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0% found this document useful (0 votes)
2K views390 pages

Output Log

Uploaded by

genahoj401
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Initialize engine version: 5.6.

2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 6650 XT (ID=0x73ef)
Vendor: ATI
VRAM: 8121 MB
Driver: 32.0.12033.1030
Begin MonoManager ReloadAssembly
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\AmplifyColor.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\AmplifyOcclusion.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
AmplifyOcclusion.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween43.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween43.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween46.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween46.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\DOTween50.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
DOTween50.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.OdinInspector.Attributes.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.OdinInspector.Attributes.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Serialization.Config.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Serialization.Config.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Serialization.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Serialization.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Sirenix.Utilities.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Sirenix.Utilities.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\TextMeshPro-1.0.55.56.0b12.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
TextMeshPro-1.0.55.56.0b12.dll into Unity Child Domain
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Vectrosity.dll (this message is harmless)
Loading D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\Managed\
Vectrosity.dll into Unity Child Domain
- Completed reload, in 0.032 seconds
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Xml.Linq.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 59Hz; virtual: 3600x1080 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.844300 ms
[Message: BepInEx] BepInEx 5.4.23.2 - Koikatu (3/27/2018 1:00:00 AM)
[Info : BepInEx] Running under Unity v5.6.2.10654012
[Info : BepInEx] CLR runtime version: 2.0.50727.1433
[Info : BepInEx] Supports SRE: True
[Info : BepInEx] System platform: Bits64, Windows
[Message: BepInEx] Preloader started
[Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.23.2]
[Info : BepInEx] Loaded 1 patcher method from [KK_ExtensibleSaveFormat_Patcher
0.0.0.0]
[Info : BepInEx] Loaded 1 patcher method from [KK_SFW_Patcher 1.0.1.0]
[Info : BepInEx] Loaded 1 patcher method from
[BepInEx.SplashScreen.Patcher.BepInEx5 2.2.0.0]
[Info : BepInEx] 4 patcher plugins loaded
[Info : BepInEx] Patching [UnityEngine] with [BepInEx.Chainloader]
[Debug : Splash] Starting GUI process: D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\patchers\BepInEx.SplashScreen\
BepInEx.SplashScreen.GUI.exe
[Info : BepInEx] Patching [Assembly-CSharp] with [ExtensibleSaveFormat.Patcher]
[Debug : Splash] Connected to the GUI process
[Info : BepInEx] Patching [UnityEngine] with [SFWmod.SfwPatcher]
[Debug : Splash] [GUI] Splash screen window started successfully
[Message: BepInEx] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 210 plugins to load
[Warning: BepInEx] Skipping [Axis Unlocker 1.1.0.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [CharaStateX 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [DefaultParamEditor 1.4.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Item Layer Edit 1.1.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KKPE 2.17.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK Additional FK Nodes 1.2.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [FK Height Adjust UI 1.0.3] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [MoarCamz 1.0.8] because of process filters
(StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [KK_QuickAccessBox 3.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Camera Tweaks 1.0] because of process filters
(CharaStudio, StudioNEOV2)
[Warning: BepInEx] Skipping [Studio Chara Only Load Body 20.8.5.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Extra move axis in bottom right corner 2.0] because
of process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioKeybinds 1.0.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Transform Orientation 1.1.2] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [KK Studio Better Penetration 4.5.5.2] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Light Manager 1.0.2.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Light Settings 1.0.4.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Light Toggler 1.0.0.5] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Move Controller KOI 1.7.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [NodesConstraints 1.3.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Character Sort 1.0.1] because of process
filters (StudioNEOV2, CharaStudio)
[Warning: BepInEx] Skipping [Timeline 1.4.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [VideoExport 1.3.0] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioAccessoryNames 1.1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioMiscSearch 1.2.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioPOV 1.1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio MultiSelect Chara 1.0.0.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Navigation 1.0.2.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Character List Optimizations 21.6] because of
process filters (Koikatsu Party, Koikatsu Party VR)
[Warning: BepInEx] Skipping [Camera Target Fix 21.6] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Invalid Scene Protection 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Load Fix 21.6] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Optimizations 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Unlimited Map Lights 21.6] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Chara Light Linked To Camera 20.8.5.0]
because of process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Reflect FK Fix 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Text Plugin 20.8.5.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Accessories to Studio Items 1.0.1] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Animation Overdrive 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [FK and IK 1.1.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Material Editor Studio 3.9.2.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Pose Quick Load 1.1] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Tools 1.1.2] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Pose Gender Restriction Unlocker 1.0] because of
process filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Custom Masking 1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Image Embed 1.0.3] because of process filters
(CharaStudio)
[Warning: BepInEx] Skipping [Studio Object Move Hotkeys 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Studio Scene Loaded Sound 1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [StudioSceneSettings 1.3.2] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [KK_StudioWindowResize 1.1.1] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Timeline Flow Control Logic 1.0] because of process
filters (CharaStudio)
[Warning: BepInEx] Skipping [Two Luts in Studio 1.0] because of process filters
(CharaStudio)
[Info : BepInEx] Loading [Rim Remover 1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_RimRemover.dll (this message is harmless)
[Info : BepInEx] Loading [Extended Save 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ExtensibleSaveFormat.dll (this message is harmless)
Non platform assembly: data-000000002FB0FB90 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000002FB0FB90.dll
[Warning: HarmonyX] AccessTools.TypeByName: Could not find type named
VR.VRClassRoomCharaFile
[Info : BepInEx] Loading [XUnity Resource Redirector 2.1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.BepInEx.dll (this
message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.ResourceRedirector\XUnity.ResourceRedirector.dll (this message is
harmless)
[Info : BepInEx] Loading [Sideloader 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\Sideloader.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ICSharpCode.SharpZipLib.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
core\XUnity.Common.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFileAsync_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-0000000030707040 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030707040.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFileAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromFile_Internal and parameters (string,
uint, ulong)
Non platform assembly: data-00000000308233F0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000308233F0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromFile through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemoryAsync_Internal and parameters
(byte[], uint)
Non platform assembly: data-000000003070BD80 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003070BD80.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemoryAsync through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromMemory_Internal and parameters (byte[],
uint)
Non platform assembly: data-0000000030752020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030752020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadFromMemory through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsyncInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamAsync and parameters
(System.IO.Stream, uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStreamAsync_Hook'.
Likely due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStreamInternal and parameters
(System.IO.Stream, uint, uint)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name LoadFromStream and parameters (System.IO.Stream,
uint, uint)
[Warning:XUnity.Common] Could not hook 'AssetBundle_LoadFromStream_Hook'. Likely
due differences between different versions of the engine or text framework.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-000000003083D410 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003083D410.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.get_mainAsset through
Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundle and name returnMainAsset and parameters
(UnityEngine.AssetBundle)
Non platform assembly: data-0000000030887440 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030887440.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.Load through Harmony hooks.
Non platform assembly: data-00000000324F0560 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000324F0560.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsync through Harmony
hooks.
Non platform assembly: data-0000000005EEA810 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000005EEA810.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAll through Harmony
hooks.
Non platform assembly: data-0000000030979F00 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030979F00.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAsset_Internal through
Harmony hooks.
Non platform assembly: data-0000000030884020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030884020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundle.LoadAssetAsync_Internal
through Harmony hooks.
Non platform assembly: data-0000000030953800 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030953800.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssets_Internal through Harmony hooks.
Non platform assembly: data-0000000030956C70 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000030956C70.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync_Internal through Harmony hooks.
Non platform assembly: data-000000003095C1A0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003095C1A0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_asset through
Harmony hooks.
Non platform assembly: data-0000000032C78020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032C78020.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleRequest.get_allAssets through
Harmony hooks.
Non platform assembly: data-00000000309768A0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000309768A0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.Load through Harmony hooks.
Non platform assembly: data-000000000659B020 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000000659B020.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.LoadAll through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
Non platform assembly: data-0000000032D54CF0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D54CF0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Resources.GetBuiltinResource through
Harmony hooks.
Non platform assembly: data-0000000032D51CB0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D51CB0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AssetBundleCreateRequest.get_assetBundle
through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000032D540E0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D540E0.dll
[Debug :XUnity.Common] Hooked
UnityEngine.AssetBundleCreateRequest.DisableCompatibilityChecks through Harmony
hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.AssetBundleCreateRequest and name SetEnableCompatibilityChecks and
parameters (bool)
Non platform assembly: data-0000000032D4E060 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4E060.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_isDone through
Harmony hooks.
Non platform assembly: data-0000000032D4EC70 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4EC70.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_progress through
Harmony hooks.
Non platform assembly: data-0000000032D528C0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D528C0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_priority through
Harmony hooks.
Non platform assembly: data-0000000032D4F880 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D4F880.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_priority through
Harmony hooks.
Non platform assembly: data-0000000032D534D0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D534D0.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.get_allowSceneActivation
through Harmony hooks.
Non platform assembly: data-0000000032D50490 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D50490.dll
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.set_allowSceneActivation
through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.AsyncOperation.Finalize through Harmony
hooks.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoaded.
[Debug :XUnity.Common] Registered new callback for AsyncAssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetLoading.
[Debug :XUnity.Common] Registered new callback for AssetBundleLoading.
[Debug :XUnity.Common] Registered new callback for AsyncAssetBundleLoading.
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\System.Runtime.Serialization.dll (this message is harmless)
[Info :Sideloader] Found 4837 zip/zipmod files in directory [D:\ter\
[ScrewThisNoise] Koikatsu BetterRepack RX21\mods] in 325ms
[Debug :Sideloader] Loaded zipmod cache from "D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\cache\sideloader_zipmod_cache.bin" in 614ms using 3
threads
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_MaterialEditor\
[KKS_MaterialEditor]AI Shaders v1.0.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - KK_UncensorSelector\
[anon] SAC_Uncensor_Selector_Pack v0.0.2.zipmod" because it's meant for Koikatsu
Sunshine
[Info :Sideloader] Skipping archive "Sideloader Modpack - Maps\deadshark\
[deadshark] World is mine v1.0.zipmod" because it's meant for Koikatsu Sunshine
[Error :Sideloader] Failed to load archive "Sideloader Modpack - Studio\Pineapple\
[Pineapple] effectFromUnityParticlePack v1.1.zipmod" with error:
ICSharpCode.SharpZipLib.Zip.ZipException: Size mismatch between central header(421)
and local header(269)
at ICSharpCode.SharpZipLib.Zip.ZipFile.TestLocalHeader
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry, HeaderTest tests) [0x00000] in
<filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.LocateEntry
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream (Int64 entryIndex)
[0x00000] in <filename unknown>:0
at ICSharpCode.SharpZipLib.Zip.ZipFile.GetInputStream
(ICSharpCode.SharpZipLib.Zip.ZipEntry entry) [0x00000] in <filename unknown>:0
at Sideloader.Manifest.LoadFromZip (ICSharpCode.SharpZipLib.Zip.ZipFile zip)
[0x00000] in <filename unknown>:0
at Sideloader.Sideloader.LoadModsFromDirectories (System.String[] modDirectories)
[0x00000] in <filename unknown>:0
[Debug :Sideloader] Saved zipmod cache to "D:\ter\[ScrewThisNoise] Koikatsu
BetterRepack RX21\BepInEx\cache\sideloader_zipmod_cache.bin" in 83ms using 3
threads
[Debug :Sideloader] Starting Slot IDs at 100000332
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\GF\[GF]
Xray Womb v1.2.zipmod" will be loaded. Skipped versions: "[GF]Xray Womb
v1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Fixes\
[ymgpt][KK] Base Liquid Extension v1.1.zipmod" will be loaded. Skipped versions:
"[ymgpt]Base Liquid Extension v1.1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Fixes\
[ymgpt][KK] Gloves Liquid Patch v1.0.zipmod" will be loaded. Skipped versions:
"[ymgpt]Gloves Liquid Patch v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\
Creamstar\[Creamstar] COM3D2 Hair v5.2.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar] COM3D2 Hair v1.6.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Fabi_an\[Fabi_an] AshleyAccesories v4.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
KK_UncensorSelector\KK_UncensorSelector Base.zipmod" will be loaded. Skipped
versions: "KK_UncensorSelector Base.zipmod"
[Warning:Sideloader] Multiple versions detected, only "[GF]Liquid Shader
v1.1.zipmod" will be loaded. Skipped versions: "Sideloader Modpack -
KK_MaterialEditor\[GF] Liquid Shader v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] Mayano Top Gun v1.0.zipmod" will be
loaded. Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] Mayano
Top Gun v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\mysterious_W\[mysterious_W] TokaiTeio v1.0.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\mysterious_W\[mysterious_W] TokaiTeio
v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyTronOutfit v1.1.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyTronOutfit v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack -
Exclusive KK\Snydrex\[Snydrex] SnyFacialHairMod v1.1.zipmod" will be loaded.
Skipped versions: "Sideloader Modpack\Snydrex\[Snydrex] SnyFacialHairMod v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Studio\
Zeta\[Zeta] SunshineClothing v1.zipmod" will be loaded. Skipped versions:
"Sideloader Modpack\Zeta\[Zeta] SunshineClothing v1.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Evaan\
[KK][Female]EV_MuscleBody.zipmod" will be loaded. Skipped versions: "Sideloader
Modpack - KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Emblems v1.2.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Emblems v1.0.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_Eyes v1.7.5.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes v1.2.zipmod"
[Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack\Jatts and
Gylthas\[Jatts and Gylthas] WW_WeaponAccs v2.4.zipmod" will be loaded. Skipped
versions: "Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_WeaponAccs
v1.0.zipmod"
[Info :Sideloader] Successfully loaded 4817 mods out of 4837 archives in 960ms
[Warning:Sideloader] Could not load 20 mods, see previous warnings for more
information. File names of skipped archives:
KK_UncensorSelector Base.zipmod | [GF]Xray Womb v1.1.zipmod | [ymgpt]Base Liquid
Extension v1.1.zipmod | [ymgpt]Gloves Liquid Patch v1.0.zipmod | Sideloader
Modpack\[Fabi_an] AshleyAccesories v2.0.zipmod | Sideloader Modpack\mysterious_W\
[mysterious_W] Mayano Top Gun v1.0.zipmod | Sideloader Modpack\mysterious_W\
[mysterious_W] TokaiTeio v1.0.zipmod | Sideloader Modpack\Snydrex\[Snydrex]
SnyFacialHairMod v1.zipmod | Sideloader Modpack\Snydrex\[Snydrex] SnyTronOutfit
v1.0.zipmod | Sideloader Modpack\Zeta\[Zeta] SunshineClothing v1.zipmod |
Sideloader Modpack - Exclusive KK\Creamstar\[Creamstar] COM3D2 Hair v1.6.zipmod |
Sideloader Modpack - Exclusive KK\Jatts\[Jatts] WW_Emblems v1.0.zipmod | Sideloader
Modpack - Exclusive KK\Jatts\[Jatts] WW_Eyes v1.2.zipmod | Sideloader Modpack -
Exclusive KK\Jatts\[Jatts] WW_WeaponAccs v1.0.zipmod | Sideloader Modpack -
KK_MaterialEditor\[GF] Liquid Shader v1.0.zipmod | Sideloader Modpack -
KK_MaterialEditor\[KKS_MaterialEditor]AI Shaders v1.0.zipmod | Sideloader Modpack -
KK_UncensorSelector\[anon] SAC_Uncensor_Selector_Pack v0.0.2.zipmod | Sideloader
Modpack - KK_UncensorSelector\[Evaan] EV_MuscleBody v1.0.zipmod | Sideloader
Modpack - Maps\deadshark\[deadshark] World is mine v1.0.zipmod | Sideloader Modpack
- Studio\Pineapple\[Pineapple] effectFromUnityParticlePack v1.1.zipmod
[Info : BepInEx] Loading [MoreAccessories 2.0.21.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\MoreAccessories.dll (this message is harmless)
Platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\Koikatu_Data\
Managed\Assembly-CSharp.dll (this message is harmless)
[Info : BepInEx] Loading [Modding API 1.41]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KKAPI.dll (this message is harmless)
[Debug :Modding API] Game version 6.0.3 running under en-US culture at UTC time
2025/01/03 04:57:27
[Debug :Modding API] Installed DLC: 01 02 03 04 05 06 08 09 10 11 12 13 14 15 16
17 18 19 20 21 22 23 24 25 26 50 51 52 53 54 55 56 100
[Debug :Modding API] Processor: AMD Ryzen 9 5900XT 16-Core Processor (32 threads
@ 3294MHz); RAM: 32676MB (30% used); OS: Windows 10 (10.0.0) 64bit
[Debug :Modding API] Contents of the '.doorstop_version' file: 4.3.0
[Debug :Modding API] Contents of the 'version' file: HF Patch v3.31
[Debug :Modding API] Hooking bool ChaFile::LoadFile(System.IO.BinaryReader br,
bool noLoadPNG, bool noLoadStatus)
[Info : BepInEx] Loading [Accessory States 1.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Accessory_States.dll (this message is harmless)
[Info : BepInEx] Loading [Skin Overlay Mod 6.1.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_OverlayMods.dll (this message is harmless)
[Info : BepInEx] Loading [Uncensor Selector 3.12.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_UncensorSelector.dll (this message is harmless)
[Info : BepInEx] Loading [Mod Bone Implantor 1.1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\ModBoneImplantor.dll (this message is harmless)
[Info : BepInEx] Loading [KK Better Penetration 4.5.5.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BetterPenetration.dll (this message is harmless)
KK_BetterPenetration: patched UncensorSelector::ReloadCharacterBody correctly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

KK_BetterPenetration: patched UncensorSelector::ReloadCharacterPenis patched

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[Info : BepInEx] Loading [Autostart 1.0.0]


Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Autostart.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
core\0Harmony20.dll (this message is harmless)
[Info : BepInEx] Loading [Enable Full Screen Toggle 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.EnableFullScreenToggle.dll (this message is harmless)
[Info : BepInEx] Loading [Enable Resize 3.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.EnableResize.dll (this message is harmless)
[Info : BepInEx] Loading [Input Hotkey Block 1.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.InputHotkeyBlock.dll (this message is harmless)
[Info : BepInEx] Loading [Mute In Background 1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.MuteInBackground.dll (this message is harmless)
[Info : BepInEx] Loading [Optimize IMGUI GC allocations 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.OptimizeIMGUI.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
System.Exception and name PrepForRemoting and parameters
Non platform assembly: data-000000003320E360 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003320E360.dll
Non platform assembly: data-000000003320F370 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003320F370.dll
Non platform assembly: data-0000000033218400 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000033218400.dll
[Info : BepInEx] Loading [KKABMX (BonemodX) 5.2.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KKABMX.dll (this message is harmless)
[Info : BepInEx] Loading [Bulge in the pants, tent in the woods 1.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Bulge.dll (this message is harmless)
[Info : BepInEx] Loading [Catch Unity Event Exceptions 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.CatchUnityEventExceptions.dll (this message is harmless)
[Info : BepInEx] Loading [Runtime Unity Editor 5.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\RuntimeUnityEditor\RuntimeUnityEditor.Bepin5.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\RuntimeUnityEditor\RuntimeUnityEditor.Core.dll (this message is harmless)
[Info : BepInEx] Loading [Cheat Tools 3.3.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_CheatTools.dll (this message is harmless)
[Debug :Cheat Tools] void HSceneProc::CreateListAnimationFileName(bool
_isAnimListCreate, int _list) found, patching
[Info : BepInEx] Loading [Cloth colliders support 1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ClothColliders.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes To Accessories 1.1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ClothesToAccessories.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing State Menu 4.0.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ClothingStateMenu.dll (this message is harmless)
[Info : BepInEx] Loading [Color Filter Remover 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ColorCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Configuration Manager 18.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\ConfigurationManager\ConfigurationManager.dll (this message is harmless)
[Info : BepInEx] Loading [Input Length Unlocker 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\InputUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [Screenshot Manager 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\Screencap.dll (this message is harmless)
[Info : BepInEx] Loading [Slider Unlocker 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\SliderUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [BGM Loader 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\BGMLoader.dll (this message is harmless)
[Info : BepInEx] Loading [Message Center 1.1.1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\BepInEx.MessageCenter.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Clothes 1.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_AccessoryClothes.dll (this message is harmless)
[Info : BepInEx] Loading [Accessory Quick Remove 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_AccessoryQuickRemove.dll (this message is harmless)
[Info : BepInEx] Loading [Autosave 1.1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_Autosave.dll (this message is harmless)
[Info : BepInEx] Loading [Character Maker Loaded Sound 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_CharaMakerLoadedSound.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing Unlocker 2.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ClothingUnlocker.dll (this message is harmless)
[Info : BepInEx] Loading [Colliders 1.3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_Colliders.dll (this message is harmless)
[Info : BepInEx] Loading [Dynamic Bone Editor 1.0.5]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_DynamicBoneEditor.dll (this message is harmless)
[Info : BepInEx] Loading [Eye Control 1.0.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_EyeControl.dll (this message is harmless)
[Info : BepInEx] Loading [Eye Shaking 1.3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_EyeShaking.dll (this message is harmless)
[Info : BepInEx] Loading [Fade Adjuster 1.0.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_FadeAdjuster.dll (this message is harmless)
[Info : BepInEx] Loading [Force High Poly 2.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ForceHighPoly.dll (this message is harmless)
[Info : BepInEx] Loading [Free H Random 1.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_FreeHRandom.dll (this message is harmless)
[Info : BepInEx] Loading [Hair Accessory Customizer 1.1.7]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_HairAccessoryCustomizer.dll (this message is harmless)
[Info : BepInEx] Loading [H Character Adjustment 2.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_HCharaAdjustment.dll (this message is harmless)
[Info : BepInEx] Loading [Invisible Body 1.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_InvisibleBody.dll (this message is harmless)
[Info : BepInEx] Loading [Item Blacklist 3.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ItemBlacklist.dll (this message is harmless)
[Info : BepInEx] Loading [List Override 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ListOverride.dll (this message is harmless)
[Info : BepInEx] Loading [Maker Defaults 1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_MakerDefaults.dll (this message is harmless)
[Info : BepInEx] Loading [Male Juice 1.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_MaleJuice.dll (this message is harmless)
[Info : BepInEx] Loading [Material Editor 3.9.2.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_MaterialEditor.dll (this message is harmless)
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Info : BepInEx] Loading [Material Editor Maker 3.9.2.2]
[Info : BepInEx] Loading [More Outfit Slots 1.1.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_MoreOutfits.dll (this message is harmless)
[Info : BepInEx] Loading [Profile 1.0.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_Profile.dll (this message is harmless)
[Info : BepInEx] Loading [Pushup 1.4.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_Pushup.dll (this message is harmless)
[Info : BepInEx] Loading [Shader Swapper 1.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_ShaderSwapper.dll (this message is harmless)
[Info : BepInEx] Loading [Subtitles 2.3.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_Subtitles.dll (this message is harmless)
[Info : BepInEx] Loading [XUnity Auto Translator 5.3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.BepInEx.dll (this
message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.Core.dll (this message
is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\ExIni.dll (this message is harmless)
OnLevelWasLoaded was found on AutoTranslationPlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 376)

[Debug :XUnity.Common] Screen resolution determine to be: 1920x1080


[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Text.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshProUGUI.OnEnable through Harmony
hooks.
[Debug :XUnity.Common] Hooked TMPro.TextMeshPro.OnEnable through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.set_text through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetText through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Debug :XUnity.Common] Hooked TMPro.TMP_Text.SetCharArray through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name BeginGroup and parameters (UnityEngine.Rect,
UnityEngine.GUIContent, UnityEngine.GUIStyle, UnityEngine.Vector2)
[Warning:XUnity.Common] Could not hook 'GUI_BeginGroup_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.BeginGroup through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoLabel and parameters (UnityEngine.Rect,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoLabel_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoLabel through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoButton and parameters (UnityEngine.Rect, int,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoButton_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoButton through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoButtonGrid through Harmony hooks.
[Warning: HarmonyX] AccessTools.Method: Could not find method for type
UnityEngine.GUI and name DoToggle and parameters (UnityEngine.Rect, int, bool,
UnityEngine.GUIContent, UnityEngine.GUIStyle)
[Warning:XUnity.Common] Could not hook 'GUI_DoToggle_Hook_New'. Likely due
differences between different versions of the engine or text framework.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoToggle through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.Box through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoRepeatButton through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoModalWindow through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.GUI.DoWindow through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.MaskableGraphic.OnEnable through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_sprite through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_overrideSprite through
Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.Image.set_material through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.UI.RawImage.set_texture through Harmony
hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Cursor.SetCursor through Harmony hooks.
[Debug :XUnity.Common] Hooked UnityEngine.Material.set_mainTexture through Harmony
hooks.
Non platform assembly: data-0000000032D510A0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000032D510A0.dll
[Debug :XUnity.Common] Hooked UnityEngine.Sprite.get_texture through Harmony
hooks.
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BaiduTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BingTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BingTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll (this message
is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\BingTranslateLegitimate.dll (this message
is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\CustomTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\CustomTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\DeepLTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\DeepLTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\ezTransXP.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\ezTransXP.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll (this message
is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslateCompat.dll (this message
is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll (this
message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\GoogleTranslateLegitimate.dll (this
message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\LecPowerTranslator15.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\LingoCloudTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\LingoCloudTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\PapagoTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\WatsonTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\YandexTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\Translators\YandexTranslate.dll (this message is
harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\XUnity.AutoTranslator\XUnity.AutoTranslator.Plugin.ExtProtocol.dll (this
message is harmless)
[Debug :XUnity.Common] Disabling certificate checks for endpoints because of
configuration.
[Debug :XUnity.Common] Probing whether OnLevelWasLoaded or SceneManager is
supported in this version of Unity. Any warnings related to OnLevelWasLoaded coming
from Unity can safely be ignored.
[Debug :XUnity.Common] SceneManager is supported in this version of Unity.
[Debug :XUnity.Common] Loaded resize command text files.
[Debug :XUnity.Common] --- Loading Global Translations ---
[Debug :XUnity.Common] Loaded translation text files (took 0.16 seconds)
[Debug :XUnity.Common] Created variation translations (took 0 seconds)
[Debug :XUnity.Common] Created token translations (took 0 seconds)
[Debug :XUnity.Common] Loaded texture files (took 0.68 seconds)
[Info :XUnity.Common] Loaded XUnity.AutoTranslator into Unity [5.6.2f1] game.
[Info : BepInEx] Loading [Text Resource Redirector 1.4.4.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\TranslationTools\KK_TextResourceRedirector.dll (this message is harmless)
[Debug :Text Resource Redirector] Hooking IllusionMods.TextFormatter+Hooks
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ExcelDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ScenarioDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
Non platform assembly: data-000000003F11D280 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003F11D280.dll
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_bytes through Harmony
hooks.
Non platform assembly: data-000000003F120ED0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003F120ED0.dll
[Debug :XUnity.Common] Hooked UnityEngine.TextAsset.get_text through Harmony
hooks.
[Info :Text Resource Redirector] IllusionMods.TextAssetTableHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.ChaListDataHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.NickNameHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.MapInfoHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.EventInfoHandler enabled
[Debug :XUnity.Common] Registered new callback for AssetLoaded
(OneCallbackPerResourceLoaded).
[Debug :XUnity.Common] Registered new callback for ResourceLoaded
(OneCallbackPerResourceLoaded).
[Info :Text Resource Redirector] IllusionMods.MakerCustomDataHandler enabled
[Debug :Text Resource Redirector] TextResourceHelper
(IllusionMods.KK_TextResourceHelper) Settings:
- CalcKeys:
- FormatKeys:
- GetRandomNameDirs:
- list/random_name
- GetScenarioDirs:
- adv/scenario
- SupportedCommands:
- 242
- Choice
- Text
- TextKeysBlacklist:

[Info : BepInEx] Loading [KK_WTFix 1.2.3]


Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_WTFix.dll (this message is harmless)
[Info : BepInEx] Loading [GeBo Modding API 1.1.2.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GeBo_Plugins\KK_GeBoCommon.dll (this message is harmless)
[Info : BepInEx] Loading [Game Dialog Helper 1.0.1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GeBo_Plugins\KK_GameDialogHelper.dll (this message is harmless)
[Info : BepInEx] Loading [Dress for Success 1.2.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GeBo_Plugins\KK_GameDressForSuccess.dll (this message is harmless)
[Info : BepInEx] Loading [Translation Cache Cleaner 0.6.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GeBo_Plugins\KK_TranslationCacheCleaner.dll (this message is harmless)
[Info : BepInEx] Loading [Translation Helper 1.1.0.9]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GeBo_Plugins\KK_TranslationHelper.dll (this message is harmless)
[Debug :Translation Helper]
TranslationHelperPlugin.Translation.Configuration.Setup
[Debug :Translation Helper]
TranslationHelperPlugin.Acceleration.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Chara.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.MainGame.Configuration.Setup
[Debug :Translation Helper] TranslationHelperPlugin.Maker.Configuration.Setup
[Info : BepInEx] Loading [Clothes Overlay Mod 6.1.3]
[Info : BepInEx] Loading [Coordinate Load Option 21.12.25.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_CoordinateLoadOption.dll (this message is harmless)
[Info : BepInEx] Loading [Studio Auto Close Loading Scene Window 20.8.5.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\jim60105\KK_StudioAutoCloseLoadingSceneWindow.dll (this message is
harmless)
[Info : BepInEx] Loading [KKUS 1.14.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KKUS.dll (this message is harmless)
[Info : BepInEx] Loading [Liquid_shader_wobble 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\Liquid_shader_wobble.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerAnimatePoseToggle 1.1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MakerAnimatePoseToggle.dll (this message is harmless)
[Info : BepInEx] Loading [ProjectorUtils 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ProjectorUtils.dll (this message is harmless)
[Info : BepInEx] Loading [SaveCameraObjectFov 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_SaveCameraObjectFov.dll (this message is harmless)
[Info : BepInEx] Loading [ShadowColorSwapper 1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ShadowColorSwapper.dll (this message is harmless)
[Info : BepInEx] Loading [StudioSkinColorControl 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_StudioSkinColorControl.dll (this message is harmless)
[Info : BepInEx] Loading [DisableHipDynamicBones 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\DisableHipDynamicBones.dll (this message is harmless)
[Info : BepInEx] Loading [Animation Loader 1.1.3.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\AnimationLoader.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Dynamic Bones Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_DynamicBones.dll (this message is harmless)
[Info : BepInEx] Loading [Guide Objects Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_GuideObjects.dll (this message is harmless)
[Info : BepInEx] Loading [Hair Shadows Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_HairShadows.dll (this message is harmless)
[Info : BepInEx] Loading [HairShadowColorControl 1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Plugins\KK_HairShadowColorControl.dll (this message is harmless)
[Info : BepInEx] Loading [HeightBarX 3.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_HeightBar.dll (this message is harmless)
[Info : BepInEx] Loading [Character Replacer 1.6.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_CharacterReplacer.dll (this message is harmless)
[Info : BepInEx] Loading [Intro Begone 1.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_IntroBegone.dll (this message is harmless)
[Info : BepInEx] Loading [Clothes Overlay Mod GUI 6.1.3]
[Info : BepInEx] Loading [CameraFrameMask 1.1.1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\CameraFrameMask.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Drag & Drop 1.3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\DragAndDrop.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [FreeH Defaults 2.0.2.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\FreeHDefaults.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Graphics Settings 1.3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\GraphicsSettings.dll (this message is harmless)
[Info : BepInEx] Loading [HideAllUI 2.3.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\HideAllUI.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [LockOnPlugin 2.6.4.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\LockOnPlugin.Koikatu.dll (this message is harmless)
[Debug :LockOnPlugin] Loading default target data.
[Info : BepInEx] Loading [RealPOV 1.3.3.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\RealPOV.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [Title Shortcuts 1.3.1.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\TitleShortcuts.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Ahegao 2.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Ahegao.dll (this message is harmless)
[Info : BepInEx] Loading [Configuration Manager wrapper for Koikatsu 20.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BepisPlugins\ConfigurationManagerKK.dll (this message is harmless)
[Info : BepInEx] Loading [Centered HScene Cursor 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_CenteredHSceneCursor.dll (this message is harmless)
[Info : BepInEx] Loading [Character List Optimizations 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_CharacterListOptimizations.dll (this message is
harmless)
[Info : BepInEx] Loading [Game and Studio Data Corruption Fixes 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_DataCorruptionFixes.dll (this message is harmless)
Non platform assembly: data-000000003F11EAA0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-000000003F11EAA0.dll
[Info : BepInEx] Loading [Fix Shader Dropdown Menu 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_ExpandShaderDropdown.dll (this message is harmless)
[Info : BepInEx] Loading [Eyebrow Outline Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_Eyebrows.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Fix_GarbageTruck 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_GarbageTruck.dll (this message is harmless)
[Warning:IllusionFixes] Unexpected number of array allocations in UpdateVisible
(1). Not patching.
[Info : BepInEx] Loading [Character Maker Heterochromia Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_Heterochromia.dll (this message is harmless)
[Info : BepInEx] Loading [Main Game Optimizations 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_MainGameOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Fix_MainParam 1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Fix_MainParam.dll (this message is harmless)
[Info : BepInEx] Loading [Maker Optimizations 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_MakerOptimizations.dll (this message is harmless)
[Info : BepInEx] Loading [Manifest Corrector 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_ManifestCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Head Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_ModdedHeadEyeliner.dll (this message is harmless)
[Info : BepInEx] Loading [Null Checks 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_NullChecks.dll (this message is harmless)
[Info : BepInEx] Loading [Party Card Compatibility 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_PartyCardCompatibility.dll (this message is harmless)
[Info : BepInEx] Loading [Personality Corrector 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_PersonalityCorrector.dll (this message is harmless)
[Info : BepInEx] Loading [Resource Unload Optimizations 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_ResourceUnloadOptimizations.dll (this message is
harmless)
[Info : BepInEx] Loading [Restore missing functions 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_RestoreMissingFunctions.dll (this message is harmless)
[Info : BepInEx] Loading [Settings Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_SettingsVerifier.dll (this message is harmless)
[Info : BepInEx] Loading [Shower Accessories Fix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_ShowerAccessories.dll (this message is harmless)
[Info : BepInEx] Loading [KK_HLightControl 1.2.5]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\2155X\KK_HLightControl.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerAdditions 1.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\2155X\KK_MakerAdditions.dll (this message is harmless)
Non platform assembly: data-0000000033219410 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-0000000033219410.dll
Non platform assembly: data-00000000332163E0 (this message is harmless)
Fallback handler could not load library D:/ter/[ScrewThisNoise] Koikatsu
BetterRepack RX21/Koikatu_Data/Mono/data-00000000332163E0.dll
[Info : BepInEx] Loading [KK_MakerRandomPicker 1.3.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\2155X\KK_MakerRandomPicker.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerSearch 1.5.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\2155X\KK_MakerSearch.dll (this message is harmless)
[Info : BepInEx] Loading [Moan softly when I H you 1.0.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MoanSoftly.dll (this message is harmless)
[Info : BepInEx] Loading [Add mobs to roam mode 3.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MobAdder\KK_MobAdder.dll (this message is harmless)
[Info : BepInEx] Loading [KK_OrthographicCamera 1.1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_OrthographicCamera.dll (this message is harmless)
[Info : BepInEx] Loading [KK_Pregnancy 2.9]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_Pregnancy.dll (this message is harmless)
[Info : BepInEx] Loading [KK_PregnancyPlus 6.3.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_PregnancyPlus.dll (this message is harmless)
[Info : BepInEx] Loading [TalkFreeCamera 1.0.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\2155X\KK_TalkFreeCamera.dll (this message is harmless)
[Info : BepInEx] Loading [Expand Male Maker 1.3.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ExpandMaleMaker.dll (this message is harmless)
[Info : BepInEx] Loading [Skin Overlay Mod GUI 6.1.3]
[Info : BepInEx] Loading [Additional Skin Effects 2.1.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_SkinEffects.dll (this message is harmless)
[Info : BepInEx] Loading [LewdCrestX 1.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_LewdCrestX.dll (this message is harmless)
[Info : BepInEx] Loading [LoadFileLimitedFix 21.6]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\IllusionFixes\KK_Fix_LoadFileLimited.dll (this message is harmless)
[Info : BepInEx] Loading [FPS Counter 3.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\FPSCounter.dll (this message is harmless)
[Info : BepInEx] Loading [Card Author Data 1.41]
[Info : BepInEx] Loading [Koikatsu: Become Trap 2.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BecomeTrap.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
core\BepInEx.Harmony.dll (this message is harmless)
[Info : BepInEx] Loading [Better Color Picker 3.1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BetterColorPicker.dll (this message is harmless)
[Info : BepInEx] Loading [Maker/Studio Browser Folders 3.2.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BrowserFolders.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BrowserFolders_Hooks_KK.dll (this message is harmless)
[Debug :Modding API] Save method found for patching MakerCardSave - <Start>m__8
[Info : BepInEx] Loading [More Accessory Parents 1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MoreAccessoryParents.dll (this message is harmless)
[Info : BepInEx] Loading [Remove Cards To Recycle Bin 2.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_RemoveToRecycleBin.dll (this message is harmless)
[Info : BepInEx] Loading [Koikatu Gameplay Tweaks and Improvements 2.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_GameplayMod.dll (this message is harmless)
[Info : BepInEx] Loading [KK_BetterSquirt 3.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BetterSquirt.dll (this message is harmless)
[Info : BepInEx] Loading [Character Alpha Mask 1.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ChaAlphaMask.dll (this message is harmless)
[Info : BepInEx] Loading [Clothing BlendShape 1.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ClothingBlendShape.dll (this message is harmless)
[Info : BepInEx] Loading [Copy Character BodyMaterial 1.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_CopyChaBodyMat.dll (this message is harmless)
[Info : BepInEx] Loading [AdvIKPlugin 1.7.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_AdvIKPlugin.dll (this message is harmless)
[Info : BepInEx] Loading [BetterShadowQualitySettings 1.0.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_BetterShadowQualitySettings.dll (this message is harmless)
[Info : BepInEx] Loading [PostProcessingRuntime 1.0.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\PostProcessingRuntime.dll (this message is harmless)
[Info : BepInEx] Loading [PostProcessingEffectsV3 4.4]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\PostProcessingEffect.dll (this message is harmless)
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no
vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex
shader
[Info : BepInEx] Loading [ShaderManagementTool 3.2.0.0]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\ShaderManagementTool.dll (this message is harmless)
[Info : BepInEx] Loading [AmazingNewAccessoryLogic 0.0.7]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_AmazingNewAccessoryLogic.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\Old.UnityLogicFlows.dll (this message is harmless)
[Info : BepInEx] Loading [DynamicBoneDistributionEditor 1.3.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_DynamicBoneDistributionEditor.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\AnimationCurveEditor.Old.dll (this message is harmless)
[Info : BepInEx] Loading [KK_EditFangs 1.1.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_EditFangs.dll (this message is harmless)
[Info : BepInEx] Loading [MakerAccessorySlotNumbers 1.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MakerAccessorySlotNumbers.dll (this message is harmless)
[Info : BepInEx] Loading [KK_MakerCameraPresets 1.0.3]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_MakerCameraPresets.dll (this message is harmless)
[Info : BepInEx] Loading [KK_ObjImport 2.1.5]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_ObjImport.dll (this message is harmless)
[Info : BepInEx] Loading [PictureInPicture 1.0.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_PictureInPicture.dll (this message is harmless)
[Info : BepInEx] Loading [PantyFairy 1.0.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_PantyFairy.dll (this message is harmless)
[Info : BepInEx] Loading [SliderHighlight 2.2]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_SliderHighlight.dll (this message is harmless)
[Info : BepInEx] Loading [Mass Shader Editor 1.2.0.5]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\MassShaderEditor.Koikatu.dll (this message is harmless)
[Info : BepInEx] Loading [WarpToCharacters 1.1.1]
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KK_WarpToCharacters.dll (this message is harmless)
Non platform assembly: D:\ter\[ScrewThisNoise] Koikatsu BetterRepack RX21\BepInEx\
plugins\KKPE.dll (this message is harmless)
[Warning: HarmonyX] AccessTools.GetTypesFromAssembly: assembly
RuntimeUnityEditor.Core, Version=5.4.0.0, Culture=neutral, PublicKeyToken=null =>
System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be
loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at HarmonyLib.AccessTools.GetTypesFromAssembly (System.Reflection.Assembly
assembly) [0x00000] in <filename unknown>:0
[Message: BepInEx] Chainloader startup complete
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 61)
[Debug :List Override] [KK_ListOverride] Loaded 4 overrides
[Debug :Modding API] SceneManager.activeSceneChanged - from to Init
[Debug :Modding API] SceneManager.sceneLoaded - Init in 2 mode

Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 3709.
Total: 207.726303 ms (FindLiveObjects: 0.074300 ms CreateObjectMapping: 0.092400 ms
MarkObjects: 207.249802 ms DeleteObjects: 0.308900 ms)

[Info :Runtime Unity Editor] Successfully initialized 14/14 features:


CursorUnlocker, WireframeFeature, ContextMenu, Taskbar, MouseInspect, ReplWindow,
ObjectViewWindow, ProfilerWindow, ObjectTreeViewer, Inspector, ClipboardWindow,
ChangeHistoryWindow, DnSpyHelper, GizmoDrawer
[Debug :Cloth colliders support] Loading cloth collider data for addcloth05
[Debug :Cloth colliders support] Found resolved ID: 54679 => 100002951
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_thigh00_L
radius=0.11 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_thigh03_L
radius=0.09 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_thigh00_R
radius=0.11 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_thigh03_R
radius=0.09 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg02_L
radius=0.09 center=(0.0, 0.3, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg03_L
radius=0.07 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg02_R
radius=0.09 center=(0.0, 0.3, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_leg03_R
radius=0.07 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_kneeF_L
radius=0.09 center=(0.0, 0.0, -0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_kneeF_R
radius=0.09 center=(0.0, 0.0, -0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_foot_L
radius=0.11 center=(0.0, 0.0, 0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_j_foot_R
radius=0.11 center=(0.0, 0.0, 0.1)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_siri_L
radius=0.12 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added SphereCollider: boneName=cf_d_siri_R
radius=0.12 center=(0.0, 0.0, 0.0)
[Debug :Cloth colliders support] Added CapsuleCollider: boneName=cf_d_kokan
radius=0.055 height=0.5 center=(0.0, 0.3, 0.0) direction=1
[Debug :Cloth colliders support] Added CapsuleCollider: boneName=cf_hit_spine01
radius=0.13 height=0.81 center=(0.0, 0.3, 0.0) direction=1
[Info :Cloth colliders support] Found collider datas for 1 items
[Warning:IllusionFixes] Unexpected number of array allocations in UpdateVisible
(1). Not patching.
[Debug :Modding API] GetMoveNext found [virtual bool
ChaControl+<ChangeAccessoryAsync>c__Iterator12::MoveNext()] for
[System.Collections.IEnumerator ChaControl::ChangeAccessoryAsync(int slotNo, int
type, int id, string parentKey, bool forceChange, bool asyncFlags)]
[Debug :Translation Helper] UpdateCurrentCardTranslationMode: Disabled =>
CacheOnly
[Debug :Coordinate Load Option] KCOX found
[Debug :Coordinate Load Option] ABMX found
[Debug :Coordinate Load Option] MaterialEditor found
[Debug :Coordinate Load Option] Clean cache folder
[Debug :Coordinate Load Option] HairAccessoryCustomizer found
[Debug :Coordinate Load Option] Load assembly FAILED: Chara Overlay Based On
Coordinate
[Info, Debug:Animation Loader] 0011: Manifest guid=kpluganim version=1.5.3
author=[katarsys] AnimationLoader version=1.1.3.4 minimum=1.1.3.4 KPlug Animation
Bundle version=3.3 minimum=3.3.

[Debug :KK_Pregnancy] Patching System.Collections.IEnumerator


ActionScene::NPCLoadAll(bool isShuffle)
[Debug :Modding API] GetMoveNext found [virtual bool
ActionScene+<NPCLoadAll>c__IteratorE::MoveNext()] for
[System.Collections.IEnumerator ActionScene::NPCLoadAll(bool isShuffle)]
[Debug :KK_Pregnancy] NPCLoadAllTpl calls injected count: 3
[Info :KK_Pregnancy] Loaded features:
[Debug :Modding API] GetMoveNext found [virtual bool
TalkScene+<TalkEnd>c__Iterator5::MoveNext()] for [System.Collections.IEnumerator
TalkScene::TalkEnd()]
[Debug :LewdCrestX] Loaded crests: command libido mindmelt vibrancy lactation
liberated restore siphoning gullible soulchained broodmother animalistic breedgasm
cumdiction deepfocus destruction forlorn reduction glow regrowth mantraction
messaging pheromone receptacle reprogram sensitivity slave statistics suffer task
triggered violove
[Debug :Modding API] GetMoveNext found [virtual bool
ActionScene+<NPCLoadAll>c__IteratorE::MoveNext()] for
[System.Collections.IEnumerator ActionScene::NPCLoadAll(bool isShuffle)]
[Debug :KK_Pregnancy] NPCLoadAllTpl calls injected count: 3
[Info :Koikatu Gameplay Tweaks and Improvements] Loaded features:
BustSizeQuestionHooks, ClassCharaLimitUnlockHooks, StatDecayHooks,
UpdateLewdAfterHHooks, ExitHSceneEarlyHooks, ExperienceLogicHooks,
FastTravelCostHooks, ForceInsertHooks, HidePlayerWhenTouchingHooks,
ResetNoCondomHooks, TrapNoVagInsertHooks
[Info :Character Alpha Mask] Mask Texture missing. guid: category:106 id:45635
[Info :Character Alpha Mask] Mask Texture missing. guid: category:210 id:6969696
[Info :Character Alpha Mask] Mask Texture missing. guid: category:211 id:56465
[Debug :Runtime Unity Editor] [UnityInput] Using LegacyInputSystem
[Debug : BepInEx] [UnityInput] Using LegacyInputSystem
Setting up 16 worker threads for Enlighten.
Thread -> id: 28f0 -> priority: 1
Thread -> id: 3904 -> priority: 1
Thread -> id: 57c0 -> priority: 1
Thread -> id: 3d2c -> priority: 1
Thread -> id: 1a18 -> priority: 1
Thread -> id: 5c84 -> priority: 1
Thread -> id: 5f1c -> priority: 1
Thread -> id: 51a8 -> priority: 1
Thread -> id: 454c -> priority: 1
Thread -> id: 3558 -> priority: 1
Thread -> id: d84 -> priority: 1
Thread -> id: 2580 -> priority: 1
Thread -> id: 1c20 -> priority: 1
Thread -> id: 3ed4 -> priority: 1
Thread -> id: 4e3c -> priority: 1
Thread -> id: 4d38 -> priority: 1
Shader 'IBL_Shader_cutoff': fallback shader 'Transparent/Cutout/Diffuse' not found
Shader 'IBL_Shader_alpha': fallback shader 'Transparent/Diffuse' not found
[Info :XUnity.Common] Skipping plugin scan because no plugin-specific
translations has been registered.
[Debug : Splash] Closing GUI process
Unloading 4 Unused Serialized files (Serialized files now loaded: 138)
[Debug :Modding API] SceneManager.sceneUnloaded - Init
UnloadTime: 1.047700 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Logo
[Debug :Modding API] SceneManager.sceneLoaded - Logo in Single mode

Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 4018.
Total: 254.525101 ms (FindLiveObjects: 0.089800 ms CreateObjectMapping: 0.071500 ms
MarkObjects: 253.977295 ms DeleteObjects: 0.385700 ms)

[Info :Intro Begone] Skipping intro


[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25852MB available in PF)
Unloading 5 Unused Serialized files (Serialized files now loaded: 138)
[Debug :Modding API] SceneManager.sceneUnloaded - Logo
UnloadTime: 0.570200 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to Title
[Debug :Modding API] SceneManager.sceneLoaded - Title in Single mode

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4280.
Total: 251.508591 ms (FindLiveObjects: 0.092500 ms CreateObjectMapping: 0.072200 ms
MarkObjects: 251.311905 ms DeleteObjects: 0.031100 ms)

[Debug :Sideloader] Loading card [KK_354962.png]


[Debug :Sideloader] Sideloader marker found, external info count: 85
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Lhianna :
Lhianna.blendshape.stuff
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected!
[Lhianna.blendshape.stuff] https://www.pixiv.net/users/3656892
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Debug :Sideloader] Loading card [KK_289232.png]
[Debug :Sideloader] Sideloader marker found, external info count: 97
[Debug :Sideloader] Loading card [ill_male_01.png]
[Debug :Sideloader] No sideloader marker found
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25948MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25948MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25906MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25847MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25835MB available in PF)
Unloading 9 Unused Serialized files (Serialized files now loaded: 140)
[Debug :Modding API] SceneManager.sceneUnloaded - Title
UnloadTime: 1.262600 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to EntryPlayer
[Debug :Modding API] SceneManager.sceneLoaded - EntryPlayer in Single mode
[Debug :Sideloader] Loading card [ill_male_01.png]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [ill_male_02.png]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [ill_male_03.png]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [ill_male_01.png]
[Debug :Sideloader] No sideloader marker found
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 26043MB available in PF)
[Debug :Modding API] Instantiating custom GUISkin

Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 14675.
Total: 275.239502 ms (FindLiveObjects: 0.587800 ms CreateObjectMapping: 0.375400 ms
MarkObjects: 274.074097 ms DeleteObjects: 0.201400 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 168)


[Debug :Modding API] SceneManager.sceneUnloaded - EntryPlayer
UnloadTime: 9.953400 ms
[Debug :Modding API] SceneManager.activeSceneChanged - from to ClassRoomSelect
[Debug :Modding API] SceneManager.sceneLoaded - ClassRoomSelect in Single mode
[Debug :Sideloader] Loading card [リナ ロベール]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [水瀬 亜依]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [橋本 麗奈]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [櫻井 野乃花]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [姫川 舞]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [柊 このみ]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [結城 桜]
[Debug :Sideloader] No sideloader marker found
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25793MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (32% RAM, 43%
Page file, 25791MB available in PF)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 14435.
Total: 289.412109 ms (FindLiveObjects: 0.517400 ms CreateObjectMapping: 0.126500 ms
MarkObjects: 288.724396 ms DeleteObjects: 0.043100 ms)

[Debug :GeBo Modding API] Mono bug preventing delegate creation for void
XUnity.AutoTranslator.Plugin.Core.TextTranslationCache::AddTranslationToCache(strin
g key, string value, bool persistToDisk,
XUnity.AutoTranslator.Plugin.Core.TranslationType type, int scope) (method
arguments are incompatible), using workaround instead
[Debug :Translation Helper] Loaded 121 preset(s) in 0.01877975 second(s)
[Debug :Translation Helper] Found field club for type ChaCustom.CustomFileInfo
with name club (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field personality for type
ChaCustom.CustomFileInfo with name personality (field type: System.String, result
type: System.String)
[Debug :Translation Helper] Found field index for type ChaCustom.CustomFileInfo
with name index (field type: System.Int32, result type: System.Int32)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, result type: System.String)
[Debug :Translation Helper] Found field name for type ChaCustom.CustomFileInfo
with name name (field type: System.String, value type: System.String)
[Debug :Translation Helper] Found field FullPath for type ChaCustom.CustomFileInfo
with name FullPath (field type: System.String, result type: System.String)
[Warning:Translation Helper] unable to expose getter for sex on
ChaCustom.CustomFileInfo of type System.Byte
[Warning:Translation Helper] unable to expose getter for sex on
ChaCustom.CustomFileInfo of type System.Int32
[Debug :Sideloader] Loading card [KK_238442.png]
[Debug :Sideloader] Sideloader marker found, external info count: 414
[Debug :Sideloader] Loading card [KK_292592.png]
[Debug :Sideloader] Sideloader marker found, external info count: 148
[Debug :Sideloader] Loading card [KK_330294.png]
[Debug :Sideloader] Sideloader marker found, external info count: 59
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
MrDelegado : BonChuArchetypeHeadmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[MrDelegado.BonChuArchetypeHeadmod] https://www.patreon.com/MrDelegado
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Eyelashes 1
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Eyelashes_1]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - deadshark :
nipples
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [deadshark.nipples]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_88
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_88]
[Debug :Sideloader] Loading card [KK_152734.png]
[Debug :Sideloader] Sideloader marker found, external info count: 127
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_229622.png]
[Debug :Sideloader] Sideloader marker found, external info count: 443
[Debug :Sideloader] Loading card [KK_308174.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_226527.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Debug :Sideloader] Loading card [KK_100402.png]
[Debug :Sideloader] Sideloader marker found, external info count: 91
[Debug :Sideloader] Loading card [KK_303072.png]
[Debug :Sideloader] Sideloader marker found, external info count: 116
[Debug :Sideloader] Loading card [KK_095863.png]
[Debug :Sideloader] Sideloader marker found, external info count: 24
[Info :Sideloader] Migrating GUID yamadamod.eyebrow -> yamadamod.ymdtexture
[Debug :Sideloader] Loading card [KK_101165.png]
[Debug :Sideloader] Sideloader marker found, external info count: 108
[Debug :Sideloader] Loading card [KK_234280.png]
[Debug :Sideloader] Sideloader marker found, external info count: 257
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_238605.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_226950.png]
[Debug :Sideloader] Sideloader marker found, external info count: 32
[Debug :Sideloader] Loading card [KK_105254.png]
[Debug :Sideloader] Sideloader marker found, external info count: 128
[Debug :Sideloader] Loading card [KK_103549.png]
[Debug :Sideloader] Sideloader marker found, external info count: 197
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_234474.png]
[Debug :Sideloader] Sideloader marker found, external info count: 148
[Debug :Sideloader] Loading card [KK_288703.png]
[Debug :Sideloader] Sideloader marker found, external info count: 161
[Debug :Sideloader] Loading card [KK_015444.png]
[Debug :Sideloader] Sideloader marker found, external info count: 119
[Debug :Sideloader] Loading card [KK_220572.png]
[Debug :Sideloader] Sideloader marker found, external info count: 75
[Debug :Sideloader] Loading card [KK_322610.png]
[Debug :Sideloader] Sideloader marker found, external info count: 237
[Debug :Sideloader] Loading card [KK_229625.png]
[Debug :Sideloader] Sideloader marker found, external info count: 374
[Debug :Sideloader] Loading card [KK_106957.png]
[Debug :Sideloader] Sideloader marker found, external info count: 138
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sonia
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [sonia]
[Debug :Sideloader] Loading card [KK_107750.png]
[Debug :Sideloader] Sideloader marker found, external info count: 101
[Debug :Sideloader] Loading card [KK_095897.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Debug :Sideloader] Loading card [KK_322928.png]
[Debug :Sideloader] Sideloader marker found, external info count: 523
[Debug :Sideloader] Loading card [KK_350393.png]
[Debug :Sideloader] Sideloader marker found, external info count: 64
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - RM50 : KKS
Material None
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [RM50.KKS.material.None]
http://rm50.blog.fc2.com/
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - RM50 : KKS
Material None
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [RM50.KKS.material.None]
http://rm50.blog.fc2.com/
[Debug :Sideloader] Loading card [KK_101153.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1168
[Debug :Sideloader] Loading card [KK_238759.png]
[Debug :Sideloader] Sideloader marker found, external info count: 84
[Debug :Sideloader] Loading card [KK_236745.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_011320.png]
[Debug :Sideloader] Sideloader marker found, external info count: 179
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairS:540 ->
com.DeathWeasel.AccessoryHairSide:10
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:561 ->
com.DeathWeasel.AccessoryHairBack:70
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Info :Sideloader] Migrating yamadamod.acchairB:508 ->
com.DeathWeasel.AccessoryHairBack:27
[Debug :Sideloader] Loading card [KK_101070.png]
[Debug :Sideloader] Sideloader marker found, external info count: 260
[Debug :Sideloader] Loading card [KK_014880.png]
[Debug :Sideloader] Sideloader marker found, external info count: 189
[Debug :Sideloader] Loading card [KK_019541.png]
[Debug :Sideloader] Sideloader marker found, external info count: 315
[Debug :Sideloader] Loading card [KK_322550.png]
[Debug :Sideloader] Sideloader marker found, external info count: 255
[Info :Sideloader] Migrating GUID None -> noblekale.texturepack.mod
[Info :Sideloader] Migrating GUID None -> noblekale.texturepack.mod
[Debug :Sideloader] Loading card [KK_316198.png]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_020087.png]
[Debug :Sideloader] Sideloader marker found, external info count: 105
[Debug :Sideloader] Loading card [KK_125371.png]
[Debug :Sideloader] Sideloader marker found, external info count: 53
[Debug :Sideloader] Loading card [KK_293463.png]
[Debug :Sideloader] Sideloader marker found, external info count: 117
[Debug :Sideloader] Loading card [KK_116634.png]
[Debug :Sideloader] Sideloader marker found, external info count: 20
[Debug :Sideloader] Loading card [KK_229642.png]
[Debug :Sideloader] Sideloader marker found, external info count: 138
[Debug :Sideloader] Loading card [KK_292886.png]
[Debug :Sideloader] Sideloader marker found, external info count: 62
[Debug :Sideloader] Loading card [KK_219490.png]
[Debug :Sideloader] Sideloader marker found, external info count: 69
[Debug :Sideloader] Loading card [KK_101220.png]
[Debug :Sideloader] Sideloader marker found, external info count: 164
[Debug :Sideloader] Loading card [KK_229591.png]
[Debug :Sideloader] Sideloader marker found, external info count: 158
[Debug :Sideloader] Loading card [KK_230588.png]
[Debug :Sideloader] Sideloader marker found, external info count: 39
[Debug :Sideloader] Loading card [KK_231445.png]
[Debug :Sideloader] Sideloader marker found, external info count: 103
[Debug :Sideloader] Loading card [KK_233264.png]
[Debug :Sideloader] Sideloader marker found, external info count: 80
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
GaryuX.Morrigan+Lillithmod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[GaryuX.Morrigan+Lillithmod]
[Debug :Sideloader] Loading card [KK_108988.png]
[Debug :Sideloader] No sideloader marker found
[Debug :Sideloader] Loading card [KK_150553.png]
[Debug :Sideloader] Sideloader marker found, external info count: 246
[Debug :Sideloader] Loading card [KK_103215.png]
[Debug :Sideloader] Sideloader marker found, external info count: 54
[Debug :Sideloader] Loading card [KK_106526.png]
[Debug :Sideloader] Sideloader marker found, external info count: 178
[Debug :Sideloader] Loading card [KK_238412.png]
[Debug :Sideloader] Sideloader marker found, external info count: 56
[Debug :Sideloader] Loading card [KK_126386.png]
[Debug :Sideloader] Sideloader marker found, external info count: 175
[Debug :Sideloader] Loading card [KK_136634.png]
[Debug :Sideloader] Sideloader marker found, external info count: 135
[Debug :Sideloader] Loading card [KK_295506.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - N3x7xp :
Bikini Bottoms & Panties Projects
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[n3x7xp.bottom&pantiesg01] https://www.patreon.com/N3x7xp
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - 蓬莱伝説 : [蓬莱伝
説]湊あくあ mod
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[蓬莱伝説]湊あくあ mod]
https://www.pixiv.net/users/67016657
[Debug :Sideloader] Loading card [KK_292044.png]
[Debug :Sideloader] Sideloader marker found, external info count: 92
[Debug :Sideloader] Loading card [KK_108448.png]
[Debug :Sideloader] Sideloader marker found, external info count: 472
[Debug :Sideloader] Loading card [KK_289232.png]
[Debug :Sideloader] Sideloader marker found, external info count: 97
[Debug :Sideloader] Loading card [KK_324265.png]
[Debug :Sideloader] Sideloader marker found, external info count: 52
[Debug :Sideloader] Loading card [KK_292769.png]
[Debug :Sideloader] Sideloader marker found, external info count: 158
[Debug :Sideloader] Loading card [KK_021481.png]
[Debug :Sideloader] Sideloader marker found, external info count: 112
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_229641.png]
[Debug :Sideloader] Sideloader marker found, external info count: 192
[Debug :Sideloader] Loading card [KK_233252.png]
[Debug :Sideloader] Sideloader marker found, external info count: 222
[Debug :Sideloader] Loading card [KK_295239.png]
[Debug :Sideloader] Sideloader marker found, external info count: 194
[Debug :Sideloader] Loading card [KK_141592.png]
[Debug :Sideloader] Sideloader marker found, external info count: 180
[Debug :Sideloader] Loading card [KK_139933.png]
[Debug :Sideloader] Sideloader marker found, external info count: 77
[Debug :Sideloader] Loading card [KK_293497.png]
[Debug :Sideloader] Sideloader marker found, external info count: 168
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - N3x7xp :
Bikini Bottoms & Panties Projects
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[n3x7xp.bottom&pantiesg01] https://www.patreon.com/N3x7xp
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - Quokka :
Basic_long_skirt-kiara
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[com.Quokka.basiclongskirt-kiara] https://twitter.com/kouryaku2
[Debug :Sideloader] Loading card [KK_227263.png]
[Debug :Sideloader] Sideloader marker found, external info count: 96
[Debug :Sideloader] Loading card [KK_148346.png]
[Debug :Sideloader] Sideloader marker found, external info count: 42
[Debug :Sideloader] Loading card [KK_124240.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_231361.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_229696.png]
[Debug :Sideloader] Sideloader marker found, external info count: 146
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123 : Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes] zod
[Debug :Sideloader] Loading card [KK_170846.png]
[Debug :Sideloader] Sideloader marker found, external info count: 86
[Debug :Sideloader] Loading card [KK_289114.png]
[Debug :Sideloader] Sideloader marker found, external info count: 292
[Debug :Sideloader] Loading card [KK_223645.png]
[Debug :Sideloader] Sideloader marker found, external info count: 585
[Debug :Sideloader] Loading card [KK_226829.png]
[Debug :Sideloader] Sideloader marker found, external info count: 82
[Debug :Sideloader] Loading card [KK_312997.png]
[Debug :Sideloader] Sideloader marker found, external info count: 69
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Evaan :
DemonSlayer_Mod
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected! [Evaan.DemonSlayer.Mod]
https://www.patreon.com/evaanxd
[Debug :Sideloader] Loading card [KK_013100.png]
[Debug :Sideloader] Sideloader marker found, external info count: 207
[Debug :Sideloader] Loading card [KK_229611.png]
[Debug :Sideloader] Sideloader marker found, external info count: 251
[Debug :Sideloader] Loading card [KK_018490.png]
[Debug :Sideloader] Sideloader marker found, external info count: 63
[Debug :Sideloader] Loading card [KK_101327.png]
[Debug :Sideloader] Sideloader marker found, external info count: 121
[Debug :Sideloader] Loading card [KK_012126.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :Sideloader] Loading card [KK_289588.png]
[Debug :Sideloader] Sideloader marker found, external info count: 92
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - ZONE :
[ZONE]Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [[ZONE]Dehya]
https://www.pixiv.net/users/4088305
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_top_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_top_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_bot_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_bot_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shorts_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shorts_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shoes_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shoes_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.co_shoes_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.co_shoes_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
kks.ao_head_110
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [kks.ao_head_110]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - sui : Dehya
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [Dehya]
[Debug :Sideloader] Loading card [KK_232491.png]
[Debug :Sideloader] Sideloader marker found, external info count: 79
[Debug :Sideloader] Loading card [SquirrelGirl.png]
[Debug :Sideloader] Sideloader marker found, external info count: 106
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
Amanwithnoplan : SquirrelGirl Hair
[Warning:Sideloader] [UAR] WARNING! Missing mod detected!
[IllusionMods.AccessoryExample]
https://github.com/IllusionMods/KoikatsuModdingTools
[Debug :Sideloader] Loading card [KK_103310.png]
[Debug :Sideloader] Sideloader marker found, external info count: 94
[Debug :Sideloader] Loading card [KK_232133.png]
[Debug :Sideloader] Sideloader marker found, external info count: 155
[Debug :Sideloader] Loading card [KK_235599.png]
[Debug :Sideloader] Sideloader marker found, external info count: 37
[Debug :Sideloader] Loading card [KK_299317.png]
[Debug :Sideloader] Sideloader marker found, external info count: 151
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_295427.png]
[Debug :Sideloader] Sideloader marker found, external info count: 293
[Debug :Sideloader] Loading card [KK_111098.png]
[Debug :Sideloader] Sideloader marker found, external info count: 132
[Debug :Sideloader] Loading card [KK_101155.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1549
[Debug :Sideloader] Loading card [KK_236462.png]
[Debug :Sideloader] Sideloader marker found, external info count: 269
[Debug :Sideloader] Loading card [KK_301170.png]
[Debug :Sideloader] Sideloader marker found, external info count: 44
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_229636.png]
[Debug :Sideloader] Sideloader marker found, external info count: 280
[Debug :Sideloader] Loading card [KK_229679.png]
[Debug :Sideloader] Sideloader marker found, external info count: 106
[Debug :Sideloader] Loading card [KK_229671.png]
[Debug :Sideloader] Sideloader marker found, external info count: 62
[Debug :Sideloader] Loading card [KK_224229.png]
[Debug :Sideloader] Sideloader marker found, external info count: 54
[Debug :Sideloader] Loading card [KK_149839.png]
[Debug :Sideloader] Sideloader marker found, external info count: 240
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! -
liunian123.Black saber's clothes
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [liunian123.Black saber's
clothes]
[Debug :Sideloader] Loading card [KK_287918.png]
[Debug :Sideloader] Sideloader marker found, external info count: 192
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - enimaroah :
Twilek Head
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [enimaroah.TwilekHead]
[Debug :Sideloader] Loading card [KK_114364.png]
[Debug :Sideloader] Sideloader marker found, external info count: 52
[Debug :Sideloader] Loading card [KK_238486.png]
[Debug :Sideloader] Sideloader marker found, external info count: 120
[Debug :Sideloader] Loading card [KK_354962.png]
[Debug :Sideloader] Sideloader marker found, external info count: 85
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Lhianna :
Lhianna.blendshape.stuff
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected!
[Lhianna.blendshape.stuff] https://www.pixiv.net/users/3656892
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Debug :Sideloader] Loading card [KK_003872.png]
[Debug :Sideloader] No sideloader marker found
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 25009MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24980MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24977MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24985MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24979MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24980MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24972MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24931MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24922MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_354962.png]
[Debug :Sideloader] Sideloader marker found, external info count: 85
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Warning, Message:Sideloader] Outdated zipmod! Some items are missing! - Lhianna :
Lhianna.blendshape.stuff
[Warning:Sideloader] [UAR] WARNING! Outdated mod detected!
[Lhianna.blendshape.stuff] https://www.pixiv.net/users/3656892
[Warning, Message:Sideloader] Missing zipmod! Some items are missing! - A-fan :
Elegg mods
[Warning:Sideloader] [UAR] WARNING! Missing mod detected! [A-fan.Elegg]
https://www.pixiv.net/users/76270214
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_139933.png]
[Debug :Sideloader] Sideloader marker found, external info count: 77
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24952MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_012126.png]
[Debug :Sideloader] Sideloader marker found, external info count: 1
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24957MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24979MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24974MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24969MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24972MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24964MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24959MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_124240.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24951MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24964MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24938MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24939MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24951MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24950MB available in PF)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24949MB available in PF)
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Translation Helper] CustomFileInfoWrapper.get_Sex using workaround
[Debug :Sideloader] Loading card [KK_289114.png]
[Debug :Sideloader] Sideloader marker found, external info count: 292
[Debug :Sideloader] Loading card [KK_234280.png]
[Debug :Sideloader] Sideloader marker found, external info count: 257
[Info :Sideloader] Migrating GUID EC001 -> com.DeathWeasel.EmotionCreatorsItems
[Debug :Sideloader] Loading card [KK_231361.png]
[Debug :Sideloader] Sideloader marker found, external info count: 71
[Debug :Sideloader] Loading card [KK_106526.png]
[Debug :Sideloader] Sideloader marker found, external info count: 178
[Debug :Sideloader] Loading card [KK_233252.png]
[Debug :Sideloader] Sideloader marker found, external info count: 222
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24939MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24955MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24954MB available in PF)
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'MiniMap - DragArea') is


missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'WorldSpace') is missing!

(Filename: Line: 1743)

A script behaviour (probably bl_WorldSpace?) has a different serialization layout


when loading. (Read 32 bytes but expected 48 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your
scripts?

(Filename: Line: 1879)

Unloading 8 Unused Serialized files (Serialized files now loaded: 168)


[Debug :Modding API] SceneManager.sceneUnloaded - ClassRoomSelect
UnloadTime: 36.878197 ms
Look rotation viewing vector is zero

(Filename: Line: 92)

[Debug :Modding API] SceneManager.activeSceneChanged - from to Action


[Debug :PantyFairy] Progress changed to E1_Initial
[Debug :Modding API] SceneManager.sceneLoaded - Action in Single mode
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24811MB available in PF)
[Debug :Modding API] Character card load: Kashiwagi Sousuke from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/Player/chaM_001
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24780MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24780MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 45%
Page file, 24736MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24678MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24589MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24589MB available in PF)
Increasing blend ID cache size

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Increasing blend ID cache size

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 11311 unused Assets to reduce memory usage. Loaded Objects now: 11758.
Total: 299.495911 ms (FindLiveObjects: 0.925500 ms CreateObjectMapping: 0.467400 ms
MarkObjects: 290.106506 ms DeleteObjects: 7.995500 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24397MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24397MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24397MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24397MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24392MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (35% RAM, 46%
Page file, 24473MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - MyRoom in Additive mode
[Debug :Game Dialog Helper] SetupNewGameHeroinesCoroutine: start
[Debug :Game Dialog Helper] SetupNewGameHeroinesCoroutine: game available
[Debug :Game Dialog Helper] SetupNewGamePlayerCoroutine: start
[Debug :Game Dialog Helper] SetupNewGamePlayerCoroutine: game available
[Debug :Game Dialog Helper] SetupNewGamePlayerCoroutine: player controller
available
[Debug :Game Dialog Helper] SetupNewGamePlayerCoroutine: done
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to MyRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 46%
Page file, 24391MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 24211MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 24225MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from MyRoom to Action
[Debug :Modding API] SceneManager.sceneUnloaded - MyRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 24239MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - Courtyard in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to Courtyard
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 24042MB available in PF)
[Info :Add mobs to roam mode] Loaded 3 uniform silhouettes and 2 gym silhouettes
[Debug :Add mobs to roam mode] Spawning 31 mobs on map Courtyard
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 23927MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from Courtyard to Action
[Debug :Modding API] SceneManager.sceneUnloaded - Courtyard
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 47%
Page file, 23927MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23701MB available in PF)
[Debug :Add mobs to roam mode] Spawning 42 mobs on map 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23698MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23698MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - StaffAdultRoom in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to
StaffAdultRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23503MB available in PF)
[Debug :Add mobs to roam mode] Spawning 13 mobs on map StaffAdultRoom
[Debug :Modding API] Character card load: Sakurai Nonoka (櫻井 野乃花) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaF_001
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23474MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23474MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 48%
Page file, 23432MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23354MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23325MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23243MB available in PF)
[Debug :Modding API] Character load/reload: Sakurai Nonaka from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaF_001/BodyTop/p_cf_body_00/
cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakurai Nonaka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sakurai Nonaka -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23183MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23157MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (36% RAM, 49%
Page file, 23157MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 23137MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from StaffAdultRoom to
Action
[Debug :Modding API] SceneManager.sceneUnloaded - StaffAdultRoom
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 23136MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - 2F in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 22940MB available in PF)
[Debug :Add mobs to roam mode] Spawning 42 mobs on map 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 22940MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 22934MB available in PF)
[Debug :Modding API] SceneManager.activeSceneChanged - from 2F to Action
[Debug :Modding API] SceneManager.sceneUnloaded - 2F
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 49%
Page file, 22934MB available in PF)
[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode
[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Restore missing functions] Spawning calendar icon action point
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22832MB available in PF)
[Debug :Modding API] Character card load: Kashiwagi Sousuke from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaM_002
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22810MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22810MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22810MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22771MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22703MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22673MB available in PF)
[Debug :Modding API] Character load/reload: Kashiwagi Sousuke from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaM_002/BodyTop/p_cm_body_00/
cf_o_root/n_cm_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22673MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22673MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22662MB available in PF)
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: Haruno Chika (春野 千佳) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaF_002
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22598MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22598MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22558MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22520MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 50%
Page file, 22514MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22426MB available in PF)
[Debug :Modding API] Character load/reload: Haruno Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaF_002/BodyTop/p_cf_body_00/
cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22367MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22363MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22363MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳 from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaF_003
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22331MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22331MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22331MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22331MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22284MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22246MB available in PF)
[Debug :Modding API] Character load/reload: Haruno Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaF_003/BodyTop/p_cf_body_00/
cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22189MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22187MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22187MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Sideloader] Loading card [春野 千佳]
[Debug :Sideloader] No sideloader marker found
[Debug :Modding API] Character card load: 春野 千佳 from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaF_004
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22172MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22172MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22172MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22172MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22125MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 51%
Page file, 22073MB available in PF)
[Debug :Modding API] Character load/reload: Haruno Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaF_004/BodyTop/p_cf_body_00/
cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Haruno Chika -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 22010MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 22003MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 22003MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21979MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21979MB available in PF)
[Debug :Modding API] Character card load: Minase Ai (水瀬 亜依) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/ADVScene/BasePosition/Characters/chaF_005
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21979MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21979MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21966MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21944MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21878MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21856MB available in PF)
[Debug :Modding API] Character load/reload: Minase Ai from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/ADVScene/BasePosition/Characters/chaF_005/BodyTop/p_cf_body_00/
cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Minase Ai - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Minase Ai - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21796MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21769MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21769MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21760MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21743MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21855MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21855MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21814MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Modding API] Character load/reload: Kashiwagi Sousuke from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/Player/chaM_001/BodyTop/p_cm_body_00/cf_o_root/n_cm_body/n_dankon
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21761MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21761MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21761MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21717MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21717MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (37% RAM, 52%
Page file, 21717MB available in PF)
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :Modding API] Character card load: Sammy [Last update] from Unknown
[Debug :Modding API] Character card load: Quetzalcoatl from Unknown
[Debug :Modding API] Character card load: Aensland Morrigan from Unknown
[Debug :Modding API] Character card load: Susie from Unknown
[Debug :Modding API] Character card load: Leggy Lamb from Unknown
[Debug :Modding API] Character card load: Watterson Nicole from Unknown
[Debug :Modding API] Character card load: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Debug :Modding API] Character card load: Android 21 from Unknown
[Debug :Modding API] Character card load: Blizzar Fubuki from Unknown
[Debug :Modding API] Character card load: Noir from Unknown
[Debug :Modding API] Character card load: Chika from Unknown
[Debug :Modding API] Character card load: Discordia Olga from Unknown
[Debug :Modding API] Character card load: Satyr-Chan from Unknown
[Debug :Modding API] Character card load: Uzaki Hana from Unknown
[Debug :Modding API] Character card load: Owari Akane from Unknown
[Debug :Modding API] Character card load: Asakura Kaga (朝倉 加賀) from Unknown
[Debug :Modding API] Character card load: V1 Umbreon from Unknown
[Debug :Modding API] Character card load: Matsumoto Rangiku from Unknown
[Debug :Modding API] Character card load: Tharja from Unknown
[Debug :Modding API] Character card load: Littner Yoko from Unknown
[Debug :Modding API] Character card load: Modeus from Unknown
[Debug :Modding API] Character card load: Sanshokuin Sumireko from Unknown
[Debug :Modding API] Character card load: Pines Mabel from Unknown
[Debug :Modding API] Character card load: Sonia from Unknown
[Debug :Modding API] Character card load: Isabelle Shortstack from Unknown
[Debug :Modding API] Character card load: Fazbear Fredina from Unknown
[Debug :Modding API] Character card load: Monster Energy from Unknown
[Debug :Modding API] Character card load: Sadako from Unknown
[Debug :Modding API] Character card load: Inami Kyouko from Unknown
[Debug :Modding API] Character card load: Tamaki Ann from Unknown
[Debug :Modding API] Character card load: Succubus Meru from Unknown
[Debug :Modding API] Character card load: Romanoff Natasha from Unknown
[Debug :Modding API] Character card load: A2 from Unknown
[Debug :Modding API] Character card load: Stormstout Li Li from Unknown
[Debug :Modding API] Character card load: Enoshima Junko (Mukuro) from Unknown
[Debug :Modding API] Character card load: Squirrel Girl from Unknown
[Debug :Modding API] Character card load: Tifa Lockhart from Unknown
[Debug :Modding API] Character card load: Fexa from Unknown
[Debug :Modding API] Character card load: Carrot from Unknown
[Debug :Modding API] Character card load: Hex Maniac from Unknown
[Debug :Modding API] Character card load: Hilda from Unknown
[Debug :Modding API] Character card load: Satyr-Chan from Unknown
[Debug :Modding API] Character card load: Nami from Unknown
[Debug :Modding API] Character card load: Camilla from Unknown
[Debug :Modding API] Character card load: Bakugo Mitsuki from Unknown
[Debug :Modding API] Character card load: Zelda Hylia from Unknown
[Debug :Modding API] Character card load: Magma Slime from Unknown
[Debug :Modding API] Character card load: Guylene Deddodia (ギレーヌ デドルディア) from
Unknown
[Debug :Modding API] Character card load: Ria Chika from Unknown
[Debug :Modding API] Character card load: Nanami Chiaki from Unknown
[Debug :Modding API] Character card load: Gawr Gura from Unknown
[Debug :Modding API] Character card load: Tsumiki Mikan from Unknown
[Debug :Modding API] Character card load: Nico Robin Post Time-Skip from Unknown
[Debug :Modding API] Character card load: Tennyson Gwen from Unknown
[Debug :Modding API] Character card load: Toga Himiko from Unknown
[Debug :Modding API] Character card load: Full Furry Blue Snuffy from Unknown
[Debug :Modding API] Character card load: Fenrir Mikaela from Unknown
[Debug :Modding API] Character card load: Hyuuga Hinata from Unknown
[Debug :Modding API] Character card load: Nile [Last update] from Unknown
[Debug :Modding API] Character card load: Wolf Roxanne from Unknown
[Debug :Modding API] Character card load: Parker Peni from Unknown
[Debug :Modding API] Character card load: Poppi [Last update] from Unknown
[Debug :Modding API] Character card load: Dark Isabelle from Unknown
[Debug :Modding API] Character card load: Gan Yu from Unknown
[Debug :Modding API] Character card load: Tatsumaki from Unknown
[Debug :Modding API] Character card load: Snuffy from Unknown
[Debug :Modding API] Character card load: Cerberus from Unknown
[Debug :Modding API] Character card load: Joy from Unknown
[Debug :Modding API] Character card load: Hagakure Tooru from Unknown
[Debug :Modding API] Character card load: Snuffy from Unknown
[Debug :Modding API] Character card load: Mushrooms (武見 妙) from Unknown
[Debug :Modding API] Character card load: K/DA 아리 from Unknown
[Debug :Modding API] Character card load: Lamb (ラム) from Unknown
[Debug :Modding API] Character card load: Mioda Ibuki from Unknown
[Debug :Modding API] Character card load: Chun-Li from Unknown
[Debug :Modding API] Character card load: SCP-1471 from Unknown
[Debug :Modding API] Character card load: Bowsette Good from Unknown
[Debug :Modding API] Character card load: Kuchiki Rukia from Unknown
[Debug :Modding API] Character card load: Shylily from Unknown
[Debug :Modding API] Character card load: Yuri from Unknown
[Debug :Modding API] Character card load: Jessie from Unknown
[Debug :Modding API] Character card load: Xiao Long Yang from Unknown
[Debug :Modding API] Character card load: Barbara Blacksheep from Unknown
[Debug :Modding API] Character card load: 킨드레드 from Unknown
[Debug :Modding API] Character card load: Lisa from Unknown
[Debug :Modding API] Character card load: Goddess Aqua (女神 アクア) from Unknown
[Debug :Modding API] Character card load: Tohsaka Rin from Unknown
[Debug :Modding API] Character card load: 2B from Unknown
[Debug :Modding API] Character card load: Sadako from Unknown
[Debug :Modding API] Character card load: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Debug :Modding API] Character card load: Dehya from Unknown
[Debug :Modding API] Character card load: Rose Ruby from Unknown
[Debug :Modding API] Character card load: Anya from Unknown
[Debug :Modding API] Character card load: Poole Gwendolyn from Unknown
[Debug :Modding API] Character card load: Helltaker Judgement from Unknown
[Debug :Modding API] Character card load: Monika from Unknown
[Debug :Modding API] Character card load: Dark Isabelle from Unknown
[Debug :Modding API] Character card load: Wizard Huntress from Unknown
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_1-1_21/chaF_001
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_2-2_3/chaF_002
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(33)_1-1_16/chaF_003
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_2-2_21/chaF_004
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(8)_1-1_24/chaF_005
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_2-1_2/chaF_006
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(13)_3-1_18/chaF_007
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(29)_2-1_24/chaF_008
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(33)_3-1_8/chaF_009
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(36)_1-1_23/chaF_010
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(1)_2-2_7/chaF_011
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for Chika - mesh not found
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_2-2_15/chaF_012
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_2-2_19/chaF_013
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_2-2_1/chaF_014
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_1-1_0/chaF_015
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(29)_2-2_22/chaF_016
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(10)_1-1_22/chaF_017
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for V1 Umbreon - mesh not found
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_2-2_12/chaF_018
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(24)_2-1_4/chaF_019
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_1-1_18/chaF_020
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(24)_2-1_19/chaF_021
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for Modeus - mesh not found
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(19)_1-1_6/chaF_022
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_3-1_17/chaF_023
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(8)_3-1_24/chaF_024
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_2-2_2/chaF_025
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_2-2_11/chaF_026
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for Fazbear Fredina - mesh not
found
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(30)_3-1_1/chaF_027
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(37)_1-1_10/chaF_028
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(4)_1-1_5/chaF_029
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_2-1_3/chaF_030
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(35)_1-1_3/chaF_031
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(14)_3-1_12/chaF_032
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_2-2_24/chaF_033
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(8)_2-1_14/chaF_034
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_3-1_9/chaF_035
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(17)_1-1_17/chaF_036
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(38)_3-1_15/chaF_037
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(14)_1-1_2/chaF_038
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_1-1_4/chaF_039
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(23)_2-1_18/chaF_040
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(30)_1-1_1/chaF_041
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_3-1_2/chaF_042
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_3-1_11/chaF_043
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(33)_3-1_16/chaF_044
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_2-2_10/chaF_045
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(6)_2-2_8/chaF_046
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_3-1_21/chaF_047
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_2-2_6/chaF_048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(36)_2-2_16/chaF_049
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(37)_2-1_8/chaF_050
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(23)_3-1_19/chaF_051
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(20)_1-1_13/chaF_052
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_3-1_14/chaF_053
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_2-2_20/chaF_054
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(24)_2-1_1/chaF_055
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(25)_1-1_14/chaF_056
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_3-1_10/chaF_057
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(20)_2-1_12/chaF_058
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_2-2_9/chaF_059
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_1-1_15/chaF_060
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(21)_2-1_13/chaF_061
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(24)_2-2_14/chaF_062
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(14)_1-1_19/chaF_063
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(37)_2-1_17/chaF_064
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(36)_3-1_13/chaF_065
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_3-1_7/chaF_066
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_1-1_11/chaF_067
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_3-1_23/chaF_068
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(30)_2-1_5/chaF_069
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for Hagakure Tooru - mesh not
found
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_1-1_12/chaF_070
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(4)_3-1_6/chaF_071
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(33)_1-1_20/chaF_072
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(35)_2-2_4/chaF_073
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(22)_3-1_4/chaF_074
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(32)_2-1_22/chaF_075
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(0)_3-1_22/chaF_076
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_3-1_20/chaF_077
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_2-2_5/chaF_078
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_2-1_9/chaF_079
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(1)_2-1_10/chaF_080
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(2)_2-1_23/chaF_081
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(12)_3-1_0/chaF_082
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(33)_2-2_17/chaF_083
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(15)_2-2_0/chaF_084
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(11)_2-1_16/chaF_085
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(9)_1-1_7/chaF_086
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(27)_2-2_18/chaF_087
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(37)_3-1_5/chaF_088
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(37)_2-1_0/chaF_089
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(13)_2-1_15/chaF_090
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(31)_1-1_8/chaF_091
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(7)_2-2_13/chaF_092
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(8)_2-1_7/chaF_093
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Failed to load extended data for Anya - mesh not found
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(14)_2-2_23/chaF_094
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(36)_2-1_6/chaF_095
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(21)_3-1_3/chaF_096
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(14)_2-1_11/chaF_097
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/NPC(4)_1-1_9/chaF_098
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 57%
Page file, 19571MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Loading shader composite from resources
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 57%
Page file, 19514MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (38% RAM, 57%
Page file, 19432MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19175MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19173MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19173MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19116MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19116MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 19111MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 18917MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 18916MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 18916MB available in PF)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 58%
Page file, 18914MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18838MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18813MB available in PF)
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18639MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18632MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18632MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18526MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 59%
Page file, 18487MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (39% RAM, 60%
Page file, 18416MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18279MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18273MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18252MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18252MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18199MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18190MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit


0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18033MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18025MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (40% RAM, 60%
Page file, 18025MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (41% RAM, 62%
Page file, 17092MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (41% RAM, 63%
Page file, 17057MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 61%
Page file, 17573MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17375MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17363MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17363MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17341MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17292MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (42% RAM, 62%
Page file, 17287MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 17130MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 17131MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 62%
Page file, 17110MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 17079MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 17043MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 17043MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 16868MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 16864MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 16864MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 16864MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (43% RAM, 63%
Page file, 16833MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 63%
Page file, 16783MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 64%
Page file, 16495MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 64%
Page file, 16488MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (44% RAM, 64%
Page file, 16488MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 16385MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 16367MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 64%
Page file, 16365MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 16107MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 16100MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (45% RAM, 65%
Page file, 16100MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 16054MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 16022MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 15996MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 15886MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 15886MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (46% RAM, 65%
Page file, 15865MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 65%
Page file, 15743MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 66%
Page file, 15727MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 66%
Page file, 15719MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 66%
Page file, 15394MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 66%
Page file, 15388MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 66%
Page file, 15388MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 66%
Page file, 15342MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 66%
Page file, 15308MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 67%
Page file, 15267MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 67%
Page file, 15123MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 67%
Page file, 15123MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (48% RAM, 67%
Page file, 15101MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 67%
Page file, 15101MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 67%
Page file, 15029MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 67%
Page file, 15014MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14809MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14803MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14803MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14783MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14783MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (49% RAM, 68%
Page file, 14777MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14619MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14615MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14615MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14612MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14580MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (50% RAM, 68%
Page file, 14561MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14356MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14354MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14354MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14331MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14315MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14274MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14127MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14115MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (51% RAM, 69%
Page file, 14115MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 69%
Page file, 14094MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 69%
Page file, 14029MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (52% RAM, 69%
Page file, 14025MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 70%
Page file, 13642MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 70%
Page file, 13646MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (53% RAM, 70%
Page file, 13624MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 3 Unused Serialized files (Serialized files now loaded: 413)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 130022 unused Assets to reduce memory usage. Loaded Objects now: 92164.
Total: 1095.508545 ms (FindLiveObjects: 10.448400 ms CreateObjectMapping: 12.481800
ms MarkObjects: 390.471191 ms DeleteObjects: 682.106384 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 417)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13535 unused Assets to reduce memory usage. Loaded Objects now: 94928.
Total: 443.671692 ms (FindLiveObjects: 5.043300 ms CreateObjectMapping: 2.217900 ms
MarkObjects: 393.795319 ms DeleteObjects: 42.614399 ms)

[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14238MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14145MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14141MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14131MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14131MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 14110MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 13981MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 69%
Page file, 13942MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13930MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13821MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13821MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (54% RAM, 70%
Page file, 13800MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13799MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13796MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13797MB available in PF)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13660MB available in PF)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13658MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13587MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Skipping cleanup because of low memory load (55% RAM, 70%
Page file, 13533MB available in PF)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x0001e>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 447)
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 43274 unused Assets to reduce memory usage. Loaded Objects now: 106289.
Total: 605.929688 ms (FindLiveObjects: 7.984100 ms CreateObjectMapping: 5.146800 ms
MarkObjects: 386.620911 ms DeleteObjects: 206.177094 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 447)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_025
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13192 unused Assets to reduce memory usage. Loaded Objects now: 110639.
Total: 497.457703 ms (FindLiveObjects: 7.237800 ms CreateObjectMapping: 2.069600 ms
MarkObjects: 400.558716 ms DeleteObjects: 87.590797 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 459)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 10545 unused Assets to reduce memory usage. Loaded Objects now: 111803.
Total: 496.760681 ms (FindLiveObjects: 8.782700 ms CreateObjectMapping: 3.419500 ms
MarkObjects: 399.071686 ms DeleteObjects: 85.485901 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 468)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14915 unused Assets to reduce memory usage. Loaded Objects now: 115602.
Total: 546.446106 ms (FindLiveObjects: 8.949900 ms CreateObjectMapping: 3.008300 ms
MarkObjects: 426.692322 ms DeleteObjects: 107.794296 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 487)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12675 unused Assets to reduce memory usage. Loaded Objects now: 117695.
Total: 507.601990 ms (FindLiveObjects: 8.253200 ms CreateObjectMapping: 4.019100 ms
MarkObjects: 414.936523 ms DeleteObjects: 80.392395 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 489)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15737 unused Assets to reduce memory usage. Loaded Objects now: 120874.
Total: 491.796509 ms (FindLiveObjects: 8.305400 ms CreateObjectMapping: 2.306800 ms
MarkObjects: 407.379608 ms DeleteObjects: 73.803902 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 495)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14798 unused Assets to reduce memory usage. Loaded Objects now: 123642.
Total: 519.801941 ms (FindLiveObjects: 8.325800 ms CreateObjectMapping: 2.639700 ms
MarkObjects: 424.774994 ms DeleteObjects: 84.060806 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 498)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_031
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14644 unused Assets to reduce memory usage. Loaded Objects now: 127060.
Total: 613.442505 ms (FindLiveObjects: 9.585799 ms CreateObjectMapping: 3.250100 ms
MarkObjects: 518.121460 ms DeleteObjects: 82.484200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 503)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13451 unused Assets to reduce memory usage. Loaded Objects now: 129617.
Total: 511.965271 ms (FindLiveObjects: 7.763200 ms CreateObjectMapping: 3.042300 ms
MarkObjects: 412.340302 ms DeleteObjects: 88.818802 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 509)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 10105 unused Assets to reduce memory usage. Loaded Objects now: 132101.
Total: 518.934204 ms (FindLiveObjects: 9.393800 ms CreateObjectMapping: 2.952000 ms
MarkObjects: 436.119598 ms DeleteObjects: 70.467796 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 512)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12573 unused Assets to reduce memory usage. Loaded Objects now: 134844.
Total: 533.375488 ms (FindLiveObjects: 7.789400 ms CreateObjectMapping: 4.407600 ms
MarkObjects: 418.142578 ms DeleteObjects: 103.034897 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 517)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14589 unused Assets to reduce memory usage. Loaded Objects now: 139845.
Total: 524.341125 ms (FindLiveObjects: 7.367500 ms CreateObjectMapping: 2.537000 ms
MarkObjects: 428.571503 ms DeleteObjects: 85.864296 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 521)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16476 unused Assets to reduce memory usage. Loaded Objects now: 143635.
Total: 585.938965 ms (FindLiveObjects: 8.702900 ms CreateObjectMapping: 3.703900 ms
MarkObjects: 479.879303 ms DeleteObjects: 93.651901 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Squirrel Girl
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 533)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15804 unused Assets to reduce memory usage. Loaded Objects now: 145312.
Total: 586.393433 ms (FindLiveObjects: 9.326599 ms CreateObjectMapping: 3.297000 ms
MarkObjects: 472.946106 ms DeleteObjects: 100.822906 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 537)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14067 unused Assets to reduce memory usage. Loaded Objects now: 149205.
Total: 607.169189 ms (FindLiveObjects: 15.629500 ms CreateObjectMapping: 7.141000
ms MarkObjects: 465.927399 ms DeleteObjects: 118.469002 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 547)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 11520 unused Assets to reduce memory usage. Loaded Objects now: 150857.
Total: 630.762878 ms (FindLiveObjects: 8.709100 ms CreateObjectMapping: 3.581800 ms
MarkObjects: 488.354797 ms DeleteObjects: 130.116196 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 551)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13769 unused Assets to reduce memory usage. Loaded Objects now: 153867.
Total: 664.222107 ms (FindLiveObjects: 9.014100 ms CreateObjectMapping: 5.338800 ms
MarkObjects: 495.834198 ms DeleteObjects: 154.034088 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 554)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12582 unused Assets to reduce memory usage. Loaded Objects now: 156668.
Total: 644.118591 ms (FindLiveObjects: 10.999000 ms CreateObjectMapping: 6.617100
ms MarkObjects: 512.500305 ms DeleteObjects: 114.001297 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 555)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 8346 unused Assets to reduce memory usage. Loaded Objects now: 160121.
Total: 552.732605 ms (FindLiveObjects: 10.229800 ms CreateObjectMapping: 3.419600
ms MarkObjects: 448.719208 ms DeleteObjects: 90.363098 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 555)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 11055 unused Assets to reduce memory usage. Loaded Objects now: 162992.
Total: 629.655029 ms (FindLiveObjects: 10.025100 ms CreateObjectMapping: 4.422300
ms MarkObjects: 504.329041 ms DeleteObjects: 110.877502 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 557)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 44
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13760 unused Assets to reduce memory usage. Loaded Objects now: 165633.
Total: 594.962891 ms (FindLiveObjects: 8.377700 ms CreateObjectMapping: 3.790400 ms
MarkObjects: 486.507599 ms DeleteObjects: 96.286499 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 567)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15876 unused Assets to reduce memory usage. Loaded Objects now: 169479.
Total: 639.179016 ms (FindLiveObjects: 12.765800 ms CreateObjectMapping: 7.842900
ms MarkObjects: 507.587189 ms DeleteObjects: 110.982201 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 567)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 16926 unused Assets to reduce memory usage. Loaded Objects now: 172204.
Total: 634.341309 ms (FindLiveObjects: 12.838200 ms CreateObjectMapping: 7.893100
ms MarkObjects: 516.419739 ms DeleteObjects: 97.189400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 570)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Sideloader] Cannot stream "abdata/chara/turime_face.unity3d" (Sideloader
Modpack - Exclusive KK\i\[i] turime_face v2.2.zipmod) unity3d file from disk,
loading to RAM instead
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Shader Swapper] Overriding TessMin to 1.5 on [chaF_047]
[Debug :Shader Swapper] Overriding TessMin to 1.5 on [chaF_047]
[Debug :Shader Swapper] Overriding TessMin to 1.5 on [ct_bra]
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot00 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot01 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot03 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot05 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot06 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot09 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot10 (UnityEngine.GameObject)

Unloading 8248 unused Assets to reduce memory usage. Loaded Objects now: 175111.
Total: 708.828369 ms (FindLiveObjects: 14.073700 ms CreateObjectMapping: 6.898800
ms MarkObjects: 595.625671 ms DeleteObjects: 92.229202 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 575)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17361 unused Assets to reduce memory usage. Loaded Objects now: 178548.
Total: 801.413696 ms (FindLiveObjects: 15.435500 ms CreateObjectMapping: 8.533500
ms MarkObjects: 645.125610 ms DeleteObjects: 132.318192 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 580)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14660 unused Assets to reduce memory usage. Loaded Objects now: 181238.
Total: 626.338623 ms (FindLiveObjects: 10.953100 ms CreateObjectMapping: 5.366200
ms MarkObjects: 505.185730 ms DeleteObjects: 104.832703 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 587)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16302 unused Assets to reduce memory usage. Loaded Objects now: 185008.
Total: 655.394348 ms (FindLiveObjects: 10.852901 ms CreateObjectMapping: 5.900600
ms MarkObjects: 498.637207 ms DeleteObjects: 140.002502 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 596)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 313x313
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 313x313
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15220 unused Assets to reduce memory usage. Loaded Objects now: 188400.
Total: 660.774536 ms (FindLiveObjects: 11.649000 ms CreateObjectMapping: 5.260100
ms MarkObjects: 512.002014 ms DeleteObjects: 131.862701 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 602)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17939 unused Assets to reduce memory usage. Loaded Objects now: 191883.
Total: 643.320679 ms (FindLiveObjects: 10.671200 ms CreateObjectMapping: 5.427300
ms MarkObjects: 503.398712 ms DeleteObjects: 123.822693 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 604)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 10186 unused Assets to reduce memory usage. Loaded Objects now: 194619.
Total: 641.433411 ms (FindLiveObjects: 9.456000 ms CreateObjectMapping: 3.602800 ms
MarkObjects: 526.911194 ms DeleteObjects: 101.462700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 604)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12304 unused Assets to reduce memory usage. Loaded Objects now: 197233.
Total: 668.619507 ms (FindLiveObjects: 13.194200 ms CreateObjectMapping: 8.539900
ms MarkObjects: 532.389404 ms DeleteObjects: 114.495003 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 607)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048

Unloading 12960 unused Assets to reduce memory usage. Loaded Objects now: 200212.
Total: 676.788208 ms (FindLiveObjects: 13.554900 ms CreateObjectMapping: 8.165899
ms MarkObjects: 532.926025 ms DeleteObjects: 122.140602 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 609)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x0001e>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue


Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 18271 unused Assets to reduce memory usage. Loaded Objects now: 204059.
Total: 716.148682 ms (FindLiveObjects: 14.775700 ms CreateObjectMapping: 8.862599
ms MarkObjects: 528.327209 ms DeleteObjects: 164.182388 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 617)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
NullReferenceException: Object reference not set to an instance of an object
at AssignedAnotherWeights.AssignedWeightsAndSetBoundsLoop
(UnityEngine.Transform,UnityEngine.Bounds,UnityEngine.Transform) <0x00111>
at (wrapper dynamic-method)
AssignedAnotherWeights.DMD<AssignedAnotherWeights..AssignedWeightsAndSetBounds>
(AssignedAnotherWeights,UnityEngine.GameObject,string,UnityEngine.Bounds,UnityEngin
e.Transform) <0x00106>
at KK_Plugins.ChaAccessoryClothes.Start () <0x001bd>

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at AssignedAnotherWeights.AssignedWeightsAndSetBoundsLoop
(UnityEngine.Transform,UnityEngine.Bounds,UnityEngine.Transform) <0x00111>
at (wrapper dynamic-method)
AssignedAnotherWeights.DMD<AssignedAnotherWeights..AssignedWeightsAndSetBounds>
(AssignedAnotherWeights,UnityEngine.GameObject,string,UnityEngine.Bounds,UnityEngin
e.Transform) <0x00106>
at KK_Plugins.ChaAccessoryClothes.Start () <0x001bd>

(Filename: Line: -1)

[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057


rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13248 unused Assets to reduce memory usage. Loaded Objects now: 210365.
Total: 677.029297 ms (FindLiveObjects: 12.035200 ms CreateObjectMapping: 3.998200
ms MarkObjects: 522.676208 ms DeleteObjects: 138.318893 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 625)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12308 unused Assets to reduce memory usage. Loaded Objects now: 210984.
Total: 657.099487 ms (FindLiveObjects: 13.654000 ms CreateObjectMapping: 8.003800
ms MarkObjects: 523.233704 ms DeleteObjects: 112.207100 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 627)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_059
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16002 unused Assets to reduce memory usage. Loaded Objects now: 215483.
Total: 749.289490 ms (FindLiveObjects: 14.639999 ms CreateObjectMapping: 8.366800
ms MarkObjects: 547.942078 ms DeleteObjects: 178.339996 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 642)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12359 unused Assets to reduce memory usage. Loaded Objects now: 218150.
Total: 707.808289 ms (FindLiveObjects: 12.561000 ms CreateObjectMapping: 4.655200
ms MarkObjects: 556.717590 ms DeleteObjects: 133.873596 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 651)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15750 unused Assets to reduce memory usage. Loaded Objects now: 220719.
Total: 680.885498 ms (FindLiveObjects: 13.743899 ms CreateObjectMapping: 5.073200
ms MarkObjects: 507.631592 ms DeleteObjects: 154.435898 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 653)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]


- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15346 unused Assets to reduce memory usage. Loaded Objects now: 225558.
Total: 679.705078 ms (FindLiveObjects: 11.356100 ms CreateObjectMapping: 5.324500
ms MarkObjects: 519.926086 ms DeleteObjects: 143.097214 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 661)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
d3d11: failed to create 2D texture id=19612 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=19612 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_063
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14562 unused Assets to reduce memory usage. Loaded Objects now: 227766.
Total: 692.023071 ms (FindLiveObjects: 13.335200 ms CreateObjectMapping: 5.669000
ms MarkObjects: 546.639893 ms DeleteObjects: 126.378296 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 668)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_064
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16699 unused Assets to reduce memory usage. Loaded Objects now: 230182.
Total: 744.043579 ms (FindLiveObjects: 16.923302 ms CreateObjectMapping: 6.191400
ms MarkObjects: 542.518066 ms DeleteObjects: 178.409897 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 670)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_065
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13704 unused Assets to reduce memory usage. Loaded Objects now: 234060.
Total: 788.106018 ms (FindLiveObjects: 13.684401 ms CreateObjectMapping: 5.567100
ms MarkObjects: 545.850891 ms DeleteObjects: 223.002899 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 672)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
d3d11: failed to create 2D texture id=20122 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=20122 [D3D error was
80070057]
(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_066
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17806 unused Assets to reduce memory usage. Loaded Objects now: 237823.
Total: 854.581177 ms (FindLiveObjects: 13.769000 ms CreateObjectMapping: 6.228900
ms MarkObjects: 533.316345 ms DeleteObjects: 301.266113 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 679)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_067
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16915 unused Assets to reduce memory usage. Loaded Objects now: 240451.
Total: 783.604980 ms (FindLiveObjects: 14.853700 ms CreateObjectMapping: 6.227000
ms MarkObjects: 521.456909 ms DeleteObjects: 241.066498 ms)
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 680)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16683 unused Assets to reduce memory usage. Loaded Objects now: 243009.
Total: 894.722900 ms (FindLiveObjects: 18.452000 ms CreateObjectMapping: 7.410000
ms MarkObjects: 647.604553 ms DeleteObjects: 221.255600 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 684)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_069
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16224 unused Assets to reduce memory usage. Loaded Objects now: 246245.
Total: 884.775085 ms (FindLiveObjects: 17.924101 ms CreateObjectMapping: 6.972300
ms MarkObjects: 608.608459 ms DeleteObjects: 251.268509 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 685)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_070
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17812 unused Assets to reduce memory usage. Loaded Objects now: 249903.
Total: 918.825623 ms (FindLiveObjects: 14.269899 ms CreateObjectMapping: 5.552900
ms MarkObjects: 541.342407 ms DeleteObjects: 357.659485 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 685)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_071
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14592 unused Assets to reduce memory usage. Loaded Objects now: 255206.
Total: 926.885925 ms (FindLiveObjects: 22.503700 ms CreateObjectMapping: 7.722900
ms MarkObjects: 596.516357 ms DeleteObjects: 300.140594 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 690)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_072
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 9281 unused Assets to reduce memory usage. Loaded Objects now: 257416.
Total: 782.428650 ms (FindLiveObjects: 14.155499 ms CreateObjectMapping: 3.993900
ms MarkObjects: 534.601196 ms DeleteObjects: 229.676605 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 692)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_073
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16867 unused Assets to reduce memory usage. Loaded Objects now: 260659.
Total: 821.677307 ms (FindLiveObjects: 14.802799 ms CreateObjectMapping: 5.315500
ms MarkObjects: 537.315918 ms DeleteObjects: 264.242004 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 693)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_074
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 19821 unused Assets to reduce memory usage. Loaded Objects now: 264881.
Total: 922.143982 ms (FindLiveObjects: 16.450201 ms CreateObjectMapping: 6.226900
ms MarkObjects: 554.338684 ms DeleteObjects: 345.127502 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 698)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_075
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13508 unused Assets to reduce memory usage. Loaded Objects now: 267494.
Total: 851.890320 ms (FindLiveObjects: 15.217900 ms CreateObjectMapping: 8.819201
ms MarkObjects: 583.438416 ms DeleteObjects: 244.414001 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 699)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_076
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12668 unused Assets to reduce memory usage. Loaded Objects now: 271029.
Total: 798.026001 ms (FindLiveObjects: 16.732199 ms CreateObjectMapping: 6.391400
ms MarkObjects: 563.144775 ms DeleteObjects: 211.756714 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 703)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 13801 unused Assets to reduce memory usage. Loaded Objects now: 274700.
Total: 913.678894 ms (FindLiveObjects: 20.840500 ms CreateObjectMapping: 11.597200
ms MarkObjects: 591.472351 ms DeleteObjects: 289.768097 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 709)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_078
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16504 unused Assets to reduce memory usage. Loaded Objects now: 277428.
Total: 834.584717 ms (FindLiveObjects: 16.066401 ms CreateObjectMapping: 6.591700
ms MarkObjects: 549.645996 ms DeleteObjects: 262.279694 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 709)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_079
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14970 unused Assets to reduce memory usage. Loaded Objects now: 281200.
Total: 3344.227539 ms (FindLiveObjects: 1075.161743 ms CreateObjectMapping:
24.045101 ms MarkObjects: 1932.682495 ms DeleteObjects: 300.143219 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 717)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_080
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 16745 unused Assets to reduce memory usage. Loaded Objects now: 284233.
Total: 898.472168 ms (FindLiveObjects: 17.591801 ms CreateObjectMapping: 4.954000
ms MarkObjects: 611.077515 ms DeleteObjects: 264.847992 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 721)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_081
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12383 unused Assets to reduce memory usage. Loaded Objects now: 286636.
Total: 813.098816 ms (FindLiveObjects: 18.333500 ms CreateObjectMapping: 8.863200
ms MarkObjects: 592.346008 ms DeleteObjects: 193.555206 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 724)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_082
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15424 unused Assets to reduce memory usage. Loaded Objects now: 289378.
Total: 836.426392 ms (FindLiveObjects: 17.286999 ms CreateObjectMapping: 8.574100
ms MarkObjects: 593.863159 ms DeleteObjects: 216.701401 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 728)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep


- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_083
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 9944 unused Assets to reduce memory usage. Loaded Objects now: 294408.
Total: 1000.257263 ms (FindLiveObjects: 18.247301 ms CreateObjectMapping: 6.529100
ms MarkObjects: 715.315002 ms DeleteObjects: 260.165222 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 728)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_084
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 6928 unused Assets to reduce memory usage. Loaded Objects now: 296937.
Total: 888.925293 ms (FindLiveObjects: 18.250801 ms CreateObjectMapping: 5.410300
ms MarkObjects: 641.461609 ms DeleteObjects: 223.801697 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 728)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_085
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12220 unused Assets to reduce memory usage. Loaded Objects now: 299394.
Total: 828.975647 ms (FindLiveObjects: 17.094400 ms CreateObjectMapping: 5.350400
ms MarkObjects: 614.536133 ms DeleteObjects: 191.993805 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 730)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 15805 unused Assets to reduce memory usage. Loaded Objects now: 302228.
Total: 911.377380 ms (FindLiveObjects: 17.784300 ms CreateObjectMapping: 7.478000
ms MarkObjects: 593.936096 ms DeleteObjects: 292.178009 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 731)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_087
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15589 unused Assets to reduce memory usage. Loaded Objects now: 305394.
Total: 957.489502 ms (FindLiveObjects: 18.973701 ms CreateObjectMapping: 8.904500
ms MarkObjects: 627.019592 ms DeleteObjects: 302.590912 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 733)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_088
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 15697 unused Assets to reduce memory usage. Loaded Objects now: 308342.
Total: 1085.600220 ms (FindLiveObjects: 20.024700 ms CreateObjectMapping: 5.142400
ms MarkObjects: 746.951721 ms DeleteObjects: 313.479889 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 737)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_089
rootObj=cf_j_root (UnityEngine.GameObject)
Unloading 12675 unused Assets to reduce memory usage. Loaded Objects now: 311190.
Total: 921.193420 ms (FindLiveObjects: 18.367802 ms CreateObjectMapping: 7.769100
ms MarkObjects: 670.010071 ms DeleteObjects: 225.045609 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 737)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_090
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 7817 unused Assets to reduce memory usage. Loaded Objects now: 313977.
Total: 831.290161 ms (FindLiveObjects: 19.793100 ms CreateObjectMapping: 6.847100
ms MarkObjects: 601.520020 ms DeleteObjects: 203.129196 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 737)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_091
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 8541 unused Assets to reduce memory usage. Loaded Objects now: 317058.
Total: 889.617188 ms (FindLiveObjects: 18.675501 ms CreateObjectMapping: 5.406700
ms MarkObjects: 666.353577 ms DeleteObjects: 199.180603 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 739)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_092
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 12450 unused Assets to reduce memory usage. Loaded Objects now: 319077.
Total: 1022.273193 ms (FindLiveObjects: 21.238201 ms CreateObjectMapping: 8.861401
ms MarkObjects: 729.769836 ms DeleteObjects: 262.403107 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 740)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_093
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 13959 unused Assets to reduce memory usage. Loaded Objects now: 322118.
Total: 962.932983 ms (FindLiveObjects: 19.907801 ms CreateObjectMapping: 8.890699
ms MarkObjects: 664.130920 ms DeleteObjects: 270.002197 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Anya
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 743)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_094
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 10170 unused Assets to reduce memory usage. Loaded Objects now: 324508.
Total: 1009.718445 ms (FindLiveObjects: 28.963800 ms CreateObjectMapping: 9.764400
ms MarkObjects: 711.420105 ms DeleteObjects: 259.568817 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 745)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_095
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14798 unused Assets to reduce memory usage. Loaded Objects now: 327642.
Total: 1105.453125 ms (FindLiveObjects: 27.585800 ms CreateObjectMapping: 10.715900
ms MarkObjects: 734.098206 ms DeleteObjects: 333.052185 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 747)
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :Skin Overlay Mod] Changing dest texture size from 256x256 to 512x512
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_096
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 17187 unused Assets to reduce memory usage. Loaded Objects now: 331077.
Total: 1036.445068 ms (FindLiveObjects: 19.497501 ms CreateObjectMapping: 6.262500
ms MarkObjects: 678.333557 ms DeleteObjects: 332.350616 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 749)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_097
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 14556 unused Assets to reduce memory usage. Loaded Objects now: 334041.
Total: 1176.443359 ms (FindLiveObjects: 28.339500 ms CreateObjectMapping: 8.380400
ms MarkObjects: 774.276672 ms DeleteObjects: 365.445404 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 749)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 15309 unused Assets to reduce memory usage. Loaded Objects now: 336780.
Total: 926.054016 ms (FindLiveObjects: 23.696899 ms CreateObjectMapping: 13.306999
ms MarkObjects: 632.030151 ms DeleteObjects: 257.019104 ms)

[Debug :Modding API] Character card load: Hashimoto Reina (橋本 麗奈) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/Fix(-2)__-1/chaF_099
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 751)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 13539 unused Assets to reduce memory usage. Loaded Objects now: 339353.
Total: 969.583252 ms (FindLiveObjects: 21.734699 ms CreateObjectMapping: 8.945400
ms MarkObjects: 683.462708 ms DeleteObjects: 255.439606 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


3/3
[Debug :Modding API] SceneManager.sceneLoaded - Tutorial in Additive mode
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 7 Unused Serialized files (Serialized files now loaded: 751)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 339989.
Total: 669.414551 ms (FindLiveObjects: 17.259399 ms CreateObjectMapping: 8.781099
ms MarkObjects: 642.948303 ms DeleteObjects: 0.424800 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 751)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 651.812927 ms (FindLiveObjects: 16.096100 ms CreateObjectMapping: 5.643500
ms MarkObjects: 629.601135 ms DeleteObjects: 0.470900 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 751)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 651.250183 ms (FindLiveObjects: 19.396900 ms CreateObjectMapping: 7.229200
ms MarkObjects: 624.257385 ms DeleteObjects: 0.365600 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 751)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 676.262939 ms (FindLiveObjects: 19.120300 ms CreateObjectMapping: 6.523700
ms MarkObjects: 650.245178 ms DeleteObjects: 0.372700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 751)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 339983.
Total: 657.194885 ms (FindLiveObjects: 16.461802 ms CreateObjectMapping: 5.844100
ms MarkObjects: 634.489868 ms DeleteObjects: 0.397900 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 751)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 340049.
Total: 643.619019 ms (FindLiveObjects: 17.185900 ms CreateObjectMapping: 5.449200
ms MarkObjects: 620.583740 ms DeleteObjects: 0.399300 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 751)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit


0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |


removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |


removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1<DynamicBone/Particle>.get_Item (int) <0x00083>
at (wrapper dynamic-method) DynamicBone.DMD<DynamicBone..ResetParticlesPosition>
(DynamicBone) <0x00150>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit


0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit


0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -


Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -


Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]


- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -


Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |


removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 640x640
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 640x640
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep


- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -


Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x00064>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 44 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot00 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot01 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot03 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot05 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot06 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot09 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot10 (UnityEngine.GameObject)
[Debug :Modding API] SceneManager.sceneUnloaded - Check
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Shader Swapper] Overriding TessMin to 1.5 on [ct_bra]
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :Modding API] SceneManager.sceneUnloaded - Tutorial
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sammy [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_1-1_21/chaF_001/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Quetzalcoatl from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-2_3/chaF_002/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Aensland Morrigan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_1-1_16/chaF_003/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Susie from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_21/chaF_004/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Leggy Lamb from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_1-1_24/chaF_005/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Watterson Nicole from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-1_2/chaF_006/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(13)_3-1_18/chaF_007/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Android 21 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(29)_2-1_24/chaF_008/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Blizzar Fubuki from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_3-1_8/chaF_009/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Noir from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_1-1_23/chaF_010/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Chika from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(1)_2-2_7/chaF_011/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Chika
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Discordia Olga from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-2_15/chaF_012/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Satyr-Chan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_19/chaF_013/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Uzaki Hana from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_1/chaF_014/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Owari Akane from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_1-1_0/chaF_015/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: 朝倉 加賀 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(29)_2-2_22/chaF_016/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: V1 Umbreon from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(10)_1-1_22/chaF_017/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for V1 Umbreon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Matsumoto Rangiku from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_12/chaF_018/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tharja from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_4/chaF_019/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Littner Yoko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_1-1_18/chaF_020/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Modeus from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_19/chaF_021/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Modeus
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sanshokuin Sumireko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(19)_1-1_6/chaF_022/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Pines Mabel from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_3-1_17/chaF_023/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sonia from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_3-1_24/chaF_024/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Isabelle Shortstack from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_2/chaF_025/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fazbear Fredina from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-2_11/chaF_026/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Fazbear Fredina
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Monster Energy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_3-1_1/chaF_027/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Sadako from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_1-1_10/chaF_028/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Inami Kyouko from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_1-1_5/chaF_029/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Tamaki Ann from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_2-1_3/chaF_030/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Succubus Meru from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(35)_1-1_3/chaF_031/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Romanoff Natasha from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_3-1_12/chaF_032/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: A2 from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_24/chaF_033/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Stormstout Li Li from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_2-1_14/chaF_034/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Enoshima Junko (Mukuro) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_3-1_9/chaF_035/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Squirrel Girl from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(17)_1-1_17/chaF_036/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tifa Lockhart from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(38)_3-1_15/chaF_037/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fexa from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_1-1_2/chaF_038/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Carrot from Unknown
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_1-1_4/chaF_039/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Hex Maniac from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(23)_2-1_18/chaF_040/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Hilda from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_1-1_1/chaF_041/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Satyr-Chan from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_3-1_2/chaF_042/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nami from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_11/chaF_043/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Camilla from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_3-1_16/chaF_044/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Bakugo Mitsuki from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_2-2_10/chaF_045/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Zelda Hylia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(6)_2-2_8/chaF_046/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Magma Slime from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_21/chaF_047/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Modding API] Character load/reload: ギレーヌ デドルディア from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_2-2_6/chaF_048/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Ria Chika from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_2-2_16/chaF_049/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nanami Chiaki from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_8/chaF_050/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Gawr Gura from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(23)_3-1_19/chaF_051/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tsumiki Mikan from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(20)_1-1_13/chaF_052/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nico Robin Post Time-Skip from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_14/chaF_053/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Tennyson Gwen from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_20/chaF_054/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Toga Himiko from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-1_1/chaF_055/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Full Furry Blue Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(25)_1-1_14/chaF_056/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Fenrir Mikaela from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_3-1_10/chaF_057/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Hyuuga Hinata from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(20)_2-1_12/chaF_058/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Nile [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-2_9/chaF_059/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Wolf Roxanne from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_1-1_15/chaF_060/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Parker Peni from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(21)_2-1_13/chaF_061/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Poppi [Last update] from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(24)_2-2_14/chaF_062/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dark Isabelle from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_1-1_19/chaF_063/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Gan Yu from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_17/chaF_064/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Tatsumaki from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_3-1_13/chaF_065/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_7/chaF_066/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Cerberus from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_1-1_11/chaF_067/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Joy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_3-1_23/chaF_068/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Hagakure Tooru from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(30)_2-1_5/chaF_069/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Hagakure Tooru
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Snuffy from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_1-1_12/chaF_070/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mushrooms (武見 妙) from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_3-1_6/chaF_071/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: K/DA 아리 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_1-1_20/chaF_072/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Lamb from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(35)_2-2_4/chaF_073/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mioda Ibuki from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(22)_3-1_4/chaF_074/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Chun-Li from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(32)_2-1_22/chaF_075/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: SCP-1471 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(0)_3-1_22/chaF_076/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Bowsette Good from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_3-1_20/chaF_077/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :Modding API] Character load/reload: Kuchiki Rukia from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_5/chaF_078/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Shylily from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-1_9/chaF_079/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Yuri from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(1)_2-1_10/chaF_080/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Jessie from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(2)_2-1_23/chaF_081/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Xiao Long Yang from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(12)_3-1_0/chaF_082/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Modding API] Character load/reload: Barbara Blacksheep from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(33)_2-2_17/chaF_083/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 킨드레드 from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(15)_2-2_0/chaF_084/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Lisa from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(11)_2-1_16/chaF_085/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 女神 アクア from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(9)_1-1_7/chaF_086/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Tohsaka Rin from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(27)_2-2_18/chaF_087/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: 2B from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_3-1_5/chaF_088/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Warning:MoreAccessories] Do not change showAccessory array size at
System.Environment.get_StackTrace()
at
MoreAccessoriesKOI.Patches.Common_Patches+ShowAccessorySetterPatch.Prefix(.ChaFileS
tatus __instance, System.Boolean[] value)
at ChaFileStatus.DMD<ChaFileStatus::set_showAccessory>(.ChaFileStatus ,
System.Boolean[] )
at KK_SkinEffects.SkinEffectsController.UpdateAccessoryState()
at KK_SkinEffects.SkinEffectsController.ApplyCharaState(IDictionary`2 dataDict,
Boolean onlyCustomEffects)
at
KK_SkinEffects.SkinEffectGameController.ApplyPersistData(KK_SkinEffects.SkinEffects
Controller controller)
at KK_SkinEffects.SkinEffectsController.OnReload(GameMode currentGameMode,
Boolean maintainState)
at KKAPI.Chara.CharaCustomFunctionController.OnReloadInternal(GameMode
currentGameMode)
at KKAPI.Chara.CharacterApi.ReloadChara(.ChaControl chaControl)
at KKAPI.Chara.CharacterApi+<DelayedReloadChara>d__23.MoveNext()
at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr
returnValueAddress)
[Debug :Modding API] Character load/reload: Sadako from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(37)_2-1_0/chaF_089/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Mimirop Lopunny (ミミロップ Lopunny) from
Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(13)_2-1_15/chaF_090/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Dehya from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(31)_1-1_8/chaF_091/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Modding API] Character load/reload: Rose Ruby from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(7)_2-2_13/chaF_092/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Anya from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(8)_2-1_7/chaF_093/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :KK_EditFangs] Loading extended data for Anya
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Poole Gwendolyn from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_2-2_23/chaF_094/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Helltaker Judgement from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(36)_2-1_6/chaF_095/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Monika from Unknown
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(21)_3-1_3/chaF_096/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Modding API] Character load/reload: Dark Isabelle from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(14)_2-1_11/chaF_097/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Modding API] Character load/reload: Wizard Huntress from Unknown
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/NPC(4)_1-1_9/chaF_098/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :IllusionFixes] Starting full garbage collection
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_025
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_031
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_059
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_063
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_064
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_065
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_066
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_067
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_069
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_070
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_071
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_072
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_073
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_074
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_075
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_076
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_078
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_079
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_080
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_081
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_082
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_083
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_084
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_085
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_087
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_088
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_089
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_090
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_091
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_092
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_093
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_094
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_095
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_096
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_097
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 438652 unused Assets to reduce memory usage. Loaded Objects now: 356324.
Total: 457713.187500 ms (FindLiveObjects: 41.403500 ms CreateObjectMapping:
43.347900 ms MarkObjects: 94134.796875 ms DeleteObjects: 363493.656250 ms)

[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character


Kashiwagi Sousuke (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kashiwagi Sousuke -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Quetzalcoatl (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Susie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Leggy Lamb (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Watterson Nicole (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Mimirop Lopunny (ミミロップ Lopunny) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Android 21 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Android 21 - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Blizzar Fubuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Blizzar Fubuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Noir (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Noir - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Chika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Discordia Olga (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Satyr-Chan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Uzaki Hana (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Uzaki Hana - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Owari Akane (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character 朝倉
加賀 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character V1
Umbreon (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on V1 Umbreon - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Matsumoto Rangiku (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Matsumoto Rangiku -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tharja (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Littner Yoko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Modeus (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Modeus - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Sanshokuin Sumireko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sanshokuin Sumireko
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Pines Mabel (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Sonia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Isabelle Shortstack (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Fazbear Fredina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Monster Energy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Sadako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Inami Kyouko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Inami Kyouko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tamaki Ann (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Succubus Meru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Romanoff Natasha (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Romanoff Natasha -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character A2
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on A2 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Stormstout Li Li (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Enoshima Junko (Mukuro) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Enoshima Junko
(Mukuro) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Squirrel Girl (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tifa Lockhart (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Fexa (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Carrot (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Hex
Maniac (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hilda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Satyr-Chan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nami (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nami - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Camilla (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Camilla - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Bakugo Mitsuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Zelda Hylia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Zelda Hylia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Magma Slime (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Magma Slime -
Outfit 2 | removeDead True
[Debug :Shader Swapper] Overriding TessMin to 1.5 on [ct_bra]
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character ギレー
ヌ デドルディア (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Ria
Chika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Ria Chika - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nanami Chiaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nanami Chiaki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Gawr Gura (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gawr Gura - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tsumiki Mikan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tsumiki Mikan -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nico Robin Post Time-Skip (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tennyson Gwen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Toga Himiko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Full Furry Blue Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Fenrir Mikaela (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fenrir Mikaela -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hyuuga Hinata (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nile [Last update] (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Wolf Roxanne (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wolf Roxanne -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Parker Peni (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Poppi [Last update] (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dark Isabelle (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Gan
Yu (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tatsumaki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tatsumaki - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Cerberus (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character Joy
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hagakure Tooru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Mushrooms (武見 妙) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
K/DA 아리 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lamb (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lamb - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Mioda Ibuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Chun-Li (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
SCP-1471 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Bowsette Good (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Kuchiki Rukia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Shylily (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Yuri (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Jessie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Xiao Long Yang (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Barbara Blacksheep (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
킨드레드 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Lisa (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Lisa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character 女神
アクア (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 女神 アクア - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tohsaka Rin (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character 2B
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sadako (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sadako - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mimirop Lopunny (ミミロップ Lopunny) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Dehya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Rose Ruby (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Anya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Poole Gwendolyn (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Helltaker Judgement (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Monika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dark Isabelle (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dark Isabelle -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Wizard Huntress (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Anya
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Monika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 798)

Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 366033.
Total: 1139.261108 ms (FindLiveObjects: 65.062004 ms CreateObjectMapping: 5.187300
ms MarkObjects: 669.725464 ms DeleteObjects: 399.285400 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mioda Ibuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
SCP-1471 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character 2B
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 799)

Unloading 8827 unused Assets to reduce memory usage. Loaded Objects now: 371338.
Total: 2057.420166 ms (FindLiveObjects: 18.209499 ms CreateObjectMapping: 6.552500
ms MarkObjects: 587.333923 ms DeleteObjects: 1445.323486 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Bowsette Good (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
d3d11: failed to create 2D texture id=33884 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=33884 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mushrooms (武見 妙) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Nico Robin Post Time-Skip (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character Joy
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Xiao Long Yang (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 9 ->
/N_move/N_chousei/N_armature/acs_j_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 13 ->
/N_chousei/N_move/acs_j_whistle_00/acs_j_whistle_01
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bowsette Good -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 0 ->
/N_move/root/joint3-1/joint3-2
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 0 ->
/N_move/root/joint2-1/joint2-2
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 0 ->
/N_move/root/joint1-1/joint1-2
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 1 -> /N_move/root/joint
7/joint 8
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 2 -> /N_move/acs_j_top
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 3 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 5 -> /N_move/root/joint
1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 6 -> /N_move/root/joint
1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 7 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 9 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 10 ->
/N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 11 ->
/N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 0 |
removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 0 |
removeDead True
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mioda Ibuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
킨드레드 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 802)

Unloading 33516 unused Assets to reduce memory usage. Loaded Objects now: 403389.
Total: 2216.378174 ms (FindLiveObjects: 21.849800 ms CreateObjectMapping: 11.158700
ms MarkObjects: 684.122192 ms DeleteObjects: 1499.246704 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Xiao Long Yang (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Chun-Li (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
SCP-1471 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 킨드레드 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 807)

Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 418251.
Total: 881.284485 ms (FindLiveObjects: 18.419500 ms CreateObjectMapping: 9.356400
ms MarkObjects: 590.734741 ms DeleteObjects: 262.773102 ms)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Monster Energy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 2 -> /nc/N_move/joint1
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 3 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 1 ->
/n_c/N_move/p_acs_hs_b_14_00/p_cf_hair_14_back/cf_N_J_hairback_14/cf_J_hairB_top/
cf_J_hairBL_s/cf_J_hairBL_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 1 ->
/n_c/N_move/p_acs_hs_b_14_00/p_cf_hair_14_back/cf_N_J_hairback_14/cf_J_hairB_top/
cf_J_hairBR_s/cf_J_hairBR_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 9/joint 10
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 4/joint 5
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 -> /N_move/root
1/joint 1/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 5 ->
/N_move/cf_J_hairF_top_mod/cf_J_hairFL_02_00_mod
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Chun-Li - Outfit 2
| removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monster Energy -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 1 -> /nc/N_move/joint0
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 26 ->
/N_move/n_c/N_yure1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 27 ->
/N_move/n_c/N_yure1
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 3
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 16 -> /N_move/root/joint
1/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 17 -> /N_move/root
1/joint 1/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 19 ->
/N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 24 -> /N_move/root/joint
1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 26 -> /N_move/root/joint
1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 29 ->
/N_move/n_c/N_yure1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 35 ->
/N_move/root/joint5-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 43 ->
/N_move/root/joint4-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 46 ->
/N_move/root/joint1-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 46 ->
/N_move/root/joint2-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 46 ->
/N_move/root/joint3-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 47 ->
/N_move/root/joint1-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 47 ->
/N_move/root/joint2-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 47 ->
/N_move/root/joint3-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 48 ->
/N_move/joint1/joint2/joint3
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 49 ->
/N_move/joint1/joint2/joint3
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 50 ->
/N_move/root/joint1-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 50 ->
/N_move/root/joint2-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 50 ->
/N_move/root/joint3-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 51 ->
/N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 52 ->
/N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 53 ->
/N_move/root/joint3-1/joint3-2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 53 ->
/N_move/root/joint2-1/joint2-2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 53 ->
/N_move/root/joint1-1/joint1-2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 54 ->
/N_move/root/joint2-1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 58 ->
/N_move/root/joint1-1/joint1-2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 58 ->
/N_move/root/joint4-1/joint4-2
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Cerberus (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Satyr-Chan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Jessie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Full Furry Blue Snuffy (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tamaki Ann (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Cerberus - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Littner Yoko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Carrot (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit


2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tamaki Ann - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Jessie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Dehya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Carrot - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 8 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 14 ->
/N_move/n_c/hachimaki_bone/J_hachi01_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Littner Yoko -
Outfit 0 | removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)


NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Dehya - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Tifa Lockhart (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tennyson Gwen (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x0001e>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue


Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Full Furry Blue
Snuffy - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Satyr-Chan (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Pines Mabel (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Succubus Meru (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tifa Lockhart -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 1 ->
/N_move/n_c/hachimaki_bone/J_hachi01_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Pines Mabel -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Hyuuga Hinata (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Satyr-Chan - Outfit
2 | removeDead True
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Succubus Meru -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hyuuga Hinata -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Mimirop Lopunny (ミミロップ Lopunny) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Toga Himiko (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Hilda (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Discordia Olga (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Yuri (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 8 -> /N_move/n_c/N_yure1
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 9 -> /N_move/n_c/N_yure1
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hilda - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 11 ->
/n_c/N_c2/N_move/j_c/N_move2/j_01
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Discordia Olga -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Yuri - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Owari Akane (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Mushrooms (武見 妙) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -


Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Owari Akane -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Sonia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Mimirop Lopunny (ミミロップ Lopunny) (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Nico Robin Post Time-Skip (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 7 ->
/N_move/N_yure/O_circle_00
[Debug :DynamicBoneDistributionEditor] Outfit0 - Removed: 8 -> /N_move/n_c/N_yure1
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at
DynamicBoneDistributionEditor.DBDECharaController/<>c__DisplayClass20_0.<ClothesCha
nged>b__0 (DynamicBone) <0x0001e>
at System.Collections.Generic.List`1<DynamicBone>.GetIndex
(int,int,System.Predicate`1<DynamicBone>) <0x00050>
at System.Collections.Generic.List`1<DynamicBone>.Find
(System.Predicate`1<DynamicBone>) <0x00067>
at DynamicBoneDistributionEditor.DBDECharaController.ClothesChanged
(UnityEngine.GameObject) <0x001f9>
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsTopPostfix (ChaControl)
<0x000a8>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesTop>
(ChaControl,int,int,int,int,bool) <0x00090>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x005df>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Sonia - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Bakugo Mitsuki (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 1 -> /N_move/root/joint
9
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 1 -> /N_move/root/joint
4
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 5 -> /N_move/joint
1/joint 7/joint 8
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 5 -> /N_move/joint
1/joint 2/joint 3
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 6 -> /N_move/root/joint
9
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 6 -> /N_move/root/joint
4
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 6 -> /N_move/root/joint
1/joint 2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 11 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 11 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_04
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 11 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_08
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 12 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 12 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_04
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 12 ->
/cf_hair_b37/N_move/cf_J_hair037B_top/cf_J_hair037BP1/cf_J_hair037B_08
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nico Robin Post
Time-Skip - Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mimirop Lopunny (ミミ
ロップ Lopunny) - Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -


Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 3 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Kuchiki Rukia (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character ギレー
ヌ デドルディア (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Bakugo Mitsuki -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Kuchiki Rukia -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character Gan
Yu (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 821)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 156963 unused Assets to reduce memory usage. Loaded Objects now: 378933.
Total: 12825.189453 ms (FindLiveObjects: 28.639900 ms CreateObjectMapping:
20.890400 ms MarkObjects: 696.287964 ms DeleteObjects: 12079.369141 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -


Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on ギレーヌ デドルディア -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Fexa (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Anya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Anya
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character
Monika (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fexa - Outfit 0 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Poppi [Last update] (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 1 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 2 -> /N_move/root
1/joint 5/N_move2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 2 -> /N_move/root
1/joint 1/joint 2
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed: 20 ->
/N_chousei/N_move/j_01
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Monika - Outfit 3 |
removeDead True
IndexOutOfRangeException: Array index is out of range.
at ChaCustomHairComponent.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ChaCustomHairComponent.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]


- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]


- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Tharja (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Nile [Last update] (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Susie (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tharja - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Susie - Outfit 2 |
removeDead True
IndexOutOfRangeException: Array index is out of range.
at ChaCustomHairComponent.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)


[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Stormstout Li Li (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Stormstout Li Li -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Rose Ruby (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 19 ->
/N_move/Root/SwingA
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 19 ->
/N_move/Root/SwingB
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 20 ->
/N_move/Root/SwingA
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 20 ->
/N_move/Root/SwingB
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]


- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Nile [Last update]
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Rose Ruby - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Quetzalcoatl (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Quetzalcoatl -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Parker Peni (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Watterson Nicole (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Poole Gwendolyn (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Watterson Nicole -
Outfit 2 | removeDead True
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -


Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 0 ->
/N_move/root/joint5-1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 0 ->
/N_move/root/joint4-1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 0 ->
/N_move/root/joint3-1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 0 ->
/N_move/root/joint2-1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 0 ->
/N_move/root/joint1-1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 2 -> /N_move/root/joint1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 3 ->
/N_move/root/joint1/joint2
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 ->
/N_move/root/joint1-1/joint1-2
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -


Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 2 | removeDead True
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 3 on character 2B
(from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Isabelle Shortstack (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit3 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 3 |
removeDead True
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack


- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Isabelle Shortstack
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Fazbear Fredina (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character 朝倉
加賀 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Fazbear Fredina -
Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_00_00/cf_j_sk_00_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_01_00/cf_j_sk_01_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_02_00/cf_j_sk_02_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_03_00/cf_j_sk_03_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_04_00/cf_j_sk_04_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_05_00/cf_j_sk_05_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_06_00/cf_j_sk_06_00
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed:
/BodyTop/p_cf_body_bone/cf_j_root/cf_n_height/cf_j_hips/cf_j_waist01/cf_d_sk_top/
cf_d_sk_07_00/cf_j_sk_07_00
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 朝倉 加賀 - Outfit 2 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 837)

Unloading 80410 unused Assets to reduce memory usage. Loaded Objects now: 393233.
Total: 2759.506348 ms (FindLiveObjects: 23.176500 ms CreateObjectMapping: 12.384399
ms MarkObjects: 640.009216 ms DeleteObjects: 2083.935303 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 837)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 393234.
Total: 621.742004 ms (FindLiveObjects: 18.934200 ms CreateObjectMapping: 7.229900
ms MarkObjects: 595.364258 ms DeleteObjects: 0.212800 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Barbara Blacksheep (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
K/DA 아리 (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on K/DA 아리 - Outfit 0
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep


- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Barbara Blacksheep
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Leggy Lamb (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 837)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 29032 unused Assets to reduce memory usage. Loaded Objects now: 370172.
Total: 859.339600 ms (FindLiveObjects: 20.208200 ms CreateObjectMapping: 7.054400
ms MarkObjects: 648.015625 ms DeleteObjects: 184.060501 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 837)

Unloading 1190 unused Assets to reduce memory usage. Loaded Objects now: 369150.
Total: 702.749329 ms (FindLiveObjects: 18.805700 ms CreateObjectMapping: 5.746400
ms MarkObjects: 615.269592 ms DeleteObjects: 62.926701 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Helltaker Judgement (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 4 ->
/N_move/n_c/j_acs_base1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 5 ->
/N_move/n_c/j_acs_base1
[Debug :DynamicBoneDistributionEditor] Outfit2 - Removed: 7 -> /n_c/N_move/j_01
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 2 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character Hex
Maniac (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 842)

Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 385389.
Total: 966.525818 ms (FindLiveObjects: 19.230900 ms CreateObjectMapping: 6.284900
ms MarkObjects: 632.241516 ms DeleteObjects: 308.767487 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit


2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hex Maniac - Outfit
2 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 842)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 385733.
Total: 685.795166 ms (FindLiveObjects: 19.999100 ms CreateObjectMapping: 5.612900
ms MarkObjects: 624.649902 ms DeleteObjects: 35.532501 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit


0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Leggy Lamb - Outfit
0 | removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 842)

Unloading 1381 unused Assets to reduce memory usage. Loaded Objects now: 385502.
Total: 702.244873 ms (FindLiveObjects: 17.875200 ms CreateObjectMapping: 5.463800
ms MarkObjects: 623.873291 ms DeleteObjects: 55.031799 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 842)

Unloading 5729 unused Assets to reduce memory usage. Loaded Objects now: 379804.
Total: 808.149902 ms (FindLiveObjects: 23.348200 ms CreateObjectMapping: 8.006701
ms MarkObjects: 687.266846 ms DeleteObjects: 89.527397 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from 2-1 to Action


[Debug :Modding API] SceneManager.sceneUnloaded - 2-1
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 840)

Unloading 13254 unused Assets to reduce memory usage. Loaded Objects now: 333964.
Total: 1244.119385 ms (FindLiveObjects: 29.153702 ms CreateObjectMapping: 11.973599
ms MarkObjects: 1037.671387 ms DeleteObjects: 165.316803 ms)

[Debug :Modding API] SceneManager.sceneLoaded - StaffRoom in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to StaffRoom
[Debug :LewdCrestX] Spawning crest action point
[Debug :LewdCrestX] Spawning crest action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 842)

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 335796.
Total: 798.714722 ms (FindLiveObjects: 30.143301 ms CreateObjectMapping: 8.264999
ms MarkObjects: 760.053589 ms DeleteObjects: 0.251700 ms)

[Debug :Add mobs to roam mode] Spawning 14 mobs on map StaffRoom


[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 842)
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/Fix(-2)__-1/chaF_099/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hashimoto Reina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hashimoto Reina -
Outfit 0 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :KK_EditFangs] Loading extended data for Chika
[Debug :KK_EditFangs] Loading extended data for V1 Umbreon
[Debug :KK_EditFangs] Loading extended data for Modeus
[Debug :KK_EditFangs] Loading extended data for Fazbear Fredina
[Debug :KK_EditFangs] Loading extended data for Hagakure Tooru
[Debug :KK_EditFangs] Loading extended data for Anya
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_025
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_031
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_059
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_063
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_064
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_065
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_066
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_067
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_069
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_070
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_071
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_072
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_073
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_074
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_075
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_076
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_078
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_079
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_080
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_081
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_082
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_083
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_084
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_085
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_087
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_088
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_089
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_090
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_091
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_092
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_093
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_094
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_095
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_096
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_097
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 37705 unused Assets to reduce memory usage. Loaded Objects now: 352035.
Total: 221783.359375 ms (FindLiveObjects: 53.966499 ms CreateObjectMapping:
8.239300 ms MarkObjects: 219821.140625 ms DeleteObjects: 1900.011230 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
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[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 2 on character
Anya
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 842)

Unloading 514 unused Assets to reduce memory usage. Loaded Objects now: 349484.
Total: 736.444885 ms (FindLiveObjects: 16.542999 ms CreateObjectMapping: 4.761900
ms MarkObjects: 615.001038 ms DeleteObjects: 100.138000 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 842)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Mod Bone Implantor] Found 7 instances of BoneImplantProcess. In total 50
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
Shader 'IBL_Shader_light_alpha': fallback shader 'Transparent/Diffuse' not found
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2<string, LoadedAssetBundle>.get_Item
(string) <0x001c5>
at (wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager..LoadAsset>
(string,string,System.Type,string) <0x000e5>
at CommonLib.LoadAsset<UnityEngine.GameObject> (string,string,bool,string)
<0x00135>
at ChaControl/<LoadCharaFbxDataAsync>c__Iterator13.MoveNext () <0x00609>
at UnityEngine.SetupCoroutine.InvokeMoveNext
(System.Collections.IEnumerator,intptr) <0x00058>

UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:LoadCharaFbxData(Boolean, Int32, Int32, String, Boolean, Byte,
Transform, Int32, Boolean)
KK_Plugins.ClothesToAccessoriesPlugin:LoadCharaFbxDataLeech(ChaControl, Boolean,
Int32, Int32, String, Boolean, Byte, Transform, Int32, Boolean)
<ChangeAccessoryAsync>c__Iterator12:DMD<ChaControl+<ChangeAccessoryAsync>c__Iterato
r12::MoveNext>(<ChangeAccessoryAsync>c__Iterator12)
IllusionFixes.<<CoroutineNullRefEater>g__EatExceptionWrapper|5_0>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::ChangeAccessory>(ChaControl, Boolean)
<ReloadAsync>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::Reload>(ChaControl, Boolean, Boolean, Boolean, Boolean)
ChaControl:ChangeCoordinateTypeAndReload(CoordinateType, Boolean)
ActionGame.Chara.NPC:ChangeNowCoordinate()
ActionGame.Chara.NPC:DMD<ActionGame.Chara.NPC::ReStart>(NPC)
ActionScene:<SetAllCharaActive>m__5(NPC)
System.Collections.Generic.List`1:ForEach(Action`1)
ActionScene:SetAllCharaActive(Boolean)
ActionGame.<MapMove>c__Iterator4:MoveNext()
UniRx.<WrapEnumerator>c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ClothesToAccessoriesPlugin.LoadCharaFbxDataLeech
(ChaControl,bool,int,int,string,bool,byte,UnityEngine.Transform,int,bool) <0x00060>
at (wrapper dynamic-method)
ChaControl/<ChangeAccessoryAsync>c__Iterator12.DMD<ChaControl+<ChangeAccessoryAsync
>c__Iterator12..MoveNext> (ChaControl/<ChangeAccessoryAsync>c__Iterator12)
<0x008c8>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

KeyNotFoundException: The given key was not present in the dictionary.


at System.Collections.Generic.Dictionary`2<string, LoadedAssetBundle>.get_Item
(string) <0x001c5>
at (wrapper dynamic-method) AssetBundleManager.DMD<AssetBundleManager..LoadAsset>
(string,string,System.Type,string) <0x000e5>
at CommonLib.LoadAsset<UnityEngine.GameObject> (string,string,bool,string)
<0x00135>
at ChaControl/<LoadCharaFbxDataAsync>c__Iterator13.MoveNext () <0x00609>
at UnityEngine.SetupCoroutine.InvokeMoveNext
(System.Collections.IEnumerator,intptr) <0x00058>

UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:LoadCharaFbxData(Boolean, Int32, Int32, String, Boolean, Byte,
Transform, Int32, Boolean)
KK_Plugins.ClothesToAccessoriesPlugin:LoadCharaFbxDataLeech(ChaControl, Boolean,
Int32, Int32, String, Boolean, Byte, Transform, Int32, Boolean)
<ChangeAccessoryAsync>c__Iterator12:DMD<ChaControl+<ChangeAccessoryAsync>c__Iterato
r12::MoveNext>(<ChangeAccessoryAsync>c__Iterator12)
IllusionFixes.<<CoroutineNullRefEater>g__EatExceptionWrapper|5_0>d:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::ChangeAccessory>(ChaControl, Boolean)
<ReloadAsync>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
ChaControl:DMD<ChaControl::Reload>(ChaControl, Boolean, Boolean, Boolean, Boolean)
ChaControl:ChangeCoordinateTypeAndReload(CoordinateType, Boolean)
ActionGame.Chara.NPC:ChangeNowCoordinate()
ActionGame.Chara.NPC:DMD<ActionGame.Chara.NPC::ReStart>(NPC)
ActionScene:<SetAllCharaActive>m__5(NPC)
System.Collections.Generic.List`1:ForEach(Action`1)
ActionScene:SetAllCharaActive(Boolean)
ActionGame.<MapMove>c__Iterator4:MoveNext()
UniRx.<WrapEnumerator>c__Iterator2:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: Line: -1)

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ClothesToAccessoriesPlugin.LoadCharaFbxDataLeech
(ChaControl,bool,int,int,string,bool,byte,UnityEngine.Transform,int,bool) <0x00060>
at (wrapper dynamic-method)
ChaControl/<ChangeAccessoryAsync>c__Iterator12.DMD<ChaControl+<ChangeAccessoryAsync
>c__Iterator12..MoveNext> (ChaControl/<ChangeAccessoryAsync>c__Iterator12)
<0x008c8>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
d3d11: failed to create 2D texture id=44288 width=1 height=1 mips=3 dxgifmt=28 [D3D
error was 80070057]

(Filename: Line: 498)

d3d11: failed to create 2D texture shader resource view id=44288 [D3D error was
80070057]

(Filename: Line: 517)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Error :Null Checks] Swallowing exception to prevent game crash!


System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot00 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot01 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot03 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot05 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot06 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot09 (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=ca_slot10 (UnityEngine.GameObject)

Unloading 387594 unused Assets to reduce memory usage. Loaded Objects now: 362639.
Total: 12533.010742 ms (FindLiveObjects: 38.706699 ms CreateObjectMapping:
33.917198 ms MarkObjects: 691.118164 ms DeleteObjects: 11769.266602 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 932)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Shader Swapper] Overriding TessMin to 1.5 on [ct_bra]
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 362661.
Total: 771.822937 ms (FindLiveObjects: 18.645599 ms CreateObjectMapping: 7.181300
ms MarkObjects: 735.755920 ms DeleteObjects: 10.239200 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Squirrel Girl (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Anya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 0 |
removeDead True
[Debug :IllusionFixes] Starting full garbage collection
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 0 on character
Anya
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 933)
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 362541.
Total: 636.711487 ms (FindLiveObjects: 17.160900 ms CreateObjectMapping: 5.184600
ms MarkObjects: 614.212219 ms DeleteObjects: 0.153100 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 934)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 368984.
Total: 762.383606 ms (FindLiveObjects: 17.813601 ms CreateObjectMapping: 5.391200
ms MarkObjects: 600.880371 ms DeleteObjects: 138.297714 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 934)

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 369066.
Total: 669.833923 ms (FindLiveObjects: 17.993999 ms CreateObjectMapping: 5.686400
ms MarkObjects: 610.466736 ms DeleteObjects: 35.685902 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 935)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 369668.
Total: 672.036560 ms (FindLiveObjects: 18.473000 ms CreateObjectMapping: 5.567100
ms MarkObjects: 603.892944 ms DeleteObjects: 44.102699 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


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[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 935)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 376802.
Total: 718.869507 ms (FindLiveObjects: 18.135000 ms CreateObjectMapping: 6.196300
ms MarkObjects: 607.835815 ms DeleteObjects: 86.701500 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 936)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 377936.
Total: 691.822021 ms (FindLiveObjects: 26.015400 ms CreateObjectMapping: 6.851900
ms MarkObjects: 621.539734 ms DeleteObjects: 37.414200 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 937)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 379074.
Total: 655.206360 ms (FindLiveObjects: 17.865799 ms CreateObjectMapping: 6.443500
ms MarkObjects: 611.048706 ms DeleteObjects: 19.847401 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 937)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 384948.
Total: 752.219360 ms (FindLiveObjects: 18.697100 ms CreateObjectMapping: 6.391300
ms MarkObjects: 622.835266 ms DeleteObjects: 104.294907 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on SCP-1471 - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Parker Peni -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tennyson Gwen -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
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NullReferenceException: Object reference not set to an instance of an object
at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
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2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 938)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 559 unused Assets to reduce memory usage. Loaded Objects now: 408086.
Total: 992.246399 ms (FindLiveObjects: 26.537100 ms CreateObjectMapping: 16.387400
ms MarkObjects: 604.469727 ms DeleteObjects: 344.851288 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Xiao Long Yang -
Outfit 4 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 939)

Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 411993.
Total: 887.808777 ms (FindLiveObjects: 24.364199 ms CreateObjectMapping: 16.063301
ms MarkObjects: 606.745605 ms DeleteObjects: 240.634796 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4


| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Shylily - Outfit 4
| removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Tohsaka Rin -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mushrooms (武見 妙) -
Outfit 4 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 939)

Unloading 10820 unused Assets to reduce memory usage. Loaded Objects now: 402618.
Total: 874.354126 ms (FindLiveObjects: 27.011400 ms CreateObjectMapping: 16.367399
ms MarkObjects: 603.762390 ms DeleteObjects: 227.211990 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 939)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 411114.
Total: 613.497620 ms (FindLiveObjects: 19.543299 ms CreateObjectMapping: 9.436600
ms MarkObjects: 584.227234 ms DeleteObjects: 0.289600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 939)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 411114.
Total: 626.067261 ms (FindLiveObjects: 19.671001 ms CreateObjectMapping: 8.928900
ms MarkObjects: 597.278748 ms DeleteObjects: 0.187800 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Wizard Huntress -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Joy - Outfit 4 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 941)

Unloading 160 unused Assets to reduce memory usage. Loaded Objects now: 416676.
Total: 681.260437 ms (FindLiveObjects: 19.466202 ms CreateObjectMapping: 8.815400
ms MarkObjects: 585.497314 ms DeleteObjects: 67.480499 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 941)

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 416609.
Total: 639.038208 ms (FindLiveObjects: 20.496000 ms CreateObjectMapping: 10.228900
ms MarkObjects: 607.907288 ms DeleteObjects: 0.405000 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 943)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 424442.
Total: 796.867004 ms (FindLiveObjects: 24.579000 ms CreateObjectMapping: 16.384001
ms MarkObjects: 625.176514 ms DeleteObjects: 130.726807 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poole Gwendolyn -
Outfit 4 | removeDead True
The referenced script on this Behaviour is missing!

(Filename: Line: 1514)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'p_acs_ghost') is missing!


(Filename: Line: 1743)

IndexOutOfRangeException: Array index is out of range.


at ChaCustomHairComponent.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

IndexOutOfRangeException: Array index is out of range.


at ChaCustomHairComponent.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]


- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Poppi [Last update]
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 943)

Unloading 15489 unused Assets to reduce memory usage. Loaded Objects now: 414219.
Total: 923.921204 ms (FindLiveObjects: 27.037701 ms CreateObjectMapping: 17.136400
ms MarkObjects: 634.630615 ms DeleteObjects: 245.115601 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 943)

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 415349.
Total: 650.721375 ms (FindLiveObjects: 26.192200 ms CreateObjectMapping: 16.107300
ms MarkObjects: 608.147705 ms DeleteObjects: 0.273400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 943)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 416469.
Total: 622.669373 ms (FindLiveObjects: 21.866299 ms CreateObjectMapping: 14.655499
ms MarkObjects: 585.954590 ms DeleteObjects: 0.192200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 944)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 417821.
Total: 682.631104 ms (FindLiveObjects: 27.339800 ms CreateObjectMapping: 15.600500
ms MarkObjects: 618.698608 ms DeleteObjects: 20.991299 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Gan Yu - Outfit 4 |
removeDead True

Unloading 47014 unused Assets to reduce memory usage. Loaded Objects now: 379934.
Total: 666.974915 ms (FindLiveObjects: 25.654699 ms CreateObjectMapping: 16.394800
ms MarkObjects: 595.458313 ms DeleteObjects: 29.466299 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 370819.
Total: 640.040283 ms (FindLiveObjects: 19.443501 ms CreateObjectMapping: 6.050700
ms MarkObjects: 614.199890 ms DeleteObjects: 0.345400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 944)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 370819.
Total: 639.615601 ms (FindLiveObjects: 17.747700 ms CreateObjectMapping: 6.119900
ms MarkObjects: 615.586853 ms DeleteObjects: 0.160300 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 944)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 370820.
Total: 638.688110 ms (FindLiveObjects: 19.164202 ms CreateObjectMapping: 5.945100
ms MarkObjects: 613.097595 ms DeleteObjects: 0.480500 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Helltaker Judgement
- Outfit 4 | removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 945)

Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 377599.
Total: 720.645325 ms (FindLiveObjects: 20.044800 ms CreateObjectMapping: 8.096900
ms MarkObjects: 626.382813 ms DeleteObjects: 66.119995 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 945)

Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 383893.
Total: 699.056091 ms (FindLiveObjects: 25.576302 ms CreateObjectMapping: 10.489300
ms MarkObjects: 651.515747 ms DeleteObjects: 11.473800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 383970.
Total: 713.138672 ms (FindLiveObjects: 24.326200 ms CreateObjectMapping: 10.335800
ms MarkObjects: 667.641418 ms DeleteObjects: 10.834399 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Toga Himiko -
Outfit 4 | removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 384213.
Total: 756.830261 ms (FindLiveObjects: 25.027599 ms CreateObjectMapping: 9.582300
ms MarkObjects: 685.220581 ms DeleteObjects: 36.998997 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)

Unloading 14774 unused Assets to reduce memory usage. Loaded Objects now: 372657.
Total: 772.616699 ms (FindLiveObjects: 25.706200 ms CreateObjectMapping: 14.162600
ms MarkObjects: 610.439697 ms DeleteObjects: 122.307297 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 372662.
Total: 678.624512 ms (FindLiveObjects: 23.091700 ms CreateObjectMapping: 9.879700
ms MarkObjects: 645.401184 ms DeleteObjects: 0.251000 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |


removeDead True
[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on 2B - Outfit 4 |
removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 946)

Unloading 6000 unused Assets to reduce memory usage. Loaded Objects now: 367858.
Total: 702.211975 ms (FindLiveObjects: 17.831299 ms CreateObjectMapping: 5.665700
ms MarkObjects: 607.550781 ms DeleteObjects: 71.163498 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 946)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 367790.
Total: 627.302979 ms (FindLiveObjects: 17.631100 ms CreateObjectMapping: 5.207000
ms MarkObjects: 604.107910 ms DeleteObjects: 0.356100 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 949)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 377070.
Total: 809.046509 ms (FindLiveObjects: 18.835199 ms CreateObjectMapping: 6.611600
ms MarkObjects: 651.725891 ms DeleteObjects: 131.873001 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 951)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 376663.
Total: 768.060608 ms (FindLiveObjects: 21.727501 ms CreateObjectMapping: 9.570601
ms MarkObjects: 665.446289 ms DeleteObjects: 71.315102 ms)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -


Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Mioda Ibuki -
Outfit 4 | removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 376816.
Total: 728.050415 ms (FindLiveObjects: 23.267099 ms CreateObjectMapping: 10.023200
ms MarkObjects: 665.634888 ms DeleteObjects: 29.124399 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 376804.
Total: 644.237671 ms (FindLiveObjects: 18.132999 ms CreateObjectMapping: 6.232000
ms MarkObjects: 619.649719 ms DeleteObjects: 0.222200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 376809.
Total: 687.063599 ms (FindLiveObjects: 22.836401 ms CreateObjectMapping: 8.204300
ms MarkObjects: 655.870056 ms DeleteObjects: 0.152000 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 376809.
Total: 653.736877 ms (FindLiveObjects: 18.723600 ms CreateObjectMapping: 7.605500
ms MarkObjects: 627.268372 ms DeleteObjects: 0.138800 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
2/3
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Anya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Anya
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)
Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 380082.
Total: 715.984375 ms (FindLiveObjects: 25.162800 ms CreateObjectMapping: 10.351900
ms MarkObjects: 660.914124 ms DeleteObjects: 19.554800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 381218.
Total: 694.639526 ms (FindLiveObjects: 24.164900 ms CreateObjectMapping: 10.128599
ms MarkObjects: 648.752075 ms DeleteObjects: 11.593000 ms)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at KK_Plugins.ChaAccessoryClothes.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |


removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 4 |
removeDead True
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 384619.
Total: 690.625488 ms (FindLiveObjects: 18.003000 ms CreateObjectMapping: 6.339800
ms MarkObjects: 618.334106 ms DeleteObjects: 47.947899 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384619.
Total: 638.322144 ms (FindLiveObjects: 17.765800 ms CreateObjectMapping: 6.700200
ms MarkObjects: 613.695190 ms DeleteObjects: 0.160100 ms)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 384615.
Total: 646.830505 ms (FindLiveObjects: 18.503399 ms CreateObjectMapping: 6.675400
ms MarkObjects: 621.492371 ms DeleteObjects: 0.158400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384625.
Total: 642.807312 ms (FindLiveObjects: 18.620800 ms CreateObjectMapping: 6.453700
ms MarkObjects: 617.310852 ms DeleteObjects: 0.420800 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 384625.
Total: 642.548645 ms (FindLiveObjects: 19.090700 ms CreateObjectMapping: 6.041000
ms MarkObjects: 617.171814 ms DeleteObjects: 0.244300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 5754 unused Assets to reduce memory usage. Loaded Objects now: 378880.
Total: 772.043274 ms (FindLiveObjects: 20.502501 ms CreateObjectMapping: 10.254001
ms MarkObjects: 650.805420 ms DeleteObjects: 90.480003 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 378960.
Total: 647.812317 ms (FindLiveObjects: 18.151600 ms CreateObjectMapping: 5.897400
ms MarkObjects: 623.275513 ms DeleteObjects: 0.486700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 17248 unused Assets to reduce memory usage. Loaded Objects now: 361715.
Total: 651.024292 ms (FindLiveObjects: 18.228800 ms CreateObjectMapping: 6.425500
ms MarkObjects: 623.033569 ms DeleteObjects: 3.335700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 698.871338 ms (FindLiveObjects: 24.893301 ms CreateObjectMapping: 10.637000
ms MarkObjects: 663.186218 ms DeleteObjects: 0.153900 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 361651.
Total: 636.054871 ms (FindLiveObjects: 19.355801 ms CreateObjectMapping: 5.989900
ms MarkObjects: 610.574768 ms DeleteObjects: 0.133300 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 657.783386 ms (FindLiveObjects: 18.015301 ms CreateObjectMapping: 5.205400
ms MarkObjects: 634.409302 ms DeleteObjects: 0.152300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361648.
Total: 697.447144 ms (FindLiveObjects: 24.023100 ms CreateObjectMapping: 8.363200
ms MarkObjects: 664.904785 ms DeleteObjects: 0.155300 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361645.
Total: 632.628601 ms (FindLiveObjects: 17.239201 ms CreateObjectMapping: 5.296600
ms MarkObjects: 609.963623 ms DeleteObjects: 0.128300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 646.201721 ms (FindLiveObjects: 18.404400 ms CreateObjectMapping: 5.252300
ms MarkObjects: 622.404724 ms DeleteObjects: 0.139300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 361646.
Total: 677.673401 ms (FindLiveObjects: 17.663500 ms CreateObjectMapping: 5.223100
ms MarkObjects: 654.629578 ms DeleteObjects: 0.156300 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 361642.
Total: 629.804321 ms (FindLiveObjects: 18.528299 ms CreateObjectMapping: 5.559500
ms MarkObjects: 605.583313 ms DeleteObjects: 0.132400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 952)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 361649.
Total: 625.799438 ms (FindLiveObjects: 17.581200 ms CreateObjectMapping: 4.855500
ms MarkObjects: 603.203491 ms DeleteObjects: 0.158300 ms)

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 952)
[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 361572.
Total: 643.791626 ms (FindLiveObjects: 18.203699 ms CreateObjectMapping: 5.071800
ms MarkObjects: 610.060669 ms DeleteObjects: 10.454400 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Snuffy - Outfit 4 |
removeDead True
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 952)

Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 368684.
Total: 916.705078 ms (FindLiveObjects: 29.258202 ms CreateObjectMapping: 11.570600
ms MarkObjects: 648.892090 ms DeleteObjects: 226.983505 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 953)

Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 368590.
Total: 735.674683 ms (FindLiveObjects: 18.326599 ms CreateObjectMapping: 5.488900
ms MarkObjects: 666.984192 ms DeleteObjects: 44.874199 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 953)

Unloading 6983 unused Assets to reduce memory usage. Loaded Objects now: 361536.
Total: 699.451050 ms (FindLiveObjects: 19.757301 ms CreateObjectMapping: 6.256400
ms MarkObjects: 641.219666 ms DeleteObjects: 32.216499 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 953)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 361536.
Total: 687.653137 ms (FindLiveObjects: 18.516100 ms CreateObjectMapping: 5.125200
ms MarkObjects: 663.874634 ms DeleteObjects: 0.136400 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 953)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 361546.
Total: 701.572144 ms (FindLiveObjects: 18.608101 ms CreateObjectMapping: 5.018300
ms MarkObjects: 677.784363 ms DeleteObjects: 0.160500 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 953)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 361542.
Total: 654.129089 ms (FindLiveObjects: 18.058300 ms CreateObjectMapping: 5.072300
ms MarkObjects: 630.853577 ms DeleteObjects: 0.143600 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 953)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 361543.
Total: 647.445618 ms (FindLiveObjects: 18.804300 ms CreateObjectMapping: 5.049600
ms MarkObjects: 623.456299 ms DeleteObjects: 0.134300 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 953)

Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 361546.
Total: 720.877502 ms (FindLiveObjects: 21.706800 ms CreateObjectMapping: 9.484400
ms MarkObjects: 689.465393 ms DeleteObjects: 0.220000 ms)

[Debug :Modding API] SceneManager.activeSceneChanged - from StaffRoom to Action


[Debug :Modding API] SceneManager.sceneUnloaded - StaffRoom
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 951)

Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 332790.
Total: 728.278809 ms (FindLiveObjects: 15.860699 ms CreateObjectMapping: 5.196900
ms MarkObjects: 630.335266 ms DeleteObjects: 76.885094 ms)

[Debug :Modding API] SceneManager.sceneLoaded - 2-1 in Additive mode


[Debug :Modding API] SceneManager.activeSceneChanged - from Action to 2-1
[Debug :Restore missing functions] Spawning calendar icon action point
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 953)

Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 334016.
Total: 655.538330 ms (FindLiveObjects: 17.308500 ms CreateObjectMapping: 5.272800
ms MarkObjects: 632.273315 ms DeleteObjects: 0.682500 ms)

[Debug :Modding API] Character load/reload: NULL / ALL CHARACTERS


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 954)
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Error :Skin Overlay Mod] chaF_083 source texture is null, can't apply overlays!
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Info :Skin Overlay Mod] Reading legacy overlay data
[Debug :Skin Overlay Mod] StoreTexture - Texture already exists, reusing it
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :KK_EditFangs] Loading extended data for Chika
[Debug :KK_EditFangs] Loading extended data for V1 Umbreon
[Debug :KK_EditFangs] Loading extended data for Modeus
[Debug :KK_EditFangs] Loading extended data for Fazbear Fredina
[Debug :KK_EditFangs] Loading extended data for Hagakure Tooru
[Debug :KK_EditFangs] Loading extended data for Anya
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 41 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 43 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 48
bones were implanted.
[Debug :Mod Bone Implantor] Removing 10 no longer used implanted bones
[Debug :Mod Bone Implantor] Removing 48 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Removing 4 no longer used implanted bones
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] [KKABMX] Loading legacy embedded ABM data
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_001
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_002
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_003
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_004
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_005
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_006
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_007
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_008
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_009
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_010
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_011
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_012
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_013
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_014
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_015
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_016
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_017
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_018
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_020
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_021
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_022
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_023
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_024
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_025
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_026
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_027
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_028
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_029
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_030
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_031
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_032
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_033
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_034
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_035
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_036
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_037
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_038
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_039
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_040
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_041
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_042
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_043
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_044
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_045
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_047
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_048
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_049
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_050
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_051
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_052
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_053
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_054
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_056
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_057
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_058
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_059
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_060
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_061
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_062
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_063
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_064
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_065
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_066
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_067
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_068
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_069
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_070
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_071
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_072
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_073
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_074
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_075
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_076
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_078
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_079
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_080
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_081
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_082
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_083
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_084
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_085
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_087
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_088
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_089
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_090
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_091
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_092
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_093
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_094
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_095
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_096
rootObj=cf_j_root (UnityEngine.GameObject)
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_097
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 35398 unused Assets to reduce memory usage. Loaded Objects now: 333899.
Total: 13192.475586 ms (FindLiveObjects: 71.723297 ms CreateObjectMapping: 8.913300
ms MarkObjects: 10734.653320 ms DeleteObjects: 2377.182129 ms)

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[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaM_001
rootObj=cf_j_root (UnityEngine.GameObject)
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[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 4 on character
Anya
[Debug :Modding API] Character card load: Lina Roberts (リナ ロベール) from Unknown
[Debug :Bulge in the pants, tent in the woods] Did not find n_dankon bone
GameObject under ActionScene/Fix(-1)__-1/chaF_099
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[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 953)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 41
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.

Unloading 13545 unused Assets to reduce memory usage. Loaded Objects now: 336052.
Total: 1499.426880 ms (FindLiveObjects: 16.417099 ms CreateObjectMapping: 5.045300
ms MarkObjects: 756.759399 ms DeleteObjects: 721.204529 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 953)
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Mod Bone Implantor] Found 3 instances of BoneImplantProcess. In total 71
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Mod Bone Implantor] Found 1 instances of BoneImplantProcess. In total 7
bones were implanted.
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsBotPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesBot>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0064a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Error :Null Checks] Swallowing exception to prevent game crash!
System.NullReferenceException: Object reference not set to an instance of an object
at DynamicBoneDistributionEditor.DBDEHooks.ChangeClothsShortsPostfix (ChaControl)
<0x0004b>
at (wrapper dynamic-method) ChaControl.DMD<ChaControl..ChangeClothesShorts>
(ChaControl,int,bool) <0x0007c>
at ChaControl/<ChangeClothesAsync>c__Iterator7.MoveNext () <0x0070a>
at IllusionFixes.NullChecks/<<CoroutineNullRefEater>g__EatExceptionWrapper|
5_0>d.MoveNext () <0x00064>

[Debug :DynamicBoneDistributionEditor] CoordinateChanged


[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] CoordinateChanged
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :Mod Bone Implantor] Removing 50 no longer used implanted bones

Unloading 323946 unused Assets to reduce memory usage. Loaded Objects now: 347365.
Total: 16755.810547 ms (FindLiveObjects: 36.472801 ms CreateObjectMapping:
28.887499 ms MarkObjects: 699.649292 ms DeleteObjects: 15990.798828 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 1 Unused Serialized files (Serialized files now loaded: 991)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 347266.
Total: 980.313721 ms (FindLiveObjects: 126.677498 ms CreateObjectMapping: 4.970700
ms MarkObjects: 829.995300 ms DeleteObjects: 18.669001 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
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[Debug :IllusionFixes] Starting full garbage collection
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Squirrel Girl (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Squirrel Girl -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Anya (from Delayed)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Anya - Outfit 1 |
removeDead True
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Squirrel Girl
[Debug :DynamicBoneDistributionEditor] Applying Data for outfit 1 on character
Anya
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347265.
Total: 806.247986 ms (FindLiveObjects: 64.702400 ms CreateObjectMapping: 4.479900
ms MarkObjects: 615.620789 ms DeleteObjects: 121.444099 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 698.870117 ms (FindLiveObjects: 16.593199 ms CreateObjectMapping: 4.626800
ms MarkObjects: 650.265991 ms DeleteObjects: 27.383299 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 637.389099 ms (FindLiveObjects: 17.021700 ms CreateObjectMapping: 5.127100
ms MarkObjects: 615.088135 ms DeleteObjects: 0.151000 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 648.124695 ms (FindLiveObjects: 18.861898 ms CreateObjectMapping: 6.152500
ms MarkObjects: 622.954041 ms DeleteObjects: 0.155400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 633.788696 ms (FindLiveObjects: 16.664600 ms CreateObjectMapping: 4.166500
ms MarkObjects: 612.823303 ms DeleteObjects: 0.133400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 637.995728 ms (FindLiveObjects: 16.815100 ms CreateObjectMapping: 4.080300
ms MarkObjects: 616.946533 ms DeleteObjects: 0.152800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 648.069946 ms (FindLiveObjects: 16.150000 ms CreateObjectMapping: 4.031500
ms MarkObjects: 627.752014 ms DeleteObjects: 0.135600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 646.510803 ms (FindLiveObjects: 16.954500 ms CreateObjectMapping: 4.128200
ms MarkObjects: 625.251404 ms DeleteObjects: 0.175800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347271.
Total: 641.179016 ms (FindLiveObjects: 16.644800 ms CreateObjectMapping: 4.390600
ms MarkObjects: 620.007874 ms DeleteObjects: 0.134900 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 641.630981 ms (FindLiveObjects: 16.859499 ms CreateObjectMapping: 4.152200
ms MarkObjects: 620.462708 ms DeleteObjects: 0.155700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 647.294373 ms (FindLiveObjects: 17.029200 ms CreateObjectMapping: 4.867700
ms MarkObjects: 625.260132 ms DeleteObjects: 0.136600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 634.019653 ms (FindLiveObjects: 16.134300 ms CreateObjectMapping: 4.064200
ms MarkObjects: 613.688293 ms DeleteObjects: 0.132200 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 645.347473 ms (FindLiveObjects: 16.610102 ms CreateObjectMapping: 4.594400
ms MarkObjects: 623.987305 ms DeleteObjects: 0.155000 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 645.147949 ms (FindLiveObjects: 16.900600 ms CreateObjectMapping: 4.131400
ms MarkObjects: 623.979797 ms DeleteObjects: 0.135400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347270.
Total: 648.722717 ms (FindLiveObjects: 16.670801 ms CreateObjectMapping: 4.681400
ms MarkObjects: 627.221558 ms DeleteObjects: 0.148100 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347273.
Total: 647.061523 ms (FindLiveObjects: 16.887600 ms CreateObjectMapping: 4.211700
ms MarkObjects: 625.819397 ms DeleteObjects: 0.142100 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347268.
Total: 636.702026 ms (FindLiveObjects: 16.649700 ms CreateObjectMapping: 4.854900
ms MarkObjects: 615.048279 ms DeleteObjects: 0.147800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 634.191895 ms (FindLiveObjects: 18.084301 ms CreateObjectMapping: 4.513100
ms MarkObjects: 611.464294 ms DeleteObjects: 0.129300 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347269.
Total: 638.600159 ms (FindLiveObjects: 16.102999 ms CreateObjectMapping: 4.367700
ms MarkObjects: 618.004944 ms DeleteObjects: 0.123600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 991)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347272.
Total: 645.483032 ms (FindLiveObjects: 17.669100 ms CreateObjectMapping: 4.957800
ms MarkObjects: 622.720886 ms DeleteObjects: 0.134400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 992)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347349.
Total: 666.834290 ms (FindLiveObjects: 16.904701 ms CreateObjectMapping: 5.089500
ms MarkObjects: 622.934814 ms DeleteObjects: 21.904400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 1024x1024 to 2048x2048
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 993)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 347517.
Total: 761.066589 ms (FindLiveObjects: 19.153399 ms CreateObjectMapping: 6.430900
ms MarkObjects: 735.024719 ms DeleteObjects: 0.456900 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 993)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347532.
Total: 752.494812 ms (FindLiveObjects: 24.040501 ms CreateObjectMapping: 8.499700
ms MarkObjects: 714.054565 ms DeleteObjects: 5.899100 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 993)

Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 347517.
Total: 660.671997 ms (FindLiveObjects: 16.880499 ms CreateObjectMapping: 4.146300
ms MarkObjects: 629.649231 ms DeleteObjects: 9.995200 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 993)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 347524.
Total: 687.961121 ms (FindLiveObjects: 22.941500 ms CreateObjectMapping: 8.103600
ms MarkObjects: 656.785034 ms DeleteObjects: 0.130200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 993)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347448.
Total: 660.075623 ms (FindLiveObjects: 17.292601 ms CreateObjectMapping: 4.314200
ms MarkObjects: 638.328064 ms DeleteObjects: 0.139700 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 993)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347445.
Total: 665.320374 ms (FindLiveObjects: 16.708000 ms CreateObjectMapping: 4.455000
ms MarkObjects: 620.842407 ms DeleteObjects: 23.313999 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 993)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 347474.
Total: 779.074463 ms (FindLiveObjects: 16.275900 ms CreateObjectMapping: 4.651400
ms MarkObjects: 678.729004 ms DeleteObjects: 79.417496 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Exit


[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 994)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 347294.
Total: 819.148804 ms (FindLiveObjects: 17.678600 ms CreateObjectMapping: 7.433100
ms MarkObjects: 739.074524 ms DeleteObjects: 54.961700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 994)

Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 347357.
Total: 783.238098 ms (FindLiveObjects: 22.743200 ms CreateObjectMapping: 7.998400
ms MarkObjects: 675.078247 ms DeleteObjects: 77.417503 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 347356.
Total: 759.881470 ms (FindLiveObjects: 18.500799 ms CreateObjectMapping: 5.145800
ms MarkObjects: 652.878235 ms DeleteObjects: 83.356003 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347356.
Total: 636.043518 ms (FindLiveObjects: 16.442101 ms CreateObjectMapping: 4.252000
ms MarkObjects: 615.211609 ms DeleteObjects: 0.137200 ms)

[Debug :IllusionFixes] Starting unused asset cleanup


Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347353.
Total: 647.471741 ms (FindLiveObjects: 16.891001 ms CreateObjectMapping: 4.990500
ms MarkObjects: 625.453857 ms DeleteObjects: 0.135400 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 347438.
Total: 674.571289 ms (FindLiveObjects: 17.224600 ms CreateObjectMapping: 4.857100
ms MarkObjects: 652.339111 ms DeleteObjects: 0.149700 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 994)
[Debug :Skin Overlay Mod] Changing dest texture size from 512x512 to 1024x1024
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 347428.
Total: 712.153076 ms (FindLiveObjects: 18.882399 ms CreateObjectMapping: 7.339000
ms MarkObjects: 651.843201 ms DeleteObjects: 34.087597 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 347436.
Total: 689.330383 ms (FindLiveObjects: 22.958900 ms CreateObjectMapping: 8.395499
ms MarkObjects: 657.847412 ms DeleteObjects: 0.127800 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347422.
Total: 691.999512 ms (FindLiveObjects: 20.716301 ms CreateObjectMapping: 8.063700
ms MarkObjects: 663.071960 ms DeleteObjects: 0.146600 ms)

[Debug :Skin Overlay Mod] Changing dest texture size from 2048x2048 to 4096x4096
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 994)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 347355.
Total: 713.153442 ms (FindLiveObjects: 23.858999 ms CreateObjectMapping: 8.665701
ms MarkObjects: 680.491333 ms DeleteObjects: 0.136600 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Talk in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 2 Unused Serialized files (Serialized files now loaded: 996)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 347799.
Total: 723.129211 ms (FindLiveObjects: 17.484900 ms CreateObjectMapping: 6.676000
ms MarkObjects: 698.790039 ms DeleteObjects: 0.177700 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Tutorial in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 996)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 348076.
Total: 651.778381 ms (FindLiveObjects: 16.056999 ms CreateObjectMapping: 4.580600
ms MarkObjects: 631.018005 ms DeleteObjects: 0.121900 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Check in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 996)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 348129.
Total: 687.084106 ms (FindLiveObjects: 20.305500 ms CreateObjectMapping: 6.695800
ms MarkObjects: 659.959167 ms DeleteObjects: 0.122800 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Check


[Debug :Modding API] SceneManager.sceneUnloaded - Tutorial
[Debug :Modding API] Character card load: Hagakure Tooru from Unknown
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 995)
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :Bulge in the pants, tent in the woods] Found n_dankon bone GameObject at
ActionScene/chaF_100/BodyTop/p_cf_body_00/cf_o_root/n_body/n_dankon
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] Refreshing Bone List on Hagakure Tooru -
Outfit 1 | removeDead True
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
1/3
[Debug :KK_EditFangs] Loading extended data for Hagakure Tooru
[Debug :Mod Bone Implantor] Found 11 instances of BoneImplantProcess. In total 43
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 10
bones were implanted.
[Debug :Mod Bone Implantor] Found 2 instances of BoneImplantProcess. In total 4
bones were implanted.
[Debug :KKABMX (BonemodX)] Creating bone dictionary for char=chaF_100
rootObj=cf_j_root (UnityEngine.GameObject)

Unloading 10961 unused Assets to reduce memory usage. Loaded Objects now: 355059.
Total: 1117.260132 ms (FindLiveObjects: 16.763100 ms CreateObjectMapping: 4.817000
ms MarkObjects: 683.953552 ms DeleteObjects: 411.725708 ms)

[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame


2/3
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :KK_EditFangs] adjusting Hagakure Tooru: (0.1 | 1 | 0.1 | 1)
[Debug :DynamicBoneDistributionEditor] DBDE Waiting for load to finish -> Frame
3/3
[Debug :IllusionFixes] Starting full garbage collection
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 1 Unused Serialized files (Serialized files now loaded: 998)

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 350535.
Total: 679.571960 ms (FindLiveObjects: 16.726299 ms CreateObjectMapping: 4.349000
ms MarkObjects: 655.189575 ms DeleteObjects: 3.305800 ms)

[Debug : Subtitles] “Well, can't we talk about something fun...”


[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug : Subtitles] “Well, can't we talk about something fun...”
[Debug :Modding API] SceneManager.sceneUnloaded - Talk
[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 995)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 350085.
Total: 755.492798 ms (FindLiveObjects: 16.311300 ms CreateObjectMapping: 5.057500
ms MarkObjects: 672.070313 ms DeleteObjects: 62.052601 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 6 Unused Serialized files (Serialized files now loaded: 995)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 347467.
Total: 647.911072 ms (FindLiveObjects: 15.833200 ms CreateObjectMapping: 5.546200
ms MarkObjects: 626.135986 ms DeleteObjects: 0.394900 ms)

[Debug :Modding API] SceneManager.sceneUnloaded - Exit


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 0 Unused Serialized files (Serialized files now loaded: 995)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 347423.
Total: 656.804810 ms (FindLiveObjects: 16.420900 ms CreateObjectMapping: 4.824000
ms MarkObjects: 635.272949 ms DeleteObjects: 0.286200 ms)

[Debug :Modding API] SceneManager.sceneLoaded - Exit in Additive mode


[Debug :IllusionFixes] Starting unused asset cleanup
Unloading 5 Unused Serialized files (Serialized files now loaded: 995)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 347540.
Total: 649.887634 ms (FindLiveObjects: 15.559899 ms CreateObjectMapping: 4.956700
ms MarkObjects: 629.153015 ms DeleteObjects: 0.216700 ms)
[Debug :Modding API] The game is quitting!
[Debug :IllusionFixes] Starting unused asset cleanup
NullReferenceException: Object reference not set to an instance of an object
at IllusionFixes.MainGameOptimizations.SynchroCoordinateOverride
(ActionGame.Chara.NPC,bool) <0x0008e>
at (wrapper dynamic-method)
ActionGame.Chara.NPC.DMD<ActionGame.Chara.NPC..SynchroCoordinate>
(ActionGame.Chara.NPC,bool) <0x00022>
at ActionGame.Chara.NPC/<Start>c__Iterator0/<Start>c__AnonStorey4.<>m__17 (bool)
<0x00029>
at UniRx.Observer/Subscribe`1<bool>.OnNext (bool) <0x0002c>
at UniRx.InternalUtil.ListObserver`1<bool>.OnNext (bool) <0x00054>
at UniRx.Subject`1<bool>.OnNext (bool) <0x00030>
at UniRx.ReactiveProperty`1<bool>.set_Value (bool) <0x00104>
at ActionGame.Chara.Base.SetActive (bool) <0x00078>
at ActionGame.Chara.Base.OnDestroy () <0x0001e>
at ActionGame.Chara.NPC.OnDestroy () <0x0001c>

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at IllusionFixes.MainGameOptimizations.SynchroCoordinateOverride
(ActionGame.Chara.NPC,bool) <0x0008e>
at (wrapper dynamic-method)
ActionGame.Chara.NPC.DMD<ActionGame.Chara.NPC..SynchroCoordinate>
(ActionGame.Chara.NPC,bool) <0x00022>
at ActionGame.Chara.NPC/<Start>c__Iterator0/<Start>c__AnonStorey4.<>m__17 (bool)
<0x00029>
at UniRx.Observer/Subscribe`1<bool>.OnNext (bool) <0x0002c>
at UniRx.InternalUtil.ListObserver`1<bool>.OnNext (bool) <0x00054>
at UniRx.Subject`1<bool>.OnNext (bool) <0x00030>
at UniRx.ReactiveProperty`1<bool>.set_Value (bool) <0x00104>
at ActionGame.Chara.Base.SetActive (bool) <0x00078>
at ActionGame.Chara.Base.OnDestroy () <0x0001e>
at ActionGame.Chara.NPC.OnDestroy () <0x0001c>

(Filename: Line: -1)

[Debug :Mod Bone Implantor] Removing 7 no longer used implanted bones


[Debug :Mod Bone Implantor] Removing 71 no longer used implanted bones

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