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Kinematics Notes

The Kinematics notes introduce the concepts of motion and describe how objects move without considering the forces causing the motion. The document includes: Basic Definitions: Definitions of displacement, velocity, and acceleration, along with their types (uniform and non-uniform). Equations of Motion: The three key equations used to describe the motion of objects under uniform acceleration. etc

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0% found this document useful (0 votes)
101 views2 pages

Kinematics Notes

The Kinematics notes introduce the concepts of motion and describe how objects move without considering the forces causing the motion. The document includes: Basic Definitions: Definitions of displacement, velocity, and acceleration, along with their types (uniform and non-uniform). Equations of Motion: The three key equations used to describe the motion of objects under uniform acceleration. etc

Uploaded by

Avinash Dongre
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Class Notes: Kinematics

1. Introduction

Kinematics is the branch of physics that deals with the motion of objects without
considering the forces causing the motion.​
It involves concepts like displacement, velocity, acceleration, and time.​

2. Basic Terms and Definitions

Displacement:

- The shortest distance between the initial and final position of an object in a straight line.​
- It is a vector quantity with both magnitude and direction.​

Velocity:

- The rate of change of displacement with respect to time.​
- Formula: v = ds/dt​
- Types:​
- Average Velocity: v_avg = (s_final - s_initial) / (t_final - t_initial)​
- Instantaneous Velocity: The velocity of an object at a particular instant of time.​

Acceleration:

- The rate of change of velocity with respect to time.​
- Formula: a = dv/dt​
- Types:​
- Uniform Acceleration: Constant acceleration over time.​
- Non-Uniform Acceleration: Varying acceleration over time.​

3. Equations of Motion

The equations of motion apply to objects moving under uniform acceleration:​
1. v = u + at​
2. s = ut + 0.5at²​
3. v² = u² + 2as​
Where:​
- u = Initial velocity​
- v = Final velocity​
- a = Acceleration​
- s = Displacement​
- t = Time​

4. Graphical Representation of Motion



1. Displacement-Time Graph:​
- Slope represents velocity.​
2. Velocity-Time Graph:​
- Slope represents acceleration.​
- Area under the curve represents displacement.​
3. Acceleration-Time Graph:​
- Area under the curve represents change in velocity.​

5. Types of Motion

- Uniform Motion: Motion at a constant velocity.​
- Non-Uniform Motion: Motion with changing velocity or acceleration.​
- Projectile Motion: Two-dimensional motion under gravity, with a horizontal and vertical
component.​

6. Applications of Kinematics

- Used in calculating the trajectory of projectiles.​
- Designing transportation systems for optimal motion.​
- Analyzing motion in sports and engineering mechanics.​

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