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Gaming

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Gaming

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A game is a structured type of play, usually undertaken

for entertainment or fun, and sometimes used as an educational tool. [1] Many
games are also considered to be work (such as professional players of
spectator sports or games) or art (such as jigsaw puzzles or games involving
an artistic layout such as Mahjong, solitaire, or some video games).

Games are sometimes played purely for enjoyment, sometimes for


achievement or reward as well. They can be played alone, in teams, or
online; by amateurs or by professionals. The players may have an audience
of non-players, such as when people are entertained by watching a chess
championship. On the other hand, players in a game may constitute their
own audience as they take their turn to play. Often, part of the entertainment
for children playing a game is deciding who is part of their audience and who
is a player. A toy and a game are not the same. Toys generally allow for
unrestricted play whereas games present rules for the player to follow.

Key components of games are goals, rules, challenge, and interaction.


Games generally involve mental or physical stimulation, and often both.
Many games help develop practical skills, serve as a form of exercise, or
otherwise perform an educational, simulational, or psychological role.

began in the 1950s and 1960s as computer scientists began designing


simple games
and simulations on minicomputers and mainframes. Spacewar! was
developed by Massachusetts Institute of Technology (MIT) student hobbyists
in 1962 as one of the first such games on a video display. The first consumer
video game hardware was released in the early 1970s. The first home video
game console was the Magnavox Odyssey, and the first arcade video
games were Computer Space and Pong.
Many games can be very
Many other games are aimed for
socialiable, either playing
single player and so could be
against your mates on the
criticised for isolating you from
sofa or online with other
family and friends for many hours
people

Games can be intellectual They can take an awful lot of hours,


where you use clever that time could be spent doing
strategy to beat other something more productive or
people. sociable

Constant use of thumbs, wrist and


Games can be educational
eyes can lead to problems such as
such as simulations of flight
eye strain, RSI and other physical
or real-life situations
problems

Games do not need much physical


Improved eye-hand co- activity and so could be criticised for
ordination for playing those making you unfit - although the new
fast action games motion sensing games are
extremely active!

The hardware and software together


Improved reaction times and
are quite expensive, which can be a
quick thinking as a result of
challenge when balancing what you
playing challenging games
want to spend your money on.

Games are plain fun!

involves testing the game features, graphics, user interface, audio, and
gameplay for any errors or defects. Combinatorial testing: To test the game
with different combinations of parameters, such as game functions,
elements, settings, options, and attributes.

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