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Master Book Reference

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Yann Laliberte
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0% found this document useful (0 votes)
13 views4 pages

Master Book Reference

Uploaded by

Yann Laliberte
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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©2011 Precis Intermedia. www.pigames.

net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.

REFERENCE SHEET 1

VALUE CHART MEASURE CONVERSION


Val Measure Val Measure Val Measure Measure in units of Value Modifier
0 1 35 10 million 70 100 trillion Seconds 0
1 1.5 36 15 million 71 150 trillion Minutes +9
2 2.5 37 25 million 72 250 trillion Hours +18
3 4 38 40 million 73 400 trillion
Days +25
4 6 39 60 million 74 600 trillion
5 10 40 100 million 75 1 quadrillion Weeks +29
6 15 41 150 million 76 1.5 quadrillion Months +32
7 25 42 250 million 77 2.5 quadrillion Years +38
8 40 43 400 million 78 4 quadrillion
9 60 44 600 million 79 6 quadrillion Meters per Round 0
10 100 45 1 billion 80 10 quadrillion Miles per Hour (MPH) +3
11 150 46 1.5 billion 81 15 quadrillion Kilometers per Hour (KPH) +2
12 250 47 2.5 billion 82 25 quadrillion
13 400 48 4 billion 83 40 quadrillion
14 600 49 6 billion 84 60 quadrillion Kilograms 0
15 1,000 50 10 billion 85 100 quadrillion Pounds -2
16 1,500 51 15 billion 86 150 quadrillion Tons +15
17 2,500 52 25 billion 87 250 quadrillion
18 4,000 53 40 billion 88 400 quadrillion Meters 0
19 6,000 54 60 billion 89 600 quadrillion Feet -3
20 10,000 55 100 billion 90 1 quintillion
Kilometers +15
21 15,000 56 150 billion 91 1.5 quintillion
22 25,000 57 250 billion 92 2.5 quintillion Miles +16
23 40,000 58 400 billion 93 4 quintillion
24 60,000 59 600 billion 94 6 quintillion
25
26
100,000
150,000
60
61
1 trillion
1.5 trillion
95
96
10 quintillion
15 quintillion ARBITRARY DN SCALE
27 250,000 62 2.5 trillion 97 25 quintillion
28 400,000 63 4 trillion 98 40 quintillion Difficulty Success % DN Value
29 600,000 64 6 trillion 99 60 quintillion Simple 100% *
30 1 million 65 10 trillion 100 100 quintillion Routine 97% 0
31 1.5 million 66 15 trillion Nearly Routine 90% 2
32 2.5 million 67 25 trillion Very Easy 85% 3
33 4 million 68 40 trillion
Easy 79% 5
34 6 million 69 60 trillion
Average 55% 8
Complicated 36% 10
MODIFIER CHART Difficult
Hard
15%
10%
12
13
DN/Skill Modifier Situation Very Hard 3% 15
±1 Barely affects the skill attempt Extremely Hard † 18
±3 Makes a significant difference Incredible † 22
±5 Probably changes the overall outcome Nearly Impossible † 25+
±7 Almost totally changes the overall outcome *Simple actions do not normally need to be rolled.
±10 (or more) Totally redefines the skill attempt †Cannot be achieved with a roll-again.

BONUS CHART
DIE 9 11 21 26 31 36 41
ROLL 2 3 4 5 6 7 8 10 12 13 14 15 16 17 18 19 20 25 30 35 40 45 +5
BONUS # -10 -8 -7 -6 -5 -3 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 +1
©2011 Precis Intermedia. www.pigames.net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.

REFERENCE SHEET 2

BENCHMARK CHART MANY-ON-ONE TABLE


Value Time Weight Distance # Characters DN Modifier Effect Modifier
0 Second 1 Kilogram 1 Meter 1 DN –
2 Tallest Human 2 DN+1 +3
3 Human Baby 3 DN+2 +4
9 Minute Human Female
4 DN+2 +5
10 Human Male Football Field
11 Lion City Block 5 DN+3 +6
12 Brown Bear 6 DN+3 +7
15 Small Car Kilometer 7 DN+4 +8
16 Large Car Mile 8 DN+4 +9
17 Elephant 9 DN+5 +10
18 Hour 10* DN+5 +11
20 Empty Truck
*For every 2 characters above 9, add +1 to DN
22 APC Modifier and +1 to Effect Modifier.
23 Marathon Race
24 Loaded Truck
25 Day Blue Whale
27 Boeing 747
28 C5A Galaxy
29
30
Week Tramp Freighter
Destroyer Length of Great Britain
SURPRISE MODIFIERS
32 Month Six-Flat Building Paris to Moscow
33 Fully-Loaded Train New York to L.A. Surprise Attacking Damage
34 New York to London Levels Modifier Modifier
35 London to Tokyo Blindside* +2 0
38 Year Circumference of Earth Partial Surprise +2 0
39 Battleship Complete Surprise +5 -2
41 Aircraft Carrier *Modifiers for a blindside attack are cumulative
45 Loaded Oil Tanker with either partial or complete surprise modifiers,
but partial and complete surprise are not
cumulative with each other.

COVER & CONCEALMENT


WEAPON ACCURACY MODIFIERS Concealment is
One Quarter
Defensive Modifier
+3
Weapon PB S M L E One Half +5
Pistols +2 +1 0 -1 -3 Three Quarter +8
Rifles -2 0 +2 +1 -1 Complete +12
Shotguns +1 +3 0 -1 -3 Complete Plus +12 or more
Submachine Guns +4 +3 0 -2 -5
Cover is Toughness Modifier
Assault Rifles +2/-1 +2/0 0/+1 -2/0 -4/-1
Machineguns -4 0 +1 -1 -2 Negligible 0
Grenades (DN) 0 5 10 15 20 Weak +2
Knives/Stars/Darts +2 0 -2 -4 — Moderate +4
Slings -3 0 0 -2 -4 Strong +6
Small Bows -1 0 +1 0 -2 Very Strong +8
Large Bows -2 0 0 -1 -2 “Impenetrable” +12
Crossbows +2 +1 0 -1 -2
©2011 Precis Intermedia. www.pigames.net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.

REFERENCE SHEET 3

SUCCESS CHART
Result General Taunt/ Push
Points Success Damage Intimidation Trick Maneuver (Shock)
0 Minimal 1 stymied stymied fatigued 1 (3)
1 Solid O1 stymied stymied fatigued 1 (2)
2 Solid K1 stymied stymied fatigued 1 (1)
3 Solid O2 stymied stymied fatigued 2 (4)
4 Solid 3 stymied stymied fatigued 2 (3)
5 Good Knockdown O3 untrained untrained fatigued 2 (2)
6 Good Knockdown K3 untrained untrained fatigued 3 (5)
7 Good Knockdown KO untrained untrained stymied 3 (4)
8 Good 1Wnd K/O 3 untrained untrained stymied 3 (3)
9 Superior 1Wnd K/O 5 untrained untrained stymied 4 (6)
10 Superior 2Wnd Knockdown K3 setback setback stymied 4 (5)
11 Superior 2Wnd K/O 5 setback setback stymied 4 (4)
12 Superior 2Wnd KO 5 setback setback stymied/fatigued 5 (7)
13 Spectacular 3Wnd Knockdown K3 setback setback stymied/fatigued 5 (6)
14 Spectacular 3Wnd K/O 5 setback setback stymied/fatigued 5 (5)
15 Spectacular 3Wnd KO 7 break up/setback stymied/fatigued 6 (8)
16 Spectacular 4Wnd Knockdown K5 break up/setback setback/fatigued 6 (7)
17 Spectacular+ 4Wnd KO 7 break up/setback setback/fatigued 6 (6)
18 Spectacular+ 5Wnd Knockdown K5 break up/setback setback/fatigued 7 (9)
19 Spectacular+ 5Wnd KO 7 break up/setback setback/fatigued 7 (8)
20 Spectacular+ 6Wnd Knockdown K5 player’s call player’s call player’s call 7 (7)
+1 Spectacular+ +1Wnd player’s call player’s call player’s call 8 (10)

WOUND LEVEL CHART EXTENDED PUSH TABLE


Result Points Push (Shock)
Wound Healing Healing 22 8 (9)
Level Modifiers Rate Difficulty 23 8 (8)
Light – 1 Day 10 24 9 (11)
Moderate -2 to physical skills 1 Day 12 25 9 (10)
Heavy -4 to physical; -2 to all skills 3 Days 14 26 9 (9)
Incapacitated -8 to all skills 3 Days 16
27 10 (12)
Mortal* Automatic KO* 1 Day 18
Dead* Dead Dead – 28 10 (11)
29 10 (10)
*See rule book.

DAMAGE PROCEDURE
FIRST AID / MEDICINE
Result Points + Weapon Damage
First Aid Medicine - Toughness + Armor
Condition DN DN x: Number of Shock Points
Shock, KO 8 – yWnd: Number of Wounds
Lightly Wounded 9 10 K: Need O; Heals in 30 Minutes;
Moderately wounded 11 12 Another K = 2 Shock Points
Heavily Wounded 12 13 O: Need K; Healed by Next Round;
Another O = 2 Shock Points
Incapacitated 14 15 K/O: Has K = O; No K = K
Mortally Wounded 18 17 KO: Goes Unconscious for 1 Minute
Dead 22 – Knockdown: -4 to Physical Skills
©2011 Precis Intermedia. www.pigames.net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.

REFERENCE SHEET 4

STATIC WEAPON DAMAGE MELEE WEAPONS DAMAGE


Damage Value Weapon Damage
14 Small “Holdout” Pistol (.22 caliber) Adds Weapon
15 Small Pistol (.22 Long, .25 caliber) STR+1 Small Rock*, Pocket Knife
16 Light Rifle (.22 Long) STR+2 Big Rock*, Small Knife
17 Luger (9mm), .38 Special STR+3 Blackjack*, Knife
18 Ingram Submachinegun (9mm) STR+4 Dagger, Combat Knife,
19 Colt .45 Revolver, .45 Auto, .357 Magnum, Small Club*, Brass Knuckles*
9mm Uzi SMG STR+5 Short Sword, Baseball Bat*,
20 .44 Magnum Pistol, .45 Thompson SMG Billy Club*, Nunchaku*
21 .30-.30 Lever-Action Rifle, STR+6 Quarterstaff*, Rapier, Mace
_5.56 Commando SMG, 12-gauge Shotgun STR+7 Light Sword, Spiked Mace,
22 .45-70 Winchester Rifle, Warhammer, Hand-Spear
_AK-47 7.62 Assault Rifle, .30-06 Rifle STR+8 Broadsword, Hand-Axe
23 M16 .223 Assault Rifle, Fragmentation Grenade STR+9 Morningstar, Pike
24 7.62 HK21 Machinegun STR+10 Two-Handed Sword, Battleaxe
25 7.62 Maremony Lightweight M60 *These weapons would be considered “non-lethal” if using
that optional rule; in which case, increase damage adds by
26 7.62 “Chain Gun” one or two points.
27 GE Minigun M134

ARMOR ADDS
Armor Adds Armor
TOU+1 Heavy “Adventuring Clothing”
TOU+2 Heavy Furs
TOU+3 Heavy Padding, Metallic Woven Fabric
TOU+4 Leather Armor
TOU+5 Leather Armor with Metal Links
TOU+6 Chain Link Armor, Light Bullet-Proof Armor RANGED WEAPONS DAMAGE
TOU+7 Scale Link Armor, Standard Bullet-Proof Armor
TOU+8 Plate & Chain Armor, Flak Jacket Damage
TOU+9 Plate Mail, Standard Kevlar Adds Weapon
TOU+10 Plate Armor, Kevlar Ceramic STR+1 Small Rock*, Combat Dart
STR+2 Big Rock*, Small Throwing Knife,
Throwing Stars
STR+3 Large Throwing Knife
SAMPLE WEAPON RANGES STR+4 Small Slingshot*,
Hunting Boomerang*
Weapon PB S M L E STR+5 Sling*, High-Powered Slingshot,
Pistols 0–3 4–10 11–25 26–50 51–150 Short Bow*
Rifles 0–4 5–15 16–50 51–150 151–250 STR+6 Medium Bow, Throwing Axe,
Shotguns 0–4 5–20 21–30 31–75 76-125 Bolo*
Submachine Guns 0–4 5–10 11–20 21–50 51–75 STR+7 Composite Bow
Assault Rifles 0–3 4–15 16–40 41–75 76–150 STR+8 Long Bow
Machineguns 0–5 6–15 16–75 76–150 151–500 STR+9 Light Crossbow
Grenades 2 STR-4 STR-3 STR-2 STR-1 STR+10 Heavy Crossbow
Knives/Stars/Darts 0–2 3–5 6–8 9–15 —
STR+11 Compound Bow
Slings 0–3 4–6 7–15 16–20 21–30
*These weapons would be considered “non-lethal” if using
Small Bows 0–3 4–10 11–20 21–30 31–50 that optional rule; in which case, increase damage adds by
Large Bows 0–3 4–15 16–30 31–50 51–100 one or two points.
Crossbows 0–4 5–10 11–20 21–40 41–75

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