AI MCQs
AI MCQs
- A) UCS
- B) IDS
- C) A*
- D) Hill Climbing
- A) Uninformed Search
- B) Depth-First Search
- C) Informed Search
- D) Breadth-First Search
- A) Optimal solution
- C) Goal state
- D) Random choice
- B) A mathematical model
- C) An educated guess
- D) An error margin
- A) Random outcomes
- B) Unknown actions
- D) Unpredictable results
- A) BFS
- B) DFS
- C) UCS
- D) A*
- A) Breadth-First Search
- B) Hill Climbing
- C) Depth-First Search
- D) Random Walk
9. What is the size of the board mentioned for the 4-Queens problem?
- A) 5x5
- B) 6x6
- C) 4x4
- D) 8x8
10. What is the role of a simple reflex agent?
- A) Goal-based agent
- B) Role-based agent
- C) Learning agent
- D) Model-based agent
- B) Immediate benefit
- C) Probability of success
- D) Time complexity
14. Which search algorithm can be applied to a specific problem according to the notes?
- D) Only DFS
15. What is the topic of a 3-mark question related to game theory?
- A) Minimax
- B) Alpha-Beta Pruning
- C) Dynamic Programming
- D) Expectimax
- A) Stack
- B) Queue
- C) Priority Queue
- D) Binary Tree
- B) Fastest solution
- D) Less complex
- A) DFS
- B) UCS
- C) BFS
- D) IDS
- A) Probabilistic environment
- B) Deterministic environment
- C) Stochastic environment
- D) Uncertain environment
- A) Utility-based agent
- B) Goal-based agent
- D) Model-based agent
- B) Path length
27. What search method is recommended for comparing two graphs in terms of complexity?
- A) UCS
- B) IDS
- C) DFS
- D) BFS
- A) BFS
- B) DFS
- C) UCS
- D) Bidirectional
- A) BFS
- B) UCS
- C) IDS
- D) DFS
- A) UCS and A*
- A) DFS
- B) UCS
- C) Greedy
- D) BFS
- A) DFS
- B) Greedy
- C) UCS
- D) Bidirectional
36. Which algorithm is most suited for problems without predefined heuristics?
- A) UCS
- B) Greedy
- C) DFS
- D) A*
- A) Stochastic
- B) Deterministic
- C) Reflexive
- D) Reactive
39. In a backtracking problem, which approach could reduce redundancy?
- A) BFS
- B) DFS
- C) Hill Climbing
- D) Greedy
- A) Reflex action
- B) Heuristic
- C) Random choice
- D) Cost function
- A) Least cost
- C) Deepest node
- D) Widest node
- A) Queue
- B) Stack
- C) Priority Queue
- D) Binary Tree
43. Which approach considers both time and space complexity for evaluation?
- A) UCS
- B) Alpha-beta pruning
- C) Greedy
- D) IDS
44. What is the main goal of bidirectional search?
45. Which search type is best for game trees with two players?
- A) Greedy
- B) UCS
- C) Alpha-Beta Pruning
- D) Hill Climbing
46. What
- A) 8x8 board
- B) 3x3 board
- C) 5x5 board
- D) 4x4 board
- A) Goal-based agent
- B) Utility-based agent
- C) Reflex agent
- D) Learning agent
- A) Path list
- B) Frontier list
- C) Solution list
- D) Goal list
- A) BFS
- B) Greedy
- C) DFS
- D) UCS
- A) IDS
- B) UCS
- C) BFS
- D) Greedy