Output Log
Output Log
2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6650 XT (ID=0x73ef)
Vendor: ATI
VRAM: 8121 MB
Driver: 32.0.12033.1030
Begin MonoManager ReloadAssembly
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\AmplifyColor.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween43.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween43.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween46.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween46.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween50.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween50.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.OdinInspector.Attributes.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.OdinInspector.Attributes.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Serialization.Config.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Serialization.Config.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Serialization.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Serialization.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Utilities.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Utilities.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Vectrosity.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Vectrosity.dll into Unity Child Domain
- Completed reload, in 0.032 seconds
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Xml.Linq.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 3600x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.844300 ms
[Message: BepInEx] BepInEx 5.4.23.2 - Koikatu (3/27/2018 1:00:00 AM)
[Info : BepInEx] Running under Unity v5.6.2.10654012
[Info : BepInEx] CLR runtime version: 2.0.50727.1433
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.2]
[Info : BepInEx] Loaded 1 patcher method from [KK_ExtensibleSaveFormat_Patcher
0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [KK_SFW_Patcher 1.0.1.0]
[Info : BepInEx] Loaded 1 patcher method from
[BepInEx.SplashScreen.Patcher.BepInEx5 2.2.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader]
[Debug : Splash] Starting GUI process: D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\patchers\BepInEx.SplashScreen\
BepInEx.SplashScreen.GUI.exe
[Info : BepInEx] Patching [Assembly-CSharp] with [ExtensibleSaveFormat.Patcher]
[Debug : Splash] Connected to the GUI process
[Info : BepInEx] Patching [UnityEngine] with [SFWmod.SfwPatcher]
[Debug : Splash] [GUI] Splash screen window started successfully
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 210 plugins to load
[Warning: BepInEx] Skipping [Axis Unlocker 1.1.0.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [CharaStateX 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [DefaultParamEditor 1.4.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Item Layer Edit 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KKPE 2.17.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK Additional FK Nodes 1.2.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [FK Height Adjust UI 1.0.3] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [MoarCamz 1.0.8] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [KK_QuickAccessBox 3.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Camera Tweaks 1.0] because of process filters
(CharaStudio, StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Chara Only Load Body 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Extra move axis in bottom right corner 2.0] because
of process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioKeybinds 1.0.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Transform Orientation 1.1.2] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Better Penetration 4.5.5.2] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Light Manager 1.0.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Light Settings 1.0.4.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Light Toggler 1.0.0.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Move Controller KOI 1.7.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [NodesConstraints 1.3.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Character Sort 1.0.1] because of process
filters (StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [Timeline 1.4.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [VideoExport 1.3.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioAccessoryNames 1.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioMiscSearch 1.2.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioPOV 1.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio MultiSelect Chara 1.0.0.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Navigation 1.0.2.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Character List Optimizations 21.6] because of
process filters (Koikatsu Party, Koikatsu Party VR)
[Warning: BepInEx] Skipping [Camera Target Fix 21.6] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Invalid Scene Protection 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Load Fix 21.6] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Optimizations 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Unlimited Map Lights 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Light Linked To Camera 20.8.5.0]
because of process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Reflect FK Fix 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Text Plugin 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Accessories to Studio Items 1.0.1] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Animation Overdrive 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [FK and IK 1.1.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Material Editor Studio 3.9.2.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Quick Load 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Tools 1.1.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Gender Restriction Unlocker 1.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Custom Masking 1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Image Embed 1.0.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Object Move Hotkeys 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Loaded Sound 1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [StudioSceneSettings 1.3.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioWindowResize 1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Timeline Flow Control Logic 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Two Luts in Studio 1.0] because of process filters
(CharaStudio)
[Info : BepInEx] Loading [Rim Remover 1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_RimRemover.dll (this message is harmless)
[Info : BepInEx] Loading [Extended Save 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ExtensibleSaveFormat.dll (this message is harmless)
Non platform assembly: data-000000002FB0FB90 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000002FB0FB90.dll
[Warning: HarmonyX] AccessTools.TypeByName: Could not find type named
VR.VRClassRoomCharaFile
[Info : BepInEx] Loading [XUnity Resource Redirector 2.1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.BepInEx.dll (this
message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.dll (this message is
harmless)
[Info : BepInEx] Loading [Sideloader 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\Sideloader.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ICSharpCode.SharpZipLib.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
core\XUnity.Common.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFileAsync_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-0000000030707040 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030707040.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFileAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFile_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-00000000308233F0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000308233F0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFile through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemoryAsync_Internal and parameters
(byte[], uint)
Non platform assembly: data-000000003070BD80 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003070BD80.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemory_Internal and parameters (byte[],
uint)
Non platform assembly: data-0000000030752020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030752020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemory through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsyncInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsync and parameters
(System.IO.Stream, uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStreamAsync_Hook'.
Likely due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStream and parameters (System.IO.Stream,
uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStream_Hook'. Likely
due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-000000003083D410 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003083D410.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.get_mainAsset through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-0000000030887440 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030887440.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.Load through Harmony hooks.
Non platform assembly: data-00000000324F0560 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000324F0560.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsync through Harmony
hooks.
Non platform assembly: data-0000000005EEA810 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000005EEA810.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAll through Harmony
hooks.
Non platform assembly: data-0000000030979F00 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030979F00.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through
Harmony hooks.
Non platform assembly: data-0000000030884020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030884020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal
through Harmony hooks.
Non platform assembly: data-0000000030953800 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030953800.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through Harmony hooks.
Non platform assembly: data-0000000030956C70 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030956C70.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through Harmony hooks.
Non platform assembly: data-000000003095C1A0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003095C1A0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_asset through
Harmony hooks.
Non platform assembly: data-0000000032C78020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032C78020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_allAssets through
Harmony hooks.
Non platform assembly: data-00000000309768A0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000309768A0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.Load through Harmony hooks.
Non platform assembly: data-000000000659B020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000000659B020.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.LoadAll through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
Non platform assembly: data-0000000032D54CF0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D54CF0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.GetBuiltinResource through
Harmony hooks.
Non platform assembly: data-0000000032D51CB0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D51CB0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleCreateRequest.get_assetBundle
through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000032D540E0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D540E0.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundleCreateRequest.DisableCompatibilityChecks through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000032D4E060 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4E060.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_isDone through
Harmony hooks.
Non platform assembly: data-0000000032D4EC70 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4EC70.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_progress through
Harmony hooks.
Non platform assembly: data-0000000032D528C0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D528C0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_priority through
Harmony hooks.
Non platform assembly: data-0000000032D4F880 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4F880.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_priority through
Harmony hooks.
Non platform assembly: data-0000000032D534D0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D534D0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_allowSceneActivation
through Harmony hooks.
Non platform assembly: data-0000000032D50490 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D50490.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_allowSceneActivation
through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.Finalize through Harmony
hooks.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoaded.
[Debug :XUnity.Common] Registered new callback for AsyncAssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Runtime.Serialization.dll (this message is harmless)
[Info :Sideloader] Found 4837 zip/zipmod files in directory [D:\ter\
[ScrewThisNoise] Koikatsu BetterRepack RX21\mods] in 325ms
[Debug :Sideloader] Loaded zipmod cache from "D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\cache\sideloader_zipmod_cache.bin" in 614ms using 3
threads
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_MaterialEditor\
[KKS_MaterialEditor]AI Shaders v1.0.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_UncensorSelector\
[anon] SAC_Uncensor_Selector_Pack v0.0.2.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - Maps\deadshark\
[deadshark] World is mine v1.0.zipmod" because it's meant for Koikatsu Sunshine
[Error :Sideloader] Failed to load archive "Sideloader Modpack - Studio\Pineapple\
[Pineapple] effectFromUnityParticlePack v1.1.zipmod" with error:
ICSharpCode.SharpZipLib.Zip.ZipException: Size mismatch between central header(421)
and local header(269)
at ICSharpCode.SharpZipLib.Zip.ZipFile.TestLocalHeader
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry, HeaderTest tests) [0x00000] in
<filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.LocateEntry
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream (Int64 entryIndex)
[0x00000] in <filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0
at Sideloader.Manifest.LoadFromZip (ICSharpCode.SharpZipLib.Zip.ZipFile zip)
[0x00000] in <filename unknown>:0
at Sideloader.Sideloader.LoadModsFromDirectories (System.String[] modDirectories)
[0x00000] in <filename unknown>:0
[Debug :Sideloader] Saved zipmod cache to "D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\cache\sideloader_zipmod_cache.bin" in 83ms using 3
threads
[Debug :Sideloader] Starting Slot IDs at 100000332
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\GF\[GF]
Xray Womb v1.2.zipmod" will be loaded. Skipped versions: "[GF]Xray Womb
v1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Fixes\
[ymgpt][KK] Base Liquid Extension v1.1.zipmod" will be loaded. Skipped versions:
"[ymgpt]Base Liquid Extension v1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Fixes\
[ymgpt][KK] Gloves Liquid Patch v1.0.zipmod" will be loaded. Skipped versions:
"[ymgpt]Gloves Liquid Patch v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Creamstar\[Creamstar] COM3D2 Hair v5.2.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar] COM3D2 Hair v1.6.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Fabi_an\[Fabi_an] AshleyAccesories v4.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
KK_UncensorSelector\KK_UncensorSelector Base.zipmod" will be loaded. Skipped
versions: "KK_UncensorSelector Base.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[GF]Liquid Shader
v1.1.zipmod" will be loaded. Skipped versions: "Sideloader Modpack -
KK_MaterialEditor\[GF] Liquid Shader v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] Mayano Top Gun v1.0.zipmod" will be
loaded. Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] Mayano
Top Gun v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] TokaiTeio v1.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] TokaiTeio
v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyTronOutfit v1.1.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyTronOutfit v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyFacialHairMod v1.1.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyFacialHairMod v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Studio\
Zeta\[Zeta] SunshineClothing v1.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack\Zeta\[Zeta] SunshineClothing v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Evaan\
[KK][Female]EV_MuscleBody.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack - KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Emblems v1.2.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Emblems v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Eyes v1.7.5.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes v1.2.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_WeaponAccs v2.4.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_WeaponAccs
v1.0.zipmod"
[Info :Sideloader] Successfully loaded 4817 mods out of 4837 archives in 960ms
[Warning:Sideloader] Could not load 20 mods, see previous warnings for more
information. File names of skipped archives:
KK_UncensorSelector Base.zipmod | [GF]Xray Womb v1.1.zipmod | [ymgpt]Base Liquid
Extension v1.1.zipmod | [ymgpt]Gloves Liquid Patch v1.0.zipmod | Sideloader
Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod | Sideloader Modpack\mysterious_W\
[mysterious_W] Mayano Top Gun v1.0.zipmod | Sideloader Modpack\mysterious_W\
[mysterious_W] TokaiTeio v1.0.zipmod | Sideloader Modpack\Snydrex\[Snydrex]
SnyFacialHairMod v1.zipmod | Sideloader Modpack\Snydrex\[Snydrex] SnyTronOutfit
v1.0.zipmod | Sideloader Modpack\Zeta\[Zeta] SunshineClothing v1.zipmod |
Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar] COM3D2 Hair v1.6.zipmod |
Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Emblems v1.0.zipmod | Sideloader
Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes v1.2.zipmod | Sideloader Modpack -
Exclusive KK\Jatts\[Jatts] WW_WeaponAccs v1.0.zipmod | Sideloader Modpack -
KK_MaterialEditor\[GF] Liquid Shader v1.0.zipmod | Sideloader Modpack -
KK_MaterialEditor\[KKS_MaterialEditor]AI Shaders v1.0.zipmod | Sideloader Modpack -
KK_UncensorSelector\[anon] SAC_Uncensor_Selector_Pack v0.0.2.zipmod | Sideloader
Modpack - KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod | Sideloader
Modpack - Maps\deadshark\[deadshark] World is mine v1.0.zipmod | Sideloader Modpack
- Studio\Pineapple\[Pineapple] effectFromUnityParticlePack v1.1.zipmod
[Info : BepInEx] Loading [MoreAccessories 2.0.21.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\MoreAccessories.dll (this message is harmless)
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
[Info : BepInEx] Loading [Modding API 1.41]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KKAPI.dll (this message is harmless)
[Debug :Modding API] Game version 6.0.3 running under en-US culture at UTC time
2025/01/03 04:57:27
[Debug :Modding API] Installed DLC: 01 02 03 04 05 06 08 09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 50 51 52 53 54 55 56 100
[Debug :Modding API] Processor: AMD Ryzen 9 5900XT 16-Core Processor (32 threads
@ 3294MHz); RAM: 32676MB (30% used); OS: Windows 10 (10.0.0) 64bit
[Debug :Modding API] Contents of the '.doorstop_version' file: 4.3.0
[Debug :Modding API] Contents of the 'version' file: HF Patch v3.31
[Debug :Modding API] Hooking bool ChaFile::LoadFile(System.IO.BinaryReader br,
bool noLoadPNG, bool noLoadStatus)
[Info : BepInEx] Loading [Accessory States 1.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Accessory_States.dll (this message is harmless)
[Info : BepInEx] Loading [Skin Overlay Mod 6.1.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_OverlayMods.dll (this message is harmless)
[Info : BepInEx] Loading [Uncensor Selector 3.12.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_UncensorSelector.dll (this message is harmless)
[Info : BepInEx] Loading [Mod Bone Implantor 1.1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\ModBoneImplantor.dll (this message is harmless)
[Info : BepInEx] Loading [KK Better Penetration 4.5.5.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BetterPenetration.dll (this message is harmless)
KK_BetterPenetration: patched UncensorSelector::ReloadCharacterBody correctly
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 3709.
Total: 207.726303 ms (FindLiveObjects: 0.074300 ms CreateObjectMapping: 0.092400 ms
MarkObjects: 207.249802 ms DeleteObjects: 0.308900 ms)
Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 4018.
Total: 254.525101 ms (FindLiveObjects: 0.089800 ms CreateObjectMapping: 0.071500 ms
MarkObjects: 253.977295 ms DeleteObjects: 0.385700 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4280.
Total: 251.508591 ms (FindLiveObjects: 0.092500 ms CreateObjectMapping: 0.072200 ms
MarkObjects: 251.311905 ms DeleteObjects: 0.031100 ms)
Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 14675.
Total: 275.239502 ms (FindLiveObjects: 0.587800 ms CreateObjectMapping: 0.375400 ms
MarkObjects: 274.074097 ms DeleteObjects: 0.201400 ms)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 14435.
Total: 289.412109 ms (FindLiveObjects: 0.517400 ms CreateObjectMapping: 0.126500 ms
MarkObjects: 288.724396 ms DeleteObjects: 0.043100 ms)
[Debug :GeBo Modding API] Mono bug preventing delegate creation for void
XUnity.AutoTranslator.Plugin.Core.TextTranslationCache::AddTranslationToCache(strin
g key, string value, bool persistToDisk,
XUnity.AutoTranslator.Plugin.Core.TranslationType type, int scope) (method
arguments are incompatible), using workaround instead
[Debug :Translation Helper] Loaded 121 preset(s) in 0.01877975 second(s)
[Debug :Translation Helper] Found field club for type ChaCustom.CustomFileInfo
with name club (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field personality for type
ChaCustom.CustomFileInfo with name personality (field type: System.String, result
type: System.String)
[Debug :Translation Helper] Found field index for type ChaCustom.CustomFileInfo
with name index (field type: System.Int32, result type: System.Int32)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, value type: System.String)
[Debug :Translation Helper] Found field FullPath for type ChaCustom.CustomFileInfo
with name FullPath (field type: System.String, result type: System.String)
[Warning:Translation Helper] unable to expose getter for sex on
ChaCustom.CustomFileInfo of type System.Byte
[Warning:Translation Helper] unable to expose getter for sex on
ChaCustom.CustomFileInfo of type System.Int32
[Debug :Sideloader] Loading card [KK_238442.png]
[Debug :Sideloader] Sideloader marker found, external info count: 414
[Debug :Sideloader] Loading card [KK_292592.png]
[Debug :Sideloader] Sideloader marker found, external info count: 148
[Debug :Sideloader] Loading card [KK_330294.png]
[Debug :Sideloader] Sideloader marker found, external info count: 59
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
MrDelegado : BonChuArchetypeHeadmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[MrDelegado.BonChuArchetypeHeadmod] https://www.patreon.com/MrDelegado
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Eyelashes 1
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Eyelashes_1]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - deadshark :
nipples
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [deadshark.nipples]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Debug :Sideloader] Loading card [KK_152734.png]
[Debug :Sideloader] Sideloader marker found, external info count: 127
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_229622.png]
[Debug :Sideloader] Sideloader marker found, external info count: 443
[Debug :Sideloader] Loading card [KK_308174.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_226527.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Debug :Sideloader] Loading card [KK_100402.png]
[Debug :Sideloader] Sideloader marker found, external info count: 91
[Debug :Sideloader] Loading card [KK_303072.png]
[Debug :Sideloader] Sideloader marker found, external info count: 116
[Debug :Sideloader] Loading card [KK_095863.png]
[Debug :Sideloader] Sideloader marker found, external info count: 24
[Info :Sideloader] Migrating GUID yamadamod.eyebrow -> yamadamod.ymdtexture
[Debug :Sideloader] Loading card [KK_101165.png]
[Debug :Sideloader] Sideloader marker found, external info count: 108
[Debug :Sideloader] Loading card [KK_234280.png]
[Debug :Sideloader] Sideloader marker found, external info count: 257
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_238605.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_226950.png]
[Debug :Sideloader] Sideloader marker found, external info count: 32
[Debug :Sideloader] Loading card [KK_105254.png]
[Debug :Sideloader] Sideloader marker found, external info count: 128
[Debug :Sideloader] Loading card [KK_103549.png]
[Debug :Sideloader] Sideloader marker found, external info count: 197
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_234474.png]
[Debug :Sideloader] Sideloader marker found, external info count: 148
[Debug :Sideloader] Loading card [KK_288703.png]
[Debug :Sideloader] Sideloader marker found, external info count: 161
[Debug :Sideloader] Loading card [KK_015444.png]
[Debug :Sideloader] Sideloader marker found, external info count: 119
[Debug :Sideloader] Loading card [KK_220572.png]
[Debug :Sideloader] Sideloader marker found, external info count: 75
[Debug :Sideloader] Loading card [KK_322610.png]
[Debug :Sideloader] Sideloader marker found, external info count: 237
[Debug :Sideloader] Loading card [KK_229625.png]
[Debug :Sideloader] Sideloader marker found, external info count: 374
[Debug :Sideloader] Loading card [KK_106957.png]
[Debug :Sideloader] Sideloader marker found, external info count: 138
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Debug :Sideloader] Loading card [KK_107750.png]
[Debug :Sideloader] Sideloader marker found, external info count: 101
[Debug :Sideloader] Loading card [KK_095897.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Debug :Sideloader] Loading card [KK_322928.png]
[Debug :Sideloader] Sideloader marker found, external info count: 523
[Debug :Sideloader] Loading card [KK_350393.png]
[Debug :Sideloader] Sideloader marker found, external info count: 64
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - RM50 : KKS
Material None
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [RM50.KKS.material.None]
http://rm50.blog.fc2.com/
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - RM50 : KKS
Material None
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [RM50.KKS.material.None]
http://rm50.blog.fc2.com/
[Debug :Sideloader] Loading card [KK_101153.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1168
[Debug :Sideloader] Loading card [KK_238759.png]
[Debug :Sideloader] Sideloader marker found, external info count: 84
[Debug :Sideloader] Loading card [KK_236745.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_011320.png]
[Debug :Sideloader] Sideloader marker found, external info count: 179
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Debug :Sideloader] Loading card [KK_101070.png]
[Debug :Sideloader] Sideloader marker found, external info count: 260
[Debug :Sideloader] Loading card [KK_014880.png]
[Debug :Sideloader] Sideloader marker found, external info count: 189
[Debug :Sideloader] Loading card [KK_019541.png]
[Debug :Sideloader] Sideloader marker found, external info count: 315
[Debug :Sideloader] Loading card [KK_322550.png]
[Debug :Sideloader] Sideloader marker found, external info count: 255
[Info :Sideloader] Migrating GUID None -> noblekale.texturepack.mod
[Info :Sideloader] Migrating GUID None -> noblekale.texturepack.mod
[Debug :Sideloader] Loading card [KK_316198.png]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_020087.png]
[Debug :Sideloader] Sideloader marker found, external info count: 105
[Debug :Sideloader] Loading card [KK_125371.png]
[Debug :Sideloader] Sideloader marker found, external info count: 53
[Debug :Sideloader] Loading card [KK_293463.png]
[Debug :Sideloader] Sideloader marker found, external info count: 117
[Debug :Sideloader] Loading card [KK_116634.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Debug :Sideloader] Loading card [KK_229642.png]
[Debug :Sideloader] Sideloader marker found, external info count: 138
[Debug :Sideloader] Loading card [KK_292886.png]
[Debug :Sideloader] Sideloader marker found, external info count: 62
[Debug :Sideloader] Loading card [KK_219490.png]
[Debug :Sideloader] Sideloader marker found, external info count: 69
[Debug :Sideloader] Loading card [KK_101220.png]
[Debug :Sideloader] Sideloader marker found, external info count: 164
[Debug :Sideloader] Loading card [KK_229591.png]
[Debug :Sideloader] Sideloader marker found, external info count: 158
[Debug :Sideloader] Loading card [KK_230588.png]
[Debug :Sideloader] Sideloader marker found, external info count: 39
[Debug :Sideloader] Loading card [KK_231445.png]
[Debug :Sideloader] Sideloader marker found, external info count: 103
[Debug :Sideloader] Loading card [KK_233264.png]
[Debug :Sideloader] Sideloader marker found, external info count: 80
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Debug :Sideloader] Loading card [KK_108988.png]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [KK_150553.png]
[Debug :Sideloader] Sideloader marker found, external info count: 246
[Debug :Sideloader] Loading card [KK_103215.png]
[Debug :Sideloader] Sideloader marker found, external info count: 54
[Debug :Sideloader] Loading card [KK_106526.png]
[Debug :Sideloader] Sideloader marker found, external info count: 178
[Debug :Sideloader] Loading card [KK_238412.png]
[Debug :Sideloader] Sideloader marker found, external info count: 56
[Debug :Sideloader] Loading card [KK_126386.png]
[Debug :Sideloader] Sideloader marker found, external info count: 175
[Debug :Sideloader] Loading card [KK_136634.png]
[Debug :Sideloader] Sideloader marker found, external info count: 135
[Debug :Sideloader] Loading card [KK_295506.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - N3x7xp :
Bikini Bottoms & Panties Projects
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[n3x7xp.bottom&pantiesg01] https://www.patreon.com/N3x7xp
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - 蓬莱伝説 : [蓬莱伝
説]湊あくあ mod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[蓬莱伝説]湊あくあ mod]
https://www.pixiv.net/users/67016657
[Debug :Sideloader] Loading card [KK_292044.png]
[Debug :Sideloader] Sideloader marker found, external info count: 92
[Debug :Sideloader] Loading card [KK_108448.png]
[Debug :Sideloader] Sideloader marker found, external info count: 472
[Debug :Sideloader] Loading card [KK_289232.png]
[Debug :Sideloader] Sideloader marker found, external info count: 97
[Debug :Sideloader] Loading card [KK_324265.png]
[Debug :Sideloader] Sideloader marker found, external info count: 52
[Debug :Sideloader] Loading card [KK_292769.png]
[Debug :Sideloader] Sideloader marker found, external info count: 158
[Debug :Sideloader] Loading card [KK_021481.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_229641.png]
[Debug :Sideloader] Sideloader marker found, external info count: 192
[Debug :Sideloader] Loading card [KK_233252.png]
[Debug :Sideloader] Sideloader marker found, external info count: 222
[Debug :Sideloader] Loading card [KK_295239.png]
[Debug :Sideloader] Sideloader marker found, external info count: 194
[Debug :Sideloader] Loading card [KK_141592.png]
[Debug :Sideloader] Sideloader marker found, external info count: 180
[Debug :Sideloader] Loading card [KK_139933.png]
[Debug :Sideloader] Sideloader marker found, external info count: 77
[Debug :Sideloader] Loading card [KK_293497.png]
[Debug :Sideloader] Sideloader marker found, external info count: 168
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - N3x7xp :
Bikini Bottoms & Panties Projects
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[n3x7xp.bottom&pantiesg01] https://www.patreon.com/N3x7xp
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Quokka :
Basic_long_skirt-kiara
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.Quokka.basiclongskirt-kiara] https://twitter.com/kouryaku2
[Debug :Sideloader] Loading card [KK_227263.png]
[Debug :Sideloader] Sideloader marker found, external info count: 96
[Debug :Sideloader] Loading card [KK_148346.png]
[Debug :Sideloader] Sideloader marker found, external info count: 42
[Debug :Sideloader] Loading card [KK_124240.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_231361.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_229696.png]
[Debug :Sideloader] Sideloader marker found, external info count: 146
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Debug :Sideloader] Loading card [KK_170846.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_289114.png]
[Debug :Sideloader] Sideloader marker found, external info count: 292
[Debug :Sideloader] Loading card [KK_223645.png]
[Debug :Sideloader] Sideloader marker found, external info count: 585
[Debug :Sideloader] Loading card [KK_226829.png]
[Debug :Sideloader] Sideloader marker found, external info count: 82
[Debug :Sideloader] Loading card [KK_312997.png]
[Debug :Sideloader] Sideloader marker found, external info count: 69
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Debug :Sideloader] Loading card [KK_013100.png]
[Debug :Sideloader] Sideloader marker found, external info count: 207
[Debug :Sideloader] Loading card [KK_229611.png]
[Debug :Sideloader] Sideloader marker found, external info count: 251
[Debug :Sideloader] Loading card [KK_018490.png]
[Debug :Sideloader] Sideloader marker found, external info count: 63
[Debug :Sideloader] Loading card [KK_101327.png]
[Debug :Sideloader] Sideloader marker found, external info count: 121
[Debug :Sideloader] Loading card [KK_012126.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [KK_289588.png]
[Debug :Sideloader] Sideloader marker found, external info count: 92
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_top_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_top_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_bot_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_bot_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shorts_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shorts_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shoes_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shoes_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shoes_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shoes_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Debug :Sideloader] Loading card [KK_232491.png]
[Debug :Sideloader] Sideloader marker found, external info count: 79
[Debug :Sideloader] Loading card [SquirrelGirl.png]
[Debug :Sideloader] Sideloader marker found, external info count: 106
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Debug :Sideloader] Loading card [KK_103310.png]
[Debug :Sideloader] Sideloader marker found, external info count: 94
[Debug :Sideloader] Loading card [KK_232133.png]
[Debug :Sideloader] Sideloader marker found, external info count: 155
[Debug :Sideloader] Loading card [KK_235599.png]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [KK_299317.png]
[Debug :Sideloader] Sideloader marker found, external info count: 151
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_295427.png]
[Debug :Sideloader] Sideloader marker found, external info count: 293
[Debug :Sideloader] Loading card [KK_111098.png]
[Debug :Sideloader] Sideloader marker found, external info count: 132
[Debug :Sideloader] Loading card [KK_101155.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1549
[Debug :Sideloader] Loading card [KK_236462.png]
[Debug :Sideloader] Sideloader marker found, external info count: 269
[Debug :Sideloader] Loading card [KK_301170.png]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_229636.png]
[Debug :Sideloader] Sideloader marker found, external info count: 280
[Debug :Sideloader] Loading card [KK_229679.png]
[Debug :Sideloader] Sideloader marker found, external info count: 106
[Debug :Sideloader] Loading card [KK_229671.png]
[Debug :Sideloader] Sideloader marker found, external info count: 62
[Debug :Sideloader] Loading card [KK_224229.png]
[Debug :Sideloader] Sideloader marker found, external info count: 54
[Debug :Sideloader] Loading card [KK_149839.png]
[Debug :Sideloader] Sideloader marker found, external info count: 240
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Debug :Sideloader] Loading card [KK_287918.png]
[Debug :Sideloader] Sideloader marker found, external info count: 192
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_114364.png]
[Debug :Sideloader] Sideloader marker found, external info count: 52
[Debug :Sideloader] Loading card [KK_238486.png]
[Debug :Sideloader] Sideloader marker found, external info count: 120
[Debug :Sideloader] Loading card [KK_354962.png]
[Debug :Sideloader] Sideloader marker found, external info count: 85
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Lhianna :
Lhianna.blendshape.stuff
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected!
[Lhianna.blendshape.stuff] https://www.pixiv.net/users/3656892
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Debug :Sideloader] Loading card [KK_003872.png]
[Debug :Sideloader] No sideloader marker found
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 25009MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24980MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24985MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24979MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24980MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24972MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24931MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24922MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_354962.png]
[Debug :Sideloader] Sideloader marker found, external info count: 85
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Lhianna :
Lhianna.blendshape.stuff
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected!
[Lhianna.blendshape.stuff] https://www.pixiv.net/users/3656892
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_139933.png]
[Debug :Sideloader] Sideloader marker found, external info count: 77
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24952MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_012126.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24957MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24979MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24974MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24969MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24972MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24964MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24959MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_124240.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24951MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24964MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24938MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24939MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24951MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24949MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_289114.png]
[Debug :Sideloader] Sideloader marker found, external info count: 292
[Debug :Sideloader] Loading card [KK_234280.png]
[Debug :Sideloader] Sideloader marker found, external info count: 257
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_231361.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_106526.png]
[Debug :Sideloader] Sideloader marker found, external info count: 178
[Debug :Sideloader] Loading card [KK_233252.png]
[Debug :Sideloader] Sideloader marker found, external info count: 222
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24939MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24955MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24954MB available in PF)
The referenced script on this Behaviour is missing!
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 11311 unused Assets to reduce memory usage. Loaded Objects now: 11758.
Total: 299.495911 ms (FindLiveObjects: 0.925500 ms CreateObjectMapping: 0.467400 ms
MarkObjects: 290.106506 ms DeleteObjects: 7.995500 ms)
Unloading 130022 unused Assets to reduce memory usage. Loaded Objects now: 92164.
Total: 1095.508545 ms (FindLiveObjects: 10.448400 ms CreateObjectMapping: 12.481800
ms MarkObjects: 390.471191 ms DeleteObjects: 682.106384 ms)
Unloading 13535 unused Assets to reduce memory usage. Loaded Objects now: 94928.
Total: 443.671692 ms (FindLiveObjects: 5.043300 ms CreateObjectMapping: 2.217900 ms
MarkObjects: 393.795319 ms DeleteObjects: 42.614399 ms)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14238MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14145MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14141MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14131MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14131MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14110MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 13981MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 13942MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13930MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13821MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13821MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13800MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13799MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13796MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13797MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13658MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13587MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13533MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x0001e>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
Unloading 43274 unused Assets to reduce memory usage. Loaded Objects now: 106289.
Total: 605.929688 ms (FindLiveObjects: 7.984100 ms CreateObjectMapping: 5.146800 ms
MarkObjects: 386.620911 ms DeleteObjects: 206.177094 ms)
Unloading 13192 unused Assets to reduce memory usage. Loaded Objects now: 110639.
Total: 497.457703 ms (FindLiveObjects: 7.237800 ms CreateObjectMapping: 2.069600 ms
MarkObjects: 400.558716 ms DeleteObjects: 87.590797 ms)
Unloading 14915 unused Assets to reduce memory usage. Loaded Objects now: 115602.
Total: 546.446106 ms (FindLiveObjects: 8.949900 ms CreateObjectMapping: 3.008300 ms
MarkObjects: 426.692322 ms DeleteObjects: 107.794296 ms)
Unloading 12675 unused Assets to reduce memory usage. Loaded Objects now: 117695.
Total: 507.601990 ms (FindLiveObjects: 8.253200 ms CreateObjectMapping: 4.019100 ms
MarkObjects: 414.936523 ms DeleteObjects: 80.392395 ms)
Unloading 15737 unused Assets to reduce memory usage. Loaded Objects now: 120874.
Total: 491.796509 ms (FindLiveObjects: 8.305400 ms CreateObjectMapping: 2.306800 ms
MarkObjects: 407.379608 ms DeleteObjects: 73.803902 ms)
Unloading 14798 unused Assets to reduce memory usage. Loaded Objects now: 123642.
Total: 519.801941 ms (FindLiveObjects: 8.325800 ms CreateObjectMapping: 2.639700 ms
MarkObjects: 424.774994 ms DeleteObjects: 84.060806 ms)
Unloading 14644 unused Assets to reduce memory usage. Loaded Objects now: 127060.
Total: 613.442505 ms (FindLiveObjects: 9.585799 ms CreateObjectMapping: 3.250100 ms
MarkObjects: 518.121460 ms DeleteObjects: 82.484200 ms)
Unloading 13451 unused Assets to reduce memory usage. Loaded Objects now: 129617.
Total: 511.965271 ms (FindLiveObjects: 7.763200 ms CreateObjectMapping: 3.042300 ms
MarkObjects: 412.340302 ms DeleteObjects: 88.818802 ms)
Unloading 10105 unused Assets to reduce memory usage. Loaded Objects now: 132101.
Total: 518.934204 ms (FindLiveObjects: 9.393800 ms CreateObjectMapping: 2.952000 ms
MarkObjects: 436.119598 ms DeleteObjects: 70.467796 ms)
Unloading 12573 unused Assets to reduce memory usage. Loaded Objects now: 134844.
Total: 533.375488 ms (FindLiveObjects: 7.789400 ms CreateObjectMapping: 4.407600 ms
MarkObjects: 418.142578 ms DeleteObjects: 103.034897 ms)
Unloading 14589 unused Assets to reduce memory usage. Loaded Objects now: 139845.
Total: 524.341125 ms (FindLiveObjects: 7.367500 ms CreateObjectMapping: 2.537000 ms
MarkObjects: 428.571503 ms DeleteObjects: 85.864296 ms)
Unloading 16476 unused Assets to reduce memory usage. Loaded Objects now: 143635.
Total: 585.938965 ms (FindLiveObjects: 8.702900 ms CreateObjectMapping: 3.703900 ms
MarkObjects: 479.879303 ms DeleteObjects: 93.651901 ms)
Unloading 15804 unused Assets to reduce memory usage. Loaded Objects now: 145312.
Total: 586.393433 ms (FindLiveObjects: 9.326599 ms CreateObjectMapping: 3.297000 ms
MarkObjects: 472.946106 ms DeleteObjects: 100.822906 ms)
Unloading 14067 unused Assets to reduce memory usage. Loaded Objects now: 149205.
Total: 607.169189 ms (FindLiveObjects: 15.629500 ms CreateObjectMapping: 7.141000
ms MarkObjects: 465.927399 ms DeleteObjects: 118.469002 ms)
Unloading 11520 unused Assets to reduce memory usage. Loaded Objects now: 150857.
Total: 630.762878 ms (FindLiveObjects: 8.709100 ms CreateObjectMapping: 3.581800 ms
MarkObjects: 488.354797 ms DeleteObjects: 130.116196 ms)
Unloading 13769 unused Assets to reduce memory usage. Loaded Objects now: 153867.
Total: 664.222107 ms (FindLiveObjects: 9.014100 ms CreateObjectMapping: 5.338800 ms
MarkObjects: 495.834198 ms DeleteObjects: 154.034088 ms)
Unloading 12582 unused Assets to reduce memory usage. Loaded Objects now: 156668.
Total: 644.118591 ms (FindLiveObjects: 10.999000 ms CreateObjectMapping: 6.617100
ms MarkObjects: 512.500305 ms DeleteObjects: 114.001297 ms)
Unloading 8346 unused Assets to reduce memory usage. Loaded Objects now: 160121.
Total: 552.732605 ms (FindLiveObjects: 10.229800 ms CreateObjectMapping: 3.419600
ms MarkObjects: 448.719208 ms DeleteObjects: 90.363098 ms)
Unloading 11055 unused Assets to reduce memory usage. Loaded Objects now: 162992.
Total: 629.655029 ms (FindLiveObjects: 10.025100 ms CreateObjectMapping: 4.422300
ms MarkObjects: 504.329041 ms DeleteObjects: 110.877502 ms)
Unloading 13760 unused Assets to reduce memory usage. Loaded Objects now: 165633.
Total: 594.962891 ms (FindLiveObjects: 8.377700 ms CreateObjectMapping: 3.790400 ms
MarkObjects: 486.507599 ms DeleteObjects: 96.286499 ms)
Unloading 15876 unused Assets to reduce memory usage. Loaded Objects now: 169479.
Total: 639.179016 ms (FindLiveObjects: 12.765800 ms CreateObjectMapping: 7.842900
ms MarkObjects: 507.587189 ms DeleteObjects: 110.982201 ms)
Unloading 16926 unused Assets to reduce memory usage. Loaded Objects now: 172204.
Total: 634.341309 ms (FindLiveObjects: 12.838200 ms CreateObjectMapping: 7.893100
ms MarkObjects: 516.419739 ms DeleteObjects: 97.189400 ms)
Unloading 8248 unused Assets to reduce memory usage. Loaded Objects now: 175111.
Total: 708.828369 ms (FindLiveObjects: 14.073700 ms CreateObjectMapping: 6.898800
ms MarkObjects: 595.625671 ms DeleteObjects: 92.229202 ms)
Unloading 17361 unused Assets to reduce memory usage. Loaded Objects now: 178548.
Total: 801.413696 ms (FindLiveObjects: 15.435500 ms CreateObjectMapping: 8.533500
ms MarkObjects: 645.125610 ms DeleteObjects: 132.318192 ms)
Unloading 14660 unused Assets to reduce memory usage. Loaded Objects now: 181238.
Total: 626.338623 ms (FindLiveObjects: 10.953100 ms CreateObjectMapping: 5.366200
ms MarkObjects: 505.185730 ms DeleteObjects: 104.832703 ms)
Unloading 16302 unused Assets to reduce memory usage. Loaded Objects now: 185008.
Total: 655.394348 ms (FindLiveObjects: 10.852901 ms CreateObjectMapping: 5.900600
ms MarkObjects: 498.637207 ms DeleteObjects: 140.002502 ms)
Unloading 15220 unused Assets to reduce memory usage. Loaded Objects now: 188400.
Total: 660.774536 ms (FindLiveObjects: 11.649000 ms CreateObjectMapping: 5.260100
ms MarkObjects: 512.002014 ms DeleteObjects: 131.862701 ms)
Unloading 17939 unused Assets to reduce memory usage. Loaded Objects now: 191883.
Total: 643.320679 ms (FindLiveObjects: 10.671200 ms CreateObjectMapping: 5.427300
ms MarkObjects: 503.398712 ms DeleteObjects: 123.822693 ms)
Unloading 10186 unused Assets to reduce memory usage. Loaded Objects now: 194619.
Total: 641.433411 ms (FindLiveObjects: 9.456000 ms CreateObjectMapping: 3.602800 ms
MarkObjects: 526.911194 ms DeleteObjects: 101.462700 ms)
Unloading 12304 unused Assets to reduce memory usage. Loaded Objects now: 197233.
Total: 668.619507 ms (FindLiveObjects: 13.194200 ms CreateObjectMapping: 8.539900
ms MarkObjects: 532.389404 ms DeleteObjects: 114.495003 ms)
Unloading 12960 unused Assets to reduce memory usage. Loaded Objects now: 200212.
Total: 676.788208 ms (FindLiveObjects: 13.554900 ms CreateObjectMapping: 8.165899
ms MarkObjects: 532.926025 ms DeleteObjects: 122.140602 ms)
Unloading 18271 unused Assets to reduce memory usage. Loaded Objects now: 204059.
Total: 716.148682 ms (FindLiveObjects: 14.775700 ms CreateObjectMapping: 8.862599
ms MarkObjects: 528.327209 ms DeleteObjects: 164.182388 ms)
Unloading 13248 unused Assets to reduce memory usage. Loaded Objects now: 210365.
Total: 677.029297 ms (FindLiveObjects: 12.035200 ms CreateObjectMapping: 3.998200
ms MarkObjects: 522.676208 ms DeleteObjects: 138.318893 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 625)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 12308 unused Assets to reduce memory usage. Loaded Objects now: 210984.
Total: 657.099487 ms (FindLiveObjects: 13.654000 ms CreateObjectMapping: 8.003800
ms MarkObjects: 523.233704 ms DeleteObjects: 112.207100 ms)
Unloading 16002 unused Assets to reduce memory usage. Loaded Objects now: 215483.
Total: 749.289490 ms (FindLiveObjects: 14.639999 ms CreateObjectMapping: 8.366800
ms MarkObjects: 547.942078 ms DeleteObjects: 178.339996 ms)
Unloading 12359 unused Assets to reduce memory usage. Loaded Objects now: 218150.
Total: 707.808289 ms (FindLiveObjects: 12.561000 ms CreateObjectMapping: 4.655200
ms MarkObjects: 556.717590 ms DeleteObjects: 133.873596 ms)
Unloading 15750 unused Assets to reduce memory usage. Loaded Objects now: 220719.
Total: 680.885498 ms (FindLiveObjects: 13.743899 ms CreateObjectMapping: 5.073200
ms MarkObjects: 507.631592 ms DeleteObjects: 154.435898 ms)
Unloading 15346 unused Assets to reduce memory usage. Loaded Objects now: 225558.
Total: 679.705078 ms (FindLiveObjects: 11.356100 ms CreateObjectMapping: 5.324500
ms MarkObjects: 519.926086 ms DeleteObjects: 143.097214 ms)
d3d11: failed to create 2D texture shader resource view id=19612 [D3D error was
80070057]
Unloading 14562 unused Assets to reduce memory usage. Loaded Objects now: 227766.
Total: 692.023071 ms (FindLiveObjects: 13.335200 ms CreateObjectMapping: 5.669000
ms MarkObjects: 546.639893 ms DeleteObjects: 126.378296 ms)
Unloading 16699 unused Assets to reduce memory usage. Loaded Objects now: 230182.
Total: 744.043579 ms (FindLiveObjects: 16.923302 ms CreateObjectMapping: 6.191400
ms MarkObjects: 542.518066 ms DeleteObjects: 178.409897 ms)
Unloading 13704 unused Assets to reduce memory usage. Loaded Objects now: 234060.
Total: 788.106018 ms (FindLiveObjects: 13.684401 ms CreateObjectMapping: 5.567100
ms MarkObjects: 545.850891 ms DeleteObjects: 223.002899 ms)
d3d11: failed to create 2D texture shader resource view id=20122 [D3D error was
80070057]
(Filename: Line: 517)
Unloading 17806 unused Assets to reduce memory usage. Loaded Objects now: 237823.
Total: 854.581177 ms (FindLiveObjects: 13.769000 ms CreateObjectMapping: 6.228900
ms MarkObjects: 533.316345 ms DeleteObjects: 301.266113 ms)
Unloading 16915 unused Assets to reduce memory usage. Loaded Objects now: 240451.
Total: 783.604980 ms (FindLiveObjects: 14.853700 ms CreateObjectMapping: 6.227000
ms MarkObjects: 521.456909 ms DeleteObjects: 241.066498 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 680)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 16683 unused Assets to reduce memory usage. Loaded Objects now: 243009.
Total: 894.722900 ms (FindLiveObjects: 18.452000 ms CreateObjectMapping: 7.410000
ms MarkObjects: 647.604553 ms DeleteObjects: 221.255600 ms)
Unloading 16224 unused Assets to reduce memory usage. Loaded Objects now: 246245.
Total: 884.775085 ms (FindLiveObjects: 17.924101 ms CreateObjectMapping: 6.972300
ms MarkObjects: 608.608459 ms DeleteObjects: 251.268509 ms)
Unloading 17812 unused Assets to reduce memory usage. Loaded Objects now: 249903.
Total: 918.825623 ms (FindLiveObjects: 14.269899 ms CreateObjectMapping: 5.552900
ms MarkObjects: 541.342407 ms DeleteObjects: 357.659485 ms)
Unloading 14592 unused Assets to reduce memory usage. Loaded Objects now: 255206.
Total: 926.885925 ms (FindLiveObjects: 22.503700 ms CreateObjectMapping: 7.722900
ms MarkObjects: 596.516357 ms DeleteObjects: 300.140594 ms)
Unloading 9281 unused Assets to reduce memory usage. Loaded Objects now: 257416.
Total: 782.428650 ms (FindLiveObjects: 14.155499 ms CreateObjectMapping: 3.993900
ms MarkObjects: 534.601196 ms DeleteObjects: 229.676605 ms)
Unloading 16867 unused Assets to reduce memory usage. Loaded Objects now: 260659.
Total: 821.677307 ms (FindLiveObjects: 14.802799 ms CreateObjectMapping: 5.315500
ms MarkObjects: 537.315918 ms DeleteObjects: 264.242004 ms)
Unloading 19821 unused Assets to reduce memory usage. Loaded Objects now: 264881.
Total: 922.143982 ms (FindLiveObjects: 16.450201 ms CreateObjectMapping: 6.226900
ms MarkObjects: 554.338684 ms DeleteObjects: 345.127502 ms)
Unloading 13508 unused Assets to reduce memory usage. Loaded Objects now: 267494.
Total: 851.890320 ms (FindLiveObjects: 15.217900 ms CreateObjectMapping: 8.819201
ms MarkObjects: 583.438416 ms DeleteObjects: 244.414001 ms)
Unloading 12668 unused Assets to reduce memory usage. Loaded Objects now: 271029.
Total: 798.026001 ms (FindLiveObjects: 16.732199 ms CreateObjectMapping: 6.391400
ms MarkObjects: 563.144775 ms DeleteObjects: 211.756714 ms)
Unloading 13801 unused Assets to reduce memory usage. Loaded Objects now: 274700.
Total: 913.678894 ms (FindLiveObjects: 20.840500 ms CreateObjectMapping: 11.597200
ms MarkObjects: 591.472351 ms DeleteObjects: 289.768097 ms)
Unloading 16504 unused Assets to reduce memory usage. Loaded Objects now: 277428.
Total: 834.584717 ms (FindLiveObjects: 16.066401 ms CreateObjectMapping: 6.591700
ms MarkObjects: 549.645996 ms DeleteObjects: 262.279694 ms)
Unloading 14970 unused Assets to reduce memory usage. Loaded Objects now: 281200.
Total: 3344.227539 ms (FindLiveObjects: 1075.161743 ms CreateObjectMapping:
24.045101 ms MarkObjects: 1932.682495 ms DeleteObjects: 300.143219 ms)
Unloading 16745 unused Assets to reduce memory usage. Loaded Objects now: 284233.
Total: 898.472168 ms (FindLiveObjects: 17.591801 ms CreateObjectMapping: 4.954000
ms MarkObjects: 611.077515 ms DeleteObjects: 264.847992 ms)
Unloading 12383 unused Assets to reduce memory usage. Loaded Objects now: 286636.
Total: 813.098816 ms (FindLiveObjects: 18.333500 ms CreateObjectMapping: 8.863200
ms MarkObjects: 592.346008 ms DeleteObjects: 193.555206 ms)
Unloading 15424 unused Assets to reduce memory usage. Loaded Objects now: 289378.
Total: 836.426392 ms (FindLiveObjects: 17.286999 ms CreateObjectMapping: 8.574100
ms MarkObjects: 593.863159 ms DeleteObjects: 216.701401 ms)
Unloading 9944 unused Assets to reduce memory usage. Loaded Objects now: 294408.
Total: 1000.257263 ms (FindLiveObjects: 18.247301 ms CreateObjectMapping: 6.529100
ms MarkObjects: 715.315002 ms DeleteObjects: 260.165222 ms)
Unloading 6928 unused Assets to reduce memory usage. Loaded Objects now: 296937.
Total: 888.925293 ms (FindLiveObjects: 18.250801 ms CreateObjectMapping: 5.410300
ms MarkObjects: 641.461609 ms DeleteObjects: 223.801697 ms)
Unloading 12220 unused Assets to reduce memory usage. Loaded Objects now: 299394.
Total: 828.975647 ms (FindLiveObjects: 17.094400 ms CreateObjectMapping: 5.350400
ms MarkObjects: 614.536133 ms DeleteObjects: 191.993805 ms)
Unloading 15805 unused Assets to reduce memory usage. Loaded Objects now: 302228.
Total: 911.377380 ms (FindLiveObjects: 17.784300 ms CreateObjectMapping: 7.478000
ms MarkObjects: 593.936096 ms DeleteObjects: 292.178009 ms)
Unloading 15589 unused Assets to reduce memory usage. Loaded Objects now: 305394.
Total: 957.489502 ms (FindLiveObjects: 18.973701 ms CreateObjectMapping: 8.904500
ms MarkObjects: 627.019592 ms DeleteObjects: 302.590912 ms)
Unloading 15697 unused Assets to reduce memory usage. Loaded Objects now: 308342.
Total: 1085.600220 ms (FindLiveObjects: 20.024700 ms CreateObjectMapping: 5.142400
ms MarkObjects: 746.951721 ms DeleteObjects: 313.479889 ms)
Unloading 7817 unused Assets to reduce memory usage. Loaded Objects now: 313977.
Total: 831.290161 ms (FindLiveObjects: 19.793100 ms CreateObjectMapping: 6.847100
ms MarkObjects: 601.520020 ms DeleteObjects: 203.129196 ms)
Unloading 8541 unused Assets to reduce memory usage. Loaded Objects now: 317058.
Total: 889.617188 ms (FindLiveObjects: 18.675501 ms CreateObjectMapping: 5.406700
ms MarkObjects: 666.353577 ms DeleteObjects: 199.180603 ms)
Unloading 12450 unused Assets to reduce memory usage. Loaded Objects now: 319077.
Total: 1022.273193 ms (FindLiveObjects: 21.238201 ms CreateObjectMapping: 8.861401
ms MarkObjects: 729.769836 ms DeleteObjects: 262.403107 ms)
Unloading 13959 unused Assets to reduce memory usage. Loaded Objects now: 322118.
Total: 962.932983 ms (FindLiveObjects: 19.907801 ms CreateObjectMapping: 8.890699
ms MarkObjects: 664.130920 ms DeleteObjects: 270.002197 ms)
Unloading 10170 unused Assets to reduce memory usage. Loaded Objects now: 324508.
Total: 1009.718445 ms (FindLiveObjects: 28.963800 ms CreateObjectMapping: 9.764400
ms MarkObjects: 711.420105 ms DeleteObjects: 259.568817 ms)
Unloading 14798 unused Assets to reduce memory usage. Loaded Objects now: 327642.
Total: 1105.453125 ms (FindLiveObjects: 27.585800 ms CreateObjectMapping: 10.715900
ms MarkObjects: 734.098206 ms DeleteObjects: 333.052185 ms)
Unloading 17187 unused Assets to reduce memory usage. Loaded Objects now: 331077.
Total: 1036.445068 ms (FindLiveObjects: 19.497501 ms CreateObjectMapping: 6.262500
ms MarkObjects: 678.333557 ms DeleteObjects: 332.350616 ms)
Unloading 14556 unused Assets to reduce memory usage. Loaded Objects now: 334041.
Total: 1176.443359 ms (FindLiveObjects: 28.339500 ms CreateObjectMapping: 8.380400
ms MarkObjects: 774.276672 ms DeleteObjects: 365.445404 ms)
Unloading 15309 unused Assets to reduce memory usage. Loaded Objects now: 336780.
Total: 926.054016 ms (FindLiveObjects: 23.696899 ms CreateObjectMapping: 13.306999
ms MarkObjects: 632.030151 ms DeleteObjects: 257.019104 ms)
[Debug :Modding API] Character card load: Hashimoto Reina (橋本 麗奈) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/Fix(-2)__-1/chaF_099
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 751)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
Unloading 13539 unused Assets to reduce memory usage. Loaded Objects now: 339353.
Total: 969.583252 ms (FindLiveObjects: 21.734699 ms CreateObjectMapping: 8.945400
ms MarkObjects: 683.462708 ms DeleteObjects: 255.439606 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 339989.
Total: 669.414551 ms (FindLiveObjects: 17.259399 ms CreateObjectMapping: 8.781099
ms MarkObjects: 642.948303 ms DeleteObjects: 0.424800 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 651.812927 ms (FindLiveObjects: 16.096100 ms CreateObjectMapping: 5.643500
ms MarkObjects: 629.601135 ms DeleteObjects: 0.470900 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 651.250183 ms (FindLiveObjects: 19.396900 ms CreateObjectMapping: 7.229200
ms MarkObjects: 624.257385 ms DeleteObjects: 0.365600 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 676.262939 ms (FindLiveObjects: 19.120300 ms CreateObjectMapping: 6.523700
ms MarkObjects: 650.245178 ms DeleteObjects: 0.372700 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 657.194885 ms (FindLiveObjects: 16.461802 ms CreateObjectMapping: 5.844100
ms MarkObjects: 634.489868 ms DeleteObjects: 0.397900 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 340049.
Total: 643.619019 ms (FindLiveObjects: 17.185900 ms CreateObjectMapping: 5.449200
ms MarkObjects: 620.583740 ms DeleteObjects: 0.399300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 44 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot00 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot01 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot03 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot05 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot06 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot09 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot10 (UnityEngine.GameObject)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Shader Swapper] Overriding TessMin to 1.5 on [ct_bra]
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Modding API] SceneManager.sceneUnloaded - Tutorial
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sammy [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_1-1_21/chaF_001/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Quetzalcoatl from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-2_3/chaF_002/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Aensland Morrigan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_1-1_16/chaF_003/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Susie from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_21/chaF_004/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Leggy Lamb from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_1-1_24/chaF_005/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Watterson Nicole from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-1_2/chaF_006/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(13)_3-1_18/chaF_007/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Android 21 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(29)_2-1_24/chaF_008/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Blizzar Fubuki from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_3-1_8/chaF_009/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Noir from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_1-1_23/chaF_010/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(1)_2-2_7/chaF_011/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Chika
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Discordia Olga from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-2_15/chaF_012/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Satyr-Chan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_19/chaF_013/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Uzaki Hana from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_1/chaF_014/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Owari Akane from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_1-1_0/chaF_015/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: 朝倉 加賀 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(29)_2-2_22/chaF_016/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: V1 Umbreon from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(10)_1-1_22/chaF_017/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for V1 Umbreon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Matsumoto Rangiku from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_12/chaF_018/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tharja from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_4/chaF_019/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Littner Yoko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_1-1_18/chaF_020/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Modeus from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_19/chaF_021/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Modeus
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sanshokuin Sumireko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(19)_1-1_6/chaF_022/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Pines Mabel from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_3-1_17/chaF_023/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sonia from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_3-1_24/chaF_024/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Isabelle Shortstack from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_2/chaF_025/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fazbear Fredina from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-2_11/chaF_026/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Fazbear Fredina
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Monster Energy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_3-1_1/chaF_027/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sadako from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_1-1_10/chaF_028/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Inami Kyouko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_1-1_5/chaF_029/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Tamaki Ann from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_2-1_3/chaF_030/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Succubus Meru from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(35)_1-1_3/chaF_031/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Romanoff Natasha from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_3-1_12/chaF_032/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: A2 from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_24/chaF_033/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Stormstout Li Li from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_2-1_14/chaF_034/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Enoshima Junko (Mukuro) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_3-1_9/chaF_035/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Squirrel Girl from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(17)_1-1_17/chaF_036/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tifa Lockhart from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(38)_3-1_15/chaF_037/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fexa from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_1-1_2/chaF_038/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Carrot from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_1-1_4/chaF_039/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Hex Maniac from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(23)_2-1_18/chaF_040/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hilda from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_1-1_1/chaF_041/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Satyr-Chan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_3-1_2/chaF_042/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nami from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_11/chaF_043/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Camilla from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_3-1_16/chaF_044/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Bakugo Mitsuki from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_2-2_10/chaF_045/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Zelda Hylia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(6)_2-2_8/chaF_046/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Magma Slime from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_21/chaF_047/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Modding API] Character load/reload: ギレーヌ デドルディア from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_6/chaF_048/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Ria Chika from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_2-2_16/chaF_049/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nanami Chiaki from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_8/chaF_050/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Gawr Gura from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(23)_3-1_19/chaF_051/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tsumiki Mikan from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(20)_1-1_13/chaF_052/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nico Robin Post Time-Skip from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_14/chaF_053/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Tennyson Gwen from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_20/chaF_054/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Toga Himiko from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_1/chaF_055/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Full Furry Blue Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(25)_1-1_14/chaF_056/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fenrir Mikaela from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_3-1_10/chaF_057/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Hyuuga Hinata from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(20)_2-1_12/chaF_058/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nile [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-2_9/chaF_059/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Wolf Roxanne from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_1-1_15/chaF_060/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Parker Peni from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(21)_2-1_13/chaF_061/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Poppi [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-2_14/chaF_062/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dark Isabelle from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_1-1_19/chaF_063/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Gan Yu from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_17/chaF_064/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tatsumaki from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_3-1_13/chaF_065/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_7/chaF_066/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Cerberus from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_1-1_11/chaF_067/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Joy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_23/chaF_068/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Hagakure Tooru from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_2-1_5/chaF_069/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Hagakure Tooru
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_1-1_12/chaF_070/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mushrooms (武見 妙) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_3-1_6/chaF_071/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: K/DA 아리 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_1-1_20/chaF_072/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Lamb from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(35)_2-2_4/chaF_073/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mioda Ibuki from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(22)_3-1_4/chaF_074/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Chun-Li from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(32)_2-1_22/chaF_075/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: SCP-1471 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_22/chaF_076/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Bowsette Good from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_3-1_20/chaF_077/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :Modding API] Character load/reload: Kuchiki Rukia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_5/chaF_078/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shylily from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-1_9/chaF_079/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Yuri from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(1)_2-1_10/chaF_080/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Jessie from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-1_23/chaF_081/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Xiao Long Yang from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(12)_3-1_0/chaF_082/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Barbara Blacksheep from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_2-2_17/chaF_083/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 킨드레드 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_0/chaF_084/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Lisa from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-1_16/chaF_085/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 女神 アクア from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(9)_1-1_7/chaF_086/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Tohsaka Rin from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(27)_2-2_18/chaF_087/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 2B from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_3-1_5/chaF_088/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Sadako from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_0/chaF_089/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(13)_2-1_15/chaF_090/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dehya from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_1-1_8/chaF_091/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Modding API] Character load/reload: Rose Ruby from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_13/chaF_092/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Anya from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_2-1_7/chaF_093/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Anya
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Poole Gwendolyn from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_2-2_23/chaF_094/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Helltaker Judgement from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_2-1_6/chaF_095/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Monika from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(21)_3-1_3/chaF_096/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Dark Isabelle from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_2-1_11/chaF_097/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Wizard Huntress from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_1-1_9/chaF_098/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting full garbage collection
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_025
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_031
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_059
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_063
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_064
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_065
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_066
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_067
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_069
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_070
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_071
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_072
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_073
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_074
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_075
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_076
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_078
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_079
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_080
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_081
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_082
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_083
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_084
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_085
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_087
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_088
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_089
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_090
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_091
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_092
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_093
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_094
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_095
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_096
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_097
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 438652 unused Assets to reduce memory usage. Loaded Objects now: 356324.
Total: 457713.187500 ms (FindLiveObjects: 41.403500 ms CreateObjectMapping:
43.347900 ms MarkObjects: 94134.796875 ms DeleteObjects: 363493.656250 ms)
Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 366033.
Total: 1139.261108 ms (FindLiveObjects: 65.062004 ms CreateObjectMapping: 5.187300
ms MarkObjects: 669.725464 ms DeleteObjects: 399.285400 ms)
Unloading 8827 unused Assets to reduce memory usage. Loaded Objects now: 371338.
Total: 2057.420166 ms (FindLiveObjects: 18.209499 ms CreateObjectMapping: 6.552500
ms MarkObjects: 587.333923 ms DeleteObjects: 1445.323486 ms)
d3d11: failed to create 2D texture shader resource view id=33884 [D3D error was
80070057]
Unloading 33516 unused Assets to reduce memory usage. Loaded Objects now: 403389.
Total: 2216.378174 ms (FindLiveObjects: 21.849800 ms CreateObjectMapping: 11.158700
ms MarkObjects: 684.122192 ms DeleteObjects: 1499.246704 ms)
Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 418251.
Total: 881.284485 ms (FindLiveObjects: 18.419500 ms CreateObjectMapping: 9.356400
ms MarkObjects: 590.734741 ms DeleteObjects: 262.773102 ms)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Monster Energy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 2 -> /nc/N_move/joint1
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 1 ->
/n_c/N_move/p_acs_hs_b_14_00/p_cf_hair_14_back/cf_N_J_hairback_14/cf_J_hairB_top/
cf_J_hairBL_s/cf_J_hairBL_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 1 ->
/n_c/N_move/p_acs_hs_b_14_00/p_cf_hair_14_back/cf_N_J_hairback_14/cf_J_hairB_top/
cf_J_hairBR_s/cf_J_hairBR_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 9/joint 10
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 4/joint 5
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 1/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 5 ->
/N_move/cf_J_hairF_top_mod/cf_J_hairFL_02_00_mod
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
Unloading 156963 unused Assets to reduce memory usage. Loaded Objects now: 378933.
Total: 12825.189453 ms (FindLiveObjects: 28.639900 ms CreateObjectMapping:
20.890400 ms MarkObjects: 696.287964 ms DeleteObjects: 12079.369141 ms)
Unloading 80410 unused Assets to reduce memory usage. Loaded Objects now: 393233.
Total: 2759.506348 ms (FindLiveObjects: 23.176500 ms CreateObjectMapping: 12.384399
ms MarkObjects: 640.009216 ms DeleteObjects: 2083.935303 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 837)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 393234.
Total: 621.742004 ms (FindLiveObjects: 18.934200 ms CreateObjectMapping: 7.229900
ms MarkObjects: 595.364258 ms DeleteObjects: 0.212800 ms)
Unloading 29032 unused Assets to reduce memory usage. Loaded Objects now: 370172.
Total: 859.339600 ms (FindLiveObjects: 20.208200 ms CreateObjectMapping: 7.054400
ms MarkObjects: 648.015625 ms DeleteObjects: 184.060501 ms)
Unloading 1190 unused Assets to reduce memory usage. Loaded Objects now: 369150.
Total: 702.749329 ms (FindLiveObjects: 18.805700 ms CreateObjectMapping: 5.746400
ms MarkObjects: 615.269592 ms DeleteObjects: 62.926701 ms)
Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 385389.
Total: 966.525818 ms (FindLiveObjects: 19.230900 ms CreateObjectMapping: 6.284900
ms MarkObjects: 632.241516 ms DeleteObjects: 308.767487 ms)
Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 385733.
Total: 685.795166 ms (FindLiveObjects: 19.999100 ms CreateObjectMapping: 5.612900
ms MarkObjects: 624.649902 ms DeleteObjects: 35.532501 ms)
Unloading 1381 unused Assets to reduce memory usage. Loaded Objects now: 385502.
Total: 702.244873 ms (FindLiveObjects: 17.875200 ms CreateObjectMapping: 5.463800
ms MarkObjects: 623.873291 ms DeleteObjects: 55.031799 ms)
Unloading 5729 unused Assets to reduce memory usage. Loaded Objects now: 379804.
Total: 808.149902 ms (FindLiveObjects: 23.348200 ms CreateObjectMapping: 8.006701
ms MarkObjects: 687.266846 ms DeleteObjects: 89.527397 ms)
Unloading 13254 unused Assets to reduce memory usage. Loaded Objects now: 333964.
Total: 1244.119385 ms (FindLiveObjects: 29.153702 ms CreateObjectMapping: 11.973599
ms MarkObjects: 1037.671387 ms DeleteObjects: 165.316803 ms)
Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 335796.
Total: 798.714722 ms (FindLiveObjects: 30.143301 ms CreateObjectMapping: 8.264999
ms MarkObjects: 760.053589 ms DeleteObjects: 0.251700 ms)
Unloading 37705 unused Assets to reduce memory usage. Loaded Objects now: 352035.
Total: 221783.359375 ms (FindLiveObjects: 53.966499 ms CreateObjectMapping:
8.239300 ms MarkObjects: 219821.140625 ms DeleteObjects: 1900.011230 ms)
Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 349484.
Total: 736.444885 ms (FindLiveObjects: 16.542999 ms CreateObjectMapping: 4.761900
ms MarkObjects: 615.001038 ms DeleteObjects: 100.138000 ms)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:LoadCharaFbxData(Boolean, Int32, Int32, String, Boolean, Byte,
Transform, Int32, Boolean)
KK_Plugins.ClothesToAccessoriesPlugin:LoadCharaFbxDataLeech(ChaControl, Boolean,
Int32, Int32, String, Boolean, Byte, Transform, Int32, Boolean)
<ChangeAccessoryAsync>c__Iterator12:DMD<ChaControl+<ChangeAccessoryAsync>c__Iterato
r12::MoveNext>(<ChangeAccessoryAsync>c__Iterator12)
IllusionFixes.<<CoroutineNullRefEater>g__EatExceptionWrapper|5_0>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::ChangeAccessory>(ChaControl, Boolean)
<ReloadAsync>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::Reload>(ChaControl, Boolean, Boolean, Boolean, Boolean)
ChaControl:ChangeCoordinateTypeAndReload(CoordinateType, Boolean)
ActionGame.Chara.NPC:ChangeNowCoordinate()
ActionGame.Chara.NPC:DMD<ActionGame.Chara.NPC::ReStart>(NPC)
ActionScene:<SetAllCharaActive>m__5(NPC)
System.Collections.Generic.List`1:ForEach(Action`1)
ActionScene:SetAllCharaActive(Boolean)
ActionGame.<MapMove>c__Iterator4:MoveNext()
UniRx.<WrapEnumerator>c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:LoadCharaFbxData(Boolean, Int32, Int32, String, Boolean, Byte,
Transform, Int32, Boolean)
KK_Plugins.ClothesToAccessoriesPlugin:LoadCharaFbxDataLeech(ChaControl, Boolean,
Int32, Int32, String, Boolean, Byte, Transform, Int32, Boolean)
<ChangeAccessoryAsync>c__Iterator12:DMD<ChaControl+<ChangeAccessoryAsync>c__Iterato
r12::MoveNext>(<ChangeAccessoryAsync>c__Iterator12)
IllusionFixes.<<CoroutineNullRefEater>g__EatExceptionWrapper|5_0>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::ChangeAccessory>(ChaControl, Boolean)
<ReloadAsync>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::Reload>(ChaControl, Boolean, Boolean, Boolean, Boolean)
ChaControl:ChangeCoordinateTypeAndReload(CoordinateType, Boolean)
ActionGame.Chara.NPC:ChangeNowCoordinate()
ActionGame.Chara.NPC:DMD<ActionGame.Chara.NPC::ReStart>(NPC)
ActionScene:<SetAllCharaActive>m__5(NPC)
System.Collections.Generic.List`1:ForEach(Action`1)
ActionScene:SetAllCharaActive(Boolean)
ActionGame.<MapMove>c__Iterator4:MoveNext()
UniRx.<WrapEnumerator>c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
d3d11: failed to create 2D texture shader resource view id=44288 [D3D error was
80070057]
Unloading 387594 unused Assets to reduce memory usage. Loaded Objects now: 362639.
Total: 12533.010742 ms (FindLiveObjects: 38.706699 ms CreateObjectMapping:
33.917198 ms MarkObjects: 691.118164 ms DeleteObjects: 11769.266602 ms)
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 362661.
Total: 771.822937 ms (FindLiveObjects: 18.645599 ms CreateObjectMapping: 7.181300
ms MarkObjects: 735.755920 ms DeleteObjects: 10.239200 ms)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 362541.
Total: 636.711487 ms (FindLiveObjects: 17.160900 ms CreateObjectMapping: 5.184600
ms MarkObjects: 614.212219 ms DeleteObjects: 0.153100 ms)
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 368984.
Total: 762.383606 ms (FindLiveObjects: 17.813601 ms CreateObjectMapping: 5.391200
ms MarkObjects: 600.880371 ms DeleteObjects: 138.297714 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 934)
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 369066.
Total: 669.833923 ms (FindLiveObjects: 17.993999 ms CreateObjectMapping: 5.686400
ms MarkObjects: 610.466736 ms DeleteObjects: 35.685902 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 935)
Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 369668.
Total: 672.036560 ms (FindLiveObjects: 18.473000 ms CreateObjectMapping: 5.567100
ms MarkObjects: 603.892944 ms DeleteObjects: 44.102699 ms)
Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 376802.
Total: 718.869507 ms (FindLiveObjects: 18.135000 ms CreateObjectMapping: 6.196300
ms MarkObjects: 607.835815 ms DeleteObjects: 86.701500 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 936)
Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 377936.
Total: 691.822021 ms (FindLiveObjects: 26.015400 ms CreateObjectMapping: 6.851900
ms MarkObjects: 621.539734 ms DeleteObjects: 37.414200 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 937)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 379074.
Total: 655.206360 ms (FindLiveObjects: 17.865799 ms CreateObjectMapping: 6.443500
ms MarkObjects: 611.048706 ms DeleteObjects: 19.847401 ms)
Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 384948.
Total: 752.219360 ms (FindLiveObjects: 18.697100 ms CreateObjectMapping: 6.391300
ms MarkObjects: 622.835266 ms DeleteObjects: 104.294907 ms)
Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 408086.
Total: 992.246399 ms (FindLiveObjects: 26.537100 ms CreateObjectMapping: 16.387400
ms MarkObjects: 604.469727 ms DeleteObjects: 344.851288 ms)
Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 411993.
Total: 887.808777 ms (FindLiveObjects: 24.364199 ms CreateObjectMapping: 16.063301
ms MarkObjects: 606.745605 ms DeleteObjects: 240.634796 ms)
Unloading 10820 unused Assets to reduce memory usage. Loaded Objects now: 402618.
Total: 874.354126 ms (FindLiveObjects: 27.011400 ms CreateObjectMapping: 16.367399
ms MarkObjects: 603.762390 ms DeleteObjects: 227.211990 ms)
Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 411114.
Total: 613.497620 ms (FindLiveObjects: 19.543299 ms CreateObjectMapping: 9.436600
ms MarkObjects: 584.227234 ms DeleteObjects: 0.289600 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 939)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 411114.
Total: 626.067261 ms (FindLiveObjects: 19.671001 ms CreateObjectMapping: 8.928900
ms MarkObjects: 597.278748 ms DeleteObjects: 0.187800 ms)
Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 416676.
Total: 681.260437 ms (FindLiveObjects: 19.466202 ms CreateObjectMapping: 8.815400
ms MarkObjects: 585.497314 ms DeleteObjects: 67.480499 ms)
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 416609.
Total: 639.038208 ms (FindLiveObjects: 20.496000 ms CreateObjectMapping: 10.228900
ms MarkObjects: 607.907288 ms DeleteObjects: 0.405000 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 943)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 424442.
Total: 796.867004 ms (FindLiveObjects: 24.579000 ms CreateObjectMapping: 16.384001
ms MarkObjects: 625.176514 ms DeleteObjects: 130.726807 ms)
Unloading 15489 unused Assets to reduce memory usage. Loaded Objects now: 414219.
Total: 923.921204 ms (FindLiveObjects: 27.037701 ms CreateObjectMapping: 17.136400
ms MarkObjects: 634.630615 ms DeleteObjects: 245.115601 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 943)
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 415349.
Total: 650.721375 ms (FindLiveObjects: 26.192200 ms CreateObjectMapping: 16.107300
ms MarkObjects: 608.147705 ms DeleteObjects: 0.273400 ms)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 416469.
Total: 622.669373 ms (FindLiveObjects: 21.866299 ms CreateObjectMapping: 14.655499
ms MarkObjects: 585.954590 ms DeleteObjects: 0.192200 ms)
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 417821.
Total: 682.631104 ms (FindLiveObjects: 27.339800 ms CreateObjectMapping: 15.600500
ms MarkObjects: 618.698608 ms DeleteObjects: 20.991299 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
Unloading 47014 unused Assets to reduce memory usage. Loaded Objects now: 379934.
Total: 666.974915 ms (FindLiveObjects: 25.654699 ms CreateObjectMapping: 16.394800
ms MarkObjects: 595.458313 ms DeleteObjects: 29.466299 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 370819.
Total: 640.040283 ms (FindLiveObjects: 19.443501 ms CreateObjectMapping: 6.050700
ms MarkObjects: 614.199890 ms DeleteObjects: 0.345400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 370819.
Total: 639.615601 ms (FindLiveObjects: 17.747700 ms CreateObjectMapping: 6.119900
ms MarkObjects: 615.586853 ms DeleteObjects: 0.160300 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 370820.
Total: 638.688110 ms (FindLiveObjects: 19.164202 ms CreateObjectMapping: 5.945100
ms MarkObjects: 613.097595 ms DeleteObjects: 0.480500 ms)
Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 377599.
Total: 720.645325 ms (FindLiveObjects: 20.044800 ms CreateObjectMapping: 8.096900
ms MarkObjects: 626.382813 ms DeleteObjects: 66.119995 ms)
Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 383893.
Total: 699.056091 ms (FindLiveObjects: 25.576302 ms CreateObjectMapping: 10.489300
ms MarkObjects: 651.515747 ms DeleteObjects: 11.473800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 383970.
Total: 713.138672 ms (FindLiveObjects: 24.326200 ms CreateObjectMapping: 10.335800
ms MarkObjects: 667.641418 ms DeleteObjects: 10.834399 ms)
Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 384213.
Total: 756.830261 ms (FindLiveObjects: 25.027599 ms CreateObjectMapping: 9.582300
ms MarkObjects: 685.220581 ms DeleteObjects: 36.998997 ms)
Unloading 14774 unused Assets to reduce memory usage. Loaded Objects now: 372657.
Total: 772.616699 ms (FindLiveObjects: 25.706200 ms CreateObjectMapping: 14.162600
ms MarkObjects: 610.439697 ms DeleteObjects: 122.307297 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 372662.
Total: 678.624512 ms (FindLiveObjects: 23.091700 ms CreateObjectMapping: 9.879700
ms MarkObjects: 645.401184 ms DeleteObjects: 0.251000 ms)
Unloading 6000 unused Assets to reduce memory usage. Loaded Objects now: 367858.
Total: 702.211975 ms (FindLiveObjects: 17.831299 ms CreateObjectMapping: 5.665700
ms MarkObjects: 607.550781 ms DeleteObjects: 71.163498 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 946)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 367790.
Total: 627.302979 ms (FindLiveObjects: 17.631100 ms CreateObjectMapping: 5.207000
ms MarkObjects: 604.107910 ms DeleteObjects: 0.356100 ms)
Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 377070.
Total: 809.046509 ms (FindLiveObjects: 18.835199 ms CreateObjectMapping: 6.611600
ms MarkObjects: 651.725891 ms DeleteObjects: 131.873001 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 951)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 376663.
Total: 768.060608 ms (FindLiveObjects: 21.727501 ms CreateObjectMapping: 9.570601
ms MarkObjects: 665.446289 ms DeleteObjects: 71.315102 ms)
Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 376816.
Total: 728.050415 ms (FindLiveObjects: 23.267099 ms CreateObjectMapping: 10.023200
ms MarkObjects: 665.634888 ms DeleteObjects: 29.124399 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 376804.
Total: 644.237671 ms (FindLiveObjects: 18.132999 ms CreateObjectMapping: 6.232000
ms MarkObjects: 619.649719 ms DeleteObjects: 0.222200 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 376809.
Total: 687.063599 ms (FindLiveObjects: 22.836401 ms CreateObjectMapping: 8.204300
ms MarkObjects: 655.870056 ms DeleteObjects: 0.152000 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 376809.
Total: 653.736877 ms (FindLiveObjects: 18.723600 ms CreateObjectMapping: 7.605500
ms MarkObjects: 627.268372 ms DeleteObjects: 0.138800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 381218.
Total: 694.639526 ms (FindLiveObjects: 24.164900 ms CreateObjectMapping: 10.128599
ms MarkObjects: 648.752075 ms DeleteObjects: 11.593000 ms)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 384619.
Total: 690.625488 ms (FindLiveObjects: 18.003000 ms CreateObjectMapping: 6.339800
ms MarkObjects: 618.334106 ms DeleteObjects: 47.947899 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384619.
Total: 638.322144 ms (FindLiveObjects: 17.765800 ms CreateObjectMapping: 6.700200
ms MarkObjects: 613.695190 ms DeleteObjects: 0.160100 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 384615.
Total: 646.830505 ms (FindLiveObjects: 18.503399 ms CreateObjectMapping: 6.675400
ms MarkObjects: 621.492371 ms DeleteObjects: 0.158400 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384625.
Total: 642.807312 ms (FindLiveObjects: 18.620800 ms CreateObjectMapping: 6.453700
ms MarkObjects: 617.310852 ms DeleteObjects: 0.420800 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384625.
Total: 642.548645 ms (FindLiveObjects: 19.090700 ms CreateObjectMapping: 6.041000
ms MarkObjects: 617.171814 ms DeleteObjects: 0.244300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 5754 unused Assets to reduce memory usage. Loaded Objects now: 378880.
Total: 772.043274 ms (FindLiveObjects: 20.502501 ms CreateObjectMapping: 10.254001
ms MarkObjects: 650.805420 ms DeleteObjects: 90.480003 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 378960.
Total: 647.812317 ms (FindLiveObjects: 18.151600 ms CreateObjectMapping: 5.897400
ms MarkObjects: 623.275513 ms DeleteObjects: 0.486700 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 17248 unused Assets to reduce memory usage. Loaded Objects now: 361715.
Total: 651.024292 ms (FindLiveObjects: 18.228800 ms CreateObjectMapping: 6.425500
ms MarkObjects: 623.033569 ms DeleteObjects: 3.335700 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 698.871338 ms (FindLiveObjects: 24.893301 ms CreateObjectMapping: 10.637000
ms MarkObjects: 663.186218 ms DeleteObjects: 0.153900 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 657.783386 ms (FindLiveObjects: 18.015301 ms CreateObjectMapping: 5.205400
ms MarkObjects: 634.409302 ms DeleteObjects: 0.152300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361648.
Total: 697.447144 ms (FindLiveObjects: 24.023100 ms CreateObjectMapping: 8.363200
ms MarkObjects: 664.904785 ms DeleteObjects: 0.155300 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361645.
Total: 632.628601 ms (FindLiveObjects: 17.239201 ms CreateObjectMapping: 5.296600
ms MarkObjects: 609.963623 ms DeleteObjects: 0.128300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 646.201721 ms (FindLiveObjects: 18.404400 ms CreateObjectMapping: 5.252300
ms MarkObjects: 622.404724 ms DeleteObjects: 0.139300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 677.673401 ms (FindLiveObjects: 17.663500 ms CreateObjectMapping: 5.223100
ms MarkObjects: 654.629578 ms DeleteObjects: 0.156300 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 361642.
Total: 629.804321 ms (FindLiveObjects: 18.528299 ms CreateObjectMapping: 5.559500
ms MarkObjects: 605.583313 ms DeleteObjects: 0.132400 ms)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 361649.
Total: 625.799438 ms (FindLiveObjects: 17.581200 ms CreateObjectMapping: 4.855500
ms MarkObjects: 603.203491 ms DeleteObjects: 0.158300 ms)
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 361572.
Total: 643.791626 ms (FindLiveObjects: 18.203699 ms CreateObjectMapping: 5.071800
ms MarkObjects: 610.060669 ms DeleteObjects: 10.454400 ms)
Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 368684.
Total: 916.705078 ms (FindLiveObjects: 29.258202 ms CreateObjectMapping: 11.570600
ms MarkObjects: 648.892090 ms DeleteObjects: 226.983505 ms)
Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 368590.
Total: 735.674683 ms (FindLiveObjects: 18.326599 ms CreateObjectMapping: 5.488900
ms MarkObjects: 666.984192 ms DeleteObjects: 44.874199 ms)
Unloading 6983 unused Assets to reduce memory usage. Loaded Objects now: 361536.
Total: 699.451050 ms (FindLiveObjects: 19.757301 ms CreateObjectMapping: 6.256400
ms MarkObjects: 641.219666 ms DeleteObjects: 32.216499 ms)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361536.
Total: 687.653137 ms (FindLiveObjects: 18.516100 ms CreateObjectMapping: 5.125200
ms MarkObjects: 663.874634 ms DeleteObjects: 0.136400 ms)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 361546.
Total: 701.572144 ms (FindLiveObjects: 18.608101 ms CreateObjectMapping: 5.018300
ms MarkObjects: 677.784363 ms DeleteObjects: 0.160500 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 953)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 361542.
Total: 654.129089 ms (FindLiveObjects: 18.058300 ms CreateObjectMapping: 5.072300
ms MarkObjects: 630.853577 ms DeleteObjects: 0.143600 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361543.
Total: 647.445618 ms (FindLiveObjects: 18.804300 ms CreateObjectMapping: 5.049600
ms MarkObjects: 623.456299 ms DeleteObjects: 0.134300 ms)
Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 361546.
Total: 720.877502 ms (FindLiveObjects: 21.706800 ms CreateObjectMapping: 9.484400
ms MarkObjects: 689.465393 ms DeleteObjects: 0.220000 ms)
Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 332790.
Total: 728.278809 ms (FindLiveObjects: 15.860699 ms CreateObjectMapping: 5.196900
ms MarkObjects: 630.335266 ms DeleteObjects: 76.885094 ms)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 334016.
Total: 655.538330 ms (FindLiveObjects: 17.308500 ms CreateObjectMapping: 5.272800
ms MarkObjects: 632.273315 ms DeleteObjects: 0.682500 ms)
Unloading 35398 unused Assets to reduce memory usage. Loaded Objects now: 333899.
Total: 13192.475586 ms (FindLiveObjects: 71.723297 ms CreateObjectMapping: 8.913300
ms MarkObjects: 10734.653320 ms DeleteObjects: 2377.182129 ms)
Unloading 13545 unused Assets to reduce memory usage. Loaded Objects now: 336052.
Total: 1499.426880 ms (FindLiveObjects: 16.417099 ms CreateObjectMapping: 5.045300
ms MarkObjects: 756.759399 ms DeleteObjects: 721.204529 ms)
Unloading 323946 unused Assets to reduce memory usage. Loaded Objects now: 347365.
Total: 16755.810547 ms (FindLiveObjects: 36.472801 ms CreateObjectMapping:
28.887499 ms MarkObjects: 699.649292 ms DeleteObjects: 15990.798828 ms)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 347266.
Total: 980.313721 ms (FindLiveObjects: 126.677498 ms CreateObjectMapping: 4.970700
ms MarkObjects: 829.995300 ms DeleteObjects: 18.669001 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347265.
Total: 806.247986 ms (FindLiveObjects: 64.702400 ms CreateObjectMapping: 4.479900
ms MarkObjects: 615.620789 ms DeleteObjects: 121.444099 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 698.870117 ms (FindLiveObjects: 16.593199 ms CreateObjectMapping: 4.626800
ms MarkObjects: 650.265991 ms DeleteObjects: 27.383299 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 637.389099 ms (FindLiveObjects: 17.021700 ms CreateObjectMapping: 5.127100
ms MarkObjects: 615.088135 ms DeleteObjects: 0.151000 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 648.124695 ms (FindLiveObjects: 18.861898 ms CreateObjectMapping: 6.152500
ms MarkObjects: 622.954041 ms DeleteObjects: 0.155400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 633.788696 ms (FindLiveObjects: 16.664600 ms CreateObjectMapping: 4.166500
ms MarkObjects: 612.823303 ms DeleteObjects: 0.133400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 637.995728 ms (FindLiveObjects: 16.815100 ms CreateObjectMapping: 4.080300
ms MarkObjects: 616.946533 ms DeleteObjects: 0.152800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 648.069946 ms (FindLiveObjects: 16.150000 ms CreateObjectMapping: 4.031500
ms MarkObjects: 627.752014 ms DeleteObjects: 0.135600 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 646.510803 ms (FindLiveObjects: 16.954500 ms CreateObjectMapping: 4.128200
ms MarkObjects: 625.251404 ms DeleteObjects: 0.175800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347271.
Total: 641.179016 ms (FindLiveObjects: 16.644800 ms CreateObjectMapping: 4.390600
ms MarkObjects: 620.007874 ms DeleteObjects: 0.134900 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 641.630981 ms (FindLiveObjects: 16.859499 ms CreateObjectMapping: 4.152200
ms MarkObjects: 620.462708 ms DeleteObjects: 0.155700 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 647.294373 ms (FindLiveObjects: 17.029200 ms CreateObjectMapping: 4.867700
ms MarkObjects: 625.260132 ms DeleteObjects: 0.136600 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 634.019653 ms (FindLiveObjects: 16.134300 ms CreateObjectMapping: 4.064200
ms MarkObjects: 613.688293 ms DeleteObjects: 0.132200 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 645.347473 ms (FindLiveObjects: 16.610102 ms CreateObjectMapping: 4.594400
ms MarkObjects: 623.987305 ms DeleteObjects: 0.155000 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 645.147949 ms (FindLiveObjects: 16.900600 ms CreateObjectMapping: 4.131400
ms MarkObjects: 623.979797 ms DeleteObjects: 0.135400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 648.722717 ms (FindLiveObjects: 16.670801 ms CreateObjectMapping: 4.681400
ms MarkObjects: 627.221558 ms DeleteObjects: 0.148100 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347273.
Total: 647.061523 ms (FindLiveObjects: 16.887600 ms CreateObjectMapping: 4.211700
ms MarkObjects: 625.819397 ms DeleteObjects: 0.142100 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347268.
Total: 636.702026 ms (FindLiveObjects: 16.649700 ms CreateObjectMapping: 4.854900
ms MarkObjects: 615.048279 ms DeleteObjects: 0.147800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 634.191895 ms (FindLiveObjects: 18.084301 ms CreateObjectMapping: 4.513100
ms MarkObjects: 611.464294 ms DeleteObjects: 0.129300 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 638.600159 ms (FindLiveObjects: 16.102999 ms CreateObjectMapping: 4.367700
ms MarkObjects: 618.004944 ms DeleteObjects: 0.123600 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 645.483032 ms (FindLiveObjects: 17.669100 ms CreateObjectMapping: 4.957800
ms MarkObjects: 622.720886 ms DeleteObjects: 0.134400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 992)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347349.
Total: 666.834290 ms (FindLiveObjects: 16.904701 ms CreateObjectMapping: 5.089500
ms MarkObjects: 622.934814 ms DeleteObjects: 21.904400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 993)
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 347517.
Total: 761.066589 ms (FindLiveObjects: 19.153399 ms CreateObjectMapping: 6.430900
ms MarkObjects: 735.024719 ms DeleteObjects: 0.456900 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 993)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347532.
Total: 752.494812 ms (FindLiveObjects: 24.040501 ms CreateObjectMapping: 8.499700
ms MarkObjects: 714.054565 ms DeleteObjects: 5.899100 ms)
Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 347517.
Total: 660.671997 ms (FindLiveObjects: 16.880499 ms CreateObjectMapping: 4.146300
ms MarkObjects: 629.649231 ms DeleteObjects: 9.995200 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 993)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 347524.
Total: 687.961121 ms (FindLiveObjects: 22.941500 ms CreateObjectMapping: 8.103600
ms MarkObjects: 656.785034 ms DeleteObjects: 0.130200 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347448.
Total: 660.075623 ms (FindLiveObjects: 17.292601 ms CreateObjectMapping: 4.314200
ms MarkObjects: 638.328064 ms DeleteObjects: 0.139700 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347445.
Total: 665.320374 ms (FindLiveObjects: 16.708000 ms CreateObjectMapping: 4.455000
ms MarkObjects: 620.842407 ms DeleteObjects: 23.313999 ms)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 347474.
Total: 779.074463 ms (FindLiveObjects: 16.275900 ms CreateObjectMapping: 4.651400
ms MarkObjects: 678.729004 ms DeleteObjects: 79.417496 ms)
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 347294.
Total: 819.148804 ms (FindLiveObjects: 17.678600 ms CreateObjectMapping: 7.433100
ms MarkObjects: 739.074524 ms DeleteObjects: 54.961700 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 994)
Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 347357.
Total: 783.238098 ms (FindLiveObjects: 22.743200 ms CreateObjectMapping: 7.998400
ms MarkObjects: 675.078247 ms DeleteObjects: 77.417503 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 347356.
Total: 759.881470 ms (FindLiveObjects: 18.500799 ms CreateObjectMapping: 5.145800
ms MarkObjects: 652.878235 ms DeleteObjects: 83.356003 ms)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347356.
Total: 636.043518 ms (FindLiveObjects: 16.442101 ms CreateObjectMapping: 4.252000
ms MarkObjects: 615.211609 ms DeleteObjects: 0.137200 ms)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347353.
Total: 647.471741 ms (FindLiveObjects: 16.891001 ms CreateObjectMapping: 4.990500
ms MarkObjects: 625.453857 ms DeleteObjects: 0.135400 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347438.
Total: 674.571289 ms (FindLiveObjects: 17.224600 ms CreateObjectMapping: 4.857100
ms MarkObjects: 652.339111 ms DeleteObjects: 0.149700 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 994)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 347428.
Total: 712.153076 ms (FindLiveObjects: 18.882399 ms CreateObjectMapping: 7.339000
ms MarkObjects: 651.843201 ms DeleteObjects: 34.087597 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347436.
Total: 689.330383 ms (FindLiveObjects: 22.958900 ms CreateObjectMapping: 8.395499
ms MarkObjects: 657.847412 ms DeleteObjects: 0.127800 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347422.
Total: 691.999512 ms (FindLiveObjects: 20.716301 ms CreateObjectMapping: 8.063700
ms MarkObjects: 663.071960 ms DeleteObjects: 0.146600 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347355.
Total: 713.153442 ms (FindLiveObjects: 23.858999 ms CreateObjectMapping: 8.665701
ms MarkObjects: 680.491333 ms DeleteObjects: 0.136600 ms)
Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 347799.
Total: 723.129211 ms (FindLiveObjects: 17.484900 ms CreateObjectMapping: 6.676000
ms MarkObjects: 698.790039 ms DeleteObjects: 0.177700 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 348076.
Total: 651.778381 ms (FindLiveObjects: 16.056999 ms CreateObjectMapping: 4.580600
ms MarkObjects: 631.018005 ms DeleteObjects: 0.121900 ms)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 348129.
Total: 687.084106 ms (FindLiveObjects: 20.305500 ms CreateObjectMapping: 6.695800
ms MarkObjects: 659.959167 ms DeleteObjects: 0.122800 ms)
Unloading 10961 unused Assets to reduce memory usage. Loaded Objects now: 355059.
Total: 1117.260132 ms (FindLiveObjects: 16.763100 ms CreateObjectMapping: 4.817000
ms MarkObjects: 683.953552 ms DeleteObjects: 411.725708 ms)
Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 350535.
Total: 679.571960 ms (FindLiveObjects: 16.726299 ms CreateObjectMapping: 4.349000
ms MarkObjects: 655.189575 ms DeleteObjects: 3.305800 ms)
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 350085.
Total: 755.492798 ms (FindLiveObjects: 16.311300 ms CreateObjectMapping: 5.057500
ms MarkObjects: 672.070313 ms DeleteObjects: 62.052601 ms)
Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 347467.
Total: 647.911072 ms (FindLiveObjects: 15.833200 ms CreateObjectMapping: 5.546200
ms MarkObjects: 626.135986 ms DeleteObjects: 0.394900 ms)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 347423.
Total: 656.804810 ms (FindLiveObjects: 16.420900 ms CreateObjectMapping: 4.824000
ms MarkObjects: 635.272949 ms DeleteObjects: 0.286200 ms)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 347540.
Total: 649.887634 ms (FindLiveObjects: 15.559899 ms CreateObjectMapping: 4.956700
ms MarkObjects: 629.153015 ms DeleteObjects: 0.216700 ms)
[Debug :Modding API] The game is quitting!
[Debug :IllusionFixes] Starting unused asset cleanup
NullReferenceException: Object reference not set to an instance of an object
at IllusionFixes.MainGameOptimizations.SynchroCoordinateOverride
(ActionGame.Chara.NPC,bool) <0x0008e>
at (wrapper dynamic-method)
ActionGame.Chara.NPC.DMD<ActionGame.Chara.NPC..SynchroCoordinate>
(ActionGame.Chara.NPC,bool) <0x00022>
at ActionGame.Chara.NPC/<Start>c__Iterator0/<Start>c__AnonStorey4.<>m__17 (bool)
<0x00029>
at UniRx.Observer/Subscribe`1<bool>.OnNext (bool) <0x0002c>
at UniRx.InternalUtil.ListObserver`1<bool>.OnNext (bool) <0x00054>
at UniRx.Subject`1<bool>.OnNext (bool) <0x00030>
at UniRx.ReactiveProperty`1<bool>.set_Value (bool) <0x00104>
at ActionGame.Chara.Base.SetActive (bool) <0x00078>
at ActionGame.Chara.Base.OnDestroy () <0x0001e>
at ActionGame.Chara.NPC.OnDestroy () <0x0001c>