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12 OperatingSystem Scheduling

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6 views56 pages

12 OperatingSystem Scheduling

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nguyensam002
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Operating systems

 The operating system controls resources:


 who gets the CPU;
 when I/O takes place;
 how much memory is allocated.
 how processes communicate.
 The most important resource is the CPU itself.
 CPU access controlled by the scheduler.
Embedded vs. general-purpose scheduling
 Workstations try to avoid starving processes of CPU
access.
 Fairness = access to CPU.
 Embedded systems must meet deadlines.
 Low-priority processes might not run for a long time.
Real-time operating system (RTOS)
features
 Task scheduling
 Priority, time-slice, fixed ordering, etc.
 Meet real-time requirements
 Inter-task communication
 Task synchronization & mutual exclusion
 Coordinate operations
 Protect tasks from each other
 Memory management
 Scalability
 Library of plug-ins at compile time to minimize RTOS size
 Other features: Date/time, File system, Networking, Security
General OS model (Linux-like)

Embedded OS

Application O/S Services


Program
Kernel
Process Memory
Management Management
Virtual Network
File System Interface
Inter-Process
Communication

Device Drivers (optional)


Commercial RTOSs (partial)
Keil ARM CMSIS Real-Time Operating System (CMSIS-RTOS)

 FreeRTOS.org  Nucleus (Mentor Graphics)


 POSIX (IEEE Standard)  RTOS-32 (OnTime Software)
 AMX (KADAK)  OS-9 (Microware)
 C Executive (JMI Software)  OSE (OSE Systems)
 RTX (CMX Systems)  pSOSystem (Wind River)
 eCos (Red Hat)  QNX (QNX Software Systems)
 INTEGRITY (Green Hills  Quadros (RTXC)
Software)  RTEMS (OAR)
 LynxOS (LynuxWorks)  ThreadX (Express Logic)
 µC/OS-II (Micrium)  Linux/RT (TimeSys)
 Neutrino (QNX Software  VRTX (Mentor Graphics)
Systems)
 VxWorks (Wind River)
OS process management
 OS needs to keep track of:
 process priorities;
 scheduling state;
 process activation records.
 Processes may be created:
 statically before system starts;
 dynamically during execution.
 Example: incoming telephone call processing
Multitasking OS

Task activation records


Task 1
Program 1 Program 1
Task 1 Registers
Program 2 Task 1 Stack
OS
Task 2
Program 3 Program 2
Task 2 Registers
Task 2 Stack
Process = unique execution of a program Task 3
•code + data Program 3
•multiple processes may share code Task 3 Registers
•each process has unique data Task 3 Stack
(CPU registers, stack, memory)
•process defined by its “activation record”
Multitasking OS
Process threads
(lightweight processes)

Task activation record


Task 1
Program 1
Program 1 OS
Task 1 Registers
Task 1 Stack

Thread 1

Thread 2
Threads have own CPU register values,
but cohabit same memory space, so they Thread 3
could affect data of another thread.
•a process may have multiple threads
•threads may run on separate CPU cores
Typical process/task activation
records (task control blocks)
 Task ID
 Task state (running, ready, blocked)
 Task priority
 Task starting address
 Task stack
 Task CPU registers
 Task data pointer
 Task time (ticks)
Process state

 A process can be in one of


three states:
 executing on the CPU; executing gets data
 ready to run; gets and CPU
preempted
 waiting for data. CPU needs
data
gets data
ready waiting
needs data
Task/process states & OS functions
Priority-driven scheduling
 Each process has a priority, which determines scheduling
policy:
 fixed priority;
 time-varying priorities.
 CPU goes to highest-priority process that is ready.

 Can we meet all deadlines?


 Must be able to meet deadlines in all cases.

 How much CPU horsepower do we need to meet our


deadlines?
 Consider CPU utilization
Preemptive scheduling
 Timer interrupt gives CPU
to O/S kernel.
 Time quantum is smallest
increment of CPU
scheduling time.
“System tick timer”
 Kernel decides what task
runs next.
 Kernel performs context
switch to new context.
Context switching
 Set of registers that define a process’s state is its context.
 Stored in a record.
 Context switch moves the CPU from one process’s
context to another.
 Context switching code is usually assembly code.
 Restoring context is particularly tricky.
freeRTOS.org context switch
(Handler on next slide)
freeRTOS.org timer handler
void vPreemptiveTick( void )
{
/* Save the context of the current task. */
portSAVE_CONTEXT();
/* Increment the tick count - this may wake a task. */
vTaskIncrementTick();
/* Find the highest priority task that is ready to run. */
vTaskSwitchContext();
/* End the interrupt in the AIC. */
AT91C_BASE_AIC->AIC_EOICR = AT91C_BASE_PITC->PITC_PIVR;;
portRESTORE_CONTEXT();
}
Simple priority-driven scheduling example
 Rules:
 each process has a fixed priority (1 = highest);
 highest-priority ready process gets CPU;
 process continues until done or wait state.
 Example (continued on next slide)
 P1: priority 1, execution time 10
 P2: priority 2, execution time 30
 P3: priority 3, execution time 20
Priority-driven scheduling example

P3 ready t=18
P2 ready t=0 P1 ready t=15

P2 P1 P2 P3

0 10 20 30 40 50 60
time
Process initiation disciplines
 Periodic process: executes on (almost) every period.
 Aperiodic process: executes on demand.

 Analyzing aperiodic process sets is harder---must


consider worst-case combinations of process activations.
Timing requirements on processes
 Period: interval between process activations.
 Initiation interval: reciprocal of period.
 Initiation time: time at which process becomes ready.
 Deadline: time by which process must finish.
 Response time: time from occurrence of an “event” until
the CPU responds to it.

 What happens if a process doesn’t finish by its deadline?


 Hard deadline: system fails if missed.
 Soft deadline: user may notice, but system doesn’t necessarily
fail.
Process scheduling considerations
 Response time to an event
 Turnaround time
 Overhead
 Fairness (who gets to run next)
 Throughput (# tasks/sec)
 Starvation (task never gets to run)
 Preemptive vs. non-preemptive scheduling
 Deterministic scheduling (guaranteed times)
 Static vs. dynamic scheduling
Metrics
 How do we evaluate a scheduling policy?
 Ability to satisfy all deadlines.
 CPU utilization---percentage of time devoted to useful work.
 Scheduling overhead---time required to make scheduling
decision.
Some scheduling policies
 Round robin
 Execute all processes in specified order
 Non-preemptive, priority based
 Execute highest-priority ready process
 Time-slice
 Partition time into fixed intervals
 RMS – rate monotonic scheduling (static)
 Priorities depend on task periods
 EDF – earliest deadline first (dynamic)
Round-robin/FIFO scheduling

 Tasks executed sequentially


while (1) {
 No preemption – run to completion Task1();
 Signal RTOS when finished Task2();
Task3();
N }
Tresponse = ∑T
i =1
Ti + TTDn + Tcir + ∑T int, srv

context circuit service


task switch delays interrupts
times & OS
overhead
Non-preemptive, priority-based
schedule
while (1) {
 Task readiness checked in order if (T1_Ready)
{Task1(); }
of priority
else if (T2_Ready)
 Task runs to completion {Task2(); }
else if (T3_Ready)
{Task3(); }
}

Tresponse = ∑N T
i<n
i Ti + max[Tn , Tn −1 ,...] + TTDn + Tcir + ∑T
int, srv

time to context circuit service


higher
finish a switch delays interrupts
priority
lower & OS
tasks;
priority overhead
Ni = #times
task
Ti ready
Time-slice scheduler

 Timing based on “tick” = min. period


while (1) {
 Non-preemptive, priority-based : wait_for_timer();
 execute all task once per “tick” if (T1_Ready)
 task runs to completion {Task1(); }
 Minimum time slice: else if (T2_Ready)

∑T + ∑T
{Task2(); }
Ttime − slice > Ti int, srv else if (T3_Ready)
i<n {Task3(); }
 Can make all execution times k*Tslice }
Ttime − slice ≤ gcd(TP1 , TP 2 ,..., TPn )
greatest common divisor

 RTOS provides timer functions


 set, get, delay
ARM CMSIS-RTOS scheduling policies
 Round robin schedule (OS_ROBIN = 1)
 All threads assigned same priority
 Threads allocated a fixed time
 OS_SYSTICK = 1 to enable use of the SysTick timer
 OS_CLOCK = CPU clock frequency (in Hz)
 OS_TICK = “tick time” = #microseconds between SysTick interrupts
 OS_ROBINTOUT = ticks allocated to each thread
 Thread runs for designated time, or until blocked/yield
 Round robin with preemption
 Threads assigned different priorities
 Higher-priority thread becoming ready preempts (stops) a lower-priority
running thread
 When thread blocked, highest-priority ready thread runs
 Co-operative Multi-Tasking (OS_ROBIN = 0)
 All threads assigned same priority
 Thread runs until blocked (no time limit) or executes osThreadYield();
 Next ready thread executes
Rate monotonic scheduling (RMS)
 RMS (Liu and Layland): widely-used, analyzable, static
scheduling policy.
 Time-slice based, preemptive scheduling
 Tasks assigned priority according to how often they must
execute
 Higher priority task preempts a lower-priority one
 Analysis is known as Rate Monotonic Analysis (RMA).
RMA model assumptions
 All processes run on single CPU.
 Processes are periodic
 Zero context switch time.
 No data dependencies between processes.
 Process execution time is constant.
 Deadline is at end of period.
 Highest-priority ready process runs.
RMS priorities
 Optimal (fixed) priority assignment:
 shortest-period process gets highest priority;
 priority inversely proportional to period;
 break ties arbitrarily.
 No fixed-priority scheme does better.
RMS example
P1: Period = 4, Execution time = 2
P2: Period = 12, Execution time = 1
LCM of Period = 12
P1 higher priority

P2 period

P1 period

P1 P2 P1 P1

0 5 10
time
RMS example (Ex. 6-3)

Process Execution time Period


P1 1 4 - highest priority
P2 2 6
P3 3 12 - lowest priority

Unrolled schedule – LCM of process periods:


P3 P3 P3
P2 P2
P1 P1 P1

time
0 2 4 6 8 10 12
RMS example 2 (Ex. 6-4)

Process Execution time Period


P1 2 4 - highest priority
P2 3 6
P3 3 12 - lowest priority

No feasible priority assignment to guarantee schedule


Consider CPU time over longest period (12 = LCM):

(3x2 for P1) + (2x3 for P2) + (1x3 for P3)


=6+6+3
= 15 units > 12 units available
RMS Example
(http://www.netrino.com/Publications/Glossary/RMA.html)

 Case 1: Priority(Task1) > Priority(Task2)


 Case 2: Priority(Task2) > Priority(Task1)
 P1 = 50ms, C1= 25ms (CPU uti. = 50%)
 P2 = 100ms, C2= 40ms (CPU uti. = 40%)

Case 1

Case 2
Rate-monotonic analysis
 Response time: time required to finish process.
 Critical instant: scheduling state that gives worst response
time.
 Critical instant for any process occurs when it is ready and all
higher-priority processes are also ready to execute.
 Consider whether the low-priority process can meet its
deadline
Critical instant

interfering processes

P1 P1 P1 P1 P1

P2 P2 P2

P3 P3
critical
instant
P4
CPU utilization for RMS
Task period τi

Process Pi
Task computation time Ti

 CPU utilization for n processes is: i Ti / τ i Σ


 All timing deadlines for m tasks can be met (guaranteed) if:
∑ Ti / τ i ≤ m(21/ m − 1)

 As number of tasks approaches infinity, maximum utilization


approaches ln 2 = 69%.
 Liu & Layland, “Scheduling algorithms for multiprogramming in a hard real-time
environment”, Journal of the ACM, Jan. 1973
RMS CPU utilization, cont’d.
 RMS guarantees all processes will always meet
their deadlines.
 RMS cannot asymptotically guarantee using 100% of CPU,
even with zero context switch overhead.
 Must keep idle cycles available to handle worst-case
scenario.
RMS implementation
 Efficient implementation:
 scan the list of processes;
 choose highest-priority active process.

(C code in figure 6.12 – pg. 330)


Earliest-deadline-first (EDF) scheduling
 Process closest to its deadline has highest priority.
 Dynamic priority scheduling scheme
 Requires recalculating process priorities at every timer
interrupt.
 then select highest-priority ready process
 Priorities based on
 frequency of execution
 deadline
 execution time of the process
 Usually clock-driven
 More complex to implement than RMS
 must re-sort list of ready tasks
EDF example (ex. 6-4)
Process Execution time Period
P1 1 3
P2 1 4
P3 2 5

CPU utilization = 1/3 + 1/4 + 2/5 = .98333333 (too high for RMS)
Time Running Deadlines Time Running Deadlines
0 P1 10 P2
1 P2 11 P3 P1,P2
2 P3 P1 12 P3
3 P3 P2 13 P1
4 P1 P3 14 P2 P1,P3
5 P2 P1 15 P1 P2
6 P1 16 P2
7 P3 P2 17 P3 P1
8 P3 P1 18 P3
9 P1 P3 19 P1 P2,P3
EDF analysis
 EDF can use 100% of CPU.
 But EDF may miss a deadline.
EDF implementation
 More complex than RMS.
 On each timer interrupt:
 compute time to deadline;
 choose process closest to deadline.
 Generally considered too expensive to use in practice
due to changing priorities.

(C code example in figure 6.13 – pg. 336)


POSIX scheduling policies
 SCHED_FIFO: RMS
 FIFO within priority level
 SCHED_RR: round-robin
 Within priority level, processes time-sliced in round-robin
fashion
 SCHED_OTHER: undefined scheduling policy used to
mix non-real-time and real-time processes.

/* POSIX example – set scheduling policy */


#include <sched.h>
int I, my_process_id;
struct sched_param my_sched_params;
….
i = sched_setschedule(my_process_id,SCHED_FIFO,&sched_params)
ARM CMSIS-RTOS scheduling policies
 Round robin schedule (OS_ROBIN = 1)
 All threads assigned same priority
 Threads allocated a fixed time
 OS_SYSTICK = 1 to enable use of the SysTick timer
 OS_CLOCK = CPU clock frequency (in Hz)
 OS_TICK = “tick time” = #microseconds between SysTick interrupts
 OS_ROBINTOUT = ticks allocated to each thread
 Thread runs for designated time, or until blocked/yield
 Round robin with preemption (OS_ROBIN = 1)
 Threads assigned different priorities
 Higher-priority thread becoming ready preempts (stops) a lower-priority
running thread
 Pre-emptive (OS_ROBIN = 0)
 Threads assigned different priorities
 Thread runs until blocked, or executes osThreadYield(), or higher-priority thread
becomes ready (no time limit)
 Co-operative Multi-Tasking (OS_ROBIN = 0)
 All threads assigned same priority
 Thread runs until blocked (no time limit) or executes osThreadYield();
 Next ready thread executes
Fixing scheduling problems
 What if your set of processes is unschedulable?
 Change deadlines in requirements.
 Reduce execution times of processes.
 Get a faster CPU.
Priority inversion
 Priority inversion: low-priority process keeps high-priority
process from running.
 Improper use of system resources can cause scheduling
problems:
 Low-priority process grabs I/O device.
 High-priority device needs I/O device, but can’t get it until low-
priority process is done.
 Can cause deadlock.
Solving priority inversion
 Give priorities to system resources.
 Have process inherit the priority of a resource that it
requests.
 Low-priority process inherits priority of device if higher.
 Allows it to finish without preemption
Data dependencies

 Data dependencies allow us to Task 1 Task 2


improve utilization.
 Restrict combination of P1 P3
processes that can run
simultaneously.
 P1 and P2 can’t run
simultaneously. P2
 Don’t allow P3 to preempt P1.
(prevents both P1 and P2 from running) “Task graph”
Processes and CPUs
 Activation record: copy of process state (to reactivate)
 Context switch:
 current CPU context goes out;
 new CPU context goes in.

code PC
process 1
data
registers
process 2
activation
record
... CPU

memory
Context-switching time
 Non-zero context switch time can push limits of a tight
schedule.
 Hard to calculate effects---depends on order of context
switches.
 In practice, OS context switch overhead is small.
 Copy all registers to activation record, keeping proper return
value for PC.
 Copy new activation record into CPU state.
 How does the program that copies the context keep its own
context?
Context switching in ARM

 Save old process:  Start new process:

STMIA r13,{r0-r14}^ ADR r0,NEXTPROC – get pointer


MRS r0,SPSR LDR r13,[r0] - get context block ptr
STMDB r13,{r0,r15} LDMDB r13,{r0,r14} – status & PC
MSR SPSR,r0 - restore CPSR
LDMIA r13,{r0-r14}^ - rest of reg’s
MOVS pc,r14 - resume process

STMIA: store multiple & increment address, ^ = user-mode registers


STMDB: save status register & PC
What about interrupts?

 Interrupts take time away from


processes. P1
 Perform minimum work possible in
the interrupt handler. OS
 Interrupt service routine (ISR) intr
P2
performs minimal I/O.
 Get register values, put register OS
values.
P3
 Interrupt service process/thread
performs most of device function.
Evaluating performance
 May want to test:
 context switch time assumptions;
 scheduling policy.
 OS simulator can exercise a process set and trace system
behavior.
Processes in UML
 An active object has an
independent thread of
control.
 Specified by an active
class.

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