AI Integration Manual English
AI Integration Manual English
INTEGRATION IN ENGLISH
Curated with support from Intel®
ACKNOWLEDGEMENTS
Patrons:
• Sh. Ravinder Pal Singh, Joint Secretary, Department of Skill Education, Central Board of Secondary
Education
2
ABOUT THE BOOK
Artificial Intelligence (AI) is a Cognitive Science and the history of its evolution suggests that it has grown out
of the knowledge derived from disciplines such as Science, Mathematics, Philosophy, Sociology, Computing
and others. Hence, it is fair for any education system to recognize the importance of integrating AI Readiness
to maximize learning across other disciplines.
AI is being widely recognized to be the power that will fuel the future global digital economy; and has gained
geo-strategic importance. A large number of countries are striving hard to stay ahead with their policy
initiatives, to get their youth ready to function in an environment driven by AI and other emerging
technologies.
India’s own AI Strategy identifies AI as an opportunity and solution provider for inclusive economic growth
and social development. The report also identifies the importance of skills-based education ( as opposed to
knowledge intensive education), and the value of project related work in order to “effectively harness the
potential of AI in a sustainable manner” and to make India’s next generation ‘AI ready’.
CBSE has introduced Artificial Intelligence as an optional subject at Class 9 from the Session 2019-2020
onwards and has been conducting trainings for Teachers on how to use AI in the Classroom. A Training
Video has also been prepared to assist the same.
CBSE has also announced AI as a multi-disciplinary integrated pedagogical approach to further enhance
teaching and learning across classes 6 to 10. This document is an attempt to propose how schools may train
the trainers to match relevant topics/ themes from the curricula with AI concepts. It contains details on the
importance of Artificial Intelligence and Artificial Intelligence Tools as a pedagogical support for experiential
learning. Guidelines for Teachers can be found in the form of Lesson Plans integrating AI in Classroom
Teaching.
In keeping with the vision of CBSE to introduce and train Teachers on AI readiness, and the usage of AI in
classroom teaching and learning practices; a series of online webinars were conducted with AI experts and
Teachers of various Subjects from CBSE Schools. (see Figure 1)
Lesson Plans in each Subject were discussed and written, and a suggestive list of activities and projects
integrating Artificial Intelligence into regular subject teaching was curated and compiled. An AI Glossary,
relevant to each Lesson Plan was created to facilitate ease of reference and usage. At the same time a
comprehensive glossary of AI Tools used by all the subject teachers has been added to each of the subject
document. for reflection and necessary follow up by teachers.
3
Organized
Identified Developed Lesson
Created a Working Exhaustive four Day Validated each
competent CBSE Plans across
Group and Webinars per Lesson Plan and
School Teachers Subjects and
Oriented them on subject to added a Glossary
with background in Mapped them with
the AI Readiness Brainstorm and for Ready
different Subjects, various Artificial
Curriculum and Identify Chapters Reference and Ease
AI, Integration, Intelligence Tools
Integration Process for Integration of Use
Training and Applications
from each Subject
It is important to understand that AI is one of the cognitive science disciplines that provides tools to build
intelligence in contrast to other disciplines that just study and analyze the external behavior of intelligent
agents. Realizing this need, it has been decided that all teachers teaching in CBSE schools should familiarize
themselves with the prevalent AI knowledge and use it to make learning of their subjects more effective and
student centered. It is visualized that such a step would help to build larger understanding of AI among
teacher and student communities.
It is highly recommended that teachers explore the Exemplar Lesson Plans and Glossary in this document,
and go beyond what has been showcased, to develop more such exemplars and teaching methodologies
integrating Artificial Intelligence in day to day learning across subjects, for students.
4
CONTENTS
Chapter 1: An Introduction to Artificial Intelligence
1.1 An Introduction to Artificial Intelligence 7
1.1.1 History of Artificial Intelligence 8
1.2 AI in Education 8
1.3 CBSE’s initiative on Artificial Intelligence 9
1.4 Twin Initiative on AI 10
1.5 AI Integrated Education 11
1.6 An AI Integrated Class 13
1.7 AI can help Teachers to Achieve the Desired Learning Outcomes 13
1.8 Effective Pedagogy Incorporating AI in the Classroom 14
1.9 Role of Schools in the Success of CBSE Directive for AI Integrated Learning 15
1.10 Meeting National Goals of NCF/ NCERT/ NA through AI Integration 16
1.11 AI Optimism 18
1.12 AI as mentioned in the National Education Policy 2020 18
5
3.19 The Tsunami Honeydew 67
3.20 A Visit to Cambridge Honeydew 69
3.21 Macavity: The Mystery Cat Honeydew 72
3.22 Jalebis It so Happened 74
8 3.23 Ancient Education System of India Honeydew 77
3.24 A Short Monsoon Diary Honeydew 79
3.25 The Ant and the Cricket Honeydew 81
3.26 Children at work It so Happened 83
3.27 This is Jody’s Farm Honeydew 85
3.28 The Road Not Taken Beehive 89
3.29 Wind Beehive 93
3.30 Rain on the Roof Beehive 96
3.31 Packing Beehive 99
9 3.32 My Childhood Beehive 102
3.33 The Adventures of Toto Moments 104
3.34 On Killing a Tree Beehive 106
3.35 Weathering the Storm in Ersama Moments 108
3.36 A Legend of the Northland Beehive 111
3.37 How to Tell Wild Animals First Flight 114
3.38 A letter to God First Flight 116
3.39 Madam Rides the Bus First Flight 119
3.40 The Thief’s Story Footprints without feet 121
10 3.41 A Tiger in the Zoo Footprints without feet 124
3.42 Dust of Snow First Flight 126
3.43 The Tale of Custard the Dragon First Flight 128
3.44 From the Diary of Anne Frank First Flight 130
3.45 Glimpses of India First Flight 133
Chapter 4 Appendices
4.1 Appendix 1 – Artificial Intelligence Curriculum, Class 9 136
4.2 Appendix 2 – Artificial Intelligence Curriculum, Class 10 142
4.3 Appendix 3 – AI Learning Outcomes 144
4.4 Appendix 4 – AI Capabilities 145
4.5 Appendix 5 – AI Integrated Lesson - Assessment Rubric 146
4.6 Appendix 6 – AI versus Internet of Things (IOT); AI versus Virtual Reality (VR) 147
4.7 Appendix 7 – Translating AI on ground 148
4.8 Appendix 8 – Artificial Intelligence Tools – a ready reference 149
6
CHAPTER 1
AN INTRODUCTION TO ARTIFICIAL INTELLIGENCE
European Artificial Intelligence (AI) leadership, the path for an integrated vision AI is not a well-defined
technology and no universally agreed definition exists. It is rather a cover term for techniques associated
with data analysis and pattern recognition. AI is not a new technology, having existed since the 1950s. While
some markets, sectors and individual businesses are more advanced than others, AI is still at a relatively
early stage of development, so that the range of potential applications, and the quality of most existing
applications, have ample margins left for further development and improvement.
Encyclopedia Britannica
Artificial intelligence (AI), is the ability of a digital computer or computer-controlled robot to perform tasks
commonly associated with intelligent beings. The term is frequently applied to the project of developing
systems endowed with the intellectual processes characteristic of humans, such as the ability to reason,
discover meaning, generalize or learn, from past experience.
7
1.1.1 History of AI – Live Science
The beginnings of modern AI can be traced to classical philosophers' attempts to describe human thinking
as a symbolic system. (see Annexure 4.5) But the field of AI wasn't formally founded until 1956, at a
conference at Dartmouth College, in Hanover, New Hampshire, where the term "Artificial Intelligence" was
coined. The graphic below appropriately explains why AI is a live science, what are the ups and downs in
the pace of AI journey and how AI progressed in this domain from the year 1930-2000.
http://sitn.hms.harvard.edu/flash/2017/history-artificial-intelligence/
AI is underlying the multitudes of its applications in the world; it encompasses and works on an array of
capabilities which have universal application in different areas of study and operations. Some of the most
important AI competencies with significant commonalities and connections with those of the other fields of
study are shown in the graphic below.
8
http://www.fullai.org/short-history-artificial-intelligence/
A careful study of the above graph would lead us to believe that many of the technologies and the underlying
principles that each of these follows, have a strong correlation with the teaching learning processes at school
as well as college levels. Hence it is necessary that AI should not only be introduced as a subject in the
school curricula, but also should become a link to teach other subjects at all the levels. Many of the AI based
applications are now available to facilitate a learner to learn in his own unique way and at his own pace.
The Second part of CBSE initiative deals with the premise that AI is a Cognitive Science which can be linked
to various subjects that concern themselves with cognition and reasoning. Almost every one of the school
subjects would fall in this domain. Be it - Mathematics, Computing, Neuro-Sciences, Psychology, Physics,
Economics, Sociology, Philosophy, Languages and some others. It is, therefore, mandated by CBSE that all
its schools begin to integrate AI with other disciplines from classes 1 -12.
9
1.4 What is the rationale for this Twin Initiative?
Initiative 1: Artificial Intelligence permeates the length and breadth of the world we live in today. Our young
generation is witnessing many uses of AI every day. While Google manages our mail accounts, it also makes
suggestions about what words to use to respond to a given email and/ or project follow up reminders.
Facebook not only connects us with friends but also makes suggestions about our priorities, personal needs
and preferences. Today we witness smart parking spaces as well as have cars that park themselves. In
many advanced countries the traffic is monitored, controlled and managed by using the data collected of
moving traffic and prevalent weather conditions. Chat bots collect data for big and small businesses to assess
the market requirements of their products and also support the respective business houses in interaction
with the customer and resultant satisfaction. There are also AI powered devices to support households in
simple tasks such as cleaning etc. All the domains of life - from medicine to manufacturing to national security
and defense – are currently getting impacted by the use of Artificial Intelligence. Space missions, which
extensively use unmanned space shuttles and unmanned vehicles to traverse the unknown areas of other
planets, collect tremendous data not only to understand the planet they go to but also to acquire intelligence
about the betterment of their own operations in future. Hence, it is essential that students of today should
study this domain to understand and later be able to expand this knowledge in their own interest and in the
interest of humanity.
Initiative 2: It is important to understand that AI is one amongst the cognitive science disciplines that provides
tools to build intelligence in contrast to other disciplines that just study and analyze the external behavior of
intelligent agents. Realizing this need, it has been decided that all teachers teaching in CBSE schools should
familiarize themselves with the prevalent AI knowledge and use it to make learning of their subjects more
effective and student centered. It is visualized that such a step would help to build larger understanding of
AI amongst the teacher and student communities.
This document is an attempt to suggest how schools may train the teachers of class 6 –10
to relate to the relevant topics/ themes from their respective curricula with technologies
that AI deploys. The document will also showcase to the teachers the AI based tools that
can support and augment learning across disciplines, in and out of the classrooms. The
extensive AI glossary and the App Matrix is an effort to include a list of varied resources for
teachers to extend the integration activity to other topics of their respective subjects.
10
1.5 What do we mean by AI Integrated Education?
AI integration with the other school disciplines is to be viewed from two different perspectives.
Perspective 1: While exploring the possibilities to integrate subjects with AI, it was felt that it can be a two-
way process. The teacher may select a topic from the subject that easily lends itself to any one of the AI
concepts. He/she would, then, either select the AI concept as a tool to teach the subject topic chosen by
him/her or using the understanding of the topic, he/she may be able to show a linkage to AI knowledge and
usage.
For example: ‘Data Collection’ is a familiar task in Mathematics and ‘Data Acquisition’ is an important basic
AI concept. The teacher may use an AI based app to demonstrate Data collection in a Mathematics Class
or teach the concept and functionality of the AI application through their understanding of the Data Collection
operations in Mathematics.
Perspective 2: A practicing teacher may consider one subject +AI integration with it, which is a simpler and
more functional approach.
The other approach could be to have inter disciplinary integration, in which the teacher may pick up one such
topic from her own subject that has relevance to other subjects also. Then, in consultation with other
teachers, the four of them could explore the same topic to achieve the learning outcomes of their respective
subjects, while at the same time integrating each subject with AI. (see example 2 below)
The former approach is feasible in normal classroom teaching, the later would have to take the shape of a
project and would have to be conducted in large class groups over a span of time.
11
Interdisciplinary Integration with Artificial Intelligence - Class 9
12
Since, Artificial Intelligence is a Cognitive Science and the history of its evolution suggests,
it has grown out of the knowledge systems derived from other disciplines like Science,
Mathematics, Philosophy, Sociology, Computing and others, it is fair for students to see the
linkages. Hence, it is fair for any education system to recognize the importance of its
integration with the teaching of other disciplines, to maximize learning.
# Marker 1. Identifying the problem is the starting point of the learning cycle; students of all levels without
any exception must be exposed to the skill of scoping and identifying the problem. Having done so, the
learners of all ages must learn the way to state the problem to their parents/ teachers/ themselves/
community/ team, they are working with or working for.
# Marker 2. Data acquisition related to the identified problem is another big domain for learning and it is a
logical next step to proceed with. Such an exercise will prepare the students to attempt the nuances of
problem solving which is also an important aspect of the AI project cycle.
# Marker 3. Computers are machines which can also ‘see’, ‘hear’ and ‘speak’. So, as such, they can be used
to collect data for us. Many applications are now available which make our machines very useful for this
purpose. An exposure to such capabilities of the machine needs to be explained to students of all grades.
By using AI in teaching, the expectation is that the teacher will lead students to identify these tools and
consequently use them to improve the learning process.
# Marker 4. Learners must learn to represent the collected data in the form of identifiable models. Once the
students have the data to solve the problem, they can progressively be made to develop the skill of
representing the collected data in visual presentations in the form of graphs, charts etc. The understanding
and skill to build such comprehensible models is critical learning for a 21st century student. Computers are
the given machines which help store data and represent models.
# Marker 5. Computers also learn by themselves from the newer data acquired by them to build newer and
better models in the future. With interaction of inputs from the training data available to the machines, just
like the human mind, the machines are able to produce entirely different models/ representations. Students
of all grades need to be made aware of such capabilities which make machines “intelligent”.
# Marker 6. For training the machine, it needs to interact with humans (intelligent agents); Though such
interactions make the machine more and more intelligent, it can never be presumed that the machine would
ever be as intelligent as humans are. It is highly impossible for the machine to reach the capabilities of the
human mind. The Robots (as these machines are sometimes called), would at their best be able to improve
the efficiency of human beings and never really be able to replicate it. Such debates need to be part of
discussions in the class when AI is integrated with other subjects.
# Marker 7. AI applications can be beneficial or harmful in the long run. What, when, where and to what
extent should these AI applications be built? At what stage and in what ways can an AI based application be
used or not used? Students of all age groups in class 1-12 should be sensitized to AI ethics through different
simulations, role plays, discussions and debates.
1.7 How can AI integrated teaching help teachers to achieve the desired learning outcomes?
While the debate regarding how much screen time is appropriate for children rages on among educators,
psychologists, and parents, Artificial Intelligence and Machine Learning are additional emerging technologies
that are beginning to alter education institutions and changing how education may happen in the future. Even
though most experts believe the critical presence of teachers is irreplaceable, there have to be many changes
to the way a teacher’s job is done and to educational best practices.
13
As AI educational solutions continue to mature, the hope is that AI will help fill need gaps in learning and
teaching and allow schools and teachers to do more than ever before. AI can drive efficiency, personalization
and allow teachers some extra time to deploy their understanding and adaptability—uniquely human
capabilities, to teach, where machines would struggle. By leveraging the best attributes of AI machines and
teachers, the education system will be driven towards the best outcome for students. Since the students of
today will need to work in a future where AI is no longer a notion but is the reality, it’s important that our
educational institutions expose students to updated technologies and their usage. No one can deny the fact
that AI capabilities would help teachers to achieve desired learning outcomes, in the following five-fold ways:
Once AI tools are in operation, the teacher will be facilitated, to have more spare time in the classroom. So,
she/he can now focus on unique learning styles of her students. Having assumed the AI capabilities, she/he
can also in turn, focus suitably on the challenge of developing the skills of language processing, reasoning
and cognitive modelling.
In many parts of the world, especially in advanced nations, Machine Learning algorithms in the education
space, have already begun helping teachers fill the gaps, in the Subjects students are struggling with the
most.
As of today, the list of such AI based pedagogical practices is long. A motivated and enlightened teacher
would come across many such tools and practices during her research which can be profitably used by her
from time to time in the interest of her students.
14
1.9 What is the role of Schools in the success of CBSE directive for AI integrated Learning?
Much of the professional world which today’s student is going to face 10 or 15 years from now, will be
increasingly based on and derived from AI technologies. Hence there is dire need for the present generation
of young students to be exposed and empowered enough to understand and practice AI competencies in
order to remain relevant to the times they live in. In doing so, while they benefit from an AI embedded world
now, later in their lives, they must also learn how to identify and perceive the challenges that extensive use
of AI may pose. Taking a cue from proactive thinking of CBSE about its responsibility towards the students
studying in its affiliated schools, it is high time that the leadership in CBSE schools in particular, pledge their
support to the task of sensitizing their students about AI in their lives and teach them to be positive
contributors towards AI development in the larger interest of the society they live in.
The outcome of the twin initiatives of CBSE would depend on the way schools perceive and implement it,
the way teachers engage with it and plan some of their lessons, so that the resultant understanding about
AI amongst the students is logical. Once the trigger is positive, we believe a large population of students
would go on an ‘auto’ mode to explore AI domains and get sensitized to AI applications. It has been observed
that some teachers suffer from a complex that anything that is technology is computer based and anything
that is computer based is beyond their comprehension or reach. It is important to reiterate here that once the
teacher accepts the reality of AI inevitability in modern day living and its enhanced role in the future, she/he
would view this document and the suggestions made herein with an open mind. We hope that the support
material and examples provided in this document will serve as a useful trigger for practicing teachers to use
AI as a tool to enhance learning. With such a positive mindset, the schools and teachers would not only
augment their own AI awareness, but will also be seen empowering their students with the requisite AI
capabilities. They will find umpteen examples in their respective environments to connect the knowledge of
individual subjects to AI technologies. It won’t be an exaggeration to state that many scenarios will be created
in such a collaboration of the teachers and the learners that AI integration will be an important case in study
maximizing student learning outcomes in such schools.
AI Implementation Procedures
15
1.10 How would this AI integrated Learning help meet the national goals-NCF/ NCERT/ NA
This thought process is completely in sync with the National Policy stipulated by NITI Aayog in ‘Skilling for
the AI Age – Getting India Ready for the AI Wave’. Even the National Curriculum Framework developed
as far back as 2005, and the Position Paper on Education Technology have echoed similar outcomes that
AI integration is expected to achieve.
Increased amount of project work across education levels, promoting schemes like Atal Tinkering Labs (ATL)
in schools, necessary changes in curricula in schools, are some of the steps that need to be considered.”
NCF has laid down five guiding principles for curriculum development:
• Connecting knowledge to life outside the school
• Ensuring that learning shifts away from rote methods
• Enriching the curriculum so that it goes beyond textbooks
• Making examinations more flexible and integrating them with classroom life, and
• Nurturing an overriding identity informed by caring concerns within the democratic polity
of the country.
16
And for the aims of teaching, NCF states that:
• No system of education can rise above the quality of its teachers, and the quality of teachers greatly
depends on the means deployed for selection, procedures used for training, and the strategies
adopted for ensuring accountability
• Teaching should aim at enhancing children’s natural desire and strategies to learn
• Knowledge needs to be distinguished from information, and teaching needs to be seen as a
professional activity, not as coaching for memorization or as transmission of facts.
• Activity is the heart of the child’s attempt to make sense of the world around him/her. Therefore,
every resource must be deployed to enable children to express themselves, handle objects, explore
their natural and social milieu, and to grow up healthy.
The NCERT Position Paper on Education Technology (2.6) in its section 6.4.5 on In School Education
states that:
• “Move from a predetermined set of outcomes and skill sets to one that enables students to develop
explanatory reasoning and other higher order skills.
• Enable students to access sources of knowledge, interpret them and create knowledge rather than
be passive users.
• Promote flexible models of curriculum transaction.
• Promote individual learning styles.
• Encourage use of flexible curriculum content, at least in primary education, and flexible models of
evaluation.”
Hence, CBSE in its Circular No 14/ 2019 dated 09-03-2019 has clearly communicated that:
“Artificial Intelligence (AI) is being widely recognized to be the power that will fuel the future global digital
economy. AI in the past few years has gained geo-strategic importance and a large number of countries are
striving hard to stay ahead with their policy initiatives to get their country ready. India’s own AI Strategy
identifies AI as an opportunity & solution provider for inclusive economic growth and Social development.
The report also identifies the importance of skills-based education (as opposed to knowledge intensive
education), and the value of project related work in order to “effectively harness the potential of AI in a
sustainable manner” and to make India’s next generation to be ‘AI ready’.
As a beginning in this direction, CBSE has introduced Artificial Intelligence as an optional 6th subject
at Class 9 from the Session 2019-2020. To enhance the multidisciplinary approach in teaching
learning and also to sensitize the new generation, it has been decided that Schools may start AI
“Inspire module” of 12 hours at Class 8 itself.
17
1.11 OPTIMISM
It is interesting to present the following content of “Optimism” from the History of evolution of AI to add to
the reader’s understanding that seemingly unimaginable and impossible events actually happen due to
human effort, if a streak of positivity and optimism is maintained during the course of action.
*The Optimism
The first generation of AI researchers made these predictions about their work:
• 1958, H. A. Simon and Allen Newell: "within ten years a digital computer will be the world's chess
champion" and "within ten years a digital computer will discover and prove an important new
mathematical theorem."[57]
• 1965, H. A. Simon: "machines will be capable, within twenty years, of doing any work a man can
do."[58]
• 1967, Marvin Minsky: "Within a generation ... the problem of creating 'artificial intelligence' will
substantially be solved."[59]
• 1970, Marvin Minsky (in Life Magazine): "In from three to eight years we will have a machine with
the general intelligence of an average human being."[60]
https://en.wikipedia.org/wiki/History_of_artificial_intelligence
The ‘Optimism’ showcased by the researchers above, has to be simulated by the practicing teacher in terms
of AI Integration in their classrooms making their pedagogy more effective and maximizing the learning
outcomes of their students.
The world is undergoing rapid changes in the knowledge landscape. With various dramatic scientific and
technological advances, such as the rise of big data, machine learning, and artificial intelligence, many
unskilled jobs worldwide may be taken over by machines, while the need for a skilled workforce, particularly
involving mathematics, computer science, and data science, in conjunction with multidisciplinary abilities
across the sciences, social sciences, and humanities, will be increasingly in greater demand
India is a global leader in information and communication technology and in other cutting-edge domains,
such as space. The Digital India Campaign is helping to transform the entire nation into a digitally empowered
society and knowledge economy. While education will play a critical role in this transformation, technology
itself will play an important role in the improvement of educational processes and outcomes; thus, the
relationship between technology and education at all levels is bidirectional.
Given the explosive pace of technological development allied with the sheer creativity of tech savvy teachers
and entrepreneurs including student entrepreneurs, it is certain that technology will impact education in
multiple ways, only some of which can be foreseen at the present time. New technologies involving artificial
intelligence, machine learning, block chains, smart boards, handheld computing devices, adaptive computer
testing for student development, and other forms of educational software and hardware will not just change
what students learn in the classroom but how they learn, and thus these areas and beyond will require
extensive research both on the technological as well as educational fronts
18
CHAPTER 2
19
2.4 PRACTICE ‘AI+X’ PARADIGM for INTEGRATION
So, this could be the starting point for a practicing teacher. The teacher needs to go through the following
steps to integrate her normal lesson plan with AI.
Step 1- Identify the topic from the subject for which the subject teacher has certain teaching pedagogy; let
us call it ‘X’
Step 2- Research to find ‘AI’ concepts that show conceptual commonality with the subject and the topic.
Research to find ‘AI’ can be done with the help of any of the four resources given below
A) through online search
B) from the exemplars provided in this document
C) from the list of support material provided in this document in terms of ‘Additional Resources’ ‘AI
Concepts’ and ‘Glossary’
Step 3- Attach this ‘AI’ to ‘X’ in your lesson planning.
A) Discuss your lesson plan related requirement with your department colleagues or the computer
faculty. This now becomes X+AI or AI +X, where X is your subject topic.
Such “AI+X” or “X+AI” paradigm is advocated in our national policy document also.
20
2.5.2 Suggestive Assessment Approaches for AI
AI Theme
Project - Class
Topic
Oral
Feedback to
Who Will
Students &
Assess?
parents
Written Content of
the topic and
AI skills
Observations /
How will AI be What is to be
Techniques assessed? assessed?
AI CONCEPTS
THINKING
SKILLS
LIFE SKILLS
21
CHAPTER 3
AI Integrated Lesson Plans
ENGLISH
CLASS 6
22
• What is the difference in the way the two Birds
welcome the traveler?
• How important is the social environment/company
we keep on personality development?
• Is this also seen in the way that Artificial Intelligence
is trained and developed?
• Is there any similarity between the way the birds
interact and any artificial intelligence you have come
across?
• Each pair group is then asked to share a summary
of their discussion with the larger group.
Learning • Students will appreciate Literature A discussion on Ethics
Outcomes • Develop an interest in reading aloud and discussion regards Artificial
• Develop Awareness about AI Intelligence is initiated
• Infer the moral of the story
• Dan awareness of ethics in the context of AI
Self-Evaluation ● The teacher analyses the responses and flow of
and Follow-Up thoughts of students
Follow-up ● The students will be asked to identify five different Students are encouraged
Activity areas where Ai enabled devices are interacting with to explore areas of AI and
humans. Human interactions
GLOSSARY:
AI Activity Description
23
ENGLISH
CLASS 6
Subject and Artificial Integration of awareness of Artificial intelligence and Google map for
Intelligence teaching of English directions
Integrated
Classroom Flexible
Arrangement
Previous Knowledge To introduce the topic, generate a discussion through Warm Up Activity:
the following questions. https://creatability.w
● Have you played games like Blind Man’s Buff or ithgoogle.com/soun
One legged race or Sack race? How did it feel to d-canvas
be blind or unable to use one’s eyes or legs
properly? (drawing without
● Do you know anyone who is differently abled? using hands, with
What difficulties does the person face in his/her other body parts)
daily lives?
● How can you help people with disabilities?
● When helping a differently abled person, we are
thoughtful and careful. Should we also be
thoughtful and careful in our daily lives? How will
this help us?
24
The students will play the games Blind man’s Buff,
writing on one’s back, and sack race and then they
can share their experience in the class
https://youtu.be/f-IVv8eceDk (Chapter video)
In each group every child has one blind day, one
lame day…one normal day”
Which day was the hardest? Why was it identified as
the hardest? (Discuss)
How did one feel on the normal day? What did one
do to make the day easier for other group members?
Reflections The students will learn values from the chapter and
perhaps will change the world
25
GLOSSARY:
AI Activity Description
1. As Artificial Intelligence gets incorporated in various fields, we cannot stay away from it. The AI system
has brought about a revolutionary change in the medical field.
2. Discuss how the wheel chair is controlled, and how it reads the mind.
3. How smart watches have become health monitors.
4. Do you think AI can take the place of doctors? The integration of technology and AI systems can develop
a better medical system.
5. Whom will you take your friend to in case of medical emergency? Why? Will you rely on the robot doing
the surgery?
6. Whom should you hold responsible in case of a mistake? The computer, the person operating the
computer or the developer?
7. AI has made the lives of physically challenged people easier but can it replace the pleasure of being
helped by loved ones?
To summarize this activity, tell the students that the technology cannot take away the pleasure of human
touch and presence, which is very much required. Hence, it is important to have ethical guidelines which
can guide us in such conditions where there is no clear definition of what is right and what is wrong.
AI Tools Used
Semantris A Google experiment, Semantris is a word association game powered by machine learning. Each
time you enter a word that is associated with the target word, the AI looks at all the words in play and chooses
the ones it thinks are most related.
https://research.google.com/semantris/ Warm Up Activity:
https://creatability.withgoogle.com/sound-canvas
Drawing without using hands, using both sight and sound with other body parts
26
ENGLISH
CLASS 6
Subject and Artificial A Pact with The Sun (Story) in English and Artificial AI Dungeon
Intelligence Intelligence (AI Dungeon)
Integrated
Previous Knowledge Students are asked about any story they have read Students will choose
or heard about children being imaginative. They are AI Dungeon custom
guided to reflect on a story along similar lines and story AI tool and feed
asked to frame a story using AI Dungeon. in a sentence
according to their
choice to continue
writing a story.
27
Learning Outcomes At the end of the lesson, students will be able to:
• Read the lesson fluently with proper
pronunciation, intonation, and stress.
• Extrapolate the given text.
• Develop awareness and sensitivity to importance
of fresh air and sunlight for healthy living.
• Infer the theme of the story.
• Give coherent answers to contextual questions.
• will have learned to build a narrative story.
• learn to develop skills of comprehension
imagination, creativity and writing.
Follow up Activities The teacher will assess the success of the activity
through an interactive session on Padlet, where
students will respond to various reflective questions.
GLOSSARY:
AI Related Terminology
AI Dungeon: An AI tool that can be used to generate stories, AI Dungeon can be used in single-player as
well as multiplayer text adventure game which uses artificial intelligence to generate unlimited content. It
also allows players to create and share their own custom adventure settings.
The tool first asks to make a choice amongst the three options available: New Single Player Game, New
Multi Player Game, and Join Multiplayer Game. The second step is to choose from the list of settings
available after which the user can type in words and receive responses from the AI tool to frame a new story.
https://play.aidungeon.io/
28
ENGLISH
CLASS 6
Classroom Flexible
Arrangement
Pre – Preparation Learners will be divided into pairs for a warm-up activity
Activities based on ‘getting lucky’ with machines.
Previous Students will share the names of their favourite festivals. AI Thing
Knowledge They will discuss the games that are usually played in Translator
towns/villages. They will further play AI Thing Translator to https://thing-
recognize the capabilities of a machine and see if they can translator.appspot
‘get lucky’ with it. They will rate their experience on Poll .com/
Everywhere.
29
Learning ● The students will understand the theme of the chapter
Outcomes and build linkages with their real life.
● The students will develop critical thinking/ inference skills.
● The students will draw parallels of the story with AI as it
exists in our life.
● The students will develop comprehension skills.
● The students will enrich their vocabulary.
● The students will develop communicative skills.
Follow up Find out instances from your daily life wherein people try to Semantris
Activities con others and share with your partner. https://research.g
Build your Vocabulary: oogle.com/semant
With reference to the ‘Working with Language’ section, play ris/
Semantris. Recall and enlist at least five words that you
encountered in the game and write whether they can be
classified as verbs/ nouns or both.
Reflections Students will compare the shop owner’s role and computer’s
role after playing AI Thing Translator.
GLOSSARY:
AI related Terminology
AI Thing Translator: Take a picture of something to hear how to say it in a different language. This
experiment lets you take a picture of something to hear how to say it in a different language.
AI Activity Description: Students will bring any item in front of the camera and observe how the
machine/computer responds. They will also hear how to say that in a different language chosen by them and
thereby, improve their pronunciation.
Semantris
Semantris is a set of word association games powered by machine-learned, natural language understanding
technology. Each time you enter a clue, the AI looks at all the words in play and chooses the ones it thinks
are most related. Because the AI was trained on billions of examples of conversational text that span a large
variety of topics, it’s able to make many types of associations.
Playing word games is a fun way to increase vocabulary and learn new words. Semantris works with word
associations that can benefit writing as students work on enriching their writing with adjectives, adverbs, and
synonyms.
There are 2 modes available in the game.
ARCADE: Arcade mode requires the player to come up with associated words for certain words. You are
supposed to think and enter as fast as you can before an increasing list of words fills your screen.
BLOCKS: Blocks is a turn-based game mode. You can take your time to come up with different types of
clues and see which ones the game understands best.
Link to Semantris:
https://research.google.com/semantris/
30
ENGLISH
CLASS 6
Classroom Flexible
Arrangement
Pre – Preparation ● The students are divided into groups to play the game Mystery Animal
Activities Mystery Animal https://mysteryanimal.
● In their groups they will make a list of reptiles they can withgoogle.com/
recall. Students will be
● Then they will play the game against the computer. introduced to the AI
game and will try to
identify the animal.
31
● They are then redirected to ciet.nic.in site.
● The chatbot asks other questions about the class,
the name of the book the students want to access
etc.
● Then the audiobook the students want to listen to
starts playing.
● Students will listen attentively and do silent reading
of the chapter.
● The teacher will explain the chapter and tell them the
meanings of difficult words.
Reflections The students will share their posters which reflect their
understanding of the necessity of unity in the society.
GLOSSARY:
1. AI Related Terminologies
Mystery Animal: Mystery Animal is an AI experiment developed by Google on an open-sourced platform
which is based on Natural Language Processing domain. In this game, the computer pretends to be an
animal and the player needs to guess the animal by asking 20 Yes/No questions. The player asks the
machine questions with the help of earphones/headphones/microphone to which the machine will respond
either in Yes or No and according to the answers the player needs to modify his/her questions to guess the
animal.
Natural Language Processing: It is the ability of a program to understand human language. Human
language data can be fed to the machine in the form of text or speech. Natural Language Processing is one
of the sub-fields of Artificial Intelligence wherein the machine interprets human language and produces
intelligent output.
32
2. AI Activity description:
1. Mystery animal: A game based on Natural Language processing where the participant has to guess the
animal by asking the computer a series of questions (maximum 20).
3. GOOGLE ASSISTANT: It is an AI powered virtual assistant which can engage in two-way conversation.
Users can interact with this tool through natural voice. It offers voice commands, voice searching letting you
complete a number of tasks by saying “OK Google” or “Hey. Google” wake words.
● Open Google Assistant in your device by saying ‘OK Google’ or pressing the voice assistant option.
33
ENGLISH
CLASS 6
Methodology Use of flash cards and videos to show kite flying in Canvas Tool-
different states and on different festivals Students may be
Begin the class with discussion about the author asked to make
Poem Recitation with proper stress and intonation. predictions
After the reading of the poem, Students will be shown regards kite flying
various action words and they have to find the words
through the meaning
Identification of poetic devices and rhyme scheme.
34
Follow up Activities Google Forms can be used to assess the meanings Google Forms
and context of the poem Inkle writer
Inkle writer for reflections. Share their learning from
the poem along with their experiences
GLOSSARY:
AI related Terminology
Canvas Tool- A Simple Tool to Start Making Decisions with the Help of AI
AI makes prediction better, faster, and cheaper. Not only can you more easily predict the future (What’s the
weather going to be like next week?), but you can also predict the present (what is the English translation of
this Spanish website?). Prediction is about using information you have to generate information you don’t
have.
Google Forms
Inklewriter
http://writer.inklestudios.com/
Inklewriter is created, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your
branching story organised, so you can concentrate on what’s important – the writing. inklewriter is a free
tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try
out interactivity, but also for teachers and students looking to mix computer skills and creative writing.
My Storytime
My Storytime helps you record stories when you’re apart and makes them instantly accessible back home
through the Google Assistant.
https://mystorytime.com/
35
ENGLISH
CLASS 6
Subject and Moral machine is used as an AI tool and is integrated with www.moralmachine.
Artificial teaching of English. net
Intelligence
Integrated
Classroom Flexible
Arrangement
Pre – Preparation The class will be divided into groups of students with
Activities different understanding levels.
The students will be asked to download the AI tool: Ethics
in AI...moral machine.net
Previous The students know about the love and bonding that they
Knowledge are sharing with their family members.
The students also know about the common AI tools
around us.
36
Methodology The students will use the AI Tool “Moral machine” in https://www.moralma
groups and will share their school of thought with the chine.net/
class.
They will be asked to share their personal experience as
well, if any.
Then, they will read the story partly and share their
understanding with the class.
The teacher leads the discussion on the importance of
family bonding and family values.
The students will also be encouraged to identify their role
as a dutiful child with their elder family members or to the
elderly people of the society.
The following topics will be reviewed:
• Qualities of Taro as a son.
• How was Taro’s honesty rewarded?
• The lesson of the story.
GLOSSARY:
AI Related Terminology:
AI Moral Machine: It is a platform for gathering a human perspective on moral decisions made by machine
intelligence, such as self-driving cars
Here, a driverless car must choose the lesser of two evils. As an outside observer one can judge which
outcome is more acceptable.
Although morality is a solely human trait but through this AI tool the students can explore the areas of value
and ethics, that they should give preference, like social values, following laws or protecting lives of people
and animals etc.
Inklewriter
http://writer.inklestudios.com/
Inklewriter is created, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your
branching story organised, so you can concentrate on what’s important – the writing. inklewriter is a free
tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try
out interactivity, but also for teachers and students looking to mix computer skills and creative writing.
37
ENGLISH
CLASS 6
38
Methodology ● Loud reading of the lesson by the students.
● Introduction of the narrative features (setting, characters,
dialogue, plot, and a clear beginning, middle and end)
● Vocabulary building.
● Discussing the character traits and critically evaluating it.
● Discussion on real life situations experienced by the
students.
Follow up Activities ● The students would be asked to use Inklewriter to change Inklewriter
the ending of the story by bringing in their creativity and
using AI.
GLOSSARY:
AI Terminologies - AI Activity Description
Inklewriter is a free tool designed to allow anyone to write and publish interactive stories. The
Inklewriter lets you write as you play, branching the story with choices, and then linking those stories
back together again. It keeps track of which paths you’ve finished, and which still need to be written.
39
ENGLISH
CLASS 6
40
Previous Knowledge Should be aware of the term ‘folktale’.
Meaning of the word shepherd and related
vocabulary.
Basic skills to use Google search engine
41
GLOSSARY:
AI Rrelated Terminology
Semantris
https://research.google.com/semantris/
A Google experiment, Semantris is a word association game powered by machine learning. Each time you
enter a word that is associated with the target word, the AI looks at all the words in play and chooses the
ones it thinks are most related.
Inklewriter
http://writer.inklestudios.com/
Inklewriter is created, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your
branching story organised, so you can concentrate on what’s important – the writing. inklewriter is a free
tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try
out interactivity, but also for teachers and students looking to mix computer skills and creative writing.
42
ENGLISH
CLASS 7
43
Self-Evaluation ● The teacher analyses the responses of the students
and Follow-Up regards three things which they have learnt from the
Tiny Teachers – the Ants
Follow-up ● The students will be asked to complete the poem with
Activity the words given in the box and recite the same in the
class.
GLOSSARY:
1. AI Related Terminologies:
Story Speaker: It is an AI experiment which is available as an add-on to Google Docs. Story Speaker lets
anyone create an interactive story with no coding required. It is an easy to install and easy to use tool and
comes in handy when the user wants to create a story which changes according to the user’s input.
START HERE Depicts the Start of the story to the machine (CANNOT be changed)
[1] If you say “left” Conditional Statement. Can only change the text in “ ” according to what input do
they expect from the user to diverge their story.
You hear a fearsome growling. A pig monster approaches. It eats you. I’m sorry. [[END]] The story
diverges as the user gives appropriate input. The text here can be changed according to the story. [[END]]
depicts that the story would end at this point.
44
If you say “right”
You walk down a darkened path. You come to a house. There’s a light on inside. Do you go inside? The
statement where you want the user to respond should end with a question like this.
[2] If you say “yes” or “go inside”
You knock on the door. It opens, revealing the pig monster. This is the pig monster’s house. It eats you. I’m
sorry. [[END]]
Otherwise If user enters any input other than the expected ones, the story lands at this point. This is for
the [2] if condition. (CANNOT be changed)
Do you want to go in the house? Say “yes” or “no.” It’s getting cold out here. (can be changed)
Otherwise The story would land at this point if the user gives an unexpected response to the Intro
question. (CANNOT be changed)
You’ve got to go to the left or the right. The pig monster isn’t going to wait all day. (Can be changed)
Anytime you say “where is the pig monster” Optional Statement. Text in “ ” can be changed
I don’t know. It could be anywhere. (can be changed)
Fallback This statement gets executed for any erroneous response which does not get covered in any
Otherwise statements. (CANNOT be changed)
Sorry, I didn’t get that. Try asking again. (can be changed)
NOTE:
• The statements written in BOLD are interpreted by the machine for specific purposes. Thus, in most
cases, they cannot be changed as they describe a specific function to the machine.
• Wherever one wants the story to diverge, the statement should end with a question which the user
can answer so that according to his/her response, choices can be made. There can be more than
one choice for the user to make but it is advisable that whichever choice the user has should be
mentioned in the question itself to bring more clarity.
• Indentation is very important in writing an interactive story using story speaker. It lets the machine
understand the flow of the story. Indentations are given with the help of TAB key. As you can see,
the If statement [1] in the template has been tabbed after the intro part as it shows that this If
statement comes under intro. While the other If statement [2], has been tabbed again to show that it
comes inside the If you say “right” statement.
2. AI Activity Description
Ask the students to draw a basic layout of how an anthill would look from inside on the basis of the findings
they have out of the chapter. They layout should be made in such a way that it can be described in a story.
Once the layout is complete, ask the students to explore the basic template and try playing it before they
start working on their story. After they understand how to use the tool, ask them to make an interactive story
to describe the layout they have made for the anthill and let them interact with the story. At the end of this
activity, the students should be able to describe the whole anthill layout in the form of an interactive story.
45
ENGLISH
CLASS 7
Learning Objectives ● To practice reading aloud with correct pronunciation and https://play.aid
expressions. ungeon.io/
● To develop skills of imagination; creativity and writing. Warm Up
● To enhance vocabulary and expressions and frame Activity:
grammatically correct sentences. https://emojisca
● To encourage students to interrogate. A sense of vengerhunt.wit
curiosity is nature's original school of education. hgoogle.com/
● To inculcate values such as open-mindedness, OR
compassion, respect, perseverance, inquisitiveness. https://experim
● To draw parallels of the story with AI as it exists in our life ents.withgoogle
through various AI tools. (AI Dungeon/inkle writer) .com/visual-
● To build an appreciation and awareness of Artificial crosswords
Intelligence
Classroom Flexible
Arrangement
Previous To trigger the previous knowledge the following questions will Discussion on
Knowledge be asked. AI Ethics
● What does loneliness mean to them?
● Can they imagine being alone in a house?
● Do they believe that appearance is often deceptive?
● Have they ever played hide and seek and detective
games? Do they enjoy it?
● Have they played any treasure hunt game on the
computer? How do they feel when they come to know
that they are searching the wrong areas?
Methodology The students are divided into groups of 3 and are asked to https://www.giz
read aloud the unit ‘Expert Detective’ (role play). bot.com (to
The students will find the meanings of difficult words from the learn
dictionary (forms of word). pronunciation)
The children will listen to the audio of the chapter.
● The children can play treasure hunt in the classroom.
46
Learning Outcomes ● Students will appreciate Literature
● They will cherish friends and friendship.
● Develop affection for neighbours.
● Develop an interest in reading aloud and discussion
● learn vocabulary and its usage
● Develop Awareness about AI
● Infer the moral of the story
Follow up Activities The students will do a survey on whether people love to live AI data
alone or in company. Whether they are hospitable or analytical tool
unfriendly. Then, the students will collect the data and https://datavizc
analyze it using analytical tools of AI. atalogue.com/
Reflections The students will learn values and perhaps will change the
world around us.
GLOSSARY:
AI Activity Description:
1. As Artificial Intelligence gets incorporated in various fields, we cannot stay away from it. The face
recognition lock, Siri, Google assistant on your mobile are common examples.
2. Do you think AI can make security systems more efficient? The integration of technology and AI systems
can develop a better security system.
3. If an AI machine makes a mistake, who should be held responsible for it? The Developer, The
4. With Alexa, online games etc. around, do people feel less lonely?
To summarize this activity, tell the students that the technology cannot take away the pleasure of human
touch and presence, which is very much required. Hence, it is important to have ethical guidelines which
can guide us in such conditions where there is no clear definition of what is right and what is wrong.
AI Tools Used:
AI Dungeon
1. https://play.aidungeon.io/
AI Dungeon is a text adventure game; however, unlike traditional text adventure games, which use pre-
written content, AI Dungeon uses artificial intelligence to generate effectively limitless open-ended storylines.
When first beginning the game, players are greeted by the following opening:
"You're about to enter a world of endless possibilities, where you can do absolutely anything you can
imagine.... Will you proceed?"
Players are then prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic,
cyberpunk, zombies), followed by other options relevant to the setting (such as character class for fantasy
settings).
After beginning an adventure, there are three main interaction methods that can be chosen for each of the
player's pieces of text input:
● Do: Must be followed by a verb, allowing the player to perform an action.
47
● Say: Must be followed by dialog sentences, allowing players to communicate with other
characters.
● Story: Can be followed by sentences describing something that happens to help the story
progress, or that players want the AI to know for future events.
The game's artificial intelligence allows it to adapt and respond to almost any action entered by the player.
Providing blank input can also be used to prompt the AI to generate further content.
2. https://emojiscavengerhunt.withgoogle.com/
Emoji Scavenger Hunt is a browser-based game built with machine learning that uses your phone's camera
and a neural network to try and guess what it's seeing. ..., the game is built to run efficiently on your phone's
web browser without needing to access backend servers.
3. https://experiments.withgoogle.com/visual-crosswords
48
ENGLISH
CLASS 7
Subject and Artificial The Cop and The Anthem (Story) in English and Artificial AI Dungeon
Intelligence Intelligence (AI Dungeons)
Integrated
Classroom Online
Arrangement
Previous Knowledge Students are asked any story they must have heard about Students will choose
prison. They are guided to reflect on a story along similar custom story and feed
lines and asked to frame a story using AI Dungeon. in a sentence
according to their
choice to continue
writing a story.
49
Learning Outcomes At the end of the lesson, students will be able to:
● Read the lesson fluently with proper pronunciation,
intonation, and stress.
● Extrapolate the given text.
● Develop comprehension skills and skills of imagination
and creativity.
● Infer the theme of the story.
● Give coherent answers to contextual questions.
● learn to build a narrative story.
Follow up Activities ● The teacher will assess the success of the activity Semantris
through an interactive session on Padlet, where https://researchgoogle.
students will respond to various reflective questions. com/semantris/.
● Vocabulary building activity through Semantris.
GLOSSARY:
AI Related Terminology
1. AI Dungeon
https://play.aidungeon.io/
AI Dungeon is a text adventure game; however, unlike traditional text adventure games, which use pre-
written content, AI Dungeon uses artificial intelligence to generate effectively limitless open-ended storylines.
When first beginning the game, players are greeted by the following opening:
"You're about to enter a world of endless possibilities, where you can do absolutely anything you can
imagine.... Will you proceed?"
Players are then prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic,
cyberpunk, zombies), followed by other options relevant to the setting (such as character class for fantasy
settings).
After beginning an adventure, there are three main interaction methods that can be chosen for each of the
player's pieces of text input:
● Do: Must be followed by a verb, allowing the player to perform an action.
● Say: Must be followed by dialog sentences, allowing players to communicate with other characters.
● Story: Can be followed by sentences describing something that happens to help the story progress, or
that players want the AI to know for future events.
The game's artificial intelligence allows it to adapt and respond to almost any action entered by the player.
Providing blank input can also be used to prompt the AI to generate further content.
2. Semantris
https://researchgoogle.com/semantris/.
Semantris is a set of word association game powered by machine learned, natural language understanding
technology. Each time you enter a clue the AI looks at the words in play and chooses the ones it thinks are
most related.
50
ENGLISH
CLASS 7
Classroom Flexible
Arrangement
51
● Who helps Golu? Was he a source of
encouragement for Golu?
● What are ‘crocodile tears’?
● What benefits of the long nose did Golu discover?
Follow up Activities Golu, who was initially distressed due to his long nose,
was able to acknowledge and embrace its benefits later.
Work in groups to prepare for a role play presentation
on ‘Count your Blessings’.
GLOSSARY:
AI related Terminology
Akinator: Akinator is a computer game and mobile app. During gameplay, it attempts to determine what
fictional or real-life "character" the player is thinking of by asking a series of questions (like the game Twenty
Questions). It uses an artificial intelligence program that learns the best questions to ask through its
experience with players.
Natural Language Processing: It is the ability of a program to understand human language. Human
language data can be fed to the machine in the form of text or speech. Natural Language Processing is one
of the sub-fields of Artificial Intelligence wherein the machine interprets human language and produces
intelligent output.
AI Activity Description
Akinator: To begin the questionnaire, the user must press the play button and think of a popular character,
object or other things that frequently come to mind (musician, athlete, political personality, video game,
mother or father, actor, fictional film/TV character, Internet personality, etc.). Akinator, a cartoon genie,
begins asking a series of questions (as many as required), with "Yes", "No", "Probably", "Probably not" and
"Don't know" as possible answers, to hack down the potential character. If the answer is narrowed down to
a single likely option before 25 questions are asked, the program will automatically ask whether the character
it chose is correct. If the character is guessed wrong three times in a row (or more, usually in intervals of 25,
50, and 80), then the program will prompt the user to input the character's name, to expand its database of
choices
52
Link to Akinator:
https://en.akinator.com/
https://mysteryanimal.withgoogle.com/
53
ENGLISH
CLASS 7
Classroom Flexible
Arrangement
Pre – ● Students will be asked to make a list of plants and AI tool Autodraw is
Preparation animals found in the desert. used.
Activities ● Students will use Autodraw where the computer https://autodraw.com
identifies the things they draw.
Methodology ● The teacher will do model reading of the chapter and Sites for data
the students will do silent reading. acquisition
● The teacher will explain the chapter and give https://sciencing.com/
meanings of difficult words. information-desert-
● The students will then be divided into groups and animals-plants-
gather information from the internet about camels, 6579441.html
oasis, the lifestyle of people in desert areas-their food, -
clothes, work, social customs, etc. https://www.desertani
● Students will be introduced to AI tool My Storytime mals.net/
using which they create a story set in a desert using
54
the information they’ve collected from the internet. The My Storytime is used
main character of the story should be a camel. to create a story.
https://mystorytime.c
om/
GLOSSARY:
AI Activity Description
1. Autodraw!
For this activity, ask the students to go to https://autodraw.com. Once they land on this website, ask the
students to select the first icon from the left side toolbar.
This icon activates the AI element of the tool. Now, ask the students to draw the animal from their list and
let the AI algorithm detect and predict the possible drawings similar to it. The predictions would appear in
the top row.
2. My Storytime: It is an AI experiment which lets anyone create an interactive story with no coding
required. It comes in handy when the user wants to create a story.
● Open the site using: https://mystorytime.com/
● Log into your Google account
● You’ll be asked to make short recordings, including phrases that will help guide Storytime when
invoked, such as “Which story would you like to hear?” or “Should we keep reading?”Or "Read a
different story?”
● Once you’ve recorded those set-up phrases, you can start recording yourself creating a story.
55
ENGLISH
CLASS 7
Classroom Online
Arrangement
Previous What kind of sounds are made by different pets like Mystery Animal game
Knowledge dogs bark/howl, birds chirp/imitate, cats purr/meow, https://mysteryanimal.
fishes tap on the tank/glass etc. withgoogle.com/
What are the different kinds of food eaten by different
pets?
Ways and means of acquiring animals.
56
Methodology Discussing about the writer
Reading the lesson with fluency and correct
pronunciation
Highlighting the vocabulary words and discussing their
meanings.
Identifying the theme and message from the lesson.
Character sketch of Mrs. Purcell and the man
Understanding the importance of freedom in our lives
and the life of animals.
Flashcards having pictures of various animals that
are kept as pets at home.
Follow up Activities Google forms will be taken to assess the learning from Story speaker may be
the lesson. used where children
can write a story from
the perspective of a
pet animal.
Mystery Animal game
GLOSSARY:
Quizlet
Quizlet app https://quizlet.com/en-gb/features/live can be used to display hints about a pet animal and the
children have to guess it and then the correct option may be viewed by them to check. Mystery Animal:
Students need to go to the following link: https://mysteryanimal.withgoogle.com/
Mystery Animal
https://mysteryanimal.withgoogle.com/ After reaching the website, students need to click on Preview it Now!
Which will then start the experiment. In this experiment, the machine randomly selects any animal which the
player needs to identify with the help of 20 Yes/No questions to be asked to the machine. Whatever question
asked, the machine either responds in Yes or No or lets the user know when it is not able to comprehend
the statement
57
ENGLISH
CLASS 7
Classroom Flexible
Arrangement
Pre – Preparation The class will be divided into groups of students with
Activities different understanding levels and will be asked to
collect information on:
Team India’s performance & position in the World Cup
Cricket.(ODI)
Popular sports of India.
Popular sports around the world.
Most popular Sports Leagues in India.
The students will be asked to download the AI tool:
datavizcatalogue.com
58
● The students will share their views on sports as an
integral part of a healthy life.
They will share their knowledge on various sports like
hockey, football and tennis.
They also discuss about Cricket as the most popular
game of India.
The students will then work in their groups to collect
information on the assigned topics.
They will be encouraged to explore the following sites
to collect data :
- Kaggle data learning
- Sports analytic data sets
- www.mykhel.com (sports leagues in India.)
● Alexa tools
After that, each group will be asked for a presentation
of their reports along with the factual details.
Text book discussion:
Topic to be discussed in addition:
• “Changing of cricket over a period of time”.
• Extreme popularity of cricket is affecting the other
sports in India.
• What are the reasons for the extreme popularity of
cricket in India?
• Is it different from other team games? How?
59
GLOSSARY:
AI Related Terminology
Data acquisition refers to acquiring authentic data crucial for the AI model from reliable sources.
There can be various ways in which the students can collect data.
The analysis part comes next. For This, the students need to visualize the acquired data. They can do so
by visiting https://datavizcatalogue.com
Data Exploration refers to visualizing the data to determine the pattern, relationships between elements and
trends in the dataset that gives a clear meaning and understanding of the dataset. Data exploration is
important as it helps the user to select an AI model in the next stage of the AI project cycle. To visualize the
data, various types of visual representations can be used such as diagrams, charts, graphs, flows and so
on..
60
ENGLISH
CLASS 7
Pre – Preparation Students are asked to click on the link provided and play Mystery Animal
Activities Mystery Animal and see if they are able to guess the https://mysteryanim
animal. al.withgoogle.com/
61
● Explanation of the central idea behind the poem.
● Discussion on the relevance of the title.
GLOSSARY:
AI Terminologies - AI Activity Description
c) Data collection: Students are encouraged to search, acquire and explore Data on the kinds of squirrels
and classify and write their characteristics.
62
ENGLISH
CLASS 7
63
Pre – Preparation Enter activities that help in preparing student's AI tool:
Activities skills, attitude, and basic conceptual skills https://www.moralmac
The teacher will discuss about - hine.net/
● The importance of imbibing values in one’s life and https://datavizcatalogu
encourage students to share stories they had heard e.com
or read about https://mystorytime.co
● Stories from Panchtantra tales will be discussed m/
Enter activities that help in building students basic www.inklewriter.com
AI and Digital skills
Moral Machine
Data Exploration
Inklewriter / My Story Tine
64
● Using folk tales of India, students will be creating
stories through the AI tool ‘Inklewriter’ / ‘My Story
Time’.
As a follow-up activity
• Students will give a short presentation of the
stories based on values in our life.
65
GLOSSARY:
AI Related Terminologies
Ethics in AI.
Artificial intelligence is a field that is boundless in today's time. There are a lot of scenarios that tell us that
ethical issues exist around AI. Hence, it is important to have an understanding of ethics in AI and to have
ethical guidelines which can guide us in such conditions where there is no clear definition of what is right or
wrong.
https://www.moralmachine.net/
Data Exploration
AI Related Terminologies
Data Acquisition: Data acquisition refers to acquiring authentic data crucial for the AI model from reliable
sources. The data acquired could then be divided into two categories: Training Data and Testing Data. The
AI model gets trained on the basis of training data and is evaluated on the basis of testing data.
There can be various ways in which you can collect data. Some of them are:
• Surveys
• Web Scraping
• Sensors
• Cameras
• Observations
• Application Program Interface
Data Exploration: After acquiring data there comes the need to analyze the data. For this, they need to
visualize the acquired data in some user-friendly format so that they can:
● Quickly get a sense of the trends, relationships and patterns contained within the data.
● Define strategy for which model to use at a later stage.
● Communicate the same to others effectively.
To visualize data, various types of visual representations can be used by the students like diagrams, charts,
graphs, flows, etc.
https://datavizcatalogue.com
My Story Time
My Storytime helps you record stories when you’re apart and makes them instantly accessible back home
through the Google Assistant.
https://mystorytime.com/
Inklewriter
Inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for teachers and students looking to mix computer skills
and creative writing.
www.inklewriter.com
66
ENGLISH
CLASS 8
67
Self-Evaluation ● The students compare the situation in all three places
and Follow-Up through a presentation by each group
● They understand the enormity of Natural disasters such
as Tsunamis
Follow-up Activity ● The students will be asked to write a report stating facts
and using pictorial representation of Data collected and
analyzed.
GLOSSARY:
1. AI Related Terminologies
Data Acquisition: Data acquisition refers to acquiring authentic data crucial for the AI model from reliable
sources. The data acquired could then be divided into two categories: Training Data and Testing Data. The
AI model gets trained on the basis of training data and is evaluated on the basis of testing data.
There can be various ways in which you can collect data. Some of them are:
• Surveys
• Web Scraping
• Sensors
• Cameras
• Observations
• Application Program Interface
Data Exploration: After acquiring data there comes the need to analyze the data. For this, they need to
visualize the acquired data in some user-friendly format so that they can:
• Quickly get a sense of the trends, relationships and patterns contained within the data.
• Define strategy for which model to use at a later stage.
• Communicate the same to others effectively.
To visualize data, various types of visual representations can be used by the students like diagrams, charts,
graphs, flows, etc.
https://datavizcatalogue.com
2. AI Activity Description
For this activity, divide the students in 3 groups. Each group will be given a case study out of the three
tsunamis of Sri Lanka, Thailand and Andaman & Nicobar. Students need to acquire information regarding
their case study on the basis of the following parameters:
• Lives lost
• Homeless
• Food Scarcity after Tsunami
• Infrastructural losses
After students have acquired data, they would be asked to visualize the same in the form of a graphical
representation. The students will present their case study to the whole class. They should be able to draw
some conclusion out of their research. Students will also be asked to brainstorm on how AI can be used to
help in such situations or even in predicting tsunamis.
68
ENGLISH
CLASS 8
Classroom Flexible
Arrangement
Previous Knowledge The students will be asked about Cambridge and Stephen Introduction to
Hawking? The students should have working knowledge Chatbot
of various tools of AI. https://www.chatbot.
com/
69
Methodology The teacher starts the discussion on Stephan Hawking
and Firdaus Kanga https://play.aidunge
https://youtu.be/t1JGkxys7RI on.io/
The students are shown a video about the life of Stephan
Hawking and Firdaus Kanga.
The students are asked to read aloud the story A Visit to
Cambridge.
A video on life of Stephen Hawking.
https://youtu.be/GlzOWckJct0
The students will be asked to create an open ended story
through ai inkle writer or generate a story through AI
dungeon.
Follow up Activities The teacher analyses the responses and flow of thoughts
of students https://www.myinter
The students understand about the hurdles a physically view.com/?ssrid=ssr
disabled person faces and develop empathy for differently #top
abled people. https://experiments.
Encourage the students to take an interview. Through my withgoogle.com/bod
interview tool the students can log in for free and design y-synth
questions to be asked and it can be taken as group
activity.
Encourage the students to arrange a fair to help physically
challenged people and frame a notice for the same.
Reflections The students will learn values from the chapter, they will
understand that hurdles do not bring an end to life and
perhaps will change the world around us. The students will
be encouraged to read about Deepa Malik.
GLOSSARY:
AI Activity Description
Introduction to Chatbot https://www.chatbot.com/
https://play.aidungeon.io/
A discussion on ethics regarding AI is initiated.
Ethics in AI
Artificial intelligence is a field that is boundless in today's time. There are a lot of scenarios that tell us that
ethical issues exist around AI. Hence, it is important to have an understanding of ethics in AI and to have
ethical guidelines which can guide us in such conditions where there is no clear definition of what is right or
wrong.
https://experiments.withgoogle.com/body-synth
https://www.myinterview.com/?ssrid=ssr#top
70
In an online world of applications and candidate profiles, it's difficult to get a true sense of a person.
myInterview was designed to put personality into the hiring process through video interviewing and
predictive analytics. It's quick and easy to use, and we'd love to demonstrate how you can
make faster and better data-driven hiring decisions.
1. As Artificial Intelligence gets incorporated in various fields, we cannot stay away from it. The AI system
has brought about a revolutionary change in the medical field.
2. Discuss how the wheelchair is controlled, and how it reads the mind.
3. How smart watches have become health monitors. Do you think AI can take the place of doctors? The
integration of technology and AI systems can develop a better medical system.
4. Whom will you take your friend to in case of medical emergency? Why? Will you rely on the robot doing
the surgery?
5. Whom should you hold responsible in case of a mistake? The computer, the person operating the
computer or the developer?
6. AI has made the lives of physically challenged people easier, but can it replace the pleasure of being
helped by loved ones?
7. To summarize this activity, tell the students that the technology cannot take away the pleasure of human
touch and presence, which is very much required. Hence, it is important to have ethical guidelines which
can guide us in such conditions where there is no clear definition of what is right and what is wrong.
71
ENGLISH
CLASS 8
Chapter Covered Chapter 3: Macavity: The Mystery Cat Arts experiment with
Google (Poem Portraits),
Mystery Animal.
Classroom Online
Arrangement
Previous Knowledge Students are asked to recall any story they might
have heard about cops chasing a criminal.
Methodology • The students are made to listen to a rendition Arts experiment with
of the poem. Google (Poem Portraits),
• Motivate reflection on the title and the story https://artsexperiments.
depicted in the poem. withgoogle.com/poempo
• Explanation of the poem with emphasis on rtraits
important phrases. Mystery Animal
• Discussion on the poem https://mysteryanimal.wit
hgoogle.com
72
Learning Outcomes At the end of the poem, students will be able to:
• Quote important lines from the poem
• Paraphrase the poem
• Identify and analyze the theme of the poem
• Identify and explain the poetic devices used.
• Co-relate the various sounds and emotions as
expressed in the poem
• Reflect on own experiences
• Give coherent answers to questions related to
the poem.
Follow up Activities The teacher will assess the success of the activity
through a poem/paragraph which students will be
asked to compose/write.
Students will use Arts experiment with Google,
Poem Portraits.
GLOSSARY:
AI Related Terminology
In this, the user is required to feed in a word to begin the interaction after which the tool gives out two lines
which can be used by the users to continue writing a poem.
https://artsexperiments.withgoogle.com/poemportraits
2. Mystery Animal: is a voice experiment. The computer pretends to be an animal and you have to guess
what it is using your voice. The player will ask questions to probe into the identity of the animal. the questions
should be such that they have answers in yes or no .https://mysteryanimal.withgoogle.com
73
ENGLISH
CLASS 8
3.22 Jalebis
Classroom Flexible
Arrangement
Pre – Preparation The class is divided into five groups and each group is
Activities asked to analyze one illustration given in the chapter.
Methodology Students indulge in a silent reading session and later The students will link the
discuss how we encounter varied possibilities/options underlying principle of AI
in our lives. Dungeon to share their
• Which two options did the narrator have? understanding of the
• Which one did he choose? story.
• How did that choice change his story? https://play.aidungeon.io
• What if he had not chosen to buy the jalebis? /
• Have you ever faced a dilemmatic situation like
this?
Students will create a story using AI Dungeon.
Students discuss the settings (fantasy, mystery etc.)
given in the tool and discuss the aspect of possibilities
in the game to further link it with the text.
74
They will build linkages between the possibilities
offered in game and in our lives. They will reflect on
the fact that the story they created was a result of the
choices they made.
• Was there any similarity between AI Dungeon and
our life?
• Can we depend on prayers blindly for the
fulfillment of our needs?
• Where do you think Rasheed goes wrong?
Follow up Activities Students will record the story using My Storytime and Students will
share with their teachers, friends and family. narrate/record the story
using My Storytime and
share with their peers.
GLOSSARY:
AI Related Terminologies
1. AI Dungeon: AI Dungeon is a free-to-play single-player and multiplayer text adventure game which uses
artificial intelligence to generate unlimited content. It also allows players to create and share their own custom
adventure settings.
2. My Storytime: My Storytime is a conversational Google Assistant action that lets a user record stories
and make them accessible on devices that include Nest Mini, Nest Hub, and Nest Hub Max. My Storytime
users can record stories (using a microphone) directly from the official website, or upload MP3 audio files
with a tool within the My Storytime dashboard. The users can play the stories with Google Assistant.
AI Activity Description
"You're about to enter a world of endless possibilities, where you can do absolutely anything you can
imagine.... Will you proceed?"
Players are then prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic,
cyberpunk, zombies), followed by other options relevant to the setting (such as character class for fantasy
settings).
After beginning an adventure, there are three main interaction methods that can be chosen for each of the
player's pieces of text input:
• Do: Must be followed by a verb, allowing the player to perform an action.
75
• Say: Must be followed by dialog sentences, allowing players to communicate with other characters.
• Story: Can be followed by sentences describing something that happens to progress the story, or that
players want the AI to know for future events.
The game's artificial intelligence allows it to adapt and respond to almost any action entered by the player.
Providing blank input can also be used to prompt the AI to generate further content.
My Storytime:
76
ENGLISH
CLASS 8
Classroom Flexible
Arrangement
Pre – Preparation The teacher shows students how to use the Civilization
Activities AR app.
When the students point their camera towards an empty
space they are shown an artifact of their choice.
The device then gives the details of the ancient artifact.
By using this app the students will understand how
gaining knowledge has changed over the years.
77
Methodology ● Intensive reading of the chapter is done. Students are
● Teacher will tell Synonyms and meanings of difficult encouraged to
words. search, acquire
● After reading the chapter students are divided into 4 Data from the internet.
groups http://indianmanuscript
● They are asked to acquire data about the ancient and s.com/
modern education such as: https://www.britannica.
- Location of schools and universities com/place/Taxila
- Facilities provided to the students
- Rules and regulation to be followed by students https://www.ancient.eu/
- relation between teacher and students. taxila/
Follow up Students will be asked to prepare for a debate where Data Acquisition:
Activities one team will speak in favour of ancient education Data acquisition refers
system and the other against it based on the data they to acquiring authentic
have collected. data crucial for the AI
model from reliable
sources
GLOSSARY:
1. AI Related Terminologies
Data Acquisition: Data acquisition refers to acquiring authentic data crucial for the AI model from reliable
sources. The data acquired could then be divided into two categories: Training Data and Testing Data. The
AI model gets trained on the basis of training data and is evaluated on the basis of testing data.
There can be various ways in which you can collect data. Some of them are:
• Surveys
• Web Scraping
• Sensors
• Cameras
• Observations
• Application Program Interface
2. Activity Description
Civilization AR: Putting history in your hand - the BBC's first ever Augmented Reality app Civilizations AR
brings art and culture direct to you from across the world. Discover the secrets of ancient Egypt, reveal
hidden layers beneath Renaissance masterpieces and learn more about the origins of these cultural
treasures and the people who made them.
Treasures to be found include an ancient Egyptian mummy from the Torquay Museum, Rodin's The Kiss
from the National Museum of Wales, iconic sculptures from Henry Moore and Barbara Hepworth and
masterpieces by Tintoretto, Bellini and Turner.
How to use:
1) Find a well lit, flat area and move your device slowly around to detect a surface.
2) Tap and hold on the surface to place the artifact.
3) Choose the artifact you want to know about.
78
ENGLISH
CLASS 8
Learning Objectives To
Gain inspiration from the life and work of the author
Ruskin Bond.
Analyze the writing style of the author- experiential
Understand the meaning of ‘extracts from a diary’
Observe and narrate about the change of season in
the country
Highlight the importance of monsoon in different parts
of the country.
Classroom Online/Flexible
Arrangement
Methodology Reading about the author Ruskin Bond Auto draw- Scene of
Reading with proper fluency and pronunciation a hill station or a
Discussion Difference between Diary writing and rainy day.
Journal https://autodraw.com
Making a story map of change in seasons from June
to March.
Highlighting the things that give pleasure to the author
in the rainy season.
Learning- Happiness in simple things of life. Miracles
of nature. Life’s little joyous moments come from non-
materialistic things.
79
Learning Outcomes Knowledge about the famous works of the author and
his writing style.
Ability to describe the rainy season in the hills and
differentiate it from the monsoons in the plains.
Justify the theme- How does the author highlight the
importance of nature.
Follow up Activities Writing a diary entry- one day in the rainy season. My story time- How I
spent a vacation in
the mountains.
https://mystorytime.c
om
GLOSSARY:
Autodraw
Autodraw is an AI enabled tool based on the AI domain "CV" in which the machine identifies the pattern of
your drawing and accordingly maps it with the most similar image. The tool shows various options trying to
predict what the user is drawing.
My Storytime
My Storytime: My Storytime is a conversational Google Assistant action that lets a user record stories and
make them accessible on devices that include Nest Mini, Nest Hub, and Nest Hub Max. My Storytime users
can record stories (using a microphone) directly from the official website, or upload MP3 audio files with a
tool within the My Storytime dashboard. The users can play the stories with Google Assistant.
80
ENGLISH
CLASS 8
Classroom Flexible
Arrangement
Pre – Preparation The class will be divided into pairs with different www.inklewriter.com
Activities understanding levels.
The students will be asked to download the AI Tool:
Inkle writer
81
Methodology A video on will be shown to the students on how inkle https://youtu.be/0LkvLMi
writer works. Gj7w
The students will work in a pair to create their stories.
Each pair will share their story with others.
Textbook discussion:
The teacher will introduce the topic with the elements of
fables
The students will be asked to read the poem in pairs
and will share their views with other groups
The students will share their thoughts on the moral of
the poem
They will also discuss the elements of fables.
At the end, they will be asked to find the setting and the
poetic devices used in the poem.
The following topics will be discussed
The main idea of the poem.
Two different versions of opinion of the ant and the
cricket.
“Some crickets have four legs, and some have two.”
GLOSSARY:
AI Related Terminology
AI Inklewriter
It is a free tool designed to allow the people to write their own interactive stories. It helps to keep the stories
organized , so that the writer can concentrate only on the important part of the story. It even keeps track of
the finished path and what still needs to be written. There is no set-up and no drawing diagrams. So, one
can feel free to write here. Once written, it can be shared with whomsoever they like.
www.inklewriter.com
AI Dungeon
AI Dungeon: AI Dungeon is a free-to-play single-player and multiplayer text adventure game which uses
artificial intelligence to generate unlimited content. It also allows players to create and share their own
custom adventure settings.
https://play.aidungeon.io
82
ENGLISH
CLASS 8
83
Previous Knowledge The students are aware of the term Child Labour and a
few reasons behind it.
They are aware of Artificial Intelligence and know the
various fields where it is being used.
A quick knowledge sharing session can be conducted
regarding the same.
GLOSSARY:
84
ENGLISH
CLASS 8
85
Pre – Preparation Enter activities that help in preparing student's skills, Ehics in Ai :
Activities attitude, and basic conceptual skills https://www.moralm
The teacher will discuss about - achine.net/
• the common home remedies or first aid Mystery Animal
• animals used as pets and their care http://bit.ly/iai4yma
Enter activities that help in building students basic AI
and Digital skills
• Ethics in AI – Moral Machine
• Mystery Animal
86
Learning The students will be able to
Outcomes • propagate values like compassion and justice, care and
concern for human and animal life.
• Appreciate the essence of mother’s love for the babies.
• Understand and protect the interdependency of human
beings and animals.
• Understand that various home remedies or first aid
methods exist for different health problems.
• make oral and written presentations
• make use of their experiences and relate with their
learning.
• use visual aids, and develop learning materials to
complement and supplement the textbook
• Apprehend how humans need to learn to exist with
other species on the earth
• to go beyond the text and have a real-life experience.
Write a paragraph describing a special day with their pet.
• Use of AI tool ‘Moral Machine’ will help them imbibe the
values of compassion, justice empathy, kindness and
concern for human and animal life
• Through the use of AI tool ‘Inklewriter’, the students will
be able to write value-based stories.
87
GLOSSARY:
AI Related Terminology
AI Inklewriter
It is a free tool designed to allow the people to write their own interactive stories. It helps to keep the stories
organized, so that the writer can concentrate only on the important part of the story. It even keeps track of
the finished path and what still needs to be written. There is no set-up and no drawing diagrams. So, one
can feel free to write here. Once written, it can be shared with whomsoever they like.
www.inklewriter.com
Ethics in AI: Artificial intelligence is a field that is boundless in today's time. There are a lot of scenarios that
tell us that ethical issues exist around AI. Hence, it is important to have an understanding of ethics in AI and
to have ethical guidelines which can guide us in such conditions where there is no clear definition of what is
right or wrong.
https://www.moralmachine.net/
Mystery Animal: An AI experiment developed by Google based on the AI domain "NLP" In this game, the
computer pretends to bean animal and the player needs to guess the animal by asking 20 yes/no questions.
The player asks questions to the machine via microphone to which the machine will respond either in Yes or
No and according to the answers, the player needs to modify his/her questions to guess the animal. Upon
opening the website, click on preview it now! to start.
https://mysteryanimal.withgoogle.com/
Emoji Scavenger Hunt: Emoji Scavenger Hunt is a browser-based game built with machine learning that
uses your phone's camera and a neural network to try and guess what it's seeing. ... js, the game is built to
run efficiently on your phone's web browser without needing to access backend servers.
https://emojiscavengerhunt.withgoogle.com/
88
ENGLISH
CLASS 9
89
ii) Thereafter, the teacher divides the class into pairs and asks
them to use Google Story Speaker to write the story they had
begun earlier
iii) Have you ever had to make a difficult choice (or do you think
you will have difficult choices to make)? How will you make
the choice (for what reasons)? 2. After you have made a
choice do you always think about what might have been, or
do you accept the reality of the situation?
iv) Each pair group is then asked to share their story with another
group.
Learning Students interpret how they will have difficult choices to make
Outcomes They learn to reason out before making the choice
They analyze whether after a choice has been made, they think
about what might have been, or whether they accept reality
They develop skills of team work and coordination and improve
their analytical and reasoning prowess.
Self-Evaluation The teacher will assess the success of the activity through a
and Follow-Up poster which students will be asked to make on decisions that will
affect their future
Follow-up The students will be asked to write an article as their future self
Activity from the position they are in life due to a decision they took in their
youth that “made the difference”.
GLOSSARY:
1. AI Related Terminologies
Rock, Paper Scissors: This rock-paper-scissors game illustrates the basic principles of an adaptive artificial
intelligence technology. Here, the artificially intelligent system learns to identify patterns of a person’s
behavior by analyzing their decision strategies in order to predict future behavior. This game is based on the
domain Data for AI where the machine collects and analyzes data to predict future outcomes.
The objective of playing this game is to illustrate how humans work in certain patterns and how an AI-enabled
machine can detect those patterns for predicting future outcomes.
Story Speaker: It is an AI experiment which is available as an add-on to Google Docs. Story Speaker lets
anyone create an interactive story with no coding required. It is an easy to install and easy to use tool and
comes in handy when the user wants to create a story which changes according to the user’s input.
90
• To install this addon, click on free.
• Give the required permissions to get the addon.
• Once it is installed, go to docs.google.com → Add-ons → Story Speaker → Open Story Speaker
Ask the students to first load in the basic template and play it. To play the story, go to Add-ons → Story
Speaker → Open Story Speaker, as soon as the story speaker window opens at the right, click on Play your
Story → scroll down to Play story in chat preview. The basic template will start playing where once the story
pauses, the user needs to give input according to the question asked. According to the response fed either
by typing or by speaking, the story will change.
Title: The Tale of The Pig Monster Title of the story (can be changed)
By: Your name Author’s Name (can be changed)
START HERE Depicts the Start of the story to the machine (CANNOT be changed)
[1] If you say “left” Conditional Statement. Can only change the text in “ ” according to what input do
they expect from the user to diverge their story.
You hear a fearsome growling. A pig monster approaches. It eats you. I’m sorry. [[END]] The story
diverges as the user gives appropriate input. The text here can be changed according to the story. [[END]]
depicts that the story would end at this point.
Otherwise If user enters any input other than the expected ones, the story lands at this point. This is for
the [2] if condition. (CANNOT be changed)
Do you want to go in the house? Say “yes” or “no.” It’s getting cold out here. (can be changed)
Otherwise The story would land at this point if the user gives an unexpected response to the Intro
question. (CANNOT be changed)
You’ve got to go to the left or the right. The pig monster isn’t going to wait all day. (Can be changed)
Anytime you say “where is the pig monster” Optional Statement. Text in “ ” can be changed
I don’t know. It could be anywhere. (can be changed)
Fallback This statement gets executed for any erroneous response which does not get covered in any
Otherwise statements. (CANNOT be changed)
Sorry, I didn’t get that. Try asking again. (can be changed)
NOTE:
• The statements written in BOLD are interpreted by the machine for specific purposes. Thus, in most
cases, they cannot be changed as they describe a specific function to the machine.
• Wherever one wants the story to diverge, the statement should end with a question which the user
can answer so that according to his/her response, choices can be made. There can be more than
one choice for the user to make but it is advisable that whichever choice the user has should be
mentioned in the question itself to bring more clarity.
91
• Indentation is very important in writing an interactive story using story speaker. It lets the machine
understand the flow of the story. Indentations are given with the help of TAB key. As you can see,
the If statement [1] in the template has been tabbed after the intro part as it shows that this If
statement comes under intro. While the other If statement [2], has been tabbed again to show that it
comes inside the If you say “right” statement.
2. AI Activity Description
Rock-Paper-Scissors: Ask the students to go on the link: https://www.afiniti.com/corporate/rock-paper-
scissors and click on play the game.
As soon as they land up in the game arena, they will observe 3 buttons each for Rock, Paper and Scissors.
They need to choose one on the basis of the move which they want to make against AI. Remember that the
hand at the left is the human’s hand while the one on the right side is the AI. As soon as the student makes
a move, the AI will also randomly select one out of the three and according to the conventional rules, one
will win against the another. The score gets updated at the top while in the middle of the screen, one can
see which round was won by whom as the red colour depicts victory. Ask students to play the 20 rounds of
the game and keep checking the scores.
Students will be able to identify how the AI-enabled machine is taking the choices of its opponent as data to
train itself in such a way that it can predict future moves and can win against its opponent. Ask the students
to try the following:
1. Try changing moves randomly and observe how the machines copes with it.
2. Try making the same move at least 7 times and then changing it abruptly. How does the machine react to
it?
Story Speaker: Ask the students to explore the basic template and try playing it before they start working
on their story. After they understand how to use the tool, ask them to make an interactive story to depict a
scenario where they had to make a choice and the paths changed.
92
ENGLISH
CLASS 9
3.29 Wind
Learning Objectives • To praise nature’s great power i.e. air, water, Weather forecasting
fire tool (Discussion)
• To deal with nature's powers appropriately.
• To understand and appreciate the poem
thoroughly. https://experiments.
• To enrich their vocabulary withgoogle.com/bod
• To help them to enjoy and appreciate poetry. y-synth (to
• To impart knowledge about figure of speech. appreciate the
• To kindle the imagination of creative poetry beauty of music)
• To enable students to grasp the theme and gist
of the poem.
• To help students exercise the message given in
the poem in their life.
• To identify various poetic devices used in the
poem.
• To understand weather forecasting tools.
Classroom Flexible
Arrangement
Pre – Preparation The students are divided in groups of 4 for the pre
Activities preparation activity.
93
Methodology The students are asked to listen to a reading on the Warm up activity:
poem Wind by Subramania Bharati to understand rock paper scissors
the summary: (based on
We all know that wind is a natural phenomenon. In probability)
this poem, the poet talks to the wind. The power of
wind has been described and the poet says that https://go-goals.org
wind is destructive. He has linked the destructive (play game online
power of wind to the adversities of life and says that as warm up activity
the weak people break down, but stronger people and appreciate the
emerge out of adversities, stronger. The poem development in
gives an important message that we should be technology.)
mentally tough and physically strong in order to
survive the hardships of life. A weak person breaks
down like a weak building and crumbles. We must
make these destructive forces our friends, with our
strength and determination.
Discussion on the After the Pre preparation activity the class retains its
Text group and students are asked to re-read the poem
and then answer the questions:
What are the things the wind does in the first
stanza?
• Have you seen anybody winnow grain at home
or in a paddy field? What is the word in your
language for winnowing? What do people use
for winnowing? (Give the words in your
language if you know them.)
• What does the poet say the wind god winnows?
• How do we make wind our friend?
• What do the last four lines of the poem mean to
you?
• How does the poet speak to the wind—in anger
or with humour? You must also have seen or
heard of the wind “crumbling lives”. What is
your response to this? Is it the same as the
poet’s?
• What does the wind symbolize?
Learning Outcomes • The moral lessons that we learn from the poem A discussion on
is that the poem inspires us to face challenges ethics regarding AI
and hardship with courage, firm determination is initiated.
and grit.
• The poem Wind is a symbol of problems and
obstacles which are to be dealt with without
fear.
• We must be friends with the wind (obstacles) to
cope with hard situations that we face on our
daily lives.
94
Follow up Activities The students will be asked to write poetry with https://www.poem-
some other element of nature. generator.org.uk/qui
OR ck/ (generates a
The students can be told to collect data of cyclones poem based on
hitting India in 2019-2020 and compare the data keywords
with 2000-2001. The students will be encouraged to Data analytical tools
make a report. of AI can be used.
https://datavizcatalo
gue.com/
GLOSSARY:
AI Activity Description
Ask the students to think of the following scenarios:
1. As Artificial Intelligence gets incorporated in various fields, we cannot stay away from it. The weather
forecast system works on AI.
2. Do you think AI can make accurate weather predictions?
3. If an AI machine makes a mistake, who should be held responsible for it? The Developer, The
AI developing firm, The User, or The AI machine itself?
• With the weather forecast system on our mobiles we can plan our day accordingly.
Ethics in AI
For further explanation on AI Ethics concerns students can be told that Artificial intelligence is a field that is
boundless in today's time. There are a lot of scenarios that tell us that ethical issues exist around AI.
Hence, it is important to have an understanding of ethics in AI, and to have ethical guidelines which can
guide us in such conditions where there is no clear definition of what is right or wrong.
https://www.moralmachine.net/
AI Tools used:
1. Inklewriter
Inklewriter is created, to help writers tell interactive tales with the minimum of fuss. Inklewriter keeps your
branching story organized, so you can concentrate on what’s important – the writing. Inklewriter is a free tool
designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try out
interactivity, but also for teachers and students looking to mix computer skills and creative writing.
Data Exploration
Data Exploration refers to visualizing the data to determine the pattern, relationships between elements
and trends in the dataset that gives a clear meaning and understanding of the dataset. Data exploration is
important as it helps the user to select an AI model in the next stage of the AI project cycle. To visualize
the data, various types of visual representations can be used such as diagrams, charts, graphs, flows and
so on.
https://datavizcatalogue.com
95
ENGLISH
CLASS 9
Subject and Rain on the Roof (Poem) in English and Artificial 1. Arts experiment with
Artificial Intelligence (Arts experiment with Google, Poem Google (Poem Portraits)
Intelligence Portraits) 2. Imaginary
Integrated Soundscape
Previous Using AI modelled Imaginary Soundscape, they are Students will use AI
Knowledge introduced to some sounds and asked to reflect on Imaginary Soundscape
what comes first to their mind/recollect a memory. to recollect memories.
https://experiments.with
google.com/imaginary-
soundscape
96
• Explanation of the poem with emphasis on
important phrases.
• Identification of the poetic devices.
• Discussion on the poem.
• Discussion of contextual and non-contextual
questions.
• Use of AI tools.
Learning Outcomes At the end of the poem, students will be able to:
• Quote important lines from the poem.
• Paraphrase the poem.
• Identify and analyze the theme of the poem.
• Identify and explain the poetic devices used.
• Infer and articulate the feelings of the poet.
• Co-relate the various sounds and emotions as
expressed in the poem.
• Reflect on own experiences.
• Answer all contextual and non-contextual
questions.
• Compose a short poem or write a paragraph on
any other element of nature.
• ix) Demonstrate usage of AI concepts integrated.
Follow up Activities The teacher will assess the success of the activity Students will feed in a
through a poem/paragraph which students will be word associated with
asked to compose/write. rain or any other
Students will use Arts experiment with Google, Poem element of nature and
Portraits. based on the input
received, can continue
the poem.
https://experiments.with
google.com/poemportrai
ts
97
GLOSSARY:
AI Related Terminology
1. Arts experiment with Google (Poem Portraits): Poem Portraits is an experimental, collective artwork,
woven at the intersection of AI and human creativity - combining poetry, design and machine learning -
conceived by artist and designer Es Devlin in collaboration with Google Arts & Culture Lab and creative
technologist Ross Goodwin.
In this, the user is required to feed in a word to begin the interaction after which the tool gives out two lines
which can be used by the users to continue writing a poem.
2. Imaginary Soundscape: We, human beings, can imagine sounds by taking a glance at a photo: The
scenery of a beach may bring the sound of crashing waves to mind. You may hear sounds of horns and
street advertising when you look at a picture of a busy crossing. “Imaginary Soundscape” is a web-based
sound installation, focusing on this unconscious behavior, where viewers can freely walk around Google
Street View and immerse themselves into imaginary soundscapes generated with deep learning models.
This work is based on the recent development of the cross-modal information retrieval technique, such as
image-to-audio, text-to-image, using deep learning. Given video inputs, the system was trained with two
models: one well-established, pre-trained image recognition model, processes the frames, while another
convolutional neural network reads the audio as spectrogram images, evolving so that the distribution of its
output gets as close as possible to that of the first one. Once trained, the two networks allow us to retrieve
the best-matched sound file for a scene, out of our massive environmental sound dataset.
The soundscapes generated by the AI sometimes amaze us by meeting our expectation, but occasionally
ignore the cultural and geographical context (the sound of waves on an icy field of Greenland for instance).
These differences and mistakes lead us to contemplate how the imagination works and how fertile the sound
environments surrounding us are. By externalizing our synesthetic thinking, we try to shed lights on the power
of imagination we all share. (Source: http://www.imaginarysoundscape.net/)
98
ENGLISH
CLASS 9
3.31 Packing
Classroom Flexible
Arrangement
Material Required laptop/ desktop or smart mobile phone with internet https://emojiscavenger
connection, chalk, blackboard. hunt.withgoogle.com/
https://emojiscavengerhunt.withgoogle.com/ www.inklewriter.com
www.inklewriter.com
Pre – Preparation The students are inducted to play the game ‘Emoji
Activities Scavenger Hunt’
Previous Students will be asked if they have ever discovered on Artificial Intelligence
Knowledge a trip that they have forgotten to pack a few things they Game - which is based
very much need, or that they can’t find them easily. on Computer Vision
Was it because they were confused what to pack and
how to pack?
Students are asked to play an online game called
Emoji Scavenger Hunt. They will have to locate the
emoji the game shows them in the real world with their
phone’s camera. A neural network will try to guess
what it’s seeing.
99
Methodology The teacher asks students to read the lesson ‘Packing’
which is about the confusion and mess made by
inexperienced packing. Based on the theme, there will
be a discussion on the following questions:
• What was the narrator rather proud of?
• What horrible idea struck the author when he had
packed the bag?
• What was Jerome’s real intention when he
offered to pack?
• Where did Jerome finally find the toothbrush?
• What did George and Harris offer to pack and
why?
• How did the butter episode in the story cause
nuisance?
• Who was Montmorency?
• What did Jerome say was Montmorency’s
ambition in life?
• Of the three, Jerome, George and Harris, who do
you think is the best or worst packer? Give
reasons for your choice of answer.
Follow up • The teacher will create an online post-it board Students learn how to
Activities using Padlet Web app and share a unique Padlet use Inkle writer to write
link with the students. The students will click on an interactive story.
the link and answer the following exit ticket
prompt:
‘What is your takeaway from the lesson?’
• The teacher will ask the students to use Inkle
writer to create a story on any of their excursions
where they experienced a hilarious incident
arising out of confusion and mess.
100
GLOSSARY:
AI Related Terminologies
1. Emoji Scavenger Hunt: Emoji Scavenger Hunt is an AI game that asks the user to use a smartphone’s
camera to find objects that match an emoji within a time limit. With each find, the time limit increases.
2. Inklewriter: Inklewriter is an easy-to-use online tool to write interactive stories. It helps the writer build
different story options. One can define options which could be as simple as making a character turn left or
right, or a much more complicated situation like a conversation with many different options. Pictures can also
be added to the story and the writing can be shared.
AI Activity Description
As the students click on the link, they will be asked to give the website permission to access the camera.
The scavenger hunt will ask them to find things/emoji in their real word with their device camera. A neutral
network will try to guess what it is seeing. The students have to ensure that the sound is on.
Inklewriter: Ask the students to go on the link www.inklewriter.com They will be offered the option of taking
the tutorial or starting a new story. If they click new, they can get writing straightaway. They’ll write their story
onto the scraps of paper in the middle of the inklewriter workbench. When they want to add choices, they
can click the Add Option button, and type in the name of the choice. Each choice has an arrow they can click
to follow that path. They can use the rewind buttons in the top right of every page of their story. Clicking
rewind will roll the story back to that point, so they can add new options or take different choices.
They can also open the contents panel using the button in the top right. This list every paragraph of the text
they have written Once their story has branched, they can bring the different branches back together by
using the ‘join’ button below a section of the text. Clicking this button brings up the content panel, for them
to select which paragraph to join to. They can read their story by clicking the ‘read’ button in the toolbar.
101
ENGLISH
CLASS 9
3.32 My Childhood
Classroom Flexible
Arrangement
Pre – The students are divided in pairs asked to use Inkle writer Students are asked
Preparation (AL TOOL) in preparation for the topic. to use Inkle writer in
Activities https://www.youtube.com/watch?v=A7HzFQstqT4 preparation for the
topic.
102
Learning • They learn to develop comprehension skills
Outcomes • They learn to develop skills of imagination
creativity and writing.
• They learn to build a narrative story using Inkle
Writer
GLOSSARY:
AI Related Terminologies
A. My Storytime: Google has launched a nice new Assistant feature called My Storytime that lets parents
simulate reading to their kids when one parent is away from home. A parent will be able to record
themselves reading chapters of stories, and the other parent (or babysitter) can ask Google Nest to read
those recordings to the kids.
Steps:
B. Inkle writer is a free tool designed to allow anyone to write and publish online interactive stories that
branch off in different directions. It’s gives creative writers new opportunities for developing narratives
Watch video to learn how to use inkle writer:
C. https://www.youtube.com/watch?v=A7HzFQstqT4
103
ENGLISH
CLASS 9
Classroom Online
Arrangement
Previous Pets are beneficial to humans, but not all are the same.
Knowledge
104
Learning Students get to:
Outcomes • Know about the writer
• Enhance vocabulary and use those words in their daily life.
• Understand the theme of the story.
• Realize the importance of keeping animals in their natural
habitat.
Follow up Google Forms can be administered, and Pad let can also be
Activities used to test the knowledge and understanding of the text.
GLOSSARY:
Mystery Animal
An AI experiment developed by Google based on the AI domain "NLP" In this game, the computer pretends
to be an animal and the player needs to guess the animal by asking 20 yes/no questions. The player asks
questions to the machine via microphone to which the machine will respond either in Yes or No and according
to the answers, the player needs to modify his/her questions to guess the animal. Upon opening the website,
click on preview it now! to start.
https://mysteryanimal.withgoogle.com/
Inkle writer- Students can write their experience of keeping a pet.
Inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and
creative writing.
www.inklewriter.com
Semantris
Semantris is a Google experiment word association game powered by machine learning. Each time you
enter a word that is associated with the target word, the AI looks at all the words in play and chooses the
ones it thinks are most related.
https://research.google.com/semantris/
Scribbling Speech
Language and images are closely intertwined: We think in pictures and we explain facts as spatial
constellations. What if the spoken word could be transformed into dynamic visual worlds in real time? Speech
input, machine learning and recurrent neural networks for image generation allow computers to generate
complex imaginary worlds that follow the narrator and thus create complex animations controlled by linguistic
structures.
https://experiments.withgoogle.com/scribbling-speech
105
ENGLISH
CLASS 9
Classroom Flexible
Arrangement
106
Methodology The teacher starts the discussion with the topic- Data representation
De forestation in Arrey Colony, Mumbai. through
The students share their views on the same datavizcatalogue.com
taking into consideration the reasons, the role of Histogram
the activists, media and government, effect on
the environment.
The students will also be encouraged to discuss
their role as a responsible citizen of society.
The students will then work in their groups,
collect information on the topic given to them
and represent it graphically.
Each group will then hand over its data to the
group to its right for interpretation followed by
the presentation.
Discussion on the text
There is an open discussion on
• Is it easy to kill a tree? Why not?
• What is the meaning of bleeding bark?
• What finally kills a tree?
• Identify the tone and mood of the speaker
GLOSSARY:
Data acquisition refers to acquiring authentic data crucial for the AI model from reliable sources. There
can be various ways in which the students can collect data.
The analyze part comes next. For this, the students need to visualize the acquired data.
At the time of presentation, they can use various kinds of visual representations like, diagrams, charts,
graphs, flow charts etc.
107
ENGLISH
CLASS 9
108
Pre – Preparation • The students will be divided into 3 groups. .Each group Data
Activities will be asked to carry out research on-. Exploration
• The Red Cross Shelter and its massive Relief work in
Odisha since 1999.
• Technological advancements for managing Natural
Disasters.
• They will also observe the fall in the percentage of lives
lost since the 1999 disaster till 2020, in Odisha and
represent it in the form of Bar graphs.
109
Follow up • The students will be asked to write a Inklewriter
Activities Descriptive/Analytical Paragraph based on the Visual
Representation of Data and the documentary on Odisha
Cyclone Tragedy,1999.
• The students will be asked to take the journey of
Prashant forward and create their story from the ending
point of the chapter using AI Tool, Inkle writer.
• The students will be asked to carry out Community
Service such as spending few hours at An Orphanage or
an Old Age Home.
• Feed the stray dogs
• Donate books.
GLOSSARY:
AI Related Terminologies
Data Acquisition: Data acquisition refers to acquiring authentic data crucial for the AI model from reliable
sources. The data acquired could then be divided into two categories: Training Data and Testing Data.
The AI model gets trained on the basis of training data and is evaluated on the basis of testing data.
Data Exploration: Data Exploration refers to visualizing the data to determine the pattern, relationships
between elements and trends in the dataset that gives a clear meaning and understanding of the dataset.
Data exploration is important as it helps the user to select an AI model in the next stage of the AI project
cycle. To visualize the data, various types of visual representations can be used such as diagrams, charts,
graphs, flows and so on.
https://datavizcatalogue.com
There can be various ways in which you can collect data. Some of them are: • Surveys • Web Scraping
• Sensors • Cameras • Observations • Application Program Interface Data Exploration: After acquiring
data there comes the need to analyze the data. For this, they need to visualize the acquired data
in some user-friendly format so that they can:
• Quickly get a sense of the trends, relationships and patterns contained within the data.
• Define strategy for which model to use at a later stage.
• Communicate the same to others effectively. To visualize data, various types of visual representations
can be used by the students like diagrams, charts, graphs, flows, etc.
Semantris: Semantris A Google experiment, Semantris is a word association game powered by machine
learning. Each time you enter a word that is associated with the target word, the AI looks at all the words in
play and chooses the ones it thinks are most related
https://research.google.com/semantris/
Inklewriter: Inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It's
perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer
skills and creative writing.
www.inklewriter.com
110
ENGLISH
CLASS 9
111
Previous • Prior knowledge of ballads is elicited from the students,
Knowledge wherein they are encouraged to share any story they’ve
read or a video they’d watched.
• Students are asked to recount their experience, in groups,
of watching stories based on moral values and if they’d
played a game based on Artificial Intelligence on ethics.
• A representative from each group will be asked to share
the unique features of the moves in the game.
Methodology Focus on
• enrichment of vocabulary
• Comprehension skills enhancement and independent
reading
• Communication, Brain Storming, Information Literacy,
Initiative, Critical thinking
Pre-Reading:
Introductory activity - Structured discussion in groups
• Northland - A country in north - cold place where people
wear clothes made of fur - Discussion on climate
• Legend - an old traditional story, usually with a moral
teaching.
• Should one have a selfish perspective in one’s life? Why/
Why not? Discussion on
• Do you think helping others is good? Give reasons. Ethics in AI
• What qualities should one imbibe in his/her life?
About the poet
https://www.moralm
Playing an AI game, Moral Machine – followed by sharing of
achine.net/
stories / experiences highlighting the importance of ethics in
one’s life
www.inklewriter.co
While Reading:
m
• Silent and loud reading by students
https://play.aidunge
• The students are asked to express their understanding of on.io/
the poem in the first reading.
• They listen to a reading of the poem to comprehend the
central idea and the depth of the poem highlighted by the
poet.
• There is an open discussion on the words and phrases
from the poem to bring out the following expressions /
meaning:
- Make a hole in something with a tool
- Small amount
- To make dough from flour
- Famish
- Strange
- To give a religious talk
Post Reading:
Open ended discussion and moral based questions.
• Discussion on the text is done through short
comprehension questions based on the extracts from the
poem.
• A quiz is conducted as a follow-up activity to check the
students’ comprehension of the main idea of each stanza
and the theme of the poem.
• Creating stories with moral themes through the AI tool
‘Inklewriter’.
112
Learning • The students will be able to research on the topic related
Outcomes details like poet’s background, historical references etc.
• Students will practice pronunciation and rhyme.
• They interpret poetry by understanding a variety of
cultures, language and history.
• They develop critical thinking and analytical skills,
teamwork and coordination.
• They learn to appreciate poetry and identify poetic
devices.
• They will be able to decipher the metaphorical meaning of
poetry.
• They shall be able to apply the principles of literary
criticism to the analysis of poetry.
• Use of AI tool ‘Moral Machine’ will help them imbibe the
values of empathy, kindness and generosity.
• Through the use of AI tool ‘Inklewriter’, the students will
be able to write value-based stories.
GLOSSARY:
Ethics in AI
Artificial intelligence is a field that is boundless in today's time. There are a lot of scenarios that tell us that
ethical issues exist around AI. Hence, it is important to have an understanding of ethics in AI and to have
ethical guidelines which can guide us in such conditions where there is no clear definition of what is right or
wrong.
https://www.moralmachine.net/
Inklewriter
Inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for teachers and students looking to mix computer skills
and creative writing. NLP www.inklewriter.com
www.inklewriter.com
AI Dungeon .
AI Dungeon is a free-to-play single-player and multiplayer text adventure game which uses artificial
intelligence to generate unlimited content. It also allows players to create and share their own custom
adventure settings.
https://play.aidungeon.io/
113
ENGLISH
CLASS 10
114
• Students develop an understanding of why poetic
liberties are permitted in language usage.
• Students understand and appreciate the benefits of
present educational system.
• Students identify different animals using the AI Game
Mystery Animal as a precursor to reading the Poem to
appreciate it.
• Students draw out how Artificial Intelligence can be used
to curb poaching.
Self-Evaluation The Teacher will encourage students to look for more
and Follow-Up examples of Artificial Intelligence to help in writing a poem
based on Wild Animals
Follow-up The students will be asked to present these Poems to the
Activity class.
GLOSSARY:
1. AI Related Terminologies
Mystery Animal: Mystery Animal is an AI experiment developed by Google on an open-sourced platform
which is based on Natural Language Processing domain. In this game, the computer pretends to be an
animal and the player needs to guess the animal by asking 20 Yes/No questions. The player asks the
machine questions with the help of earphones/headphones/microphone to which the machine will respond
either in Yes or No and according to the answers the player needs to modify his/her questions to guess the
animal.
Natural Language Processing: It is the ability of a program to understand human language. Human
language data can be fed to the machine in the form of text or speech. Natural Language Processing is one
of the sub-fields of Artificial Intelligence wherein the machine interprets human language and produces
intelligent output.
2. AI Activity Description
a. Mystery Animal: Students need to go to the following link: https://mysteryanimal.withgoogle.com/ . After
reaching the website, students need to click on Preview it Now! Which will then start the experiment. In
this experiment, the machine randomly selects any animal which the player needs to identify with the
help of 20 Yes/No questions to be asked to the machine. Whatever question asked, the machine either
responds in Yes or No or lets the user know when it is not able to comprehend the statement.
NOTE: Mystery Animal works ONLY on Google Chrome browser.
b. Reflective video demonstrating how wild life can be protected using Artificial Intelligence:
https://www.youtube.com/watch?v=yYY0Jg0qGH0
Students can find the video on the link mentioned above. This video is about reducing illegal poaching
activities in an area where illegal poaching is a critical problem. The device named ‘Trail Guard’ has
been powered with computer vision-based AI which can identify if any suspicious activity takes place. It
ensures only authorized people get near to the animals. The device is small enough to be easily hidden
in natural surroundings.
115
ENGLISH
CLASS 10
Classroom Flexible
Arrangement
116
Discussion on the There is an open discussion on:
Text • The plot of the story.
• Characters in the story.
• Turning point of the story.
• Theme of the story.
• Moral of the story.
• Ending of the story.
Follow up Activities The teacher analyses the responses and flow of Inklewriter
thoughts of students.
The students will write a parallel story using inkle writer.
Discussion on postal service and email.
The students will write an article on the topic ‘Faith can
move Mountains’ for the school magazine.
Reflections The students will learn that faith in God and trust in
humanity can solve impossible things. Though some
people don't believe in God but sometimes impossible
things become possible due to God or a strong faith in
God and humanity too. The story tries to explain that we
should not lose our faith even when there is no way out.
GLOSSARY:
AI Activity Description:
• As Artificial Intelligence gets incorporated in various industries, the employability of unskilled labor
reduces day by day. A lot of global reports and surveys have predicted mass unemployment in the near
future, due to emerging technologies. Is it ethical to fire people with limited skills or no skills due to
technology upgradation?
• As Artificial Intelligence gets incorporated in various fields, we cannot stay away from it. Even the
weather forecast system works on AI!
• Do you think AI can make accurate weather predictions?
• If an AI machine makes a mistake, who should be held responsible for it? The Developer, The
• AI developing firm, The User, or The AI machine itself?
• With the weather forecast system on our mobiles we can plan our day accordingly.
• To summarize this activity, tell the students that the technology cannot take away the pleasure of human
touch and presence, which is very much required. Hence, it is important to have ethical guidelines which
can guide us in such conditions where there is no clear definition of what is right and what is wrong.
• If an AI machine makes a mistake, who should be held responsible for it? The Developer, The AI
developing firm, The User, or The AI machine itself?
Explain to the students that these questions do not have a right answer. What might be correct for one might
not be correct for the other. Hence, it is the perception which matters in such issues.
To summarize this activity, tell the students that there are a lot of ethical issues which exist around AI since
AI is a domain which is boundless at this point of time. Hence, it is important to have ethical guidelines which
can guide us in such conditions where there is no clear definition of what is right and what is wrong.
117
AI Tools
3. What Is a Chatbot?
A chatbot is a computer program that simulates human conversation through voice commands or
text chats or both. Chatbot, short for chatterbot, is an Artificial Intelligence (AI) feature that can be
embedded and used through any major messaging applications. There are a number of synonyms
for chatbot, including "talk bot," "bot," "IM bot," "interactive agent" or "artificial conversation entity."
118
ENGLISH
CLASS 10
Subject and Madam Rides the Bus (Story) in English and Artificial 1. My Story Time
Artificial Intelligence 2. Scribbling Speech
Intelligence 3. Semantris
Integrated
Pre – Preparation Students are given instructions on the starter activity. https://experiments.
Activities Activity 2 of Before You Read portion is taken up. withgoogle.com/scrib
Using Scribbling Speech to draw scenes. bling-speech
119
Learning At the end of the lesson, students will be able to:
Outcomes • Read the lesson fluently with proper pronunciation,
intonation, and stress.
• Recount the story in their own words.
• Extrapolate the given text.
• Develop awareness and sensitivity to the feelings of
children in regard to their desires, yearnings, curiosity
and understanding.
• Infer the theme of the story.
• Answer all contextual and non-contextual questions.
• Demonstrate usage of AI concepts integrated.
Follow up The teacher will assess the success of the activity through Students will use
Activities an interactive session on Padlet, where students will Semantris to enrich
respond to various reflective questions. vocabulary to write
Using My Story Time to narrate and record their own their story
stories. https://research.goog
le.com/semantris/
Students will use My
Story Time to narrate
and record their own
story
https://mystorytime.c
om/
GLOSSARY:
AI related terminology
1. My Story Time:
This app can be used to pre-record stories from anywhere and can be played using Google Assistant. To
use, sign in with your Google account and start recording a new story. The user can also record greetings
and instructions for the listeners, share stories with others and listen to the story whenever he/she wants to.
2. Scribbling Speech:
Language and images are closely intertwined: We think in pictures and we explain facts as spatial
constellations. What if the spoken word could be transformed into dynamic visual worlds in real time? Speech
input, machine learning and recurrent neural networks for image generation allow computers to generate
complex imaginary worlds that follow the narrator and thus create complex animations controlled by linguistic
structures
:https://experiments.withgoogle.com/scribbling-speech
3. Semantris
A Google experiment, Semantris is a word association game powered by machine learning. Each time you
enter a word that is associated with the target word, the AI looks at all the words in play and chooses the
ones it thinks are most related.
https://research.google.com/semantris/
120
ENGLISH
CLASS 10
Subject and Application of Artificial Intelligence and Teaching of Rock Paper Scissors
Artificial English https://www.afiniti.com/cor
Intelligence porate/rock-paper-
Integrated scissors
Classroom Flexible
Arrangement
Material Required laptop/ desktop or smart mobile phone with internet https://en.akinator.com/
connection, chalk, blackboard www.inklewriter.com
Pre – Preparation The students are inducted to play the game ‘Akinator’.
Activities
Previous Students discuss and share how they made use of the Artificial Intelligence
Knowledge choices ever offered to them. Did they choose a different Game- Akinator
path or the beaten track?
Students are asked to play an online game called
‘Akinator’ which is linked to the story as a number of
questions arise in the mind of the protagonist.
121
• Why did Hari Singh justify to himself that it was ok
to rob Anil?
• Throw light on the role played by Anil in the
transformation of Hari Singh.
• Why did Anil not hand the thief over to the police?
• What choices did Hari Singh have after robbing
Anil? What did he decide to do?
• Explain the character traits displayed by Hari based
on his decision at the end of the story.
Follow up The teacher will ask the students to use Inkle writer to Students learn how to use
Activities write a similar kind of story with a different ending. Inkle writer to write an
interactive story.
GLOSSARY:
AI Related Terminologies
1. Akinator: Akinator is a computer game and mobile app. During gameplay, it attempts to determine what
fictional or real-life "character" the player is thinking of by asking a series of questions (like the game Twenty
Questions). It uses an artificial intelligence program that learns the best questions to ask through its
experience with players.
https://en.akinator.com/
2. Inkle writer: Inkle writer is an easy-to-use online tool to write interactive stories. It helps the writer build
different story options. One can define options which could be as simple as making a character turn left or
right, or a much more complicated situation like a conversation with many different options. Pictures can also
be added to the story and the writing can be shared.
www.inklewriter.com
AI Activity Description:
Akinator: To begin the questionnaire, the user must press the play button and think of a popular character,
object or other things that frequently come to mind (musician, athlete, political personality, video game,
mother or father, actor, fictional film/TV character, Internet personality, etc.). Akinator, a cartoon genie,
begins asking a series of questions (as many as required), with "Yes", "No", "Probably", "Probably not" and
"Don't know" as possible answers, to hack down the potential character. If the answer is narrowed down to
a single likely option before 25 questions are asked, the program will automatically ask whether the character
122
it chose is correct. If the character is guessed wrong three times in a row (or more, usually in intervals of 25,
50, and 80), then the program will prompt the user to input the character's name, to expand its database of
choices
Inkle writer: Ask the students to go on the link www.inklewriter.com They will be offered the option of taking
the tutorial or starting a new story. If they click new, they can get writing straightaway. They’ll write their story
onto the scraps of paper in the middle of the inkle writer workbench. When they want to add choices, they
can click the Add Option button, and type in the name of the choice. Each choice has an arrow they can click
to follow that path. They can use the rewind buttons in the top right of every page of their story. Clicking
rewind will roll the story back to that point, so they can add new options or take different choices.
They can also open the contents panel using the button in the top right. This list every paragraph of the text
they have written Once their story has branched, they can bring the different branches back together by
using the ‘join’ button below a section of the text. Clicking this button brings up the content panel, for them
to select which paragraph to join to. They can read their story by clicking the ‘read’ button in the toolbar.
123
ENGLISH
CLASS 10
Classroom Flexible
Arrangement
Pre – Preparation The students are divided into pairs to play the AI game
Activities Mystery-Animal
https://experiments.withgoogle.com/mystery-animal
124
Learning Outcomes • Understand the importance of freedom.
• Understand the dangers of deforestation and blessings
of forestation.
• Understand that all animals will be happy only in their
natural habitat.
• Understand the responsibility of present generation in
preserving the environment and earth.
• Recite the poem with proper intonation and rhythm.
Follow up Activities The Teacher will encourage students to look for more
examples of Artificial Intelligence to help in collecting data for
the causes of endangered /extinct species. .
Reflections Students will collect information about ‘Project Tiger’ and Students are
draft a poster on ‘Save the Tiger, Save Humanity’ encouraged to
search, acquire
Data.
GLOSSARY:
1. AI Related Terminologies
2. AI Activity Description
b. Reflective video demonstrating how wild life can be protected using Artificial Intelligence:
https://www.youtube.com/watch?v=yYY0Jg0qGH0
Students can find the video on the link mentioned above. This video is about reducing illegal poaching
activities in an area where illegal poaching is a critical problem. The device named ‘Trail Guard’ has been
powered with computer vision-based AI which can identify if any suspicious activity takes place. It ensures
only authorized people get near the animals. The device is small enough to be easily hidden in natural
surroundings.
125
ENGLISH
CLASS 10
Classroom Online
Arrangement
Follow up Activities Padlet will be used to give answers to all the thought
probing questions.
126
GLOSSARY:
Semantris is a word association game powered by machine learning. Each time you enter a word that is
associated with the target word, the AI looks at all the words in play and chooses the ones it thinks are most
related.
https://research.google.com/semantris/
Inklewriter
Inkle writer is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and
creative writing.
www.inklewriter.com
127
ENGLISH
CLASS 10
Classroom Flexible
Arrangement
Pre – Preparation The students will be divided into pairs and given a graphic https://play.aidun
Activities organizer (story map) to plot the poem. geon.io
The students will be asked to download the tool: AI https://experimen
Dungeon ts.withgoogle.com
The students are divided into pairs to play the AI game /mytery-animal
Mystery Animal.
128
Methodology ● The students will read the poem in pairs. They will plot
the different elements on the graphic organizer. (story
map)
● They will also be shown a video on how AI Dungeon is
used to create and develop stories.
● They will create their own stories using the AI tool
keeping the five elements of a story in mind. They will
be asked to create a story with the same theme as the
poem in hand. Each group will take a setting and
characters of their choice.
● The students will share their stories in the class.
Textbook discussion:
There will be an open discussion on
• Difference between Custard and other characters of
the poem
• The poetic devices
• Is the ballad different from other ballads they have
read?
• Appearances are sometimes deceptive. The students
will be asked to give real life examples from what they
see around.
Follow up Activities The students will be asked to collect any such modern
song or lyric that tells a story.
Reflections The teacher will ask them to explore Inkle writer as an www.inklewriter.c
alternative to AI Dungeon for creating stories om
GLOSSARY
Mystery Animal is an AI experiment developed by Google on an open source platform which is based on
Natural Language Processing domain in this game, the computer pretends to be an animal and the player
needs to guess the animal by asking 20 yes/no questions. The player asks the machine questions with the
help of earphones/headphones/microphone to which the machine will respond either in yes or no and
according to the answers the player needs to modify his/her questions to guess the animal.
Natural Language Processing: it is the ability of a program to understand human language. Human
language data can be fed to the machine in the form of text or speech. Natural language processing is one
of the subfields of Artificial Intelligence wherein the machine interprets human language and produces
intelligent output.
AI Dungeon is an interactive story writing tool. The list of different types of settings and the characters are
suggested by the tool itself. Once the setting and characters are chosen, the students start creating their
own stories. The tool suggests sentences to continue the story which the students can take or remove.
129
ENGLISH
CLASS 10
Previous Knowledge • The students will be asked to review the events that
lead to WWII.
• The students will be asked to read the Autobiography
of Anne Frank.
130
Methodology Introduction-Discussion on the events that lead to WWII , Students are
The Nazi Rule and the atrocities committed by Hitler on encouraged to
Jews . search, acquire
• The Teacher will give an introduction to Anne Frank’s and explore
Diary of a Young Girl . Data.
• Each group will then present their Comic Strips to map
the main events of Anne Frank’s life.
• Text Exploration-The teacher will ask the students to
imagine how they would feel if they were in Anne
Franks’ place? Representing
• They would be asked to decipher their biggest fears/ data in the form
challenges as Anne. of Bar Graph.
• They would be asked to identify major conflicts that AI Tool -Moral
she faced in her life . Machine
• Adolescent Dilemma,and classroom situation as
experienced by Anne .
• Focus will be brought to the Student -Teacher
relationship and classroom environment. Semantris
• To explore the dynamics of moral values and decision
making they will be asked to play the game Moral
Machine.
• Language Exploration. The excerpt will be read and
discussed within the context of the Autobiography.
• Autobiography and Epistolary form of writing will be
discussed in detail.
• The narratorial voice in both the forms will be
compared and explored.
• Discuss Text based questions and identify value
points pertaining to the answers.
• Explore the Glossary- The students can enhance their
vocabulary by using another AI Tool, Semantris.
131
GLOSSARY:
1. AI Related Terminologies Data Acquisition: Data acquisition refers to acquiring authentic data crucial
for the AI model from reliable sources. The data acquired could then be divided into two categories: Training
Data and Testing Data. The AI model gets trained on the basis of training data and is evaluated on the basis
of testing data.
There can be various ways in which you can collect data. Some of them are: • Surveys • Web Scraping
• Sensors • Cameras • Observations • Application Program Interface Data Exploration: After acquiring
data there comes the need to analyze the data. For this, they need to visualize the acquired data
in some user-friendly format so that they can:
• Quickly get a sense of the trends, relationships and patterns contained within the data.
• Define strategy for which model to use at a later stage.
• Communicate the same to others effectively. To visualize data, various types of visual
representations can be used by the students like diagrams, charts, graphs, flows, etc.
Semantris A Google experiment, Semantris is a word association game powered by machine learning. Each
time you enter a word that is associated with the target word, the AI looks at all the words in play and chooses
the ones it thinks are most related. https://research.google.com/semantris/
Link -https://research.google.com/semantris/
Ethics in AI
Artificial intelligence is a field that is boundless in today's time. There are a lot of scenarios that tell us that
ethical issues exist around AI. Hence, it is important to have an understanding of ethics in AI and to have
ethical guidelines which can guide us in such conditions where there is no clear definition of what is right or
wrong.
https://www.moralmachine.net/
132
ENGLISH
CLASS 10
133
Previous • Prior knowledge of culture of India - Whole-class
Knowledge activity to let the students present their knowledge
about different cultures and traditions of various states
of India.
• Students are asked to share in groups their
experiences of visits to different states of India and also
about specific features of the state
• A representative from each group will be asked to
share the unique features of the states they’ve learnt
about.
134
Post Reading:
Open ended discussion and learning beyond books
● Discussion on the text is done through short
comprehension questions based on the extracts from
the chapter.
● A quiz is conducted as a follow-up activity to check the
students’ comprehension of the main points of the
chapter.
● Using folk tales of the places in the chapter, students
will create stories through the AI tool ‘Inkle writer’ / ‘My
Story Time’.
Follow up • Discussion on the cultures of Goa, Coorg and Assam AI tool ‘Inkle writer’
Activities through Visual classroom about plantation, major
attractions, etc.
• Students will give a short presentation of the places
they visited recently with their family in the form of
stories created using AI toll ‘Inkle writer’,
Reflections The students will show the stories created by them using
the AI tool ‘Inkle writer’ based on their own real-life
experiences of travel to different places.
They will also be asked to share their experiences of any
other app / tool that could be used as a learning aid for this
chapter.
GLOSSARY:
AI Related Terminology
Inklewriter
Inkle writer is a free tool designed to allow anyone to write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and
creative writing
www.inklewriter.com
My Storytime:
My Storytime is a conversational Google Assistant action that lets a user record stories and make them
accessible on devices that include Nest Mini, Nest Hub, and Nest Hub Max. My Storytime users can record
stories (using a microphone) directly from the official website, or upload MP3 audio files with a tool within the
My Storytime dashboard. The users can play the stories with Google Assistant.
https://mystorytime.com
135
CHAPTER 4
Appendix 1
AI Curriculum
ARTIFICIAL INTELLIGENCE CURRICULUM
(Class 8 & 9)
OBJECTIVE
The objective of this unit is to develop a readiness for understanding and appreciating Artificial Intelligence
and its application in our lives. This unit focuses on:
1. Helping learners understand the world of Artificial Intelligence and its applications through games,
activities, and multisensorial learning to become AI-Ready.
2. Introducing the learners to three domains of AI in an age appropriate manner.
3. Allowing the learners to construct meaning of AI through interactive participation and engaging
hands-on activities.
4. Introducing the learners to AI Project Cycle.
5. Introducing the learners to programming skills - Basic python coding language.
LEARNING OUTCOMES
• Identify and appreciate Artificial Intelligence and describe its applications in daily life.
• Relate, apply and reflect on the Human-Machine Interactions to identify and interact with the three
domains of AI: Data, Computer Vision and Natural Language Processing and Undergo assessment
for analyzing their progress towards acquired AI-Readiness skills.
• Imagine, examine and reflect on the skills required for futuristic job opportunities.
• Unleash their imagination towards smart homes and build an interactive story around it.
• Understand the impact of Artificial Intelligence on Sustainable Development Goals to develop
responsible citizenship.
• Gain awareness about AI bias and AI access and describe the potential ethical considerations of AI.
• Develop effective communication and collaborative work skills.
• Get familiar and motivated towards Artificial Intelligence and Identify the AI Project framework. Learn
problem scoping and ways to set goals for an AI project and understand the iterative nature of
problem scoping in the AI project cycle.
136
UNIT WISE DISTRIBUTION
MARKS
No. UNIT SUB-UNIT DURATION
Theory Practical
Problem
14 Hours (21 Periods)
Scoping
5 Co-curricular Skills 10
COURSE OUTLINE
SUB-
UNIT SESSION/ACTIVITY/PRACTICAL LEARNING OUTCOMES
UNIT
137
● Game 3: Emoji Scavenger Hunt Vision and Natural Language
(based on Computer Vision - CV) Processing.
138
Video Session: Discussing about AI
Ethics
139
kind of analysis to be
done.
Understand and
Recommended Activity: Creating a Human Neural appreciate the concept
Network of Neural Network
through gamification.
● Students split in four teams each representing input
layer (X students), hidden layer 1 (Y students),
hidden layer 2 (Z students) and output layer (1
student) respectively.
● Input layer gets data which is passed on to hidden
layers after some processing. The output layer
140
finally gets all information and gives meaningful
information as output.
ASSESSMENT
After completion of each unit, the students can be evaluated on the basis of the following skills:
141
Appendix 2
Artificial Intelligence Curriculum
(Class 10)
Session: AI Ethics
142
UNIT SUB-UNIT SESSION/ ACTIVITY/ PRACTICAL
K-nearest neighbour
Session: Understanding K-nearest neighbour model
model
Language
Session: Human Language VS Computer Language
Differences
143
Appendix 3
AI Learning Indicators
144
Appendix 4
AI Capabilities
AI has been an academic area of study for many years with lots of dips on the way to its progress; in recent
times it is increasingly becoming an enabler for a variety of technologies and appliances that impact our daily
lives. Also, with the ever-increasing computing power, lesser cost of data storage and immense data
available, there is a boom of technological innovations, which should make us believe that ‘AI Spring’ has
arrived. So, AI is marching ahead to be the mainstream of the mainstream disciplines of study that it
connects.
problem
scoping
PLANNING
data acquisition
image
recognition data
VISION exploration
speech to Text
SPEECH
Artificial Intelligence (AI) content
Text to Speech identification
machine
Machine translation
learning Deep Learning
text generation
ROBOTICS
145
Appendix 5
Given below are the indicators that can be used if teacher needs to assess students’ performance for their
AI Integrated lesson plan activity. They may modify it suited to the needs of the lesson and student needs.
30–19 18–7
6–0
Clearly shows Somewhat shows
Minimally shows
understanding of topic understanding of topic
Content understanding of course
content. Provides suffi content.
content.
cient supporting Provides some supporti
Provides little supporting
evidence when needed. ng evidence when
evidence though needed.
Understands needed.
applications of AI in
subject learning.
5–4 3–2 1–0
146
Appendix 6
Artificial intelligence is using an artificial obsolete intelligence to function the same way as we humans
want it to work. We program it the way we want to, we specify the limits, we specify the loops; it’s like giving
a machine an artificial human brain so it can function on those areas where human interception is difficult.
AI is directly related to machine learning, it’s like the things we teach to them is what we will get in return as
feedback.
Virtual Reality, on the other hand is to make virtual environment a form of reality for human needs - may be
for an entertainment point of view. VR is a gadget technology which focuses on 3d visualization of graphics
and generating a view which tops the graphic user interface. It’s like creating an environment which we’ve
always wanted in true reality.
Artificial Intelligence is a field of computer science in which a machine is equipped with the ability to mimic
cognitive functions of a human (or any being that is capable of cognitive thinking) that can make decisions
based on its past experiences or responding to an action that it was completely unaware of until that time. It
is given a goal and it continuously tries to improve its performance from its past actions to the best reach of
the goal. An AI machine will be equipped with a learning mechanism and a neural network -something similar
to a brain- which enables a cognitive ability, where the machine will learn by understanding and adapting to
the environment that it is surrounded with and making rational decisions. You can never know what an AI
machine is capable of until it actually does that.
Internet of Things is the internetworking of physical devices like vehicles, buildings, electronic devices,
sensors, actuators etc. that are capable of communicating among themselves (sensor1 to sensor2, sensor2
to sensor3 and so on) or with the external environment (sensor to vehicles, vehicles to humans) that are
equipped with devices capable of communicating over a network. In IoT, the devices are given a fixed set of
commands like:
Switch off the lights when a person leaves the room. (let's say communication between a light and a
wearable device on the person based on GPS)
Open the garage door when a car approaches (communication between a sensor 1 on garage door and
a sensor 2 on the car)
In IoT, the capabilities of a machine already exist and you use it according to your feasibility.
147
Appendix 7
Translating AI on Ground
Preparatory Groundwork
Reading and gathering all the information one can get about ‘what is AI and what is not’ - is imperative for a
better understanding of the subject. We need to be prepared to connect to new learning on the basis of our
previous knowledge. – Read, Research, Inquire, Ask Questions, Watch Videos, Discuss, walk through Malls,
Airports, Hospitals and try to figure out where do you find AI in operation.
To be a Good Facilitator
Learning to facilitate is learning to know the difference between when to guide/suggest and when to allow
students to figure out and understand for themselves, question, hypothesize and take the challenge.
Being a Facilitator is mostly about how to motivate, encourage and simplify.
Learning to use appropriate vocabulary while giving feedback, is the skill set, most required by a Facilitator.
Give feedback in a positive manner to inspire students to explore and persevere in their learning.
Ensure that continuity is maintained in mentorship and monitoring the students’ learning. Online feedback,
Interactive discussions on problems and challenges are some of the effective ways to assist this.
148
Appendix 8
149
5 Data Data acquisition refers to acquiring authentic data
Acquisition crucial for the AI model from reliable sources. The data
acquired can then be divided into two categories:
Training Data and Testing Data. The AI model gets
trained on the basis of training data and is evaluated on
the basis of testing data.
• Surveys
• Web Scraping – data.gov.in, kaggle.com
• Sensors
• Cameras
• Observations
• Application Program Interface
6 Data After acquiring data comes the need to analyze the https://datavizcatalog
Exploration data. For this, they need to visualize the acquired data ue.com
in some user-friendly format so that they can:
● Quickly get a sense of the trends, relationships and
patterns contained within the data.
● Define strategy for which model to use at a later stage.
● Communicate the same to others effectively.
Data Exploration refers to visualizing the data to
determine the pattern, relationships between elements
and trends in the dataset that gives a clear meaning and
understanding of the dataset. Data exploration is
important as it helps the user to select an AI model in
the next stage of the AI project cycle. To visualize the
data, various types of visual representations can be
used such as diagrams, charts, graphs, flows and so on.
7 Inkle Writer Inkle writer is a free tool designed to allow anyone to www.inklewriter.com
write and publish interactive stories. It's perfect for
writers who want to try out interactivity, but also for
teachers and students looking to mix computer skills
and creative writing.
8 Kuki Mitsuku, or Kuki the world's best conversational chat bot https://www.pandorab
Chatbot (according to folks like Google AI Research). It can be ots.com/mitsuku/
used to chat on any topic and see the visualized form of
the subject.
150
10 Mystery An AI experiment developed by Google based on the AI https://mysteryanimal.
Animal domain "NLP" In this game, the computer pretends to withgoogle.com/
bean animal and the player needs to guess the animal
by asking 20 yes/no questions. The player asks
questions to the machine via microphone to which the
machine will respond either in Yes or No and according
to the answers, the player needs to modify his/her
questions to guess the animal. Upon opening the
website, click on preview it now! to start.
151
16 Classificatio Classification is a part of supervised learning model. https://teachablemac
n Classification models work on labelled dataset and are hine.withgoogle.com/
used to predict the label/class of the testing dataset
which is unknown to the machine. For example, an AI
model is trained on a labelled dataset of 100 images of
apples and 100 images of bananas. The machine gets
trained on the dataset by extracting features from the
dataset and understands what features will classify an
image as an apple or a banana. To test the machine,
random images of an apple/banana are fed to the AI
model and the output will be classification of apples and
bananas.
17 Possibilities To understand the possibilities that AI has to offer to us, Research Template
in AI an activity to research about various companies or
organizations who are working towards incorporating AI
into their respective fields.
152
22 Akinator Akinator is a computer game and mobile app. During https://en.akinator.co
gameplay, it attempts to determine what fictional or real- m/
life "character" the player is thinking of by asking a
series of questions. It uses an artificial
intelligence program that learns the best questions to
ask through its experience with players.
24 Photo Photo Creator is AI enabled tool that lets creators make https://photos.icons8.
Creator custom photos for their specific stories instead of com/creator
searching for the ready-made images that suit their
goals more or less.
25 Neural Neural networks are loosely modelled after how the Human Neural
Network human nervous system works. A neural network is Network activity
essentially a system of organising machine learning
algorithms to solve problems for which the dataset is
very large. Simply put, a neural network is divided into
multiple layers and each layer is further divided into
several blocks called nodes. The first layer is the input
layer where no processing occur. The whole processing
operation occur at the hidden layers. Each node of the
hidden layer is a machine learning algorithm. the output
from each node is then passed to the subsequent nodes
153
in the hidden layer. Lastly, an output layer that gives a
result based on the analysis conducted from the hidden
layer.
154
30 Quillionz For assessing and improving the efficiency of question https://www.quillionz.
generation (except HOTS), this software can be used to com/
generate questions efficiently.
31 swiggy.com Swiggy is India's largest and most valuable online food https://www.swiggy.c
ordering and delivery platform. Once you enter your om/
preferences, you will get delivery of food at your
doorstep. This is one of the AI tools as it takes the data
from the user according to his liking and deliver the food
items.
33 AI Dungeon The learner should enter the link, start a new game, as https://play.aidungeo
a single player, with custom settings. They may not n.io/
begin conversing with the AI. The facilitator prompts
certain keywords that can be used by the learners, to
initiate a conversation with the AI. The response from AI
is noted by the learner, and discussed with the facilitator
155
voice searching letting you complete a number of tasks
by saying “OK Google” or “Hey. Google” wake words.
37 Quizlet It can be used to display hints about a pet animal and https://quizlet.com/en
the children have to guess it and then the correct option -gb/features/live
may be viewed by them to check.
156