAL
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LESSON 15
Learning Outcomes
OVERVIEW
However, users are overwhelmed with the magical effects of technology so much
so they have not seriously looked into the merit and value of technology. This is where
the concept of evaluation comes into the picture.
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Learning Activity
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DISCUSSION
The first lesson in Chapter 1 introduced you to the field of Educational Technology.
Several meanings were forwarded by several scholars and educational technologists. If
you can recall, there are four major areas that comprise the field of educational
technology, namely; selection, design, implementation and evaluation. In this lesson, let
us focus on the subject of evaluation in general and technology evaluation in particular.
Let us begin understanding these three (3) interrelated concepts. What is testing?
What is assessment? What is evaluation? When we want to measure the value, the worth
or benefits of an object or a program, these three (3) concepts usually get into our mind.
Are they the same? Do they mean the same thing?
To address your curiosity, let us start with this term "testing". Testing is an
intervention or an approach we use to examine a person's knowledge of something in
order to determine what he or she knows or has learned. It comes in a form of a test or a
quiz. In effect, a test, a quiz or sometimes called "examination" are designed to measure
one's level of knowledge and skills based on a predetermined learning goals.
Technology evaluation is a set of principles, methods and techniques and tools for
effectively assessing the potential value of a technology and its contribution to a company,
a region or an industrial sector. It is an effective approach for an organization in examining
new ideas, identifying and analyzing probable causes or potential change, develop and
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plan solutions, and finally select and implement a proposed technology (Introduction to
technology evaluation/assessment, 2001).
Types of Evaluation
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In technology related programs and projects, both evaluation methods are helpful
in providing stakeholders ongoing feedback for program modifications (formative) as well
as review of long-term progress on major program goals and objectives (summative), and
provide periodic report to the grantors, organizations and other stakeholders.
The primary goal of most evaluation studies is to generate useful feedbacks to the
various stakeholders. In an educational setting, any technology program or initio usually
gets the lion share of its operating budget. Technology is seen as an expensive
undertaking; hence, top level management is quite concerned not only of its impact on
the quality of students' learning outcomes, but also on its overall cost effectiveness.
Methods of Evaluation
There are several methods one can use in technology evaluation. The choice of
method is actually based on the careful consideration of which me appropriate to the
actual evaluation object, the availability of the given evaluation purpose. The following
are some of the most common evaluation method.
All sets of evaluation methods are quite taxing particularly the quantitative has
because it is oftentimes linked to rigor. It is something that greatly enhances reliability
because it allows external scrutiny into most parts of the analysis.
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The final choice of which method to be used is dependent of which questions the
evaluator wants to answer, because different methods may not be able to provide the
appropriate answer to the same questions, and the type of data available (Evaluation
methods, 2016)
The following are some of the benefits or advantage technology evaluation in educational
settings.
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Learning Activity
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❖ Draw your Venn diagram on the board or use a PowerPoint to present your output
in class.
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REFERENCES:
http:/edtech.twinsles.com/rb/
www.deped.gov.ph
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