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SilentAim = {
Enabled = false,
HitChance = 100,
ClosestPoint = true,
TargetPart = "HumanoidRootPart",
WallCheck = true,
KnockCheck = true,
VisibilityCheck = true,
TeamCheck = true,
AutoPrediction = true,
PredictionValue = 0.13,
HitboxExpander = false,
HitboxSize = 5,
Randomization = false,
RandomizationRange = 5,
TargetMode = "Single", -- Single, Multiple
MaxTargets = 1,
SwitchDelay = 0.1,
TargetPriority = "Distance", -- Distance, Health, Random
UnlockOnDeath = true,
UnlockOnReload = false,
PredictionMode = "Velocity", -- Velocity, Pattern, Advanced
CustomHitboxes = {
Head = true,
UpperTorso = true,
LowerTorso = true,
HumanoidRootPart = true
}
},
WeaponSpecific = {
DoubleBarrel = {
Enabled = false,
SilentAimEnabled = false,
CustomFOV = 40,
CustomPrediction = 0.13,
HitChance = 100,
PreferredPart = "Head"
},
Revolver = {
Enabled = false,
SilentAimEnabled = false,
CustomFOV = 35,
CustomPrediction = 0.13,
HitChance = 100,
PreferredPart = "Head"
},
Tac = {
Enabled = false,
SilentAimEnabled = false,
CustomFOV = 45,
CustomPrediction = 0.13,
HitChance = 100,
PreferredPart = "UpperTorso"
},
SMG = {
Enabled = false,
SilentAimEnabled = false,
CustomFOV = 50,
CustomPrediction = 0.13,
HitChance = 100,
PreferredPart = "HumanoidRootPart"
}
},
GunMods = {
NoRecoil = false,
NoCurves = false,
NoSpread = false,
NoDelay = false,
InstantEquip = false,
InstantReload = false,
AutoReload = false,
InfiniteAmmo = false,
RapidFire = false,
FireRate = 0.1,
BulletSpeed = 1,
DamageMod = false,
DamageMultiplier = 1,
HeadshotMultiplier = 1,
},
Movement = {
SpeedEnabled = false,
Keybind = "V",
SpeedValue = 300,
SuperjumpEnabled = false,
JumpPower = 50,
NoClip = false,
AntiSlow = false,
NoJumpCooldown = false,
AntiAim = false,
AntiAimType = "Desync", -- Desync, Underground, Spin, Jitter
SpinSpeed = 10,
JitterRange = 180,
AntiAimKeybind = "X",
},
Visuals = {
ESP = {
Enabled = false,
ShowNames = true,
ShowDistance = true,
ShowHealth = true,
ShowBoxes = true,
BoxType = "2D", -- 2D, 3D, Corner
ShowTracers = true,
TracerOrigin = "Bottom", -- Bottom, Top, Mouse
ShowSkeletons = false,
TeamCheck = true,
TeamColor = false,
RainbowMode = false,
TextSize = 14,
TextFont = "Monospace",
MaxDistance = 1000,
MinDistance = 0
},
Chams = {
Enabled = false,
TeamColor = false,
Transparency = 0.5,
RainbowMode = false,
FillColor = Color3.new(1,0,0),
OutlineColor = Color3.new(1,1,1),
OutlineTransparency = 0
},
Highlights = {
Enabled = false,
TargetOnly = false,
FillColor = Color3.new(1,0,0),
OutlineColor = Color3.new(1,1,1),
FillTransparency = 0.5,
OutlineTransparency = 0
}
},
Miscellaneous = {
AutoReload = false,
AutoHeal = false,
AutoDrop = false,
AutoPickup = false,
}
},
CombatExtras = {
TargetAnalysis = {
Enabled = false,
PredictMovement = true,
AnalyzePatterns = true,
LearnBehavior = true,
PrioritySystem = {
ByWeapon = true,
ByHealth = true,
ByDistance = true,
CustomWeights = {
Weapon = 0.4,
Health = 0.2,
Distance = 0.3,
KDRatio = 0.1
}
},
Triggerbot = {
Enabled = false,
Settings = {
Key = "Q",
HoldMode = false, -- Toggle or Hold
Delay = {
Enabled = true,
Pre = 0.1, -- Delay before shooting
Post = 0.1, -- Delay after shooting
Random = true,
MinDelay = 0.05,
MaxDelay = 0.15
},
Checks = {
TeamCheck = true,
WallCheck = true,
VisibilityCheck = true,
KnockCheck = true,
HealthCheck = {
Enabled = true,
MinHealth = 1
},
DistanceCheck = {
Enabled = true,
MaxDistance = 100
}
}
},
TargetPart = {
Part = "Head",
RandomPart = false,
Parts = {
"Head",
"UpperTorso",
"LowerTorso",
"HumanoidRootPart"
},
Priority = {
Head = 1,
UpperTorso = 2,
LowerTorso = 3,
HumanoidRootPart = 4
}
},
Magnet = {
Enabled = false,
Strength = 5,
RandomStrength = false,
MinStrength = 3,
MaxStrength = 7,
SmoothLock = true,
LockSpeed = 0.5
},
AutoShoot = {
Enabled = false,
MinAccuracy = 80,
MaxSpread = 10,
BurstMode = false,
BurstAmount = 3,
BurstDelay = 0.1
},
Prediction = {
Enabled = true,
Value = 0.13,
AutoPrediction = false,
PingBased = true,
CustomPing = 40,
Values = {
[20] = 0.11,
[40] = 0.13,
[60] = 0.15, -- add more values
[80] = 0.17,
[100] = 0.19
}
},
FOV = {
Enabled = true,
Size = 50,
Visible = false,
Color = Color3.new(1,0,0),
Filled = false,
Transparency = 0.5,
Dynamic = false,
DynamicRange = {
Min = 30,
Max = 70
}
},
Visualization = {
Enabled = true,
ShowTarget = true,
TargetColor = Color3.new(1,0,0),
ShowFOV = true,
FOVColor = Color3.new(1,1,1),
ShowDelay = true,
DelayColor = Color3.new(1,1,0),
ShowStatus = true,
StatusPosition = UDim2.new(0.5, 0, 0.8, 0)
}
}
DamageModifiers = {
Enabled = false,
Multipliers = {
Head = 2,
UpperTorso = 1.5,
LowerTorso = 1.25,
Arms = 1,
Legs = 1
}
},
AdvancedGunMods = {
CustomSpread = {
Enabled = false,
Value = 0,
Pattern = "Circle", -- Circle, Square, Custom
CustomPattern = {},
DynamicSpread = false,
SpreadMultiplier = 1
},
RecoilControl = {
Enabled = false,
HorizontalReduction = 100,
VerticalReduction = 100,
RecoilPattern = "Default", -- Default, Custom
CustomPattern = {},
ResetTime = 0.1
},
AmmoMods = {
InfiniteAmmo = false,
NoReload = false,
AutoReload = false,
ReloadSpeed = 1,
CustomMagazine = false,
MagazineSize = 30
}
}
},
HeightManipulation = {
Enabled = false,
Mode = "Static", -- Static, Dynamic, Random
Height = 2,
DynamicRange = {Min = 0, Max = 4},
UpdateRate = 0.1,
SmoothTransition = true,
TransitionSpeed = 1
}
}
},