Pong
Pong
import sys
# Initialize pygame
pygame.init()
# Paddle settings
PADDLE_WIDTH, PADDLE_HEIGHT = 15, 100
PADDLE_SPEED = 10
# Ball settings
BALL_SIZE = 20
BALL_SPEED_X, BALL_SPEED_Y = 5, 5
# Initialize scores
score_a, score_b = 0, 0
# Game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Draw scores
font = pygame.font.Font(None, 74)
text = font.render(f"{score_a} {score_b}", True, WHITE)
screen.blit(text, (WIDTH // 2 - text.get_width() // 2, 10))