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Question Bank CG

computer graphics

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0% found this document useful (0 votes)
10 views3 pages

Question Bank CG

computer graphics

Uploaded by

sparshyt17
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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COMPUTER GRAPHICS

QUESTION BANK
SEMESTER V

UNIT I
SHORT NOTES: -
1. LCD
2. DDA Line Algorithm
3. Color CRT Monitors
4. Virtual Reality
5. Framework for Interactive Graphics
6. Antialiasing
7. Frame Buffer
8. Plasma Panels
9. Computer Graphics
10. Bit map, Pixel map and Resolution.
11. Aspect Ratio
12. Pixel
13. Interlacing
14. CRT
15. Horizontal and vertical retrace
16. Types of computer graphics
17. Refresh CRT
18. Persistence
19. Area Sampling
20. Raster Scan
21. Random Scan
22. DVST
23. Emissive Vs Non Emissive Displays
24. Scan Conversion
25. Scan Conversion of line using slope intercept equation
26. What is the eight-way symmetry of a circle?
LONG ANSWERS: -
1. What is the Conceptual framework of Interactive Graphics? What are its advantages?
2. Differentiate between Random Scan and Raster Scan Display.
3. How does Bresenham’s Line Drawing Algorithm work? Derive its equations.
4. What is Antialiasing? What is the need for antialiasing? Explain its different
techniques.
5. What is Bresenham’s Circle Drawing Algorithm? Explain its working and derive its
equations.
6. Explain Midpoint Circle drawing Algorithm.
7. Numericals on DDA, Bresenham Line and Bresenham Circle.
8. What are the different types of flat panel displays?

UNIT II
Short Notes: -
1. What is Clipping? Explain different types of clipping.
2. What is point clipping? Write the conditions for point clipping.
3. Explain Window to Viewport Clipping.
4. What is homogeneous coordinate system?
5. What is the matrix representation of 2-D rotation?
6. What is the significance of 4-bit code of line clipping?
7. What are the types of transformations?
8. What are basic Geometric transformations?
9. What is translation? Give example.
10. What is scaling? Give example.
11. What is rotation? Give example.
12. What is reflection? Give example.
13. What is reflection? Discuss all the cases of reflection and give all the matrix.
14. What is shearing? Write the matrix.
15. What are 3D Transformations? Discuss the different 3-D transformations in brief.

LONG ANSWERS: -
1. Describe Cohen Sutherland algorithm for line clipping with suitable example. Give its
limitations.
2. Explain the working of Cyrus Beck Line Clipping Algorithm.
3. Prove that two successive transformation 2D scaling are multiplicative in nature.
4. Give the transformation matrices for the various 2D transformations in homogeneous
coordinates.
5. Numericals on 2D Transformations.

UNIT III

1. What are Curves? Explain different representation of curves.


2. What is convex hull.
3. What is interpolation and approximation representation of curves?
4. What are Bezier Curves? State its properties.
5. Find all the blending function for Bezier Curve (n=3)
6. What are B-Spline Curves? State the differences between B-Spline and Bezier Curve.
7. What are Hermite Curves? Discuss its properties.
8. What are polygon meshes? Discuss the methods to represent polygon mesh.
9. Write short note on CSG.
10. Find the geometric matrix, basis matrix, and blending function for parametric cubic
curve (Hermite Curve).
11. Explain Sweep representation and primitive Instancing.
12. What is Geometric Continuity? How is it different from Parametric Continuity?
13. What are the properties for solid representation?
14. How solids can be represented in Computer Graphics? Give a comparative analysis of
all the representations.
15. Explain boundary representation and spatial partitioning.
16. Bezier Curve, B- spline and Hermite Derivations.
17. Numericals on Bezier Curves.

UNIT IV
1. What is Projection? Explain different types of projection in detail.
2. What are hidden surfaces?
3. Explain depth sorting method of hidden surface removal in detail.
4. What is the difference between orthographic and oblique projection?
5. Explain Z buffer method of hidden surface removal in detail.
6. How is perspective projection different from parallel projection?
7. Explain the concept of vanishing point w.r.t projection.
8. Discuss the painter’s algorithm in brief.
9. Differentiate between Quadtrees and Octrees. (Last Year Ques paper)
10. Differentiate between U and U* Operators (Last Year Ques paper)
11. Prove that blending function of open uniform B-Spline curve is equal to that of
Bezier curve for d=n+1. (Last Year Ques paper)

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