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0% found this document useful (0 votes)
6 views

Output

Uploaded by

aleks.Zarski
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Registering App for Ad Network Attribution

Updating conversion value to 3


Initializing UnityPurchasing via Codeless IAP
UnityIAP Version: 3.0.1
Current authorization status: NOT_DETERMINED
Requesting authorization...
Requesting authorization to iOS...
UnityIAP: Initialization complete with 6 items
Adapter: GADMobileAds is initialized.
FCM: registration token received, but no listener set yet - cached the token.
AuthorizationStatus: DENIED
Obtaining IDFA from iOS...
IDFA:
FCM: Initialize Firebase Messaging
FCM: Using FCM senderID 174472533780
FCM: new registration token received.
FCM: Retrieve registration token
FCM: Retrieve registration token
Received Registration Token: dTuHAsahJ0JOkTxMW4iNwg:APA91bEYlubEkptm-
eyK_NqjYWG0HQM5UK6rXlHFll2gh2FR8T9L0MgfmWxrvxPGQFIpyy-
adiIC8s24lWWIguSrsM4ygppi75V9gWh_6eV3qTuJI2ikg4w
Setting UnityAds metadata with key 'gdpr.consent' to value: @YES
Int Ad Loaded
HandleRewardedAdLoaded event received
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less
than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less


than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument
argument, System.ExceptionResource resource) (at
<00000000000000000000000000000000>:0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at
<00000000000000000000000000000000>:0)
System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at
<00000000000000000000000000000000>:0)
TournamentUIManager.RemoveHost () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityAction.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1].Invoke (T1 handler,
UnityEngine.EventSystems.BaseEventData eventData) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target,
UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress
(UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed,
System.Boolean released) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at
<00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule:Process()

Trying to create tournament...


Trying to simulate...

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