S/2020/6380 [1] Total Pages : 2
Sixth Semester
Computer Science and Engineering /Information Technology
Scheme July 2009
COMPUTER GRAPHICS, MULTIMEDIA AND ANIMATION
Time : Three Hours Maximum Marks : 100
Note : i) Attempt total six questions. Question No. 1 (Objective type) is compulsory. From the remaining questions
attempt any five.
Hw$b N>… àíZ hb H$s{OE & àíZ H«$‘m§H$ 1 (dñVw{Zð> àH$ma H$m) A{Zdm¶© h¡ & eof àíZm| ‘| go {H$Ýht nm±M H$mo
hb H$s{OE &
ii) In case of any doubt or dispute, the English version question should be treated as final.
{H$gr ^r àH$ma Ho$ g§Xoh AWdm {ddmX H$s pñW{V ‘| A§J«oOr ^mfm Ho$ àíZ H$mo A§{V‘ ‘mZm Om¶oJm&
1. Choose the correct answer. 2 each
ghr CÎma H$m M¶Z H$s{OE&
i) Which type of the graphics does not changes its quality during increasing in size?
{H$g àH$ma Ho$ J«m{’$³g Ho$ AmH$ma H$mo ~T>mZo na CgH$s JwUdÎmm (quality) ‘| H$moB© n[adV©Z Zht AmVr
(a) Raster graphic
(b) Vector graphic
(c) Print graphic
(d) None of above
ii) Each Pixel has ______ basic colour components
à˶oH$ Pixel ‘§o ______ ‘yb H$ba H$ånmoZ|Q> hmoVo h¡&
(a) Two or three (b) One or two
(c) Three or four (d) None of these
iii) RGB model are used for ______
RGB ‘m°S>b H$m ______ {bE à¶moJ {H$¶m OmVm h¡&
(a) Computer display (b) Printing
(c) Painting (d) Data
iv) Scaling Transformation changes the ______ of an object
Scaling Q´>m§g’$ma‘oeZ ‘| Am°ãOo³Q> H$m ______ n[ad{V©V hmoVm h¡
(a) Location (b) Size
(c) Shape (d) None of above
v) Why a circle drawn on the screen appears to be elliptical
EH$ circle H$mo screen na ~ZmZo na dh ³¶m| elliptical àVrV hmoVm h¡
(a) Rectangular shape of screen
(b) Aspect ratio of monitor
(c) Because of CRT
(d) Eye level of screen
2. a) Define the following terms 10
{ZåZ eãXmd{b¶m| H$mo g‘PmB¶o&
i) Pixels ii) Frame Buffer
iii) Raster iv) Vector
v) Aspect ratio
S/2020/6380 P.T.O.
[2]
b) How computer graphics is useful in Engineering calrite its various applications? 8
H$åß¶yQ>a J«m{’$³g B§{O{Z¶[a¨J joÌ ‘| H¡$go Cn¶moJr h¡ BgHo$ {d{^Þ AZwà¶moJ {b{IE&
3. a) Explain DDA line drawing algorithms in detail. 9
DDA bmBZ S´>mB§J EëJmo[aW‘ H$mo {dñVma go g‘PmB¶o&
b) Explain Polygon filling algorithm how it is different from midpoint circle algorithm. 9
Polygon filling EëJmo[aW‘ H$mo g‘PmB¶o ¶h midpoint circle EëJmo[aW‘ go H¡$go {^Þ h¡?
4. a) Define 2D and 3D Transformation. 9
2D Ed§ 3D Transformation H$mo g‘PmB¶o&
b) What is composite transformation? Explain 9
i) Rotation about a point
ii) Reflection about a line
H$ånmo{OQ> Q´>m§g’$ma‘oeZ ³¶m h¡? g‘PmB¶o&
i) EH$ point na Rotation
ii) EH$ bmB©Z na Reflection
5. a) What is Projection? Explain orthographic axonometric and oblique projection. 12
Projection ³¶m h¡? Orthographic axonometric Ed§ oblique projection H$mo g‘PmB¶o&
b) Define 6
g‘PmB¶o&
i) Rendering
ii) Audio standards
6. a) Write and explain each shading models for polygons. 9
Polygons Ho$ {bE shading models {b{IE Ed§ à˶oH$ H$mo g‘PmB¶o&
b) Write and compare various colour models. 9
{d{^Þ colour models H$mo {b{IE Ed§ CZH$s Amng ‘| VwbZm H$s{OE&
7. a) What is Windowing Transformation? Also explain window to view point mapping. 10
Windowing Transformation ³¶m h¡? Window to view point ‘oqnJ H$mo ^r g‘PmB¶o&
b) Write any eight multimedia file formats with their full forms and uses. 8
{H$Ýht AmR> ‘ëQ>r‘r{S>¶m Ho$ file formats H$mo CZHo$ {dñVma (full form) Ed§ Cn¶mo{JVm g{hV {b{IE&
8. Write short notes on 18
g§{já {Q>ßnUr {b{IE&
a) Animation
b) Gouraud and Phong shading
c) Graphics hardware
S/2020/6380