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Data Structures in JavaScript_ Arrays, HashMaps, and Lists _ Adrian Mejia Blog

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1/10/25, 9:49 AM Data Structures in JavaScript: Arrays, HashMaps, and Lists | Adrian Mejia Blog

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Coding > Data Structures and Algorithms (DSA)

Data Structures in JavaScript: Arrays,


HashMaps, and Lists
 Last updated December 15th 2020  162.8k 5 Comments
 algorithms tutorial_algorithms

When we are developing software, we have to store data in memory. However, many types of
data structures, such as arrays, maps, sets, lists, trees, graphs, etc., and choosing the right one
for the task can be tricky. This series of posts will help you know the trade-offs so that you can
use the right tool for the job!

This section will focus on linear data structures: Arrays, Lists, Sets, Stacks, and Queues.

You can find all these implementations and more in the Github repo:
https://github.com/amejiarosario/dsa.js

This post is part of a tutorial series:

Learning Data Structures and Algorithms (DSA) for Beginners

1. Intro to algorithm’s time complexity and Big O notation

2. Eight time complexities that every programmer should know

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3. Data Structures for Beginners: Arrays, HashMaps, and Lists 👈 you are here

4. Graph Data Structures for Beginners

5. Trees Data Structures for Beginners

6. Self-balanced Binary Search Trees

7. Appendix I: Analysis of Recursive Algorithms

Data Structures Big-O Cheatsheet


The following table is a summary of everything that we are going to cover.

“ Bookmark it, pin it, or share it, so you have it at hand when you need it.

Click on the name to go to the section or click on the runtime to go to the implementation

* = Amortized runtime

Name Insert Access Search Delete Comments

Insertion to the
Array O(n) O(1) O(n) O(n) end is O(1) .
Details here.

Rehashing might
affect insertion
HashMap O(1) O(1) O(1) O(1)
time. Details
here.

Map (using Implemented


Binary Search O(log(n)) - O(log(n)) O(log(n)) using Binary
Tree) Search Tree

Set using a
Set (using HashMap
O(1) - O(1) O(1)
HashMap) implementation.
Details here.

Implemented
Set (using list) O(n) - O(n) O(n) using Binary
Search Tree

Set (using O(log(n)) - O(log(n)) O(log(n)) Implemented


Binary Search using Binary
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Name Insert Access Search Delete Comments


Tree) Search Tree

Adding/Removing
Linked List to the start of the
O(n) - O(n) O(n)
(singly) list is O(1) .
Details here.

Adding/Deleting
from the
beginning/end is
Linked List O(1) . But,
O(n) - O(n) O(n)
(doubly) deleting/adding
from the middle is
O(n) . Details
here

Insert/delete is
Stack (array
O(1) - - O(1) last-in, first-out
implementation)
(LIFO)

Remove
Queue (naïve
O(1) - - O(n) ( Array.shift )
array impl.)
is O(n)

Worst time insert


Queue (array
O(1) - - O(1) is O(n). However
implementation)
amortized is O(1)

Using Doubly
Queue (list Linked List with
O(1) - - O(1)
implementation) reference to the
last element.

Note: Binary search trees and trees, in general, will be cover in the next post. Also, graph
data structures.

Primitive Data Types


Primitive data types are the most basic elements, where all the other data structures are built
upon. Some primitives are:

Integers. E.g., 1 , 2 , 3 , …
Characters. E.g., a , b , "1" , "*"
Booleans. E.g., true or false .
Float (floating points) or doubles. E.g., 3.14159 , 1483e-2 .
Null values. E.g. null
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JavaScript specific primitives:

undefined

Symbol
Number

Note: Objects are not primitive since they are composed of zero or more primitives and other
objects.

Array
Arrays are collections of zero or more elements. Arrays are one of the most used data
structures because of their simplicity and fast way of retrieving information.

You can think of an array as a drawer where you can store things in the bins.

Array is like a drawer that stores things on bins

When you want to search for something, you can go directly to the bin number. That’s a
constant time operation ( O(1) ). However, if you forgot what cabinet had, you will have to open
one by one ( O(n) ) to verify its content until you find what you are looking for. That same
happens with an array.

Depending on the programming language, arrays have some differences. For some dynamic
languages like JavaScript and Ruby, an array can contain different data types: numbers,
strings, words, objects, and even functions. In typed languages like Java/C/C++, you have to
predefine the Array size and the data type. In JavaScript, it would automatically increase the
size of the Array when needed.

Arrays built-in operations


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Depending on the programming language, the implementation would be slightly different.

For instance, in JavaScript, we can accomplish append to end with push and append to the
beginning with unshift . But also, we have pop and shift to remove from an array. Let’s
describe some everyday operations that we are going to use through this post.

Common JS Array built-in functions

Function Runtime Description

array.push O(1) Insert element to the end of the array

array.pop O(1) Remove element to the end of the array

array.shift O(n) Remove element to the beginning of the array

array.unshift O(n) Insert element(s) to the beginning of the array

array.slice O(n) Returns a copy of the array from beginning to end .

array.splice O(n) Changes (add/remove) the array

Insert element on an array


There are multiple ways to insert elements into an array. You can append new data to the end
or add it to the beginning of the collection.

Let’s start with append to tail:

1 function insertToTail(array, element) {


2 array.push(element);
3 return array;
4 }
5
6 const array = [1, 2, 3];
7 console.log(insertToTail(array, 4)); // => [ 1, 2, 3, 4 ]

Based on the language specification, push just set the new value at the end of the Array. Thus,

“ The Array.push runtime is a O(1)

Let’s now try appending to head:

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1 function insertToHead(array, element) {


2 array.unshift(element);
3 return array;
4 }
5
6 const array = [1, 2, 3];
7 console.log(insertToHead(array, 0)); // => [ 0, 1, 2, 3 ]

What do you think is the runtime of the insertToHead function? It looks the same as the
previous one, except that we are using unshift instead of push . But there’s a catch! unshift
algorithm makes room for the new element by moving all existing ones to the next position in
the Array. So, it will iterate through all the elements.

“ The Array.unshift runtime is an O(n)

Access an element in an array


If you know the index for the element that you are looking for, then you can access the element
directly like this:

1 function access(array, index) {


2 return array[index];
3 }
4
5 const array = [1, 'word', 3.14, {a: 1}];
6 access(array, 0); // => 1
7 access(array, 3); // => {a: 1}

As you can see in the code above, accessing an element on an array has a constant time:

“ Array access runtime is O(1)

Note: You can also change any value at a given index in constant time.

Search an element in an array


Suppose you don’t know the index of the data that you want from an array. You have to iterate
through each element on the Array until we find what we are looking for.

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1 function search(array, element) {


2 for (let index = 0; index < array.length; index++) {
3 if(element === array[index]) {
4 return index;
5 }
6 }
7 }
8
9 const array = [1, 'word', 3.14, {a: 1}];
10 console.log(search(array, 'word')); // => 1
11 console.log(search(array, 3.14)); // => 2

Given the for-loop, we have:

“ Array search runtime is O(n)

Deleting elements from an array


What do you think is the running time of deleting an element from an array?

Well, let’s think about the different cases:

1. You can delete from the end of the Array, which might be constant time. O(1)
2. However, you can also remove it from the beginning or middle of the collection. In that
case, you would have to move all the following elements to close the gap. O(n)

Talk is cheap. Let’s do the code!

1 function remove(array, element) {


2 const index = search(array, element);
3 array.splice(index, 1);
4 return array;
5 }
6
7 const array1 = [0, 1, 2, 3];
8 console.log(remove(array1, 1)); // => [ 0, 2, 3 ]

So we are using our search function to find the elements’ index O(n). Then we use the JS
built-in splice function, which has a running time of O(n). What’s the total O(2n)? Remember,
we constants don’t matter as much.

We take the worst-case scenario:

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“ Deleting an item from an array is O(n).

Array operations time complexity


We can sum up the arrays time complexity as follows:

Array Time Complexities

Operation Worst

Access ( Array.[] ) O(1)

Insert head ( Array.unshift ) O(n)

Insert tail ( Array.push ) O(1)

Search (for value) O(n)

Delete ( Array.splice ) O(n)

HashMaps
Maps, dictionaries, and associative arrays all describe the same abstract data type. But hash
map implementations are distinct from treemap implementations in that one uses a hash table
and one uses a binary search tree.

“ Hashtable is a data structure that maps keys to values

Going back to the drawer analogy, bins have a label rather than a number.

HashMap is like a drawer that stores things on bins and labels them

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In this example, if you are looking for the book, you don’t have to open bin 1, 2, and 3. You go
directly to the container labeled as “books”. That’s a huge gain! Search time goes from O(n) to
O(1).

In arrays, the data is referenced using a numeric index (relatively to the position). However,
HashMaps uses labels that could be a string, number, Object, or anything. Internally, the
HashMap uses an Array, and it maps the labels to array indexes using a hash function.

There are at least two ways to implement hashmap:

1. Array: Using a hash function to map a key to the array index value. Worst: O(n) ,
Average: O(1)
2. Binary Search Tree: using a self-balancing binary search tree to look up for values
(more on this later). Worst: O(log n) , Average: O(log n) .

We will cover Trees & Binary Search Trees, so don’t worry about it for now. The most common
implementation of Maps is using an array and hash function. So, that’s the one we are going
to focus on.

HashMap implemented with an array

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As you can see in the image, each key gets translated into a hash code. Since the array size
is limited (e.g., 10), we have to loop through the available buckets using the modulus function.
In the buckets, we store the key/value pair, and if there’s more than one, we use a collection to
hold them.

Now, What do you think about covering each of the HashMap components in detail? Let’s start
with the hash function.

HashMap vs. Array


Why go through the trouble of converting the key into an index and not using an array directly,
you might ask. The main difference is that Array’s index doesn’t have any relationship with the
data. You have to know where your data is.

Let’s say you want to count how many times words are used in a text. How would you
implement that?

1. You can use two arrays (let’s call it A and B ). One for storing the word and another for
storing how many times they have seen (frequency).
2. You can use a HashMap. They key is the word, and the value is the word’s frequency.

What is the runtime of approach #1 using two arrays? If we say, the number of words in the
text is n . Then we have to search if the word in the array A and then increment the value on
array B matching that index. For every word on n , we have to test if it’s already on array A .
This double loop leave use with a runtime of O(n2) .

What is the runtime of approach #2 using a HashMap? We iterate through each word on the
text once and increment the value if there is something there or set it to 1 if that word is seen
for the first time. The runtime would be O(n) , which is much more performant than approach
#1.

Differences between HashMap and Array

Search on an array is O(n) while on a HashMap is O(1)


Arrays can have duplicate values, while HashMap cannot have duplicated keys (but they
can have identical values.)
The Array has a key (index) that is always a number from 0 to max value, while in a
HashMap, you have control of the key, and it can be whatever you want: number, string, or
symbol.

Hash Function
The first step to implement a HashMap is to have a hash function. This function will map every
key to its value.

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“ The perfect hash function is the one that for every key, it assigns a unique index.

Ideal hashing algorithms allow constant time access/lookup. However, it’s hard to achieve a
perfect hashing function in practice. You might have the case where two different keys yields on
the same index, causing a collision.

Collisions in HashMaps are unavoidable when using an array-like underlying data structure. At
some point, data that can’t fit in a HashMap will reuse data slots. One way to deal with
collisions is to store multiple values in the same bucket using a linked list or another array
(more on this later). When we try to access the key’s value and found various values, we iterate
over the values O(n). However, in most implementations, the hash adjusts the size dynamically
to avoid too many collisions. We can say that the amortized lookup time is O(1). We are
going to explain what we mean by amortized runtime later in this post with an example.

Naïve HashMap implementation


A simple (and bad) hash function would be this one:

Naive HashMap Implementation full code

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1 class NaiveHashMap {
2
3 constructor(initialCapacity = 2) {
4 this.buckets = new Array(initialCapacity);
5 }
6
7 set(key, value) {
8 const index = this.getIndex(key);
9 this.buckets[index] = value;
10 }
11
12 get(key) {
13 const index = this.getIndex(key);
14 return this.buckets[index];
15 }
16
17 hash(key) {
18 return key.toString().length;
19 }
20
21 getIndex(key) {
22 const indexHash = this.hash(key);
23 const index = indexHash % this.buckets.length;
24 return index;
25 }
26 }

We are using buckets rather than drawer/bins, but you get the idea :)

We have an initial capacity of 2 (two buckets). But, we want to store any number of elements
on them. We use modulus % to loop through the number of available buckets.

Take a look at our hash function in line 18. We are going to talk about it in a bit. First, let’s use
our new HashMap!

1 // Usage:
2 const assert = require('assert');
3 const hashMap = new NaiveHashMap();
4
5 hashMap.set('cat', 2);
6 hashMap.set('rat', 7);
7 hashMap.set('dog', 1);
8 hashMap.set('art', 8);
9
10 console.log(hashMap.buckets);
11 /*
12 bucket #0: <1 empty item>,
13 bucket #1: 8
14 */

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15
16 assert.equal(hashMap.get('art'), 8); // this one is ok
17 assert.equal(hashMap.get('cat'), 8); // got overwritten by art 😱
18 assert.equal(hashMap.get('rat'), 8); // got overwritten by art 😱
19 assert.equal(hashMap.get('dog'), 8); // got overwritten by art 😱

This Map allows us to set a key and a value and then get the value using a key . The key
part is the hash function. Let’s see multiple implementations to see how it affects the Map’s
performance.

Can you tell what’s wrong with NaiveHashMap before expanding the answer below?

What is wrong with `NaiveHashMap` is that...

Did you guess any? ☝️

Improving Hash Function

“ The primary purpose of a HashMap is to reduce the search/access time of an Array from O(n)
to O(1) .

For that, we need:

1. A proper hash function that produces as few collisions as possible.


2. An array big enough to hold all the required values.

Let’s give it another shot at our hash function. Instead of using the string’s length, let’s sum
each character ascii code.

1 hash(key) {
2 let hashValue = 0;
3 const stringKey = key.toString();
4
5 for (let index = 0; index < stringKey.length; index++) {
6 const charCode = stringKey.charCodeAt(index);
7 hashValue += charCode;
8 }
9
10 return hashValue;
11 }

Let’s try again:

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1 hash('cat') // 312 (c=99 + a=97 + t=116)


2 hash('dog') // 314 (d=100 + o=111 + g=103)

This one is better! Because words with the same length have different codes.

Howeeeeeeeeever, there’s still an issue! Because rat and art are both 327, collision! 💥

We can fix that by offsetting the sum with the position:

1 hash(key) {
2 let hashValue = 0;
3 const stringKey = `${key}`;
4
5 for (let index = 0; index < stringKey.length; index++) {
6 const charCode = stringKey.charCodeAt(index);
7 hashValue += charCode << (index * 8);
8 }
9
10 return hashValue;
11 }

Now let’s try again, this time with hex numbers so we can see the offset.

1 // r = 114 or 0x72; a = 97 or 0x61; t = 116 or 0x74


2 hash('rat'); // 7,627,122 (r: 114 * 1 + a: 97 * 256 + t: 116 * 65,536) or in he
3 hash('art'); // 7,631,457 or 0x747261

What about different types?

1 hash(1); // 49
2 hash('1'); // 49
3
4 hash('1,2,3'); // 741485668
5 hash([1,2,3]); // 741485668
6
7 hash('undefined') // 3402815551
8 hash(undefined) // 3402815551

Houston, we still have a problem!! Different value types shouldn’t return the same hash code!

How can we solve that?

One way is taking into account the key type into the hash function.

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1 hash(key) {
2 let hashValue = 0;
3 const stringTypeKey = `${key}${typeof key}`;
4
5 for (let index = 0; index < stringTypeKey.length; index++) {
6 const charCode = stringTypeKey.charCodeAt(index);
7 hashValue += charCode << (index * 8);
8 }
9
10 return hashValue;
11 }

Let’s test that again:

1 console.log(hash(1)); // 1843909523
2 console.log(hash('1')); // 1927012762
3
4 console.log(hash('1,2,3')); // 2668498381
5 console.log(hash([1,2,3])); // 2533949129
6
7 console.log(hash('undefined')); // 5329828264
8 console.log(hash(undefined)); // 6940203017

Yay!!! 🎉 We have a much better hash function!

We also can change the initial capacity of the Array to minimize collisions. Let’s put all of that
together in the next section.

Decent HashMap Implementation


Using our optimized hash function, we can now do much better.

We could still have collisions, so let’s implement something to handle them.

Let’s make the following improvements to our HashMap implementation:

Hash function that checks types and character orders to minimize collisions.
Handle collisions by appending values to a list. We also added a counter to keep track
of them.

Decent HashMap Implementation full code

1 class DecentHashMap {
2
3 constructor(initialCapacity = 2) {
4 this.buckets = new Array(initialCapacity);
5 this.collisions = 0;

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6 }
7
8 set(key, value) {
9 const bucketIndex = this.getIndex(key);
10 if(this.buckets[bucketIndex]) {
11 this.buckets[bucketIndex].push({key, value});
12 if(this.buckets[bucketIndex].length > 1) { this.collisions++; }
13 } else {
14 this.buckets[bucketIndex] = [{key, value}];
15 }
16 return this;
17 }
18
19 get(key) {
20 const bucketIndex = this.getIndex(key);
21 for (let arrayIndex = 0; arrayIndex < this.buckets[bucketIndex].length; ar
22 const entry = this.buckets[bucketIndex][arrayIndex];
23 if(entry.key === key) {
24 return entry.value
25 }
26 }
27 }
28
29 hash(key) {
30 let hashValue = 0;
31 const stringTypeKey = `${key}${typeof key}`;
32
33 for (let index = 0; index < stringTypeKey.length; index++) {
34 const charCode = stringTypeKey.charCodeAt(index);
35 hashValue += charCode << (index * 8);
36 }
37
38 return hashValue;
39 }
40
41 getIndex(key) {
42 const indexHash = this.hash(key);
43 const index = indexHash % this.buckets.length;
44 return index;
45 }
46 }

Let’s use it and see how it perform:

1 // Usage:
2 const assert = require('assert');
3 const hashMap = new DecentHashMap();
4
5 hashMap.set('cat', 2);

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6 hashMap.set('rat', 7);
7 hashMap.set('dog', 1);
8 hashMap.set('art', 8);
9
10 console.log('collisions: ', hashMap.collisions); // 2
11 console.log(hashMap.buckets);
12 /*
13 bucket #0: [ { key: 'cat', value: 2 }, { key: 'art', value: 8 } ]
14 bucket #1: [ { key: 'rat', value: 7 }, { key: 'dog', value: 1 } ]
15 */
16
17 assert.equal(hashMap.get('art'), 8); // this one is ok
18 assert.equal(hashMap.get('cat'), 2); // Good. Didn't got overwritten by art
19 assert.equal(hashMap.get('rat'), 7); // Good. Didn't got overwritten by art
20 assert.equal(hashMap.get('dog'), 1); // Good. Didn't got overwritten by art

This DecentHashMap gets the job done, but there are still some issues. We are using a decent
hash function that doesn’t produce duplicate values, and that’s great. However, we have two
values in bucket#0 and two more in bucket#1 . How is that possible?

Since we are using a limited bucket size of 2, we use modulus % to loop through the number
of available buckets. So, even if the hash code is different, all values will fit on the Array size:
bucket#0 or bucket#1.

1 hash('cat') => 3789411390; bucketIndex => 3789411390 % 2 = 0


2 hash('art') => 3789415740; bucketIndex => 3789415740 % 2 = 0
3 hash('dog') => 3788563007; bucketIndex => 3788563007 % 2 = 1
4 hash('rat') => 3789411405; bucketIndex => 3789411405 % 2 = 1

So naturally, we have increased the initial capacity, but by how much? Let’s see how the initial
size affects the hash map performance.

If we have an initial capacity of 1 . All the values will go into one bucket ( bucket#0 ), and it
won’t be any better than searching a deal in a simple array O(n) .

Let’s say that we start with an initial capacity set to 10:

1 const hashMapSize10 = new DecentHashMap(10);


2
3 hashMapSize10.set('cat', 2);
4 hashMapSize10.set('rat', 7);
5 hashMapSize10.set('dog', 1);
6 hashMapSize10.set('art', 8);
7
8 console.log('collisions: ', hashMapSize10.collisions); // 1
9 console.log('hashMapSize10\n', hashMapSize10.buckets);

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10 /*
11 bucket#0: [ { key: 'cat', value: 2 }, { key: 'art', value: 8 } ],
12 <4 empty items>,
13 bucket#5: [ { key: 'rat', value: 7 } ],
14 <1 empty item>,
15 bucket#7: [ { key: 'dog', value: 1 } ],
16 <2 empty items>
17 */

Another way to see this

As you can see, we reduced the number of collisions (from 2 to 1) by increasing the hash
map’s initial capacity.

Let’s try with a bigger capacity 💯:

1 const hashMapSize100 = new DecentHashMap(100);


2
3 hashMapSize100.set('cat', 2);
4 hashMapSize100.set('rat', 7);
5 hashMapSize100.set('dog', 1);
6 hashMapSize100.set('art', 8);
7
8 console.log('collisions: ', hashMapSize100.collisions); // 0
9 console.log('hashMapSize100\n', hashMapSize100.buckets);
10 /*
11 <5 empty items>,
12 bucket#5: [ { key: 'rat', value: 7 } ],
13 <1 empty item>,
14 bucket#7: [ { key: 'dog', value: 1 } ],
15 <32 empty items>,
16 bucket#41: [ { key: 'art', value: 8 } ],
17 <49 empty items>,
18 bucket#90: [ { key: 'cat', value: 2 } ],
19 <9 empty items>
20 */

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Yay! 🎊 no collision!

Having a bigger bucket size is excellent to avoid collisions, but it consumes too much
memory, and probably most of the buckets will be unused.

Wouldn’t it be great if we can have a HashMap that automatically increases its size as needed?
Well, that’s called ** rehash**, and we are going to do it next!

Optimal HashMap Implementation


If we have a big enough bucket, we won’t have collisions; thus, the search time would be
O(1) . However, how do we know how big a hash map capacity should big? 100? 1,000? A
million?

Having allocated massive amounts of memory is impractical. So, we can automatically have the
hash map resize itself based on a load factor. This operation is called ** rehash**.

The load factor is the measurement of how full is a hash map. We can get the load factor by
dividing the number of items by the bucket size.

This will be our latest and greatest hash map implementation:

**Optimized Hash Map Implementation _(click here to


show the code)_**

Pay special attention to lines 96 to 114. That’s where the rehash magic happens. We create a
new HashMap with doubled capacity.

So, testing our new implementation from above ^

1 const assert = require('assert');


2 const hashMap = new HashMap();
3
4 assert.equal(hashMap.getLoadFactor(), 0);
5 hashMap.set('songs', 2);
6 hashMap.set('pets', 7);
7 hashMap.set('tests', 1);
8 hashMap.set('art', 8);
9 assert.equal(hashMap.getLoadFactor(), 4/16);
10
11 hashMap.set('Pineapple', 'Pen Pineapple Apple Pen');
12 hashMap.set('Despacito', 'Luis Fonsi');
13 hashMap.set('Bailando', 'Enrique Iglesias');
14 hashMap.set('Dura', 'Daddy Yankee');
15
16 hashMap.set('Lean On', 'Major Lazer');

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17 hashMap.set('Hello', 'Adele');
18 hashMap.set('All About That Bass', 'Meghan Trainor');
19 hashMap.set('This Is What You Came For', 'Calvin Harris ');
20
21 assert.equal(hashMap.collisions, 2);
22 assert.equal(hashMap.getLoadFactor(), 0.75);
23 assert.equal(hashMap.buckets.length, 16);
24
25 hashMap.set('Wake Me Up', 'Avicii'); // <--- Trigger REHASH
26
27 assert.equal(hashMap.collisions, 0);
28 assert.equal(hashMap.getLoadFactor(), 0.40625);
29 assert.equal(hashMap.buckets.length, 32);

Take notice that after we add the 12th item, the load factor gets beyond 0.75, so a rehash is
triggered and doubles the capacity (from 16 to 32). Also, you can see how the number of
collisions improves from 2 to 0!

This implementation is good enough to help us figure out the runtime of standard operations
like insert/search/delete/edit.

To sum up, the performance of a HashMap will be given by:

1. The hash function that every key produces for different output.
2. Size of the bucket to hold data.

We nailed both 🔨. We have a decent hash function that produces different outputs for different
data. Two distinct data will never return the same code. Also, we have a rehash function that
automatically grows the capacity as needed. That’s great!

Insert element on a HashMap runtime


Inserting an element on a HashMap requires two things: a key and a value. We could use our
DecentHashMap data structure that we develop or use the built-in as follows:

1 function insert(object, key, value) {


2 object[key] = value;
3 return object;
4 }
5
6 const object = {};
7 console.log(insert(hash, 'word', 1)); // => { word: 1 }

In modern JavaScript, you can use Map s.

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1 function insertMap(map, key, value) {


2 map.set(key, value);
3 return map;
4 }
5
6 const map = new Map();
7 console.log(insertMap(map, 'word', 1)); // Map { 'word' => 1 }

Note: We will use the Map rather than the regular Object , since the Map’s key could be
anything while on Object’s key can only be string or number. Also, Map s keeps the order of
insertion.

Behind the scenes, the Map.set just insert elements into an array (take a look at
DecentHashMap.set ). So, similar to Array.push we have that:

“ Insert an element in HashMap runtime is O(1). If rehash is needed, then it will take O(n)

Our implementation with rehash functionality will keep collisions to the minimum. The rehash
operation takes O(n) , but it doesn’t happen all the time, only when it is needed.

Search/Access an element on a HashMap runtime


This is the HashMap.get function that we use to get the value associated with a key. Let’s
evaluate the implementation from DecentHashMap.get ):

1 get(key) {
2 const hashIndex = this.getIndex(key);
3 const values = this.array[hashIndex];
4 for (let index = 0; index < values.length; index++) {
5 const entry = values[index];
6 if(entry.key === key) {
7 return entry.value
8 }
9 }
10 }

If there’s no collision, then values will only have one value, and the access time would be
O(1) . But, we know there will be collisions. If the initial capacity is too small and the hash
function is terrible like NaiveHashMap.hash, then most of the elements will end up in a few
buckets O(n) .

HashMap access operation has a runtime of O(1) on average and worst-case of O(n) .
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Advanced Note: Another idea to reduce the time to get elements from O(n) to O(log n) is to
use a binary search tree instead of an array. Actually, Java’s HashMap implementation switches
from an array to a tree when a bucket has more than 8 elements.

Edit/Delete element on a HashMap runtime


Editing ( HashMap.set ) and deleting ( HashMap.delete ) key/value pairs have an amortized
runtime of O(1) . In the case of many collisions, we could face an O(n) as a worst-case.
However, with our rehash operation, we can mitigate that risk.

“ HashMap edits and delete operations has a runtime of O(1) on average and worst-case of
O(n) .

HashMap operations time complexity


We can sum up the arrays time complexity as follows:

HashMap Time Complexities

Operation Worst Amortized Comments

Access/Search O(n) is an extreme case when


O(n) O(1)
( HashMap.get ) there are too many collisions

Insert/Edit O(n) only happens with rehash


O(n) O(1)
( HashMap.set ) when the Hash is 0.75 full

Delete O(n) is an extreme case when


O(n) O(1)
( HashMap.delete ) there are too many collisions

Sets
Sets are very similar to arrays. The difference is that they don’t allow duplicates.

How can we implement a Set (Array without duplicates)? We could use an array and check if
an element is there before inserting a new one. But the running time of checking if a value is
already there is O(n) . Can we do better than that? We develop the Map with an amortized run
time of O(1) !

Set Implementation
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We could use the JavaScript built-in Set . However, if we implement it by ourselves, it’s more
logical to deduct the runtimes. We are going to use the optimized HashMap with rehash
functionality.

1 const HashMap = require('../hash-maps/hash-map');


2
3 class MySet {
4 constructor() {
5 this.hashMap = new HashMap();
6 }
7
8 add(value) {
9 this.hashMap.set(value);
10 }
11
12 has(value) {
13 return this.hashMap.has(value);
14 }
15
16 get size() {
17 return this.hashMap.size;
18 }
19
20 delete(value) {
21 return this.hashMap.delete(value);
22 }
23
24 entries() {
25 return this.hashMap.keys.reduce((acc, key) => {
26 if(key !== undefined) {
27 acc.push(key.content);
28 }
29 return acc
30 }, []);
31 }
32 }

We used HashMap.set to add the set elements without duplicates. We use the key as the
value, and since the hash map’s keys are unique, we are all set.

Checking if an element is already there can be done using the hashMap.has , which has an
amortized runtime of O(1) . Most operations would be an amortized constant time except for
getting the entries , O(n) .

Note: The JS built-in Set.has has a runtime of O(n) since it uses a regular list of elements and
checks each one at a time. You can see the Set.has algorithm here

Here some examples how to use it:

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1 const assert = require('assert');


2 // const set = new Set(); // Using the built-in
3 const set = new MySet(); // Using our own implementation
4
5 set.add('one');
6 set.add('uno');
7 set.add('one'); // should NOT add this one twice
8
9 assert.equal(set.has('one'), true);
10 assert.equal(set.has('dos'), false);
11
12 assert.equal(set.size, 2);
13 // assert.deepEqual(Array.from(set), ['one', 'uno']);
14
15 assert.equal(set.delete('one'), true);
16 assert.equal(set.delete('one'), false);
17 assert.equal(set.has('one'), false);
18 assert.equal(set.size, 1);

You should be able to use MySet and the built-in Set interchangeably for these examples.

Set Operations runtime


From our Set implementation using a HashMap, we can sum up the time complexity as follows
(very similar to the HashMap):

Set Time Complexities

Operation Worst Amortized Comments

Access/Search O(n) is an extreme case when


O(n) O(1)
( Set.has ) there are too many collisions

Insert/Edit O(n) only happens with rehash


O(n) O(1)
( Set.add ) when the Hash is 0.75 full

Delete O(n) is an extreme case when


O(n) O(1)
( Set.delete ) there are too many collisions

Linked Lists
A linked list is a data structure where every element is connected to the next one.

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The linked list is the first data structure that we are going to implement without using an array.
Instead, we will use a node that holds a value and points to the next element.

node.js

1 class Node {
2 constructor(value) {
3 this.value = value;
4 this.next = null;
5 }
6 }

When we have a chain of nodes where each one points to the next one, we a Singly Linked
list.

Singly Linked Lists


For a singly linked list, we only have to worry about every element referencing the next one.

We start by constructing the root or head element.

linked-list.js

1 class LinkedList {
2 constructor() {
3 this.root = null; // first/head/root element
4 this.size = 0; // total number of elements in the list
5 }
6
7 // ...
8 }

There are four basic operations that we can do in every Linked List:

1. addLast : appends an element to the end of the list (tail)


2. removeLast : deletes element to the end of the list
3. addFirst : Adds an element to the beginning of the list (head)
4. removeFirst : Removes an element from the start of the list (head/root)

Adding/Removing an element at the end of a linked list

There are two primary cases:

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1. If the list first (root/head) doesn’t have any element yet, we make this node the head of the
list.
2. Contrary, if the list already has items, then we have to iterate until finding the last one and
appending our new node to the end.

LinkedList.prototype.addLast

1 addLast(value) { // similar Array.push


2 const node = new Node(value);
3
4 if(this.root) {
5 let currentNode = this.root;
6 while(currentNode && currentNode.next) {
7 currentNode = currentNode.next;
8 }
9 currentNode.next = node;
10 } else {
11 this.root = node;
12 }
13 }

What’s the runtime of this code? If it is the first element, then adding to the root is O(1).
However, finding the last item is O(n).

Now, removing an element from the end of the list has a similar code. We have to find the
current before last and make its next reference null .

LinkedList.prototype.removeLast

1 removeLast() {
2 let current = this.root;
3 let target;
4
5 if(current && current.next) {
6 while(current && current.next && current.next.next) {
7 current = current.next;
8 }
9 target = current.next;
10 current.next = null;
11 } else {
12 this.root = null;
13 target = current;
14 }
15
16 if(target) {
17 return target.value;
18 }
19 }

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The runtime again is O(n) because we have to iterate until the second-last element and remove
the reference to the last (line 10).

Adding/Removing an element from the beginning of a linked list

Adding an element to the head of the list is like this:

LinkedList.addFirst

1 /**
2 * Adds an element to the beginning of the list. Similar to Array.unshift
3 * Runtime: O(1)
4 * @param {any} value
5 */
6 addFirst(value) {
7 const node = new Node(value);
8 node.next = this.root;
9 this.root = node;
10 }

Adding and removing elements from the beginning is a constant time because we hold a
reference to the first element:

LinkedList.removeFirst

1 /**
2 * Removes element from the start of the list (head/root). It's Similar `Arra
3 * Runtime: O(1)
4 */
5 removeFirst() {
6 const first = this.root;
7
8 if (first) {
9 this.root = first.next;
10 return first.value;
11 }
12 }

As expected, the runtime for removing/adding to the first element from a linked List is always
constant O(1)

Removing an element anywhere from a linked list

Removing an element anywhere in the list leverage the removeLast and removeFirst .
However, if the removal is in the middle, then we assign the previous node to the next one.
That removes any reference from the current node, this is removed from the list:

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LinkedList.remove

1 remove(index = 0) {
2 if(index === 0) {
3 return this.removeFirst();
4 }
5
6 for (let current = this.first, i = 0; current; i++, current = current.next)
7 if(i === index) {
8 if(!current.next) { // if it doesn't have next it means that it is the l
9 return this.removeLast();
10 }
11 current.previous.next = current.next;
12 this.size--;
13 return current.value;
14 }
15 }
16 }

Note that index is a zero-based index: 0 will be the first element, 1 second, and so on.

“ Removing an element anywhere within the list is O(n).

Searching for an element in a linked list

Searching an element on the linked list is very somewhat similar to remove :

LinkedList.contains

1 contains(value) {
2 for (let current = this.first, index = 0; current; index++, current = curren
3 if(current.value === value) {
4 return index;
5 }
6 }
7 }

This function finds the first element with the given value.

“ The runtime for searching an element in a linked list is O(n)

Singly Linked Lists time complexity


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Singly Linked List time complexity per function is as follows.

Operation Runtime Comment

addFirst O(1) Insert element to the beginning of the list

addLast O(n) Insert element to the end of the list

add O(n) Insert element anywhere in the list.

removeFirst O(1) Remove element to the beginning of the list

removeLast O(n) Remove element to the end of the list

remove O(n) Remove any element from the list

contains O(n) Search for an element from the list

Notice that every time we add/remove from the last position, the operation takes O(n).

“ But we could reduce the addLast / removeLast from O(n) to a flat O(1) if we keep a reference of
the last element!

We are going to add the last reference in the next section!

Doubly Linked Lists


When we have a chain of nodes where each one points to the next one, we have a Singly
Linked list. When we have a linked list where each node leads to the next and the previous
element, we have a Doubly Linked List

Doubly linked list nodes have double references (next and previous). We are also going to keep
track of the list first and the last element.

Doubly Linked List full code

1 class Node {
2 constructor(value) {
3 this.value = value;
4 this.next = null;

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5 this.previous = null;
6 }
7 }
8
9 class LinkedList {
10 constructor() {
11 this.first = null; // head/root element
12 this.last = null; // last element of the list
13 this.size = 0; // total number of elements in the list
14 }
15
16 // ...
17 }

Adding and Removing from the start of a list

Adding and removing from the start of the list is simple since we have this.first reference:

LinkedList.prototype.addFirst full code

1 addFirst(value) {
2 const node = new Node(value);
3
4 node.next = this.first;
5
6 if(this.first) {
7 this.first.previous = node;
8 } else {
9 this.last = node;
10 }
11
12 this.first = node; // update head
13 this.size++;
14
15 return node;
16 }

Notice that we have to be very careful and update the previous and last reference.

LinkedList.prototype.removeFirst full code

1 removeFirst() {
2 const first = this.first;
3
4 if(first) {
5 this.first = first.next;
6 if(this.first) {
7 this.first.previous = null;
8 }
9
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10 this.size--;
11
12 return first.value;
13 } else {
14 this.last = null;
15 }
16 }

What’s the runtime?

“ Adding and removing elements from a (singly/doubly) LinkedList has a constant runtime O(1)

Adding and removing from the end of a list

Adding and removing from the end of the list is a little tricky. If you checked in the Singly Linked
List, both operations took O(n) since we had to loop through the list to find the last element.
Now, we have the last reference:

LinkedList.prototype.addLast full code

1 addLast(value) {
2 const node = new Node(value);
3
4 if(this.first) {
5 let currentNode = this.first;
6 node.previous = this.last;
7 this.last.next = node;
8 this.last = node;
9 } else {
10 this.first = node;
11 this.last = node;
12 }
13
14 this.size++;
15
16 return node;
17 }

Again, we have to be careful about updating the references and handling exceptional cases
such as only one element.

LinkedList.prototype.removeLast full code

1 removeLast() {
2 let current = this.first;
3 let target;

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4
5 if(current && current.next) {
6 current = this.last.previous;
7 this.last = current;
8 target = current.next;
9 current.next = null;
10 } else {
11 this.first = null;
12 this.last = null;
13 target = current;
14 }
15
16 if(target) {
17 this.size--;
18 return target.value;
19 }
20 }

Using a doubly-linked list, we no longer have to iterate through the whole list to get the 2nd last
element. We can use directly this.last.previous and is O(1) .

Did you remember that for the Queue, we had to use two arrays? We can now change that
implementation and use a doubly-linked list instead. The runtime will be O(1) for insert at the
start and deleting at the end.

Adding an element anywhere from a linked list

Adding an element on anywhere on the list leverages our addFirst and addLast functions
as you can see below:

LinkedList.add FullCode

1 add(value, index = 0) {
2 if(index === 0) {
3 return this.addFirst(value);
4 }
5
6 for (let current = this.first, i = 0; i <= this.size; i++, current = (curre
7 if(i === index) {
8 if(i === this.size) { // if it doesn't have next it means that it is the
9 return this.addLast(value);
10 }
11 const newNode = new Node(value);
12 newNode.previous = current.previous;
13 newNode.next = current;
14
15 current.previous.next = newNode;
16 if(current.next) { current.next.previous = newNode; }
17 this.size++;
18 return newNode;
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19 }
20 }
21 }

If we have an insertion in the middle of the Array, then we have to update the next and
previous reference of the surrounding elements.

“ Adding an element anywhere within the list is O(n).

Doubly Linked Lists time complexity


Doubly Linked List time complexity per function is as follows:

Operation Runtime Comment

addFirst O(1) Insert element to the beginning of the list.

addLast O(1) Insert element to the end of the list.

add O(n) Insert element anywhere in the list.

removeFirst O(1) Remove element to the beginning of the list.

removeLast O(1) Remove element to the end of the list.

remove O(n) Remove any element from the list

contains O(n) Search for any element from the list

Doubly linked lists are a significant improvement compared to the singly linked list! We
improved from O(n) to O(1) by:

Adding a reference to the previous element.


Holding a reference to the last item in the list.

Removing first/last can be done in constant time; however, eliminating in the middle of the Array
is still O(n).

Stacks

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Stacks is a data structure where the last entered data is the first to come out. Also know as
Last-in, First-out (LIFO).

Let’s implement a stack from scratch!

1 class Stack {
2 constructor() {
3 this.input = [];
4 }
5
6 push(element) {
7 this.input.push(element);
8 return this;
9 }
10
11 pop() {
12 return this.input.pop();
13 }
14 }

As you can see, it is easy since we are using the built-in Array.push and Array.pop . Both
have a runtime of O(1) .

Let’s see some examples of its usage:

1 const stack = new Stack();


2
3 stack.push('a');
4 stack.push('b');
5 stack.push('c');
6
7 stack.pop(); // c
8 stack.pop(); // b
9 stack.pop(); // a

The first element in ( a ) is the last to get out. We can also implement Stack using a linked list
instead of an array. The runtime will be the same.

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That’s all!

Queues
Queues are a data structure where the first data to get in is also the first to go out. A.k.a First-
in, First-out (FIFO). It’s like a line of people at the movies, the first to come in is the first to come
out.

We could implement a Queue using an array, very similar to how we implemented the Stack.

Queue implemented with Array(s)


A naive implementation would be this one using Array.push and Array.shift :

1 class Queue {
2 constructor() {
3 this.input = [];
4 }
5
6 add(element) {
7 this.input.push(element);
8 }
9
10 remove() {
11 return this.input.shift();
12 }
13 }

What’s the time complexity of Queue.add and Queue.remove ?

Queue.add uses array.push which has a constant runtime. Win!

Queue.remove uses array.shift which has a linear runtime. Can we do better than
O(n) ?

Think of how you can implement a Queue only using Array.push and Array.pop .

1 class Queue {
2 constructor() {
3 this.input = [];
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4 this.output = [];
5 }
6
7 add(element) {
8 this.input.push(element);
9 }
10
11 remove() {
12 if(!this.output.length) {
13 while(this.input.length) {
14 this.output.push(this.input.pop());
15 }
16 }
17 return this.output.pop();
18 }
19 }

Now we are using two arrays rather than one.

1 const queue = new Queue();


2
3 queue.add('a');
4 queue.add('b');
5
6 queue.remove() // a
7 queue.add('c');
8 queue.remove() // b
9 queue.remove() // c

When we remove something for the first time, the output array is empty. So, we insert the
content of input backward like ['b', 'a'] . Then we pop elements from the output array.
As you can see, using this trick, we get the output in the same order of insertion (FIFO).

What’s the runtime?

If the output already has some elements, then the remove operation is constant O(1) . When
the output arrays need to get refilled, it takes O(n) to do so. After the refilled, every operation
would be constant again. The amortized time is O(1) .

We can achieve a Queue with a pure constant if we use LinkedList. Let’s see what it is in the
next section!

Queue implemented with a Doubly Linked List


We can achieve the best performance for a queue using a linked list rather than an array.

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1 const LinkedList = require('../linked-lists/linked-list');


2
3 class Queue {
4 constructor() {
5 this.input = new LinkedList();
6 }
7
8 add(element) {
9 this.input.addFirst(element);
10 }
11
12 remove() {
13 return this.input.removeLast();
14 }
15
16 get size() {
17 return this.input.size;
18 }
19 }

Using a doubly-linked list with the last element reference, we achieve an add of O(1). That’s
the importance of using the right tool for the right job. 💪

Summary
We explored most of the linear data structures. We saw that depending on how we implement
the data structures. There are different runtimes.

Here’s a summary of everything that we explored. You can click on each runtime, and it will
take you to the implementation.

Time complexity

Click on the name to go to the section or click on the runtime to go to the implementation

* = Amortized runtime

Name Insert Access Search Delete Comments

Insertion to the
Array O(n) O(1) O(n) O(n) end is O(1) .
Details here.

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Name Insert Access Search Delete Comments

Rehashing might
affect insertion
HashMap O(1) O(1) O(1) O(1)
time. Details
here.

Map (using Implemented


Binary Search O(log(n)) - O(log(n)) O(log(n)) using Binary
Tree) Search Tree

Set using a
Set (using HashMap
O(1) - O(1) O(1)
HashMap) implementation.
Details here.

Implemented
Set (using list) O(n) - O(n) O(n) using Binary
Search Tree

Set (using Implemented


Binary Search O(log(n)) - O(log(n)) O(log(n)) using Binary
Tree) Search Tree

Adding/Removing
Linked List to the start of the
O(n) - O(n) O(n)
(singly) list is O(1) .
Details here.

Adding/Deleting
from the
beginning/end is
Linked List O(1) . But,
O(n) - O(n) O(n)
(doubly) deleting/adding
from the middle is
O(n) . Details
here

Insert/delete is
Stack (array
O(1) - - O(1) last-in, first-out
implementation)
(LIFO)

Remove
Queue (naïve
O(1) - - O(n) ( Array.shift )
array impl.)
is O(n)

Worst time insert


Queue (array
O(1) - - O(1) is O(n). However
implementation)
amortized is O(1)

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Name Insert Access Search Delete Comments

Using Doubly
Queue (list Linked List with
O(1) - - O(1)
implementation) reference to the
last element.

Note: Binary search trees and trees, in general, will be cover in the next post. Also, graph
data structures.

 NEWER OLDER 
Graph Data Structures in JavaScript for Beginners Analysis of Recursive Algorithms

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About the author

Adrian Mejia is a Software Engineer located in Boston, MA. Currently working


at Google. Adrian enjoys writing posts about Algorithms, programming,
JavaScript, and Web Dev. Also, he likes to travel ✈️ and biking 🚴‍.

Follow @iAmAdrianMejia

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Tutorial Algorithms Series

How to find time


complexity of an
algorithm?

How to solve any


graph/Maze interview
questions in
JavaScript? DFS vs.
BFS

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Priority Queue Data


Structure and Heaps
Implemented in
JavaScript

How you can change


the world by learning
Data Structures and
Algorithms

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8 time complexities
that every programmer
should know

Data Structures in
JavaScript: Arrays,
HashMaps, and Lists

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Graph Data Structures


in JavaScript for
Beginners

Tree Data Structures in


JavaScript for
Beginners

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Self-balanced Binary
Search Trees with AVL
in JavaScript

Analysis of Recursive
Algorithms

 Top  Edit this post

Contents
1. Data Structures Big-O Cheatsheet
2. Primitive Data Types
3. Array
4. HashMaps
5. Sets
6. Linked Lists
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7. Stacks
8. Queues
9. Summary

ALSO ON ADRIAN MEJIA'S BLOG

6 years ago • 1 comment 6 years ago • 5 comments 5 years


Overview of Building a Mod
JavaScript ES6 Node.js static file Stac
features (a.k.a … server (files over with

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21 Comments 
1 Login

G Join the discussion…

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Name

 1 Share Best Newest Oldest

Bombehjort − ⚑
2 years ago edited

Same lol
Even tho I wanna go to a better college outside of my country, they just won't let me..
But when my bro want it, they just let him..
Life is so unfair.. (`^´)
Tr.2632N.US/jH4952gp

62 0 Reply Share ›

Ravina Parab − ⚑
5 years ago

In hash function, why are we shifting by multiples of 8?

9 0 Reply Share ›

Adrian Mejia Mod > Ravina Parab − ⚑


5 years ago

Shifting operations are the bits level. 1 byte = 8 bits. So, we use multiple of 8 to avoid bytes overlap

1 0 Reply Share ›

Vaibhav Baluni − ⚑
V 6 years ago

Thank you for the wonderful explanation with examples.

Shouldn't insert complexity for "Queue (naive array impl.)" be O(1) as it will use Array.push for insert. In the
table you mentioned the opposite "Insert (Array.shift)". Array.shift is for removing 1st element.

2 0 Reply Share ›

Adrian Mejia Mod > Vaibhav Baluni − ⚑


6 years ago

Nice catch! Updated the post. Thanks for letting me know!

0 0 Reply Share ›

Chaitanya Sairam − ⚑
C 5 years ago

Great post adrian.


I have a confusion of what's the difference between javascript object and a hash table?
I've read that javascript objects are implemented using hash tables at it's core
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I ve read that javascript objects are implemented using hash tables at it s core.
Also insert, delete and accessing the properties of objects can be achieved in O(1) time, it's becuase of this
reason i'm unable to decide what data structure i should use for the below problem statement i came across:
Build a search utility function/class that given a search query, searches the book summaries and returns the K
most relevant ones. A search engine query is the set of
keywords that users will type in order to find a relevant document.
Eg: query (string): eg. 'is your problems'
No of results(integer): eg. 3
Output: List of K relevant summaries sorted according to order of relevance given a query.
A summary is a dictionary that follows the schema: {'summary': string, 'id': integer}.

@Adrian Mejia Please give me some inputs on this asap.

1 0 Reply Share ›

Adrian Mejia Mod > Chaitanya Sairam − ⚑


5 years ago

@Chaitanya Sairam You can use an Object and Map interchangably in most cases. But, it's
recommended to use Map because it's optimize for that. Here are some differences:
- Objects keys should be strings or number, while on Maps can be anything. You can have a key as
array or even another object.
- If you use an Object as a map and want to get the keys, you have to use `hasOwnProperty` or
`Object.keys`. However, you might also get functions if you define them in the object. If you use a
Map, you don't have to worry about your map being used for another thing other than map unlike
objects.

0 0 Reply Share ›

Csaba − ⚑
C 5 years ago edited

6.1 Singly Linked List


Repeted the addFirst() method
Here is a solution:

removeFirst() {
let current = this.root;
if (current && current.next) {
this.root = this.root.next;
} else this.root = null;
if (current) return current.value;
};
};

1 0 Reply Share ›

Adrian Mejia Mod > Csaba − ⚑


5 years ago

Good catch, thanks for pointing that out. It's fixed now

0 0 Reply Share ›

Vaibhav Baluni − ⚑
V 6 years ago

Deletion of key from keys array will not work as on Line 83 in HashMap class "keyIndex" will be undefined as
_getIndexes will never return this value.

1) Is deleting key from keys array actually required? Not deleting will have a duplicate entry for the same key.
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2) To delete the key from keys array:


Add on Line 75:

const keyIndex = entry.keyIndex;


return {bucketIndex, entryIndex, keyIndex};

1 0 Reply Share ›

Adrian Mejia Mod > Vaibhav Baluni − ⚑


6 years ago

What implementation were you using? The most up-to-date is https://github.com/amejiaro.... All the
previous implementations are simpler and builds up to this last one. Let me know if you see an issue
on that one.

0 0 Reply Share ›

Pablito Millenio − ⚑
3 years ago

I had never seen such a brilliant way of explaining the HashMap. And furthermore it is in Javascript.
Impressive !

0 0 Reply Share ›

Adrian Mejia Mod > Pablito Millenio


− ⚑
3 years ago

Thanks! I'm glad you liked it!

0 0 Reply Share ›

Viktror Soroka − ⚑
4 years ago edited

1)

What is the runtime of approach #1 using two arrays? If we say, the number of words in the text is n. Then
we have to search if the word in the array A and then increment the value on array B matching that index. For
every word on n, we have to test if it’s already on array A. This double loop leave use with a runtime of O(n2).

Not clear description for me, could you please clarify. Is array A already contains all the unique words in text or
it is empty initially and we go over the text and then fill the array A based on it and array B? If the first
statement is correct then why should we check for the word existence as it is already prepopulated for us? If
the second, then it makes sense, but I think a better description should be provided.

2) Seems like mistake here: insert should be called with object.

function insert(object, key, value) {


object[key] = value;
return object;
}

const object = {};


console.log(insert(hash, 'word', 1)); // => { word: 1 }

3) remove method in Singly Linked List: IMO it is suboptimal to iterate over the list and while being on the last
item realise that we are going to remove the last item and then use removeLast() method which iterates from
the beginning again. I think this method should not be used at all and the initial iteration should count for this
case.

0 0 Reply Share ›

Justin − ⚑
J
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J
1/10/25, 9:49 AM Data Structures in JavaScript: Arrays, HashMaps, and Lists | Adrian Mejia Blog
4 years ago

See in the buckets where the k, v objects are ... where are the values coming from? Like why is “art” 8? And
“cat” 2? And “rat” 7?

0 0 Reply Share ›

George Miller − ⚑
4 years ago

I didn't know that in the ES6 `Set` has a linear time complexity for checking if an element exists or not i.e.
`set.has` 😅

0 0 Reply Share ›

raz_al_ghul − ⚑
R 5 years ago

Handling duplicate in HashMap

set (key, value) {


const bucketIndex = this.getIndex(key);
if(this.buckets[bucketIndex]) {
const dupKeyIndex = this.buckets[bucketIndex].findIndex(bucket => bucket.key === key)
if (dupKeyIndex >= 0) this.buckets[bucketIndex][dupKeyIndex] = {key, value}
else this.buckets[bucketIndex].push({key, value})
if(this.buckets[bucketIndex].length > 1) { this.collisions++; }
} else {
this.buckets[bucketIndex] = [{key, value}];
}
}

0 0 Reply Share ›

Csaba − ⚑
C 5 years ago edited

6.1 Singly Linked List


The remove() method use index, I don't know why... and maybe been copied from another code because
handle the size (this.size -- at line 12) while this class has not size properties...
I wrote a remove method with value:

remove(value) {
let current = this.root;
let target;
if (!(current)) return;
if (current.value === value) return this.removeFirst();
while (current) {
if (current.next && current.next.value === value) {
target = current.next.value;
current.next = current.next.next;
break;
}
current = current.next;
}
return target;
};

0 0 Reply Share ›

Adrian Mejia Mod > Csaba − ⚑


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5 years ago

@Csaba you are right, I missed adding the size attribute on the constructor, I added it back. You can
see my full implementations of the LinkedList on Github repo: https://github.com/amejiaro...

In there you will notice that I have a "removeByPosition", I think it's a good idea to implement a
"removeByValue" as you pointed out

0 0 Reply Share ›

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