CGM - U5 Color Model
CGM - U5 Color Model
During the early days of color television, black-and-white sets were still
expected to display what were originally color images. YIQ model separated
chrominance from luminance. Luminance information is contained on the Y-
channel, whereas color information is carried on I and Q channels (in-phase and
in-quadrature) , in-short YIQ(Luminance, In-phase, Quadrature). In addition to
providing a signal that could be displayed directly on black-and-white TVs, the
system provided easy coding and decoding of RGB signals which was not
directly possible.
Due to the fact that the Y-channel carries a lot of luminance information, it has a
bandwidth assigned to it of 4Mhz, I-channel has a bandwidth assigned to it of
1.5Mhz, and Q-channel has a bandwidth of 0.6Mhz.
Advantages:
The advantage of this model is that more width can be assigned to the Y-
component (Luminance) because the human visual system is more
sensitive to changes in luminance than to changes in hue or saturation.
For display on a screen, color television sets map these channels Y, I, and
Q to R, G, and B.
Disadvantage:
Due to the high implementation costs for true I and Q decoding, few
television sets do it.
To accommodate the bandwidth variances between I and Q, each of I and
Q needs a distinct filter.
Due to different bandwidths, the “I” filter has a time delay to match the
“Q” filter’s long delay.
In black-and-white TV only Only Y can be noticed.
HSV Color Model in Computer Graphics
A color model is a multidimensional representation of the color spectrum. The
most relevant color spectrums are RGB, HSV, HSL and CMYK. A color model
can be represented as a 3D surface (e.g. for RGB) or go into much higher
dimensions (such as CMYK). By adjusting the parameters of these surfaces, we
can obtain different colors that we see in the color spectrum around us.
HSV:
An HSV color model is the most accurate color model as long as the way
humans perceive colors. How humans perceive colors is not like how RGB or
CMYK make colors. They are just primary colors fused to create the spectrum.
The H stands for Hue, S stands for Saturation, and the V stand for value.
Imagine a cone with a spectrum of red to blue from left to right, and from the
centre to the edge, the color intensity increases. From bottom to up, the
brightness increases. Hence resulting white at the center up layer. A
pictographic representation is also shown below.
Hue: Hue tells the angle to look at the cylindrical disk. The hue
represents the color. The hue value ranges from o to 360 degrees.
Color
Angle (in degree)
0-60 Red
60-120 Yellow
120-180 Green
180-240 Cyan
240-300 Blue
300-360 Magenta
3. Specular Reflection
When light falls on any shiny or glossy surface most of it is reflected back, such
reflection is known as Specular Reflection. Phong Model is an empirical model
for Specular Reflection which provides us with the formula for calculation the
reflected intensity Ispec.