RRRR
RRRR
stack 100h.
data.
score db 0
bomb_count db 5
code.
main proc
Setting up segments ;
mov ds, ax
call initialize_game
:game_loop
call update_game
call draw_screen
call check_collision
call delay
jmp game_loop
initialize_game proc
mov score, 0
mov bomb_count, 5
ret
initialize_game endp
update_game proc
ret
update_game endp
check_collision proc
ret
check_collision endp
draw_screen proc
ret
draw_screen endp
delay proc
ret
delay endp
main endp
end main