Interactivity in Print
Interactivity in Print
Thesis Statement
As the world is shifting to being overwhelmingly digital, there is a dire need for the print
to keep up with it. Designers are analyzing the benefits that the digital interface offers in
experiences are created by shifting the focus from the designer or the client to the user.
With the advent of the prevalence of digital technology, a much expected prognosis has
been made. The death of print has been predicted. Digital media seems like an
obviously better choice for the dynamic interface it provides as opposed to the static
and linear interface of the print medium. The dominance of print has been indisputably
abraded. The immediate accessibility on the digital front has left print behind. It is
electronic world, this issue has been raised by many. After thorough research of the
existing materials on this topic, it has been derived that the major factors that define
The digital experience allows the user to access multiple sources of information
simultaneously, as well as, receive real-time responses. The user gets to decide the
sequence of the matter to interpret the message. Technology has made the user the
master who has direct control of the interface. This forms a special relationship with the
user. Comparatively, the process of producing a printed object has the focus on the
client or the designer rather than the user. Marco Neves, who holds a PhD in Design,
has thoroughly investigated this topic. He states that, “the concern of the graphic
designer cannot be restricted to the assignment of form and utility, it should rather cover
the entire process of the relationship with the user” (23) The problem with print media is
that it does not consider the phase after production i.e. the consumption of the material
by the user. Unlike print, the digital media offers control to the user by focussing on the
aspects of user experience and participation. The potential answers to revive print lie in
the benefits that the digital world provides. Neves has diligently identified that it is the
print from discussions of interaction design.” (6) The common perception regarding
interaction design is that it is simply about clicking buttons or making things move with
your actions. However, it extends much beyond that. “Reacting to input is not the same
as learning, conversing, collaborating, or designing.” (Dubberly 9) It is not just the visual
representation but the context of creating an experience for the user with the interaction.
On the same ground, printed material needs to offer an experience to the user. It is this
gap between graphic design and interactivity that needs to be assessed for the printed
The existing model of printed graphic design projects does not allow the user to be a
part in forming the meaning. The purpose of graphic design is to communicate, which
is possible only when the user receives the message. This experience is more
successful when the user has a control on the message as a “co-creator” . In recent
times, the advent of the “Design-it-yourself” (DIY) trend reaffirms the same. The user not
only participates in interpreting the meaning but in a way, helps to create it. Hence, the
role of a graphic designer extends not only to the form and functionality of the object but
Tangibility is one factor that print can use to its advantage against digital. The three-
dimensionality and the tactile feature of print has a huge scope of exploration in order to
instill interactivity. The materiality and the various production techniques can offer a
multitude of options to interact with the user. It is the sense of touch which makes the
user feel connected to the environment. This can be incorporated by prior planning and
reevaluation of the conceptual design process. Doing this also creates opportunity to
A holistic approach to reconsider the designing of print has been suggested to expand
“the interactive and participatory capacity of the object”. (Neves) When the behavior of
the object is altered, it helps to create a new relationship with the user. With this arises
the possibility of creating a memorable experience for the user. The user can be a
participating agent in defining the object. The study of behavioral sciences and cognitive
psychology holds a role in this as they help the designer to anticipate and evaluate the
user’s response.
It is at the intersection of print and digital that the answer for the survival of print lies.
Interactivity in print is a feature that can still be vastly explored to innovate in the field of
graphic design.
There are many existing examples where the various properties of print have been
successfully utilized to make it interactive. One of the interesting designs where this has
been applied is an invitation designed by a UK design firm called Iris. This was
organized by the client ‘Soak’ for a lecture featuring speakers from ‘Sea Design’. (Fig.1.)
It was printed using dark blue thermographic ink over light blue permanent ink on a rigid
white PVC board. (Scott 45) The phrase ‘Immerse in hot water’ is inscribed on the
bottom of the card. When the user does the needful, the information on the card is
revealed. The simple interactive feature engages the user with curiosity and makes the
message stand out. This design assumes a level of user participation and places the
control in the user’s hand. It is the user who plays a role in defining the behavior of the
object.
Stefan Sagmeister is a renowned designer who has willfully and successfully explored
material supports his concept. He strongly believes that style is secondary. It is the idea
or the concept that is of prime importance. For the fifth year celebration of his company,
Sagmeister organized a talk on this very theory. He titled it “Style is Fart”, conveying that
it is just hot air which is not important. (Fig. 2.) The invitations designed for this were
to communicate. Additionally, the final object was playful and interactive. It has an
element of surprise as well as humor which attracts the users. Another one of his works
which demands interaction with the user is a business card which he designed for a
technology of lenticular images and played with the words ‘side’ and ‘show’. When the
card is tilted, the word on it would change for the viewer. This play of sight engages the
user with the object and demands his participation to decode the message. This kind of
From all this, one of the main things that is realized is that graphic design is best used
when it relates to people. This is the mode of communication which is met effectively
when connected to on a personal level. The use of the feeling of touch is therefore one
of the best ways to do this. The application of interactivity on the practice of print design
that primarily focuses on visual composition paves the way to the possibility of
innovations. The examples cited above elucidate the importance of this matter to create
impactful designs. Revival of print is surely possible by exploring the features that are
considered to belong only to the digital arena. Print media can definitely be known for
much more than its visual aspects. It can be used to develop new relationships with the
Fig. 1. Iris Design, “Soak Invitation” (Witham, Scott. Touch This: Graphic Design That
Iridescent: Icograda Journal of Design. Research. 11 March 2013. Web. 22 Jan. 2015
2. Dubberly, Hugh. "What Is Interaction? Are There Different Types?" Dubberly Design
3. Neves, Marco. ”Graphic Design 2.0." Book of Proceedings: 1st International Confer-
ence in Design and Graphic Arts, Lisbon. 2010. Web. 30 Jan. 2015.
4. Challis, Ben. “Tactile Interaction. In: Soegaard, Mads and Dam, Rikke Friis (eds.)”
6. Neves, Marco. "The Printed Object, but Digital." 6th UNIDCOM/IADE International
7. Witham, Scott. Touch This: Graphic Design That Feels Good. Gloucester: Rockport,
8. Lewis, Ferdinand, and Rita Street. “Touch Graphics : The Power of Tactile Design.”
9. Craven, Randy. "Interactivity in Print : The Refuge of the Tactile.” Thesis. Savannah
10. Bontempo, Michael Carl, Jr. "The Interactivity of Print and Its Tactile Nature." Thesis.
11. Davis, Meredith. "Toto, I’ve Got a Feeling We’re Notin Kansas Anymore…." (2008):