2nd Chapter CHN
2nd Chapter CHN
4 x
PART-C
marks.
questions. Each
uuestion carries Five
Note : Answr all
program using constructor.
13. (a) Write a java
interface.
(or) using Runnable
Explain the process of creatina thread
13. (b)
events.
14. (a) Write a java
program to handle keyboard
(or) connection to database.
java application to establish a
14 (b) Develop a
programs.
statements with example
Explain the concept of multi-catch
15. (a)
(or)
example program.
15. (b) Explain deadlock with an
data from a database.
java program to insert update and delete
16. (a) Write a
(or)
a java program to handle
HTTP requests.
16. (b) Develop
Hour
Time : 2 Max. Marks : 40
PART - A
8x1=8
Answer all questions. Each question carries One marks.
Note :
PART -B 4x3= 12
Note : Answer all questions. Each question carries Three marks.
9 (a) Descritbe the use of command line arguments.
(or)
9. (b) Discuss about thread priorities.
10. (a) Describe the concept of class path.
(or)
10. (b) List different types of JDBC drivers.
PART -C 2x5=10
Note : Answer all questions. Each question carries Five marks.
7. (a) Describe the concept of creating and accessing a package with an
example program.
(or)
7. (b) Write a java program using to read data from a file using BufferedReader class.
1.14 Constructors 7
MODEL PAPERS
REVIEW QUESTIONS 62
CHAPTER-6
DBC AND SERVLETS 6.1 6.56
6.5 ResultSet 21
of Interfaces
c ONIENTt
24
5
Interface and Concept
Interface 25
2.6
Compare Class and
Extending Interfaces
Interface
2.8 Concept of Implementing 29
Interface
2.9 Scope of Variables in Interface 3
Usingthe Concept of
2.10 Multiple Inheritance 32
" REVIEW QUESTIONs
37
CHAPTER-3
PACKAGES
3.1 Package
3.1-3.4
3.2 About Java API Packages 2
ConceDt of Class Path
3.3
3.4 Concept of Access Specifiers 10
Using a Package and
3.5 Concept of Creating Accessing and 16
Subpackage
Packages
3.6 Appreciate the Concept of Importing 23
3.7 Exploring io and Util Packages
3.S Various Stream Classes 32
REVIEW QUESTIONS
CHAPTER-4
HANDLING 4.1 -4.5
CONCEPTS OF APPLETS. AWT AND EVENT
4.1 Applet and Life Cycle of an Applet
4.2 Creation of Applets with Example Programs
4.3 List and Discuss AWT Ciasses
4.4 AWT Controls with Example Programs
4.5 Event Handling Mechanism and Delegation Event Model
4.6 Sources of Events
4.7 Event Classes and Event Listener Interfaces