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Control
Structures What are Control Structures?
A part of a program that helps
decide what the program should do next, based on certain conditions.
There are 3 main types of control
structures:
1. Sequence 2. Selection 3. Repetition Control Structures What is Sequence?
In sequence, the steps are done
one by one, in order, from the start to the end.
For example, imagine you are
following a recipe. You add flour first, then sugar, then mix it. Each step follows one after the other in a specific order.
Everything happens in order!
Control Structures What is Selection?
Selection helps you make a
choice based on a condition (like a yes or no question).
Depending on the answer, the
program does different things.
If it's a rainy day, you go to the library.
If it's not rainy, you go to the playground. The program decides where to go based on the weather. Control Structures
Flowchart Symbol for Selection
The decision box is a diamond
shape.
It helps ask a question.
If the answer is Yes, the
program follows one path.
If the answer is No, it follows
another path. Control Structures Repetition
Repetition means repeating a set
of instructions until a condition is met.
This is like saying, "Do something
over and over until something happens.
If you’re cleaning your room, you
pick up one toy, and then you keep picking up toys one by one until the room is clean. Control Structures Flowchart Symbols
Oval (Start/End): Marks the
beginning or end of a process.
Rectangle (Process): Shows an
action or task (like multiplying numbers). Control Structures Parallelogram (Input/Output): Used for getting input (like asking for the price) or showing output (like displaying the total).
Diamond (Decision): Used to ask a
question (like, "Is today rainy?"). It has two paths: Yes or No.