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Lecture5 - CSP

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Lecture5 - CSP

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alexsegal666
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We take content rights seriously. If you suspect this is your content, claim it here.
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CS 188: Artificial Intelligence

Constraint Satisfaction Problems

Instructors: Dan Klein and Pieter Abbeel


University of California, Berkeley
[These slides were created by Dan Klein and Pieter Abbeel for CS188 Intro to AI at UC Berkeley. All CS188 materials are available at http://ai.berkeley.edu.]
What is Search For?
 Assumptions about the world: a single agent, deterministic actions, fully observed
state, discrete state space

 Planning: sequences of actions


 The path to the goal is the important thing
 Paths have various costs, depths
 Heuristics give problem-specific guidance

 Identification: assignments to variables


 The goal itself is important, not the path
 All paths at the same depth (for some formulations)
 CSPs are specialized for identification problems
Constraint Satisfaction Problems
Constraint Satisfaction Problems

 Standard search problems:


 State is a “black box”: arbitrary data structure
 Goal test can be any function over states
 Successor function can also be anything

 Constraint satisfaction problems (CSPs):


 A special subset of search problems
 State is defined by variables Xi with values from a
domain D (sometimes D depends on i)
 Goal test is a set of constraints specifying allowable
combinations of values for subsets of variables

 Simple example of a formal representation language

 Allows useful general-purpose algorithms with more


power than standard search algorithms
CSP Examples
Example: Map Coloring
 Variables:

 Domains:

 Constraints: adjacent regions must have different


colors
Implicit:

Explicit:

 Solutions are assignments satisfying all


constraints, e.g.:
Example: N-Queens
 Formulation 1:
 Variables:
 Domains:
 Constraints
Example: N-Queens
 Formulation 2:
 Variables:

 Domains:

 Constraints:
Implicit:

Explicit:
Constraint Graphs
Constraint Graphs

 Binary CSP: each constraint relates (at most) two


variables

 Binary constraint graph: nodes are variables, arcs


show constraints

 General-purpose CSP algorithms use the graph


structure to speed up search. E.g., Tasmania is an
independent subproblem!

[Demo: CSP applet (made available by aispace.org) -- n-queens]


Example: Sudoku
 Variables:
 Each (open) square
 Domains:
 {1,2,…,9}
 Constraints:

9-way alldiff for each column


9-way alldiff for each row
9-way alldiff for each region
(or can have a bunch of
pairwise inequality
constraints)
Varieties of CSPs and Constraints
Varieties of CSPs
 Discrete Variables
 Finite domains
 Size d means O(dn) complete assignments
 E.g., Boolean CSPs, including Boolean satisfiability (NP-
complete)
 Infinite domains (integers, strings, etc.)
 E.g., job scheduling, variables are start/end times for each job
 Linear constraints solvable, nonlinear undecidable

 Continuous variables
 E.g., start/end times for Hubble Telescope observations
 Linear constraints solvable in polynomial time by LP methods
(see cs170 for a bit of this theory)
Varieties of Constraints
 Varieties of Constraints
 Unary constraints involve a single variable (equivalent to
reducing domains), e.g.:

 Binary constraints involve pairs of variables, e.g.:

 Higher-order constraints involve 3 or more variables:


e.g., cryptarithmetic column constraints

 Preferences (soft constraints):


 E.g., red is better than green
 Often representable by a cost for each variable assignment
 Gives constrained optimization problems
 (We’ll ignore these until we get to Bayes’ nets)
Real-World CSPs
 Assignment problems: e.g., who teaches what class
 Timetabling problems: e.g., which class is offered when and where?
 Hardware configuration
 Transportation scheduling
 Factory scheduling
 Circuit layout
 Fault diagnosis
 … lots more!

 Many real-world problems involve real-valued variables…


Solving CSPs
Standard Search Formulation
 Standard search formulation of CSPs

 States defined by the values assigned


so far (partial assignments)
 Initial state: the empty assignment, {}
 Successor function: assign a value to an
unassigned variable
 Goal test: the current assignment is
complete and satisfies all constraints

 We’ll start with the straightforward,


naïve approach, then improve it
Search Methods
 What would BFS do?

 What would DFS do?

 What problems does naïve search have?

[Demo: coloring -- dfs]


Video of Demo Coloring -- DFS
Backtracking Search
Backtracking Search
 Backtracking search is the basic uninformed algorithm for solving CSPs
 Idea 1: One variable at a time
 Variable assignments are commutative, so fix ordering
 I.e., [WA = red then NT = green] same as [NT = green then WA = red]
 Only need to consider assignments to a single variable at each step

 Idea 2: Check constraints as you go


 I.e. consider only values which do not conflict previous assignments
 Might have to do some computation to check the constraints
 “Incremental goal test”

 Depth-first search with these two improvements


is called backtracking search (not the best name)
 Can solve n-queens for n  25
Backtracking Example
Backtracking Search

 Backtracking = DFS + variable-ordering + fail-on-violation


 What are the choice points?
[Demo: coloring -- backtracking]
Video of Demo Coloring – Backtracking
Improving Backtracking

 General-purpose ideas give huge gains in speed

 Ordering:
 Which variable should be assigned next?
 In what order should its values be tried?

 Filtering: Can we detect inevitable failure early?

 Structure: Can we exploit the problem structure?


Filtering
Filtering: Forward Checking
 Filtering: Keep track of domains for unassigned variables and cross off bad options
 Forward checking: Cross off values that violate a constraint when added to the existing
assignment
NT Q
WA
SA NSW
V

[Demo: coloring -- forward checking]


Video of Demo Coloring – Backtracking with Forward Checking
Filtering: Constraint Propagation
 Forward checking propagates information from assigned to unassigned variables, but
doesn't provide early detection for all failures:

NT Q
WA
SA
NSW
V

 NT and SA cannot both be blue!


 Why didn’t we detect this yet?
 Constraint propagation: reason from constraint to constraint
Consistency of A Single Arc
 An arc X  Y is consistent iff for every x in the tail there is some y in the head which
could be assigned without violating a constraint

NT Q
WA
SA
NSW
V

Delete from the tail!

 Forward checking: Enforcing consistency of arcs pointing to each new assignment


Arc Consistency of an Entire CSP
 A simple form of propagation makes sure all arcs are consistent:

NT Q
WA SA
NSW
V

 Important: If X loses a value, neighbors of X need to be rechecked!


 Arc consistency detects failure earlier than forward checking
Remember: Delete
 Can be run as a preprocessor or after each assignment from the tail!
 What’s the downside of enforcing arc consistency?
Enforcing Arc Consistency in a CSP

 Runtime: O(n2d3), can be reduced to O(n2d2)


 … but detecting all possible future problems is NP-hard – why?

[Demo: CSP applet (made available by aispace.org) -- n-queens]


Video of Demo Arc Consistency – CSP Applet – n Queens
Limitations of Arc Consistency

 After enforcing arc


consistency:
 Can have one solution left
 Can have multiple solutions left
 Can have no solutions left (and
not know it)

 Arc consistency still runs What went


wrong here?
inside a backtracking search!
[Demo: coloring -- forward checking]
[Demo: coloring -- arc consistency]
Video of Demo Coloring – Backtracking with Forward Checking –
Complex Graph
Video of Demo Coloring – Backtracking with Arc Consistency –
Complex Graph
Ordering
Ordering: Minimum Remaining Values
 Variable Ordering: Minimum remaining values (MRV):
 Choose the variable with the fewest legal left values in its domain

 Why min rather than max?


 Also called “most constrained variable”
 “Fail-fast” ordering
Ordering: Least Constraining Value
 Value Ordering: Least Constraining Value
 Given a choice of variable, choose the least
constraining value
 I.e., the one that rules out the fewest values in
the remaining variables
 Note that it may take some computation to
determine this! (E.g., rerunning filtering)

 Why least rather than most?

 Combining these ordering ideas makes


1000 queens feasible
Iterative Algorithms for CSPs
 Local search methods typically work with “complete” states, i.e., all variables assigned

 To apply to CSPs:
 Take an assignment with unsatisfied constraints
 Operators reassign variable values
 No fringe! Live on the edge.

 Algorithm: While not solved,


 Variable selection: randomly select any conflicted variable
 Value selection: min-conflicts heuristic:
 Choose a value that violates the fewest constraints
 I.e., hill climb with h(n) = total number of violated constraints
Iterative Improvement
Iterative Algorithms for CSPs
 Local search methods typically work with “complete” states, i.e., all variables assigned

 To apply to CSPs:
 Take an assignment with unsatisfied constraints
 Operators reassign variable values
 No fringe! Live on the edge.

 Algorithm: While not solved,


 Variable selection: randomly select any conflicted variable
 Value selection: min-conflicts heuristic:
 Choose a value that violates the fewest constraints
 I.e., hill climb with h(n) = total number of violated constraints
Example: 4-Queens

 States: 4 queens in 4 columns (44 = 256 states)


 Operators: move queen in column
 Goal test: no attacks
 Evaluation: c(n) = number of attacks

[Demo: n-queens – iterative improvement (L5D1)]


[Demo: coloring – iterative improvement]
Video of Demo Iterative Improvement – n Queens
Video of Demo Iterative Improvement – Coloring
Performance of Min-Conflicts
 Given random initial state, can solve n-queens in almost constant time for arbitrary
n with high probability (e.g., n = 10,000,000)!

 The same appears to be true for any randomly-generated CSP except in a narrow
range of the ratio
Summary: CSPs
 CSPs are a special kind of search problem:
 States are partial assignments
 Goal test defined by constraints
 Basic solution: backtracking search

 Speed-ups:
 Ordering
 Filtering
 Structure

 Iterative min-conflicts is often effective in practice

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