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Lesson_Plan_Algorithms_Scratch

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0% found this document useful (0 votes)
28 views

Lesson_Plan_Algorithms_Scratch

Uploaded by

kesraoui0109
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Lesson Plan: Teaching Algorithms and Scratch to Kids

Target Audience: Kids aged 6 to 11 years old.

Objective: Introduce kids to basic programming concepts like algorithms, conditions, loops, and

functions using Scratch. The aim is to make programming fun and accessible while building a strong

foundation in computational thinking.

Lesson 1: Introduction to Algorithms

- Duration: 30 minutes

- Objective: Understand what an algorithm is and why it is important.

Steps:

1. Ask kids: "What do you think computers do? How do they know what to do?"

2. Define an algorithm: "A step-by-step set of instructions to solve a problem or complete a task."

3. Activity: Create an algorithm for brushing teeth (e.g., Pick up the toothbrush, apply toothpaste,

etc.)

4. Discuss real-world examples of algorithms (e.g., recipes, getting ready for school).

Lesson 2: Conditions (If/Else)

- Duration: 30 minutes

- Objective: Understand how conditions work in programming.

Steps:

1. Explain conditions: "If something happens, do this. Otherwise, do something else."


2. Example: "If it is raining, take an umbrella. Else, wear sunglasses."

3. Activity: Create an If/Else algorithm for deciding what to wear based on the weather.

4. Scratch Practice: Create a simple Scratch project where a sprite changes based on a condition

(e.g., If the user presses 'W', the sprite says 'Hello').

Lesson 3: Loops

- Duration: 30 minutes

- Objective: Learn how loops are used to repeat actions.

Steps:

1. Explain loops: "A way to do the same thing multiple times."

2. Example: "Clapping hands 5 times is a loop."

3. Activity: Write an algorithm for setting the table (e.g., Repeat until all seats have plates and cups).

4. Scratch Practice: Create a loop in Scratch where a sprite moves in a circle or repeats a dance.

Lesson 4: Functions

- Duration: 30 minutes

- Objective: Understand functions as reusable pieces of code.

Steps:

1. Explain functions: "A way to group instructions that can be reused."

2. Example: "Think of it like a song chorus; you don't have to sing it every time, just repeat it."

3. Activity: Create a function for making a sandwich (e.g., Add bread, add filling, etc.).

4. Scratch Practice: Use Scratch blocks to create a function that makes a sprite perform a dance or

say a joke.
Final Activity: Build a Scratch Game

- Duration: 1 hour

- Objective: Combine concepts to create a fun game.

Steps:

1. Brainstorm a simple game idea (e.g., a maze, a catching game, or a quiz).

2. Use conditions to decide what happens when the player makes a move.

3. Use loops for repetitive actions (e.g., a timer or repeating obstacles).

4. Use functions to simplify the game logic.

5. Share and celebrate: Each child presents their game to the group.

Closing Notes

- Encourage creativity and experimentation.

- Remind kids that making mistakes is part of learning.

- Provide additional resources for learning Scratch at home.

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