Software Architecture Patterns
Software Architecture Patterns
These principles are concerned with the highest levels of the system. Focused on the
flow of data, events, and dependencies through the entire system, the birds eye view of
the system.
• Separation of Concern
• Layers of Isolation
• Cohesion
• Inversion of Control
• Screaming Architecture
• Clean Principles
Software architecture patterns hold significant importance for it can solve various
problems within different domains. For instance, instead of depending on a single
server, complex user requests can be easily segmented into smaller chunks and
distributed across multiple servers. In another example, testing protocols can be
simplified by dividing various segments of the software rather than testing the whole
thing at once.
Here are some more reasons why software architecture patterns are vital for any
software application:
To begin with the task, they would first have to plan it out before placing bricks and
cement on an empty ground. Moreover, even after a house is planned, there is more to
making it worth living – they would need basic amenities like kitchen appliances,
beddings, toiletries, and many more. In this analogy, how the house should look
represents architectural patterns, whereas the interior design of the house represents
the design patterns.
Let’s say a software engineer is building a large application, and you employed all four
layers to your architecture pattern. On the flip side, small businesses may combine the
business and the persistence layers into a single unit, primarily when the latter is
engaged as an integral part of the business logic layer components.
This pattern stands out because each layer plays a distinct role within the application
and is marked as closed. It means a request must pass through the layer below it to go
to the next layer. Another one of its concepts – layers of isolation – enables you to
modify components within one layer without affecting the other layers.
To simplify this process, let’s take an example of an eCommerce web application. The
business logic required to process a shopping cart activity, such as calculating the cart,
is directly fetched from the application tier to the presentation tier. Here the application
tier acts as an integration layer to establish seamless communication between the data
and presentation layers. Additionally, the last tier is the data tier used to maintain data
independently without the intervention of the application server and the business logic.
Usage:
• Applications that are needed to be built quickly.
• Enterprise applications that require traditional IT departments and processes.
• Appropriate for teams with inexperienced developers and limited knowledge of
architecture patterns.
• Applications that require strict standards of maintainability and testability.
Shortcomings:
• Unorganized source codes and modules with no definite roles can become a
problem for the application.
• Skipping previous layers to create tight coupling can lead to a logical mess full of
complex interdependencies.
• Basic modifications can require a complete redeployment of the application.
Diagram:
2. Event-driven Architecture Pattern
If you are looking for an architecture pattern that is agile and highly performant, then
you should opt for an event-driven architecture pattern. It is made up of decoupled,
single-purpose event processing components that asynchronously receive and process
events. This pattern orchestrates the behavior around the production, detection, and
consumption of all the events, along with the responses they evoke.
The event-driven architectural style consists of two topologies – mediator and broker. A
mediator is used when multiple steps are needed to be orchestrated within an event bus
through a central mediator. On the other hand, a broker is used to chain events together
without using a central mediator.
A good example that uses event-driven architecture is an e-commerce site. The event-
driven architecture enables the e-commerce website to react to various sources at a
time of high demand. Simultaneously, it avoids any crash of the application or any over-
provisioning of resources.
Usage:
• For applications where individual data blocks interact with only a few modules.
• Helps with user interfaces.
Shortcomings:
• Testing individual modules can only be done if they are independent, otherwise,
they need to be tested in a fully functional system.
• When several modules are handling the same events, error handling becomes
challenging to structure.
• Development of a system-wide data structure for events can become arduous if
the events have different needs.
• Maintaining a transaction-based mechanism for consistency can become
complex with decoupled and independent modules.
Diagram:
This architecture pattern consists of two types of components – a core system and
several plug-in modules. While the core system works on minimal functionality to keep
the system operational, the plug-in modules are independent components with
specialized processing.
Usage:
• Applications that have a clear segmentation between basic routines and higher-
order rules.
• Applications that have a fixed set of core routines and dynamic set of rules that
needs frequent updates.
Shortcoming:
• The plugins must have good handshaking code so that the microkernel is aware
of the plugin installation and is ready to work.
• Changing a microkernel is almost impossible if multiple plugins depend on it.
• It is difficult to choose the right granularity for the kernel function in advance and
more complex at a later stage.
Diagram:
Netflix is one of the early adopters of the microservice architecture pattern. The
architecture allowed the engineering team to work in small teams responsible for the
end-to-end development of hundreds of microservices. These microservices work
together to stream digital entertainment to millions of Netflix customers every day.
Usage:
• Businesses and web applications that require rapid development.
• Websites with small components, data centers with well-defined boundaries, and
remote teams globally.
Shortcoming:
• Designing the right level of granularity for a service component is always a
challenge.
• All applications do not include tasks that can be split into independent units.
• Performance can be affected because of tasks being spread across different
microservices.
Diagram:
The concept of tuple space – the idea of distributed shared memory is the basis of the
name of this architecture. The space-based pattern comprises two primary components
– a processing unit and a virtualized middleware.
A bidding auction site can be considered as a fitting example for this architecture
pattern. It functions as the site receives bids from internet users through a browser
request. On receiving the request, the site records that bid with a timestamp, updates
the information of the latest bid, and sends the data back to the browser.
Usage:
• Applications and software systems that function with a large user base and a
constant load of requests.
• Applications that are supposed to address scalability and concurrency issues.
Shortcoming:
• It is a complex task to cache the data for speed without disturbing multiple
copies.
Diagram:
Email is a prominent example of a model that is built using the client-server pattern.
When a user/client searches for a particular email, the server looks into the pool of
resources and sends the requested email resource back to the user/client. This also
helps you to improve the user experience.
Usage:
• Applications like emails, online banking services, the World Wide Web, network
printing, file sharing applications, gaming apps, etc.
• Applications that focus on real-time services like telecommunication apps are
built with a distributed application structure.
• Applications that require controlled access and offer multiple services for a large
number of distributed clients.
• An application with centralized resources and services that has to be distributed
over multiple servers.
Shortcomings:
• Incompatible server capacity can slow down, causing a performance bottleneck.
• Servers are usually prone to a single point of failure.
• Changing the pattern is a complex and expensive process.
• Server maintenance can be a demanding and expensive task.
Diagram:
Imagine a single database receiving multiple similar requests at the same time.
Naturally, processing every single request at the same time can complicate and slow
down the application process. A solution to this problem is a master-slave architecture
pattern that functions with the master database launching multiple slave components to
process those requests quickly.
As the title suggests, the master-slave architecture pattern can be pictured as a master
distributing tasks to its slaves. Once the slave components finish their tasks, the
distributed tasks are compiled by the master and displayed as the result.
One must note that the master has absolute control and power over the slave
components, determining their communication and functional priorities. What makes this
pattern unique is that each slave would process the requests simultaneously, providing
the results at the same time. This also means that the slave operations would not be
considered complete until every slave has returned the result to the master.
This pattern is well-suited for applications that can be divided into smaller segments for
executing similar requests. An appropriate example would be a database application
that requires heavy multitasking as its vital component.
Usage:
• Development of Operating Systems that may require a multiprocessors
compatible architecture.
• Advanced applications where larger services have to be decomposed into
smaller components.
• Applications processing raw data stored in different servers over a distributed
network.
• Web browsers that follow multithreading to increase its responsiveness.
Shortcomings:
• Failure of the master component can lead to a loss of data with no backup over
the slave components.
• Dependencies within the system can lead to a failure of the slave components.
• There can be an increase in overhead costs due to the isolated nature of the
slave components.
Diagram:
Usage:
• It can be used for applications facilitating a simple, one-way data processing and
transformation.
• Applications using tools like Electronic Data Interchange and External Dynamic
List.
• Development of data compilers used for error-checking and syntax analysis.
• To perform advanced operations in Operating Systems like UNIX, where the
output and input of programs are connected in a sequence.
Shortcomings:
• There can be a loss of data in between filters if the infrastructure design is not
reliable.
• The slowest filter limits the performance and efficiency of the entire architecture.
• During transmission between filters, the data-transformation overhead costs
might increase.
• The continuous transformational character of the architecture makes it less user-
friendly for interactional systems.
Diagram:
Usage:
• Used in message broker softwares such as Apache ActiveMQ, Apache Kafka,
RabbitMQ, and JBoss Messaging.
• For structuring distributed systems that have decoupled components.
Shortcomings:
• Shallow fault tolerance capacity.
• Requires standardization of service description.
• The hidden layer may decrease software performance.
• Higher latency and requires more effort in deployment.
Diagram:
Usage:
• File-sharing networks such as Gnutella and G2.
• Cryptocurrency-based products such as Bitcoin and Blockchain.
• Multimedia products such as P2PTV and PDTP.
Shortcomings:
• No guarantee of high-quality service.
• Achieving robust security is challenging.
• Performance depends on the number of nodes connected to the network.
• No way to backup files or folders.
• Might need a specific interface to read the file.
Diagram:
Comparative analysis of different software architecture patterns
So far, we have read about the different types of architecture patterns. Now, which
architecture would you choose for your software type? You need to make the right
choice.
Let’s have a glance at the table below.
MVC MVP and MVVM
MVC pattern – design pattern facilitates the organization of the application structure
thanks to the division into three layers: View, Controller and Model. Let’s go through
each of the pattern layers in more detail.
Model
Model is the part of the code responsible for contact with data sources. It is an
intermediary between the data source and the view. It deals with storing data and
reading the data, as well as ensuring their consistency and validation. The model
contains the entire business logic of the application. Thanks to the separation of
responsibilities, the code becomes more structured and flexible to modifications
(changing one layer does not necessarily entail changing the code in the other layers).
The view is the part of the code responsible for the presentation of the data retrieved
from the model to the user. The view does not have any business logic, it focuses only
on displaying the data, which facilitates subsequent changes in the application. A view
can change the state of the model only if the modification involves a change in the way
data is displayed. If we want to change the appearance of the application, we do not
have to interfere with the code responsible for the logic. So, UI components that are
changed (in terms of updated data) have an impact on view interface for user, but don’t
have an impact on the application logic code.
Controller
The controller handles the interaction with the user. Contains core business logic for
handling events passed from the view. The controller allows access to certain parts of
the application only by authorized users. Depending on the user’s actions, it updates the
model and refreshes the view. It can also transfer control to another controller.
Benefits
• Division into modules organizing the application code,
• Separation of business logic from view,
• The model is not dependent on the view,
• Makes it easier to find a specific part of the code,
• Easier expansion through modular construction,
• Prevents clutter in the code,
• Facilitates teamwork.
Disadvantages
• Complicated division into modules increasing the complexity of the system,
• Due to the specificity of the Android system architecture (life and activity cycle),
the View and Controller layers are often implemented in an activity, a fragment,
so there is no clear separation between them (therefore only the model layer is
able to perform unit testing),
• Dependence of the view on the model,
• Difficult to test views,
• The pattern can be used in small projects with a small number of screens, where,
if necessary, the business logic is tested.
MVP (model view presenter) architecture pattern
The MVP is an architecture pattern that improves the process of creating application
screens by dividing responsibilities into three layers: view, presenter and model. MVP
was created on the basis of the MVC pattern. In the model view presenter pattern, the
presenter is the same as the controller in MVC with one small difference, there is the
business logic in the presenter. Data is not passed directly from the model to the view
as it is in MVC. The presenter queries the model, the model returns the data to the
presenter, the presenter processes the received data and passes it to the view.
Model
The model represents the part of the code that is responsible for managing business
logic and supporting network or database API (works with the remote and local data
sources to get and save the data). It also definesdomain logic (business rules) for data
means how the data can be changed and manipulated.
The presenter contains all the business logic of the application and handles the user
interactions. It’s presenting data to the view layer. Depending on actions of the user, it
reads the necessary data through the model, performs the necessary calculations and
passes the result of its calculations to the view. The presenter also handles user
authorizations and authentication, and allows only authorized users to access specific
parts of the application.
Benefits
• Division into modules organizing the application code,
• Separation of business logic from view,
• The model is not dependent on the view,
• Makes it easier to find a specific part of the code,
• Easier expansion through modular construction,
• Facilitates teamwork,
• Is used to solve the problem of large activities, fragments (which have too much
responsibility and a lot of code).
Disadvantages
• Due to the lifecycle of a fragment or activity, or other user interface components,
a reference memory leak may appear for a view that does not exist anymore in
the presenter. In such a case, care should be taken to adequately support
lifecycle methods,
• It often happens that the implementation of a pattern requires the creation of
additional classes and interfaces (often with similar content), which is often
associated with redundant code,
• Too complicated for simple, small applications,
• Requires familiarizing employees with the pattern, which results in higher costs,
• Presenter has a reference to the view so if we want to use it elsewhere we need
to implement that view in for example fragment. This can result in many
unnecessary empty functions implemented,
• Tight coupling between presenter and view (one to one relationship).
MVVM design pattern that is designed to facilitate the creation of application screens by
using the division of responsibilities into three different layers: view, model view
(ViewModel) and model (Model). The idea of the MVVM pattern is based primarily on
the view layer (Observer pattern) observing the changing data in the model view layer
and responding to changes through the data binding mechanism. Thanks to the use of
data binding strategy in the view layer, its logic is minimized, the code becomes more
structured and open to modifications, and testing is easier.
It’s great choice for small scale projects. It also works great with two way data binding.
It’s event driven (means view reacts to state changes in View model). Because view
model doesn’t have reference to the view layer unit testing is easier. Major components
of MVVM are provided by Google. Main three components are: Activity or fragment
containing the view model, view model and network and database repositories.
ViewModel
Deals with delivering data from the Model to the View layer and handling user actions. It
is worth mentioning that it provides the data streams for View. Think of it as a bridge
between the Model and View. When Model changes ViewModel provides update of data
state to view component through mechanism called LiveData (observable variables).
One view may contain many different view models (one to many relationship).
Benefits
• Solves the memory leak problem that appears in the MVP pattern (the model
view does not have a reference to the view layer),
• No duplication of data,
• Independence of logic from the way data is displayed,
• Thanks to the separation of tasks in different layers, the pattern can be used to
increase the readability of the code and the possibility of independent testing
without the use of additional dependencies,
• No interfaces defining views like in MVP,
• The data binding mechanism increases the flexibility of the view on modifications,
which makes the MVVM pattern work well in large dynamically changing projects.
Disadvantages
• Each view screen has a dedicated ViewModel, which translates into a greater
number of classes (compared to the MVP, there are still fewer of them),
• The view layer must ensure proper binding of variables and methods for each
required view element, as well as observing the state of the ViewModel,
• Creating a correct and complete ViewModel requires analyzing the view layer in
terms of the required data and possible states,
• Proper handling of LiveData (live events from viewModel to view layer) requires
more boilerplate code,
• In some cases data binding mechanism can get complex. You need to be careful
when you modify your UI layout files,
• When used with data binding you need to be aware of clearing binding every
time user leaves the screen, otherwise memory leaks might occur.
In MVP, the data from the Model is passed to the Presenter and not directly to the View,
and the Presenter passes it to the View. One presenter can refer to one View.
In MVVM, the data from the Model is passed to the ViewModel, which can support
multiple Views. The View knows nothing about the ViewModel, it only requires the data
you need.
We have to start thinking about what’s the goal of all these mentioned architectures.
The goal is always the same – make your code readable, more maintainable, more
testable and just easier to work on with a team. No matter what kind of pattern you look
at, every single pattern has the same goal and wants to achieve the same things. The
foundation of good software architecture will always be the same few things like:
modular design, like SOLID principles, writing proper abstractions, Single Source of
Truth, a single responsibility principle, separation of concerns – all these things are
important for any type of architecture.
There are several ways to design a system in software engineering, and every design
has its own merits and challenges. So metimes different design approaches try to
achieve similar objectives. When we think about software architecture design, especially
in the object-oriented world, the three most talked about patterns are Clean
Architecture, Hexagonal Architecture, and Onion Architecture.
These three patterns are trying to advocate similar ideas. They all define a loosely
coupled testable system that avoids any direct dependencies in terms of
implementation, yet do so using their own terminology and each with specific nuances.
They all suggest approaches to make software architectures more manageable and
testable, but do so in their own way.
If we look at them all together, they offer some useful architectural takeaways that are
applicable regardless of the design approach you choose to use. We’ll explore them
shortly, but first let’s have a look at what each of these patterns are about individually
and how they compare to one another.
Hexagonal architecture
As Cockburn explains, the word “hexagon” was chosen not because the number six is
important, but rather to allow the people designing the architecture to have enough
room to insert ports and adapters as required, ensuring they aren’t constrained by a
one-dimensional layered drawing.
Onion architecture
The central layer — the domain model — contains all business rules. At the next level
are domain services, which are like contracts of repositories and other dependencies.
The outermost layer contains the user interface and connectivity to external
infrastructure.
In short, the key difference between onion architecture and hexagonal architecture is
that onion architecture introduces different layers, along with the core business layer, in
the application and moves connections to external dependencies such as databases
and UI to the outer circle. This means they can be more easily replaced if needed.
Clean architecture
Robert Martin introduced Clean Architecture in 2012. The core concepts are similar to
Onion Architecture, but it has a slightly different terminology. Here, the domain model is
referred to as an “entity”. Entity contains business-specific rules and logic, while the
application operation specific logic sits in the use case. These use cases orchestrate
operations on top of entities to direct them to execute their business rules to achieve the
goals of the use case.
What, then, are the key takeaways that these three patterns offer us? What
fundamental architectural principles should we bear in mind?
Again, both Clean and Onion Architecture point in similar directions; they suggest that
there should be a layer where you manage application specific logic sitting next to
enterprise rules.
This layer will contain operation-specific orchestration and related logic for the
application.
Dependency rule
All three patterns are aligned on this principle; it emphasizes that source code
dependencies should only point inward. The outer layer can only refer to the inner layer
and not vice versa.
• UI logic and use cases should not ever motivate you to alter the core domain.
• Whether you expose it via JSON, XML, or GraphQL, the core should not be
affected.
• Ideally, the core domain should be independent of the framework being used.
This may not be very straightforward, but it can be achieved through careful
abstractions.
• As an example,. if you change from Springboot to Micronaut in Java, Zin to
Martini in Golang, WebAPI to Nancy in .NETCore, there should be no change in
terms of how you define the core domain.
• The core domain should not be affected with infrastructure and related
dependencies. For example, if you’re using AWS Kinesis and you need to
replace it with Kafka streams, the core domain should be not at all affected.
• Email, SMS, and Events are a few examples of such dependencies