Color Cavern-Game Development - SRS
Color Cavern-Game Development - SRS
SRS (SRS)
Version 1.0
The knowledge and experience gained from developing Color Cavern can be
leveraged in future projects, further strengthening the company's capabilities in
the casual gaming space.
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Target Audience
Color Cavern is designed to cater to following target audience segments:
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By focusing on these segments, Color Cavern aims to attract a diverse player
base and maximize engagement.
Technological Feasibility
The technological advancements in game
development tools and platforms,
particularly Unity, make it feasible to
develop a Color Cavern game with high-
quality graphics and smooth gameplay
mechanics.
Unity’s robust feature set, including its
powerful rendering engine, physics
engine, and asset store, provides the
necessary tools to create a visually
appealing and technically sound game.
Additionally, the widespread use of C# in Unity development ensures a large
pool of resources and community support for developers.
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the next level. The game combines elements of action, strategy, and reflex-
based gameplay to create a captivating experience.
2. Player-Controlled Character:
Character Actions: The character, controlled by the player, can perform
various actions such as running, jumping, sliding, and climbing. These
actions are essential for navigating through the levels and overcoming
obstacles.
Intuitive Controls: The game features intuitive controls, allowing players
to easily maneuver the character through the levels. This includes on-
screen buttons for mobile devices or keyboard controls for desktop
versions.
Customization Options: Players can customize their character's
appearance with various outfits and accessories, adding a personal touch
to the game.
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4. Various Obstacles and Traps:
Obstacle Variety: Levels feature a wide array of obstacles, including
moving platforms, spikes, rotating blades, and more. Each obstacle
requires quick reflexes and precise timing to overcome.
Strategic Planning: Players must plan their moves carefully to avoid traps
and navigate through the level efficiently. Some obstacles may require
specific actions or timing to bypass.
Dynamic Challenges: Obstacles are dynamically placed, ensuring that no
two play-throughs are exactly the same, keeping the gameplay fresh and
challenging.
2. Accessibility Features:
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3. Engaging Soundtrack and Effects:
Dynamic Soundtrack: A dynamic soundtrack enhances the gameplay
experience with music that changes to reflect the intensity and pace of
the level.
Sound Effects: High-quality sound effects provide auditory feedback for
actions such as jumping, collecting gems, and encountering obstacles.
1. Visual Design:
Art Style: The game will feature a bright and colorful art style appealing
to a wide audience including children and casual gamers.
Level Themes: Each level will have a unique theme with meticulously
designed environments, from lush jungles to icy caves and fiery volcanoes.
Character Design: Characters will be designed with a distinct and
appealing look featuring smooth animations that enhance the visual
experience.
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2. Animation:
Character Movements: The character's movements, including running,
jumping, sliding, and climbing, will be animated fluidly to ensure a realistic
and enjoyable experience.
Environmental Animations: Interactive elements in the environment,
such as moving platforms, falling rocks, and swinging vines, will have
detailed animations to add depth to the game world.
Visual Effects: Special effects such as particle effects for explosions,
shimmering for collectible gems, and dynamic lighting will enhance the
visual appeal.
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Device Compatibility: The game will be optimized to run smoothly on a
wide range of devices, including lower-end hardware, to reach a broader
audience.
Additional Components
1. Tutorial and Help Systems:
Interactive Tutorials: Step-by-step tutorials will guide new players
through the basic controls and game mechanics.
Help Menu: An in-game help menu will provide detailed instructions, tips,
and Frequently Asked Questions (FAQs) to assist players in understanding
the game.
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In-Game HUD: The Heads-Up Display (HUD) will show vital information
such as the player’s health, time remaining, gems collected, and current
score.
Settings Menu: Adjustable settings for audio, video, controls, and other
preferences will be available to enhance the user experience.
3. Save and Load Functionality:
Save System: Players can save their progress at any point in the game.
Load System: Options to load saved game data will allow players to
resume their adventure from where they left previously.
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Objective 3: Ensure Smooth and Responsive Character Controls
1. Control Scheme:
Intuitive Controls: Design an intuitive control scheme that is easy to learn
but offers depth for more skilled players. This includes on-screen buttons
for mobile devices and keyboard/mouse controls for desktops.
Customization Options: Allow players to customize control settings,
including keybindings and sensitivity adjustments, to match their
preferences.
2. Performance Optimization:
Responsive Input: Optimize input response times to ensure that character
actions are immediate and precise.
Device Compatibility: Ensure the game runs smoothly on a wide range of
hardware configurations, from high-end gaming rigs to lower-spec
machines.
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Goal 2: Successfully Launch the Game on Multiple Platforms, including
Windows, macOS, and Linux - Cross-Platform Development
Platform Compatibility: Develop the game to be fully compatible with
Windows, macOS, and Linux ensuring a seamless experience across all
platforms.
Platform Optimization: Optimize performance for each platform,
considering hardware differences and system requirements.
1.4 Constraints
The development of Color Cavern faces several constraints that must be
considered to ensure the successful completion and optimal performance of the
game.
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3. Project-Specific Constraints - Resource Management
These include:
Balancing resource availability with game complexity can be difficult,
leading to potential player frustration.
Seamless integration of storytelling elements can be time-consuming and
may require iterative testing.
Maintaining lore consistency across a large and evolving game world can
be challenging and may require extensive documentation.
4. UI Design
These include:
Designing an intuitive UI that caters to a wide range of players can be
complex.
Implementing comprehensive accessibility features can be resource-
intensive and may require specialized expertise.
5. Data Privacy
Ensuring data protection compliance across multiple jurisdictions can be
legally complex and costly.
Continuously updating security measures to address new threats can be
resource-demanding.
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1.5 Application Architecture Diagram
Figure 1 shows the application architecture for the game.
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1.6 Flowchart
Figure 2 shows the flowchart for the application.
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1.7 Functional Requirements
Following are the functional requirements of the game application:
1. Game World
Level Design:
o Diverse and Colorful Levels: Design levels with a wide range of
themes, colors, and atmospheres to keep the visual experience
fresh and engaging for players.
o Unique Obstacles and Layouts: Each level should introduce new
obstacles and layouts to challenge the player and prevent gameplay
from becoming monotonous.
o Hint for Developers: Use modular design techniques to create
varied and interesting levels efficiently. Prefabs and modular assets
can streamline level creation and allow quicker iteration and
testing.
Character Mechanics:
o Smooth and Responsive Controls: Ensure that the character's
movements, such as running, jumping, and collecting gems, are
fluid and intuitive.
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o Physics-Based Movement: Implement physics-based movement to
ensure realistic character interactions with the environment,
providing a more immersive experience.
o Hint for Developers: Fine-tune physics parameters to balance
realism and playability. Consider using Unity's built-in physics
engine for consistent results.
2. Gem Collection
Collectible Items:
o Various Colored Gems: Place different types of gems throughout
the levels to encourage exploration and collection.
o Hint for Developers: Use a tagging system to differentiate between
gem types and their locations. This can help in organizing game
assets and tracking player progress.
Scoring System:
o Points for Collecting Gems: Award points for each gem collected,
with potential bonuses for collecting multiple gems in quick
succession.
o Combo System: Introduce a combo system that rewards players for
collecting multiple gems in a short period, adding depth to the
scoring mechanics.
o Hint for Developers: Implement visual and audio feedback for
combos to enhance the player's sense of achievement and
encourage skillful play.
3. Obstacles and Challenges
Dynamic Obstacles:
o Moving Platforms, Spikes, and Hazards: Create dynamic obstacles
that move or change over time, requiring players to adapt their
strategies.
o Hint for Developers: Use animation curves to control the
movement and timing of obstacles. This allows for smooth and
predictable behavior that can be fine-tuned for difficulty.
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Traps and Hazards:
o Static and Dynamic Traps: Include both stationary and moving
traps that players must avoid using timing and strategy.
o Hint for Developers: Integrate particle effects and sound cues to
signal traps to the player. These cues can provide important
feedback and enhance the overall game experience.
Bonus Items:
o Extra Points or Time Bonuses: Place special items that grant extra
points or additional time in challenging or hidden locations to
reward skilled and exploratory play.
o Hint for Developers: Balance the placement of bonus items to
make them rewarding yet accessible, encouraging players to take
risks and explore.
5. User Interface
Main Menu:
o Options: Provide options for starting a new game, loading a saved
game, accessing settings, and exiting the game.
o Hint for Developers: Ensure menu navigation is intuitive and
visually appealing. Use clear icons and labels to guide players
through the menu options.
In-Game HUD:
o Vital Information: Display important information such as player
health, collected gems, time remaining, and current score in a clear
and organized manner.
o Hint for Developers: Use modular HUD components that can be
customized or toggled based on player preference. Allow players to
adjust the HUD according to their choice.
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Settings Menu:
o Adjustable Settings: Provide adjustable settings for audio, video,
controls, and other game preferences to accommodate different
player requirements.
o Hint for Developers: Incorporate sliders and dropdown menus for
easy adjustments to settings. Ensure the settings menu is accessible
from both the main menu and in-game.
6. Save and Load System
o Checkpoint Saves: Implement functionality that allows players to
save their game progress at specific checkpoints reducing
frustration from losing progress.
o Hint for Developers: Ensure save points are placed strategically to
balance challenge and convenience, allowing players to retry
difficult sections without excessive backtracking.
o Load Saved Data: Provide options for players to load saved game
data from checkpoints, allowing them to resume their progress.
o Hint for Developers: Include a clear and simple interface for loading
games, with visual indicators of progress and checkpoints.
7. Tutorials and Help
o Guides and Tutorials: Develop comprehensive tutorials to help new
players understand the game's mechanics, controls, and objectives.
o Hint for Developers: Use interactive tutorials that guide players
through gameplay elements step-by-step providing hands-on
learning experiences.
o Instructions and Tips: Create a help menu with detailed
instructions, tips, and strategies for playing the game effectively.
o Hint for Developers: Include a searchable FAQ section and detailed
explanations of game mechanics. Use illustrations and videos to
enhance understanding and retention.
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1.8 Non-Functional Requirements
Following are the non-functional requirements that have to be considered while
creating the game application:
1. Performance: Ensuring smooth gameplay, efficient memory management,
and high frame rates.
2. Scalability: Ability to handle large game worlds and increasing content.
3. Security: Protection of user data and game progress.
4. Reliability: Maintaining high availability and minimizing crashes or bugs.
5. Usability: Creating an intuitive User Interface (UI) and providing clear
documentation.
6. Compatibility: Supporting a wide range of hardware and operating systems.
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1.9 Data Dictionary
All data must be stored securely in the game's local storage.
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1.10 Interface Requirements
Hardware Requirements
Windows Machines:
Windows 10 64-bit or higher
Intel i5/i7 or higher; AMD Ryzen 5 or higher
16 GB RAM or higher
NVIDIA GTX 1660 or higher/AMD equivalent with 4 GB Memory or higher
1080 p or higher resolution monitor
1 TB SSD
4 GB graphics card (DirectX 11 or higher)
Mouse and Keyboard
MacOS:
macOS 10.15 or higher
Intel Core i5/i7 or Apple M1 chip
16 GB RAM or higher
Radeon Pro 560 with 4 GB Memory or higher
1080 p or higher resolution monitor
1 TB SSD
4 GB graphics card or Apple M1 integrated GPU
Mouse and Keyboard
Software Requirements
Game Engine: Unity - version 2020.3 or higher for advanced graphics and
physics simulations
Unity Hub: https://unity3d.com/get-unity/download
Operating System: Windows 10 or higher, macOS 10.15
IDE: Visual Studio 2019 or higher
Graphics and Animation: Blender (latest version) and Adobe Photoshop
(latest version)
Audio: Audacity (latest version) and FMOD Studio (latest version)
Version Control: Git (latest version), GitHub, or GitLab
Data Storage: JSON/Photon Cloud/Other
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1.11 Project Submission Details
Design, build, and submit the project along with a complete project report that
includes:
1. Problem Definition: Clearly state the problem addressed by Color Cavern.
2. Design Specifications: Detailed design documents and diagrams (such as
flowcharts and data flow diagrams).
3. Installation Instructions: Step-by-step guide for installing Color Cavern.
4. User Credentials: Share the test user accounts for review.
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