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UI-UX Syllabus

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232 views4 pages

UI-UX Syllabus

Uploaded by

muthuvivek.rvs
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We take content rights seriously. If you suspect this is your content, claim it here.
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CCS370 UI AND UX DESIGN LT P C

20 2 3
COURSE OBJECTIVES:
 To provide a sound knowledge in UI & UX
 To understand the need for UI and UX
 To understand the various Research Methods used in Design
 To explore the various Tools used in UI & UX
 Creating a wireframe and prototype

UNIT I FOUNDATIONS OF DESIGN 6


UI vs. UX Design - Core Stages of Design Thinking - Divergent and Convergent
Thinking - Brainstorming and Game storming - Observational Empathy

UNIT II FOUNDATIONS OF UI DESIGN 6


Visual and UI Principles - UI Elements and Patterns - Interaction Behaviors and
Principles – Branding - Style Guides

UNIT III FOUNDATIONS OF UX DESIGN 6


Introduction to User Experience - Why You Should Care about User Experience -
Understanding User Experience - Defining the UX Design Process and its Methodology
- Research in User Experience Design - Tools and Method used for Research - User
Needs and its Goals - Know about Business Goals

UNIT IV WIREFRAMING, PROTOTYPING AND TESTING 6


Sketching Principles - Sketching Red Routes - Responsive Design – Wireframing -
Creating Wireflows - Building a Prototype - Building High-Fidelity Mockups - Designing
Efficiently with Tools
- Interaction Patterns - Conducting Usability Tests - Other Evaluative User Research
Methods - Synthesizing Test Findings - Prototype Iteration
UNIT V RESEARCH, DESIGNING, IDEATING, & INFORMATION ARCHITECTURE 6
Identifying and Writing Problem Statements - Identifying Appropriate Research
Methods - Creating Personas - Solution Ideation - Creating User Stories - Creating
Scenarios - Flow Diagrams - Flow Mapping - Information Architecture
30 PERIODS
LIST OF EXPERIMENTS 30 PERIODS
1. Designing a Responsive layout for an societal application
2. Exploring various UI Interaction Patterns
3. Developing an interface with proper UI Style Guides
4. Developing Wireflow diagram for application using open source software
5. Exploring various open source collaborative interface Platform
6. Hands on Design Thinking Process for a new product
7. Brainstorming feature for proposed product
8. Defining the Look and Feel of the new Project
9. Create a Sample Pattern Library for that product (Mood board, Fonts, Colors
based on UI principles)
10.Identify a customer problem to solve
11.Conduct end-to-end user research - User research, creating
personas, Ideation process (User stories, Scenarios), Flow diagrams,
Flow Mapping
12. Sketch, design with popular tool and build a prototype and perform usability
testing and identify improvements
TOTAL: 60 PERIODS
COURSE OUTCOMES:
On completion of the course, the students will be able to:
CO1:Build UI for user Applications
CO2:Evaluate UX design of any product or
application CO3:Demonstrate UX Skills in
product development CO4:Implement
Sketching principles
CO5:Create Wireframe and Prototype
TEXT BOOKS
1. Joel Marsh, “UX for Beginners”, O’Reilly , 2022
2. Jon Yablonski, “Laws of UX using Psychology to Design Better Product &
Services” O’Reilly 2021

REFERENCES
1. Jenifer Tidwell, Charles Brewer, Aynne Valencia, “Designing Interface” 3 rd
Edition , O’Reilly 2020
2. Steve Schoger, Adam Wathan “Refactoring UI”, 2018
3. Steve Krug, “Don't Make Me Think, Revisited: A Commonsense Approach
to Web & Mobile”, Third Edition, 2015
4. https://www.nngroup.com/articles/
5. https://www.interaction-design.org/literature.
CO’s-PO’s & PSO’s MAPPING
CO’s PO’s PSO’s
1 2 3 4 5 6 7 8 9 10 11 12 1 2 3
1 3 1 1 3 1 - - - 3 3 2 1 3 3 1
2 2 3 1 3 2 - - - 1 2 2 2 1 2 2
3 1 3 3 2 2 - - - 2 3 1 2 1 3 3
4 1 2 3 3 1 - - - 3 2 1 3 3 3 3
5 1 2 3 2 1 - - - 2 1 1 1 3 2 2
AVg. 1.6 2.2 2.2 2. 1.4 - - - 2.2 2.2 1.4 1.8 2.2 2.6 2.2
6
1 - low, 2 - medium, 3 - high, ‘-' - no correlation

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