Animal Simulator
Animal Simulator
CoinColelct = false;
function CoinTP()
spawn(function ()
while getgenv().CoinColelct == true do
TPTo(game:GetService("Workspace").CoinContainer.CoinTemplate.Chest.CFrame) wait()
end
end)
end
function Coin()
spawn(function ()
while getgenv().CoinColelct == true do
game:GetService("ReplicatedStorage").Events.CoinEvent:FireServer() wait()
end
end)
end
local library =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-
for-libs/main/wall%20v3')))()
local b = w:CreateFolder("Autofarm")
b:Toggle("Auto TP Coins",function(val)
getgenv().CoinColelct = val
CoinTP()
end)
b:Toggle("Auto Coins",function(val)
getgenv().CoinColelct = val
Coin()
end)
local b = w:CreateFolder("Credits")
b:Label("Made by X_LuaF#0705",{
TextSize = 21;
TextColor = Color3.fromRGB(255,255,255);
BgColor = Color3.fromRGB(69,69,69);
})
b:DestroyGui()
local b = w:CreateFolder("LocalPlayer")
local S
local J
local H
local G
b:Box("Speed","number",function(val)
S = val
end)
b:Box("Jump","number",function(val)
J = val
end)
b:Box("Hip Height","number",function(val)
H = val
end)
b:Box("Gravity","number",function(val)
G = val
end)
b:Toggle("Speed",function(bool)
getgenv().Speed = bool
Speed(S)
end)
b:Toggle("Jump",function(bool)
getgenv().Jump = bool
Jump(J)
end)
b:Toggle("Hip Height",function(bool)
getgenv().Hip = bool
Hip(H)
end)
b:Toggle("Gravity",function(bool)
getgenv().Grav = bool
Grav(G)
end)
b:Button("Full LocalPlayer",function()
loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe"))()
end)
function TPTo(PCFrame)
local plr = game.Players.LocalPlayer;
if plr.Character then
plr.Character.HumanoidRootPart.CFrame = PCFrame
end
end
getgenv().Speed = false;
getgenv().Jump = false;
getgenv().Hip = false;
getgenv().Chat = false;
getgenv().Grav = false;
function Speed(Nume)
spawn(function ()
if getgenv().Speed == true then
while getgenv().Speed == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed
= Nume
wait()
end
elseif getgenv().Speed == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed =
16
end
end)
end
function Jump(Nume)
spawn(function ()
if getgenv().Jump == true then
while getgenv().Jump == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower
= Nume
wait()
end
elseif getgenv().Jump == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower =
50
end
end)
end
function Hip(Nume)
spawn(function ()
if getgenv().Hip == true then
while getgenv().Hip == true do
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight =
Nume
wait()
end
elseif getgenv().Hip == false then
game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight =
0.1
end
end)
end
function Grav(Nume)
spawn(function ()
if getgenv().Grav == true then
while getgenv().Grav == true do
game:GetService("Workspace").Gravity = Nume
wait()
end
elseif getgenv().Grav == false then
game:GetService("Workspace").Gravity = 196.2
end
end)
end