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Amateur to IM Jonathan Hawkins Digital Instant
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Author(s): Jonathan Hawkins
ISBN(s): 9781936277407, 1936277409
Edition: Paperback
File Details: PDF, 5.70 MB
Year: 2012
Language: english
Jonathan Hawkjns
AMATEUR TO IM
Introduction ....................................................................................................... 9
PART l
Thinking Techniques ........ . . .. . ... . ....................... ............ . .. . ........ . .. ...... . . ... .. .... . .... 13
Lesson 1
Reaching the Horizon - Reference Points in Calculation ........... . ..... .. ................ 14
Calculating with a goal i n mind
Key squares in king and pawn e ndgames
Opposition and outflanking
An arse nal of positions
Summary of Ideas ..... ........... ... . .... . ..... . ... .. .. .. . ..... . ..... . . . ... . .. . ... ... .... ........ ..... . . 21
The oretical Note s: opposition, distant opposition, outflanking .. ... .. .. ..... . . . . . . 22
Lesson 2
A Short Introduction to Planning in the Endgame ..... ... .. ... . . .. ...... . . . .. .. ... . ... . .. . ..... 25
Basic winning methods
Identifying long-term goals
Promoting our pawns
Attacking the e nemy structure
Lesson 3
Capablanca's Pawn Endgame ......... ... .. . . . . ... ..... ........ . .... .. .... . .... ... ......... . ....... . ..... 31
Combining planning with calculation
Maste ring ke y positions
Building blocks
Rese rve te mpi
Critical squares
Three training games
Summary of Ideas .. .. .. .... . . .......... ...... .. . ... . .. ..... .. .... . ....... ..... . . . ....... .. . . ..... . .. .... 47
Theoretical Notes .. . .. . ...... ...... . . .. . .... ....... .............. .. .. .... . . . ... . .... . . ...... .... .. .... . . 48
Lesson 4
Step by Step - A Guide to Little Plans . . ........... . ... ... .. ....... . ..... .......... . . . .... . ..... .... 51
Optimizing the pieces
3
Understanding the concept of 'little plans'
Summary of Ideas ................. . .. .
. . ............ . .
. .... .. ......... ... ..... ... .
. . ........ . . . . . . . 63
. . .. .
PART 2
Principles and Essential Theory ...... . . . ....... . . ..
... .. ...... . ... ..
. ........... . ......... . ... .. . ...... 65
Lesson 5
Essential Rook Endgames ....... . ... . .......... . ...
. .... . .... .. ....... . ... . ....
. .... . .. ..
. .. .... . ........ . 66
Lucena position
Philidor's sixth rank defense
Passive back rank defense
The geometry of checking distance
Short-side defense
Cutting the king
Building a bridge
Summary of Ideas: Simple Defensive Procedures;
pawn on the fifth rank; pawn on the fourth rank ........ ....... .. . . .... . ... .. ...... . . 71
.
Lesson 6
Bishop and Pawn Connections - Dynamic Defense . . . . . ... . .. .
. .. ...... . . .. ........... . . . ..... 90
II +� vs .t +� with blocked pawns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. .
Fortresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..
Positional ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . ..
Simplifi cation into a known drawn endgame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Summary of Ideas: 'solid' and 'passive ' ; fortress ..................... . .... . ... . ...... .... 103
Lesson 7
Pawn Walls Against Bishops .... . . . ............ . . . .. .. . . . ................... . ...... .. .................... l 09
Restraining a bishop with a pawn chain
.t +2� vs. �, with opposite-colored bishops and connected pawns
Summary of Ideas . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 20
Illustrative game: Akobian - Howell
Theoretical Notes: defensive set ups .......... ......... . ...... . ... . ........ . ............ ....... 1 26
Lesson 8
Dropping Down the Anchor . . . . . ....... . ..... . ......... . ....... . . . . .......... . . . ........ . ... . ............ 131
4
Opposite-colored bishop endgames
The anc hor
Zugzwang and sacrifice
Breakthrough
The psychology of defense and attack
Illustrative game: Kramnik - Adams
Summary of I deas ...... . .. . ... . . ..... . .. .............. . .... . .......... .... . . . ............... . .......... 1 44
Theoretical Notes ..... . .... . .. . ..... . . . . .... ................. .................. . .......... . ... ......... 1 44
Lesson 9
Back to Reality - Other Minor-Piece Endgames ....... ........... . .. .... . . . .. . . .... .. ... ..... 1 47
Bishops of t he same color
The t heory of Ji + !\ vs. Ji. with same-colored bishops
Bishops dominating
I llustrative game: Karpov - Susan Polgar
Summary of Ideas . . ......... ............... . . . . . ...... . . . . . . . ....... ... . . ... .... . . . .... . ..... . . ..... . .. 1 63
Theoretical Notes: � +r'\ vs. i. .............. ................ . ...... . . . ................... . . ..... 1 63
Lesson 10
Exercises! ....................................................................................................... 1 69
PART 3
Endgame Explorations .. . .. . . .... . . ... . . . .. . ........... . ... . . . .... .. . ....................... . .. . ..... .. .... 175
Practical games
Endgame tabiyas
Endgame Exploration 1:
My Favorite Endgame ............. ... . .. . ... .. . ... .. . ... . .. . . .... .... ....................... ... .. .... .... . . 1 77
�+Ji. vs. �
Summary of Ideas . ...... ... .. .... ... ....... . ...... ....... . .. ................. . ......... ................ 1 93
Theoretical Notes: LoBi's two positions ....... . . . .......... . ....... ... . ....... . ............. 1 94
Endgame Exploration 2:
A Long Discussion of a Short Endgame .. . ...... . .... . ......... ..... . ....... ..... ............. . .... 20 1
Opposite-colored bishops
Summary of Ideas . .... . ........ . ............. .. ..... ... . ....... . ........... . ............. . ............. 218
Theoretical Notes: important discoveries ........... ......... .. .... . ..... . .................. 219
5
Endgame Exploration 3:
Skeleton of the Minority Attack - Endgames in the Karlsbad Structure . ... .. . . ... 224
QG 0: Exchange Variation
Important structures
Illustrative game: Arkell - Kiriakov
Summary of Ideas ...................................................................................... 248
Theoretical Notes: minority attack; transforrnations .... .. .... .. .... ................. . . 248
Endgame Exploration 4:
Extra Pawn on the Queenside
Part 1 - Positional Advantage . ............... ... .............. . .. ....................... ............... 25 1
Rook behind passed pawns
Zugzwang
Infiltration
Summary of Ideas . .... . ........ . ............. . .... . ..... . . .. . ..... . . . ... . .... . ..... .. . . ... . . ...... . . ... 258
Theoretical Notes: Kopaev Line; Alekhine Line .............................. . . ......... 258
Endgame Exploration 5:
Extra Pawn on the Queenside
Part 2 - Walking the Borderline .. ... ..... . ... . . .. .. .. . . .... . ... ...... . . . ........ .... .......... . ... . .. . 268
Steckner position
Dautov position
Unzicker position
Dvoretsky position
Zugzwang position
Skewed Dautov position
Summary of Ideas .. . ....... . ... .. . .... .. ........... .......... .... . . ....... . . .. .... ... .................. 290
Theoretical Notes: more on the Steckner position .............. . .. . ....... . ....... .. .. . 292
Endgame Exploration 6:
VI f on the Warpath!
Development in the Endgame .... . . ...... ...... .......... .... ..... . ............ ............. . ....... .. .. 294
Andersson - Marovic
Andersson - Hort
Andersson - Robatsch
Andersson - Nyback
Summary of Ideas .. ......... . . . .............. .. .. . . ..... ..... . ..... . ...... .. .... . .. ..... ..... .. . . . ..... 311
Theoretical Notes: knights against passed pawns; L-barrier;
pawns on the seventh rank . . . .. ....... . . . .. .. . . . ... . ........ . ....... ........ ............... ........ 3 12
6
Endgame Exploration 7:
Positions for .Analysis .................. . . . . . ..... ..... . ............................ .......... ...... . . .. ..... 319
Solutions to Exercises .. ................... . . . . . . . ... . . . . . . . ... ................ .......... . .... . . . . . ....... 323
Final Thoughts ....... ........... ......... . . .. . . .............. .... ...... . . ... . . . ......... . . . .. . . ......... . . . ... 366
7
Introduction
This is Intern ational Master 10nathan Hawkins from England. You find me just
as I am finishing writing this book. I will try to keep this introduction short . . .
We can trace the history of the book you now hold back i n time eight years.
Somewhere around that time there came a point when I decided I'd had enough.
Being a (relatively) weak chess player wasn't for me. I committed a large portion of
my time to studying chess, which was, in hindsight, quite a bad idea since I was start
ing university at the time.
I always had quite a strong memory for chess. Ever since I learned the game I
could recall all of my games - and the games of others - easily. So openings were
my topic of study and I could memorize opening theory with no problem. I actually
made some improvement in playing strength with this rather artificial method of
study. At some point though, this all changed and I became addicted to studying the
endgame. I filled notebook after notebook with endgame analysis. This is what led
to my biggest improvement. It also felt as if my better understanding helped me to
assimilate more knowledge.
Now - eight years, approximately 400 rating points and two GM norms later - I
am passing on some of the endgames I studied to you. These represent literally my
first steps up the chess ladder. I hope you will find the material interesting and that it
will help you in some way.
Why did I choose the endgame for the subject of this book? Why will it improve
the reader' s chess?
The simple answer is that I am convinced a careful study of the endgame sparked
the biggest leap forward in my own game. Can It really be that the endgame is more
important than other phases of the game?
9
Amateur to IM
I would say that it is more a question of balance than of one phase being more
worthy of our study time than another. Let us sketch the portrait of a modem player
to illustrate the typical imbalance:
� With the wealth of opening literature, and the ease of access to the latest
Grandmaster games on computer databases, it is no great task to build up a high
level opening repertoire. Time consuming perhaps, but the path to take is not a dif
ficult one.
Indeed, I have listened to Grandmasters lament the unfairness of this. Gone are
the days when the 'weaker' player can be routinely dispatched in the opening.
All of this is perfectly reasonable , and I encourage the reader to spend time doing
exactly these things.
We have, however, a clear motivation here for focusing (at least some) of our
chess energy on the endgame:
All of this not new advice; in fact, most players know this already. Why then is the
endgame such a neglected phase of the game?
There is no question it is more difficult to study than, say, the opening. Most
endgame works, typically featuring general rules and many theoretical positions, are
rather too dull to study. By the time we get the theoretical position we memorized,
many years may have passed and we have forgotten the details. Computers often of
fer little help. I found this very evident when analyzing the opposite-colored bishop
endgame Aronian- Bacrot in 'Endgame Exploration 2 ' .
10
Introduction
We are all guilty of mimicking the world's strongest players to some degree, and
it is true that they work considerably on openings. The reason is that they are already
proficient in theoretical and technical endgames. Occasionally this is not the case
and, as we do a few times throughout this book, we can enjoy the feeling that we
know something an elite player did not!
I did not intend in any way for this to be an exhaustive theoretical manual.
My aim was always just to start the ball rolling and help the reader to think about
chess in a different and more coherent way. Everything we learn we will try to under
stand to the level where it can be used in a practical game.
� I wanted to teach good principles in the endgame and (although it was not
my primary goal) to show some important theoretical endgames. Some of the theo
retical endgames in the book are not essential knowledge, but I saw no reason to
dumb anything down if they were relevant to the analysis.
The astute reader will notice that some of the examples in the book are quite
recent. It is true that I updated some of the games from my original notebooks. Be
assured I only did this when I felt the new example was stronger than the old.
I should say a few words about the structure of the book and how best to use it:
� It is split into two main parts. The first half is quite lightweight, and focuses
on some thinking techniques, pri n ciples and some essential theoretical endgames.
The second half is quite deep and involves analysis and discussion of some very spe
cific types of endgame. There is also a short section of exercises.
� M ost chapters have a 'Theoretical Notes' section at the end. Any theoreti-
cal endgames or particularly interesting variations which cropped up in the main
lessons and required further coverage are discussed there.
11
Amateur to I M
When playing over the annotated games (or game fragments) the primary goal is
to retain the patterns and ideas, and the secondary goal is to use the arising positions
to hone your analytical skills. Memorizing the game, move by move, is not something
you need to consciously try to do. Once you understand the moves and ideas this will
happen automatically. To this end I would recommend playing over the games quite
rapidly in order to digest the main points. Later, upon completion of the chapter in
question, you can look at the games and side variations in more detail.
10nathan Hawkins
March 2012
12
Part 1
THINKING TECHNIQUES
In this part we will look first at calculation in the endgame. We will see that
this is often not as daunting as it may seem. Having solid reference points where
we can stop our lines and evaluate the position is the key. This will form the basis
for Lesson 1.
Then we will introduce planning in the endgame. The fundamentals of this are
easy to grasp. Usually we are targeting a weakness , looking to somehow ultimately
promote a pawn, or a combination of the two. We will look at some examples to
make this clear in Lesson 2.
In Lesson 3 we will examine examples of how to combine these two basic skills.
That is, how calculation moves us along to the realization of a plan. If we imagine a
starting point and a destination we wish to reach, then the tactics (calculation) form
the sides of a path from one to the other. We cannot stray from the path in favor of
a more direct route, lest we run headlong into these tactical problems. Sometimes a
destination will prove unreachable without leaving the safety of the path , so we must
choose a more realistic goal.
Finally in Lesson 4 we will look a little deeper at the art of planning, and intro
duce what I call 'little plans ' . These are short-term plans which improve the position
and can be realized one after the other. While never losing sight of our grand ideas
to win (or draw) the game, we recognize that in pmctice it is often done in small ,
cumulative steps.
Generally the examples are quite simple in this part, in order to make the tech
niques easier to understand. As well as the techniques it is important that the reader
can also grasp the actual theoretical positions we are studying. These fundamental
endings are important for any aspiring player to know.
Lesson 1
LESSON AIMS
� Understand the ideas of opposition and outflanking in king and pawn endgames.
27.lLlc8+! llJc5
14
Lesson 1. Reaching the Horizon - Reference Points in Calculation
15
PART 1. Thinking techniques
Is White winning?
16
Lesson 1. Reaching the Horizon - Reference Points in Calculation
White to play
1. <;t>d7
17
PART 1. Thinking techniques
Similarly the black pawn on e6 is in its The black pawn on g3 has the key
own half of the board and has three key squares as marked in the diagram. With
squares. These squares are d4, e4, and f4. the pawn so well advanced it becomes
more intuitive - and easier - to visu
alize that occupation of these squares
would ensure a supported promotion.
18
Lesson 1. Reaching the Horizon - Reference Points in Calculation
White to play.
Can he win?
Forcing access to a key square
Squeezing
l .\tIc2 \tIe7
3 \tIc6
...
4.\tIaS
4 .\tIb7
.. Black faces the squeeze
19
PART 1. Thinking techniques
White to move is unable to reach the simple to see that White cannot reach the
key squares (c7, d7, e7, c8, d8 and e8) key squares, so the position is a draw.
without losing the pawn.
Using knowledge to evaluate posi
However, the black king can be tions dramatically increases the ac
squeezed out by the following sequence. curacy and dramatically decreases the
amount of calculation involved.
l.d71J;)c7
Crossing the bridge
2.lJ;)e7 when you come to it
Now, finally, we can return to the For example in the king and pawn
original problem . . . vs. king situation we have just discussed
there are two different approaches.
20
Lesson 1. Reaching the Horizon - Reference Points in Calculation
SUMMARY OF IDEAS
We also studied some theoretical po Note that we are talking about 'nor
sitions: mal ' positions of the kings in these ex
amples. Obviously if the weaker side can
� Positions of king and pawn vs. trivially capture the pawn then the key
king can be solved using the concept of squares are irrelevant.
key squares. The defender must guard
these squares to achieve a draw; the � The only real exception to the
stronger side must strive to reach the rule is the sixth rank squeeze.
squares with h is king.
Squeezed out
'X' marks the spot
Black to move draws, but White to
Rook pawns have their own set of play wins by squeezing out the black
key squares. king with l . b7 and 2.�a7.
21
PART 1 . Thinking techniques
THEORETICAL NOTES
1. . .'�te8
2.�c7
White has actually lost the opposi We can draw a rectangle where all
tion , but he doesn't care as the pawn is four vertices are dark squares, and the
now promoting. kings sit on two of these.
22
Lesson 1. Reaching the Horizon - Reference Points in Calculation
1 .\t a2!
Taking opposition.
1. .. \tb8!
3.\tc3!
23
PART I. Thinking techniques
4 ... � a7
5.�c4! � b8
6.�b4
Opposition again
24
Lesson 2
A Short Introduction
to Planning in the Endgame
LESSON AIMS
The first question which arises in any I n an endgame the material will
position is a general one: "What should often be too reduced to mount a suc
I be doing?" cessful attack on the king, so in most
cases when we discuss objects of attack
It is of course nice to have a grand we are talking about pawns and pawn
plan, even if its realization is distant and structures.
move-to-move matters are more reliant
on smaller, shorter plans (more on this We should also keep in mind the de
later). fensive corollaries of this:
25
PART 1. Thinki ng techniques
What observations can we make re- Maybe - but we must attack a , that
garding Black's long-term strategy to much is clear.
win this game?
N ote that despite the extra piece, it
We will brainstorm and then draw seems unlikely that we can crash through
conclusions at the end: on a since it will be difficult to attack it
enough times.
� The h 1 square is the wrong color
for Black's bishop, which will affect how Perhaps the only possible chance
we carry out any simplifications. Hence would be a large scale sacrifice/exchange
in general Black cannot even exchange on a (at the right moment) leaving a win
rooks here, as White could quickly play ning king and pawn endgame. This actu
a-f3 followed by g3-g4 exchanging ally occurred in the game, although White
Black's g-pawn. could have avoided it with correct play.
� The a pawn is the only vulner- We can jump ahead to the moment
able point in White's camp. when this occurred:
26
Lesson 2 . A Short I ntroduction to Planning in the Endgame
27
PART I. Thinking techniques
lems resolving the tension . Allowing So we can conclude that the advance
White to capture on g6 would severely h4-h5 is highly desirable for White.
expose the black king and give White However, once we select a destination we
the additional possibility of creating a must then consider how we will reach it.
passed e-pawn. Capturing . .. g6xh5 or I n the game Larsen in fact rejected the
advancing . . . g6-g5 would massively im immediate h4-h5 on tactical grounds (I
prove the value of White 's knights, and presume he was concerned that after the
dramatically weaken the black structure reply . . . IIa4-a3 followed by . . . l:'t a7 -b7
and the black king. may ultimately force him to exchange a
pair of rooks) .
It is worth taking a closer look at why
this is so: Of course this type of judgment call
is normal; chess is all about making de
cisions. Here the decision is whether to
play h4-h5 and allow .. J� a3 , or to avoid
. . J� a3 but allow Black to play . . . h6-h5.
POSITION 3
Aronian - Bacrot
FIDE World Cup,
Khanty-M ansiysk, 2005
28
Lesson 2. A Short I ntroduction to Planning in the Endgame
� The correct plan is to use the � It seems likely that B lack will
2 vs. 1 majority on the e- and f-files to be able to improve his pieces sufficiently
create an additional passed pawn, then to put significant pressure on the white
to attempt to queen one of these pawns. pawn weaknesses, but not enough to win
This is the only possible winning at the weak pawns outright. The additional
tempt. p lan of creating a passed pawn on the c
file remains in the position and can be
POSITION 4 used in conjunction with the pressure.
Hawkins - Short
98th British Championship � This is key, when both ideas
Sheffield, 20 1 1 are possible: use both resources (attack
ing the structure and creating/pushing
passed pawns).
POSITION 5
Nakamura - Kudrin
Western States Open, Reno, 2004
Black to play
29
PART I . Thinking techniques
square with his king, he may be able to � He certainly cannot win the c5-
simply push through the b-pawn. How pawn in any trivial way, but some patterns
ever, this cannot be forced, as White suggest themselves. By using the fact that
cannot prevent Black from putting his Black cannot exchange bishops, White
king on b7 and leaving it there if he can force the black bishop from the g l -a7
wishes. diagonal and occupy this himself. Then
perhaps he can arrange � d5 .i d6 with
� We quickly realize that an at- the black bishop on f8 (for example).
tack against the c5-pawn is the correct
plan. The evaluation is completely de The specifics must be worked out, but
pendent on whether or not White can the plan to attack (and win) the c5-pawn
win this pawn. is the foundation of White's strategy.
30
Lesson 3
LESSON AIMS
� Master the key position and the overall play of Capablanca's pawn e ndgame.
� Realize through training games how effective the calculation becomes when it
is combined with key reference points and achieving clear plans.
31
PART 1 . Thinking techniques
32
Lesson 3 . CapabJanca's Pawn Endgame
3.g7 � f7
l ,g6 bxg6
l . . . � h8 is also drawn.
2.bxg6 � h8
33
PART l . Thinking techniques
Now hopefully the reader will be take exactly five moves to play h5 and
able to choose correctly between the g6 (g4, g5, h4, h5 and finally g6 in some
possibilities 3.h3 and 3 . h4 . . . order).
34
Lesson 3 . Capablanca's Pawn Endgame
"The option of moving (the pawns) I nstead the winning sequence is:
one or two squares ought to be reserved
for the ending. " 1.�h6! �h8
Or 1. .. � fJ 2.�h7
Maybe you were wondering ...
2.g6 � g8
Perhaps when playing the training
game, some readers attempted to oc 3.g7
cupy f6 rather than h6 with the king.
Pushing the black king into the large
As we saw in the endgame king and part of the board and queening the
knight's pawn vs. king, it is better to pawn.
occupy the rook's file with the king to
squeeze out the enemy king into the A similar principle applies in the
large part of the board. Squeezing the endgame we are discussing:
enemy king into the corner i ntroduces
stalemate defenses.
35
PART 1. Thinki ng techniques
Any movement of the h-pawn results After any other move Black can cap
in its immediate loss. 1... � h8?? Is simi ture on g6 securing a simple draw by
larly weak because of 2. �t7! forcing the protecting the key squares.
h-pawn to move.
7 . . . h6
2.gS �g8
Whi te has no ti me to capture the h6-
3.h3 pawn with 8.�g6 since he will create a
stalemate. Any other move and the g7 -
Trying to cash in the reserve tempi so that pawn is lost.
when g5-g6 arrives the black king is on tB.
Draw
3 . . � f8
.
36
Lesson 3 . Capablanca's Pawn Endgame
if the stronger side can reach the m) . White to play and occupy a critical
Now we will extend this idea to include square
the endgame king and pawn vs. king and
pawn, in particular the situation whe re 1.�g5
the pair of enemy pawns is blocked.
Occupying one of the critical squares
of the d5-pawn. This means now that
the d5 -pawn will fall by force . Let us see
how this works:
4 ... � c7
37
PART 1 . Thinking techniques
Reaching a drawn endgame, the key Walking along the line of critical
squares c6, d6 and e6 are out of White's squares.
reach.
3.� c2 � e2
In situations with a pawn which has
crossed into the enemy half of the board Winning the d3-pawn.
( "passed the demarcation line" as Aver
bakh would say) , then the stronger side
can WIn.
We know Black is winning this po
sition as his king has reached the key
square d3.
(See diagram)
38
Lesson 3 . Capablanca' s Pawn Endgame
White to play
White to play
This is really two positions in one, as
the evaluation is changed completely de
White can make no further progress
pending on which side is to move. With
without playing the move g4-g5 which
White to move he cannot make progress
will result in a simple drawn endgame
and the game should be drawn.
(we know the black king has only to re
turn to f8 to draw) .
1.�e4
3.hS
39
PART 1 . Thinking techniques
After 1 . . . h5 White of course replies . .. this vital move breaks Black's side
2.g5+ ! and the position is winning. Only opposition. We have now reached the
a modicum of care is needed e.g. 2 . . . � f7 position which , as was mentioned in
3.�e5! (3.�f5 ? ! � g7 4.g6?? � h6! and the notes, could also be reached after
Black is saved by stalemate themes. ) 1 . . .�g6. It was also important for White
3 . . . �g6 (or 3 . . . � e7 4.g6) 4.�e6 �g7 to calculate here the line 7 . . . � g5 which
5 . � f5 � f7 6.g6+ � g7 7.�g5 and wins. is insufficient for Black in view of8.�f7
� xg4 9.�g6 and White wins.
4.�e5 � f7
40
Lesson 3 . Capablanca's Pawn Endgame
41
PART 1 . Thinking techniques
White to play
1.�f2
42
Lesson 3. Capablanca's Pawn Endgame
White's problems become clear. How the black king is on h8, then White will
is his king to reach the square h6? squeeze out the black king and win the
game.
S.h3!?
S ... � g7!
43
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