Master Book Reference
Master Book Reference
net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.
REFERENCE SHEET 1
BONUS CHART
DIE 9 11 21 26 31 36 41
ROLL 2 3 4 5 6 7 8 10 12 13 14 15 16 17 18 19 20 25 30 35 40 45 +5
BONUS # -10 -8 -7 -6 -5 -3 -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 +1
©2011 Precis Intermedia. www.pigames.net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.
REFERENCE SHEET 2
REFERENCE SHEET 3
SUCCESS CHART
Result General Taunt/ Push
Points Success Damage Intimidation Trick Maneuver (Shock)
0 Minimal 1 stymied stymied fatigued 1 (3)
1 Solid O1 stymied stymied fatigued 1 (2)
2 Solid K1 stymied stymied fatigued 1 (1)
3 Solid O2 stymied stymied fatigued 2 (4)
4 Solid 3 stymied stymied fatigued 2 (3)
5 Good Knockdown O3 untrained untrained fatigued 2 (2)
6 Good Knockdown K3 untrained untrained fatigued 3 (5)
7 Good Knockdown KO untrained untrained stymied 3 (4)
8 Good 1Wnd K/O 3 untrained untrained stymied 3 (3)
9 Superior 1Wnd K/O 5 untrained untrained stymied 4 (6)
10 Superior 2Wnd Knockdown K3 setback setback stymied 4 (5)
11 Superior 2Wnd K/O 5 setback setback stymied 4 (4)
12 Superior 2Wnd KO 5 setback setback stymied/fatigued 5 (7)
13 Spectacular 3Wnd Knockdown K3 setback setback stymied/fatigued 5 (6)
14 Spectacular 3Wnd K/O 5 setback setback stymied/fatigued 5 (5)
15 Spectacular 3Wnd KO 7 break up/setback stymied/fatigued 6 (8)
16 Spectacular 4Wnd Knockdown K5 break up/setback setback/fatigued 6 (7)
17 Spectacular+ 4Wnd KO 7 break up/setback setback/fatigued 6 (6)
18 Spectacular+ 5Wnd Knockdown K5 break up/setback setback/fatigued 7 (9)
19 Spectacular+ 5Wnd KO 7 break up/setback setback/fatigued 7 (8)
20 Spectacular+ 6Wnd Knockdown K5 player’s call player’s call player’s call 7 (7)
+1 Spectacular+ +1Wnd player’s call player’s call player’s call 8 (10)
DAMAGE PROCEDURE
FIRST AID / MEDICINE
Result Points + Weapon Damage
First Aid Medicine - Toughness + Armor
Condition DN DN x: Number of Shock Points
Shock, KO 8 – yWnd: Number of Wounds
Lightly Wounded 9 10 K: Need O; Heals in 30 Minutes;
Moderately wounded 11 12 Another K = 2 Shock Points
Heavily Wounded 12 13 O: Need K; Healed by Next Round;
Another O = 2 Shock Points
Incapacitated 14 15 K/O: Has K = O; No K = K
Mortally Wounded 18 17 KO: Goes Unconscious for 1 Minute
Dead 22 – Knockdown: -4 to Physical Skills
©2011 Precis Intermedia. www.pigames.net
MasterBook is a trademark Permission granted to
of Precis Intermedia. duplicate for personal use only.
REFERENCE SHEET 4
ARMOR ADDS
Armor Adds Armor
TOU+1 Heavy “Adventuring Clothing”
TOU+2 Heavy Furs
TOU+3 Heavy Padding, Metallic Woven Fabric
TOU+4 Leather Armor
TOU+5 Leather Armor with Metal Links
TOU+6 Chain Link Armor, Light Bullet-Proof Armor RANGED WEAPONS DAMAGE
TOU+7 Scale Link Armor, Standard Bullet-Proof Armor
TOU+8 Plate & Chain Armor, Flak Jacket Damage
TOU+9 Plate Mail, Standard Kevlar Adds Weapon
TOU+10 Plate Armor, Kevlar Ceramic STR+1 Small Rock*, Combat Dart
STR+2 Big Rock*, Small Throwing Knife,
Throwing Stars
STR+3 Large Throwing Knife
SAMPLE WEAPON RANGES STR+4 Small Slingshot*,
Hunting Boomerang*
Weapon PB S M L E STR+5 Sling*, High-Powered Slingshot,
Pistols 0–3 4–10 11–25 26–50 51–150 Short Bow*
Rifles 0–4 5–15 16–50 51–150 151–250 STR+6 Medium Bow, Throwing Axe,
Shotguns 0–4 5–20 21–30 31–75 76-125 Bolo*
Submachine Guns 0–4 5–10 11–20 21–50 51–75 STR+7 Composite Bow
Assault Rifles 0–3 4–15 16–40 41–75 76–150 STR+8 Long Bow
Machineguns 0–5 6–15 16–75 76–150 151–500 STR+9 Light Crossbow
Grenades 2 STR-4 STR-3 STR-2 STR-1 STR+10 Heavy Crossbow
Knives/Stars/Darts 0–2 3–5 6–8 9–15 —
STR+11 Compound Bow
Slings 0–3 4–6 7–15 16–20 21–30
*These weapons would be considered “non-lethal” if using
Small Bows 0–3 4–10 11–20 21–30 31–50 that optional rule; in which case, increase damage adds by
Large Bows 0–3 4–15 16–30 31–50 51–100 one or two points.
Crossbows 0–4 5–10 11–20 21–40 41–75