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The TurtleScreen class defines graphics windows as a playground for the drawing
turtles. Its constructor needs a tkinter.Canvas or a ScrolledCanvas as argument. It
should be used when turtle is used as part of some application.
Derived from RawTurtle is the subclass Turtle (alias: Pen), which draws on “the”
Screen instance which is automatically created, if not already present.
The procedural interface provides functions which are derived from the methods of
the classes Screen and Turtle. They have the same names as the corresponding
methods. A screen object is automatically created whenever a function derived from
a Screen method is called. An (unnamed) turtle object is automatically created
whenever any of the functions derived from a Turtle method is called.
To use multiple turtles on a screen one has to use the object-oriented interface.
Note:
In the following documentation the argument list for functions is given. Methods,
of course, have the additional first argument self which is omitted here.
Turtle methods
Turtle motionMove and draw
forward() | fd()
right() | rt()
left() | lt()
setx()
sety()
setheading() | seth()
home()
circle()
dot()
stamp()
clearstamp()
clearstamps()
undo()
speed()
Tell Turtle’s state
position() | pos()
towards()
xcor()
ycor()
heading()
distance()
Setting and measurement
degrees()
radians()
Pen controlDrawing state
pensize() | width()
pen()
isdown()
Color control
color()
pencolor()
fillcolor()
Filling
filling()
begin_fill()
end_fill()
More drawing control
reset()
clear()
write()
Turtle stateVisibility
showturtle() | st()
hideturtle() | ht()
isvisible()
Appearance
shape()
resizemode()
shapesize() | turtlesize()
shearfactor()
settiltangle()
tiltangle()
tilt()
shapetransform()
get_shapepoly()
Using events
onclick()
onrelease()
ondrag()
Special Turtle methods
begin_poly()
end_poly()
get_poly()
clone()
getturtle() | getpen()
getscreen()
setundobuffer()
undobufferentries()
Methods of TurtleScreen/Screen
Window control
bgcolor()
bgpic()
clearscreen()
resetscreen()
screensize()
setworldcoordinates()
Animation control
delay()
tracer()
update()
Using screen events
listen()
onkey() | onkeyrelease()
onkeypress()
onclick() | onscreenclick()
ontimer()
mainloop() | done()
Settings and special methods
mode()
colormode()
getcanvas()
getshapes()
register_shape() | addshape()
turtles()
window_height()
window_width()
Input methods
textinput()
numinput()
Methods specific to Screen
bye()
exitonclick()
setup()
title()
Most of the examples in this section refer to a Turtle instance called turtle.
Turtle motion
turtle.forward(distance)turtle.fd(distance)
Parameters:
distance – a number (integer or float)
Move the turtle forward by the specified distance, in the direction the turtle is
headed.
>>> turtle.position()
(0.00,0.00)
>>> turtle.forward(25)
>>> turtle.position()
(25.00,0.00)
>>> turtle.forward(-75)
>>> turtle.position()
(-50.00,0.00)
turtle.back(distance)turtle.bk(distance)turtle.backward(distance)
Parameters:
distance – a number
Move the turtle backward by distance, opposite to the direction the turtle is
headed. Do not change the turtle’s heading.
>>> turtle.position()
(0.00,0.00)
>>> turtle.backward(30)
>>> turtle.position()
(-30.00,0.00)
turtle.right(angle)turtle.rt(angle)
Parameters:
angle – a number (integer or float)
Turn turtle right by angle units. (Units are by default degrees, but can be set via
the degrees() and radians() functions.) Angle orientation depends on the turtle
mode, see mode().
>>> turtle.heading()
22.0
>>> turtle.right(45)
>>> turtle.heading()
337.0
turtle.left(angle)turtle.lt(angle)
Parameters:
angle – a number (integer or float)
Turn turtle left by angle units. (Units are by default degrees, but can be set via
the degrees() and radians() functions.) Angle orientation depends on the turtle
mode, see mode().
>>> turtle.heading()
22.0
>>> turtle.left(45)
>>> turtle.heading()
67.0
Parameters:
•x – a number or a pair/vector of numbers
•y – a number or None
Move turtle to an absolute position. If the pen is down, draw line. Do not change
the turtle’s orientation.
>>> tp = turtle.pos()
>>> tp
(0.00,0.00)
>>> turtle.setpos(60,30)
>>> turtle.pos()
(60.00,30.00)
>>> turtle.setpos((20,80))
>>> turtle.pos()
(20.00,80.00)
>>> turtle.setpos(tp)
>>> turtle.pos()
(0.00,0.00)
turtle.setx(x)
Parameters:
x – a number (integer or float)
>>> turtle.position()
(0.00,240.00)
>>> turtle.setx(10)
>>> turtle.position()
(10.00,240.00)
turtle.sety(y)
Parameters:
y – a number (integer or float)
>>> turtle.position()
(0.00,40.00)
>>> turtle.sety(-10)
>>> turtle.position()
(0.00,-10.00)
turtle.setheading(to_angle)turtle.seth(to_angle)
Parameters:
to_angle – a number (integer or float)
Set the orientation of the turtle to to_angle. Here are some common directions in
degrees:
standard mode
logo mode
0 - east 0 - north
90 - north 90 - east
180 - west 180 - south
270 - south 270 - west
>>> turtle.setheading(90)
>>> turtle.heading()
90.0
turtle.home()
Move turtle to the origin – coordinates (0,0) – and set its heading to its start-
orientation (which depends on the mode, see mode()).
>>> turtle.heading()
90.0
>>> turtle.position()
(0.00,-10.00)
>>> turtle.home()
>>> turtle.position()
(0.00,0.00)
>>> turtle.heading()
0.0
Parameters:
•radius – a number
•extent – a number (or None)
•steps – an integer (or None)
Draw a circle with given radius. The center is radius units left of the turtle;
extent – an angle – determines which part of the circle is drawn. If extent is not
given, draw the entire circle. If extent is not a full circle, one endpoint of the
arc is the current pen position. Draw the arc in counterclockwise direction if
radius is positive, otherwise in clockwise direction. Finally the direction of the
turtle is changed by the amount of extent.
>>> turtle.home()
>>> turtle.position()
(0.00,0.00)
>>> turtle.heading()
0.0
>>> turtle.circle(50)
>>> turtle.position()
(-0.00,0.00)
>>> turtle.heading()
0.0
>>> turtle.circle(120, 180) # draw a semicircle
>>> turtle.position()
(0.00,240.00)
>>> turtle.heading()
180.0
turtle.dot(size=None, *color)
Parameters:
•size – an integer >= 1 (if given)
•color – a colorstring or a numeric color tuple
Draw a circular dot with diameter size, using color. If size is not given, the
maximum of pensize+4 and 2*pensize is used.
>>> turtle.home()
>>> turtle.dot()
>>> turtle.fd(50); turtle.dot(20, "blue"); turtle.fd(50)
>>> turtle.position()
(100.00,-0.00)
>>> turtle.heading()
0.0
turtle.stamp()
Stamp a copy of the turtle shape onto the canvas at the current turtle position.
Return a stamp_id for that stamp, which can be used to delete it by calling
clearstamp(stamp_id).
>>> turtle.color("blue")
>>> turtle.stamp()
11
>>> turtle.fd(50)
turtle.clearstamp(stampid)
Parameters:
stampid – an integer, must be return value of previous stamp() call
>>> turtle.position()
(150.00,-0.00)
>>> turtle.color("blue")
>>> astamp = turtle.stamp()
>>> turtle.fd(50)
>>> turtle.position()
(200.00,-0.00)
>>> turtle.clearstamp(astamp)
>>> turtle.position()
(200.00,-0.00)
turtle.clearstamps(n=None)
Parameters:
n – an integer (or None)
turtle.undo()
Undo (repeatedly) the last turtle action(s). Number of available undo actions is
determined by the size of the undobuffer.
turtle.speed(speed=None)
Parameters:
speed – an integer in the range 0..10 or a speedstring (see below)
Set the turtle’s speed to an integer value in the range 0..10. If no argument is
given, return current speed.
Attention: speed = 0 means that no animation takes place. forward/back makes turtle
jump and likewise left/right make the turtle turn instantly.
>>> turtle.speed()
3
>>> turtle.speed('normal')
>>> turtle.speed()
6
>>> turtle.speed(9)
>>> turtle.speed()
9
>>> turtle.pos()
(440.00,-0.00)
turtle.towards(x, y=None)
Parameters:
•x – a number or a pair/vector of numbers or a turtle instance
•y – a number if x is a number, else None
Return the angle between the line from turtle position to position specified by
(x,y), the vector or the other turtle. This depends on the turtle’s start
orientation which depends on the mode - “standard”/”world” or “logo”.
turtle.xcor()
Return the turtle’s x coordinate.
>>> turtle.home()
>>> turtle.left(50)
>>> turtle.forward(100)
>>> turtle.pos()
(64.28,76.60)
>>> print(round(turtle.xcor(), 5))
64.27876
turtle.ycor()
Return the turtle’s y coordinate.
>>> turtle.home()
>>> turtle.left(60)
>>> turtle.forward(100)
>>> print(turtle.pos())
(50.00,86.60)
>>> print(round(turtle.ycor(), 5))
86.60254
turtle.heading()
Return the turtle’s current heading (value depends on the turtle mode, see mode()).
>>> turtle.home()
>>> turtle.left(67)
>>> turtle.heading()
67.0
turtle.distance(x, y=None)
Parameters:
•x – a number or a pair/vector of numbers or a turtle instance
•y – a number if x is a number, else None
Return the distance from the turtle to (x,y), the given vector, or the given other
turtle, in turtle step units.
>>> turtle.home()
>>> turtle.distance(30,40)
50.0
>>> turtle.distance((30,40))
50.0
>>> joe = Turtle()
>>> joe.forward(77)
>>> turtle.distance(joe)
77.0
Parameters:
fullcircle – a number
Set angle measurement units, i.e. set number of “degrees” for a full circle.
Default value is 360 degrees.
>>> turtle.home()
>>> turtle.left(90)
>>> turtle.heading()
90.0
Change angle measurement unit to grad (also known as gon,
grade, or gradian and equals 1/100-th of the right angle.)
>>> turtle.degrees(400.0)
>>> turtle.heading()
100.0
>>> turtle.degrees(360)
>>> turtle.heading()
90.0
turtle.radians()
Set the angle measurement units to radians. Equivalent to degrees(2*math.pi).
>>> turtle.home()
>>> turtle.left(90)
>>> turtle.heading()
90.0
>>> turtle.radians()
>>> turtle.heading()
1.5707963267948966
Pen control
Drawing state
turtle.pendown()turtle.pd()turtle.down()
Pull the pen down – drawing when moving.
turtle.penup()turtle.pu()turtle.up()
Pull the pen up – no drawing when moving.
turtle.pensize(width=None)turtle.width(width=None)
Parameters:
width – a positive number
Set the line thickness to width or return it. If resizemode is set to “auto” and
turtleshape is a polygon, that polygon is drawn with the same line thickness. If no
argument is given, the current pensize is returned.
>>> turtle.pensize()
1
>>> turtle.pensize(10) # from here on lines of width 10 are drawn
turtle.pen(pen=None, **pendict)
Parameters:
•pen – a dictionary with some or all of the below listed keys
•pendict – one or more keyword-arguments with the below listed keys as keywords
This dictionary can be used as argument for a subsequent call to pen() to restore
the former pen-state. Moreover one or more of these attributes can be provided as
keyword-arguments. This can be used to set several pen attributes in one statement.
turtle.isdown()
Return True if pen is down, False if it’s up.
>>> turtle.penup()
>>> turtle.isdown()
False
>>> turtle.pendown()
>>> turtle.isdown()
True
Color control
turtle.pencolor(*args)
Return or set the pencolor.
>>> colormode()
1.0
>>> turtle.pencolor()
'red'
>>> turtle.pencolor("brown")
>>> turtle.pencolor()
'brown'
>>> tup = (0.2, 0.8, 0.55)
>>> turtle.pencolor(tup)
>>> turtle.pencolor()
(0.2, 0.8, 0.5490196078431373)
>>> colormode(255)
>>> turtle.pencolor()
(51.0, 204.0, 140.0)
>>> turtle.pencolor('#32c18f')
>>> turtle.pencolor()
(50.0, 193.0, 143.0)
turtle.fillcolor(*args)
Return or set the fillcolor.
>>> turtle.fillcolor("violet")
>>> turtle.fillcolor()
'violet'
>>> turtle.pencolor()
(50.0, 193.0, 143.0)
>>> turtle.fillcolor((50, 193, 143)) # Integers, not floats
>>> turtle.fillcolor()
(50.0, 193.0, 143.0)
>>> turtle.fillcolor('#ffffff')
>>> turtle.fillcolor()
(255.0, 255.0, 255.0)
turtle.color(*args)
Return or set pencolor and fillcolor.
Filling
turtle.filling()
Return fillstate (True if filling, False else).
>>> turtle.begin_fill()
>>> if turtle.filling():
... turtle.pensize(5)
... else:
... turtle.pensize(3)
turtle.begin_fill()
To be called just before drawing a shape to be filled.
turtle.end_fill()
Fill the shape drawn after the last call to begin_fill().
>>> turtle.goto(0,-22)
>>> turtle.left(100)
>>> turtle.position()
(0.00,-22.00)
>>> turtle.heading()
100.0
>>> turtle.reset()
>>> turtle.position()
(0.00,0.00)
>>> turtle.heading()
0.0
turtle.clear()
Delete the turtle’s drawings from the screen. Do not move turtle. State and
position of the turtle as well as drawings of other turtles are not affected.
turtle.write(arg, move=False, align='left', font=('Arial', 8, 'normal'))
Parameters:
•arg – object to be written to the TurtleScreen
•move – True/False
•align – one of the strings “left”, “center” or right”
•font – a triple (fontname, fontsize, fonttype)
Write text - the string representation of arg - at the current turtle position
according to align (“left”, “center” or “right”) and with the given font. If move
is true, the pen is moved to the bottom-right corner of the text. By default, move
is False.
Turtle state
Visibility
turtle.hideturtle()turtle.ht()
Make the turtle invisible. It’s a good idea to do this while you’re in the middle
of doing some complex drawing, because hiding the turtle speeds up the drawing
observably.
>>> turtle.hideturtle()
turtle.showturtle()turtle.st()
Make the turtle visible.
>>> turtle.showturtle()
turtle.isvisible()
Return True if the Turtle is shown, False if it’s hidden.
>>> turtle.hideturtle()
>>> turtle.isvisible()
False
>>> turtle.showturtle()
>>> turtle.isvisible()
True
Appearance
turtle.shape(name=None)
Parameters:
name – a string which is a valid shapename
Set turtle shape to shape with given name or, if name is not given, return name of
current shape. Shape with name must exist in the TurtleScreen’s shape dictionary.
Initially there are the following polygon shapes: “arrow”, “turtle”, “circle”,
“square”, “triangle”, “classic”. To learn about how to deal with shapes see Screen
method register_shape().
>>> turtle.shape()
'classic'
>>> turtle.shape("turtle")
>>> turtle.shape()
'turtle'
turtle.resizemode(rmode=None)
Parameters:
rmode – one of the strings “auto”, “user”, “noresize”
Set resizemode to one of the values: “auto”, “user”, “noresize”. If rmode is not
given, return current resizemode. Different resizemodes have the following effects:
•“auto”: adapts the appearance of the turtle corresponding to the value of pensize.
•“user”: adapts the appearance of the turtle according to the values of
stretchfactor and outlinewidth (outline), which are set by shapesize().
•“noresize”: no adaption of the turtle’s appearance takes place.
>>> turtle.resizemode()
'noresize'
>>> turtle.resizemode("auto")
>>> turtle.resizemode()
'auto'
turtle.shapesize(stretch_wid=None, stretch_len=None,
outline=None)turtle.turtlesize(stretch_wid=None, stretch_len=None, outline=None)
Parameters:
•stretch_wid – positive number
•stretch_len – positive number
•outline – positive number
Return or set the pen’s attributes x/y-stretchfactors and/or outline. Set
resizemode to “user”. If and only if resizemode is set to “user”, the turtle will
be displayed stretched according to its stretchfactors: stretch_wid is
stretchfactor perpendicular to its orientation, stretch_len is stretchfactor in
direction of its orientation, outline determines the width of the shapes’s outline.
>>> turtle.shapesize()
(1.0, 1.0, 1)
>>> turtle.resizemode("user")
>>> turtle.shapesize(5, 5, 12)
>>> turtle.shapesize()
(5, 5, 12)
>>> turtle.shapesize(outline=8)
>>> turtle.shapesize()
(5, 5, 8)
turtle.shearfactor(shear=None)
Parameters:
shear – number (optional)
Set or return the current shearfactor. Shear the turtleshape according to the given
shearfactor shear, which is the tangent of the shear angle. Do not change the
turtle’s heading (direction of movement). If shear is not given: return the current
shearfactor, i. e. the tangent of the shear angle, by which lines parallel to the
heading of the turtle are sheared.
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.shearfactor(0.5)
>>> turtle.shearfactor()
0.5
turtle.tilt(angle)
Parameters:
angle – a number
Rotate the turtleshape by angle from its current tilt-angle, but do not change the
turtle’s heading (direction of movement).
>>> turtle.reset()
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.tilt(30)
>>> turtle.fd(50)
>>> turtle.tilt(30)
>>> turtle.fd(50)
turtle.settiltangle(angle)
Parameters:
angle – a number
>>> turtle.reset()
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.settiltangle(45)
>>> turtle.fd(50)
>>> turtle.settiltangle(-45)
>>> turtle.fd(50)
Parameters:
angle – a number (optional)
Set or return the current tilt-angle. If angle is given, rotate the turtleshape to
point in the direction specified by angle, regardless of its current tilt-angle. Do
not change the turtle’s heading (direction of movement). If angle is not given:
return the current tilt-angle, i. e. the angle between the orientation of the
turtleshape and the heading of the turtle (its direction of movement).
>>> turtle.reset()
>>> turtle.shape("circle")
>>> turtle.shapesize(5,2)
>>> turtle.tilt(45)
>>> turtle.tiltangle()
45.0
Parameters:
•t11 – a number (optional)
•t12 – a number (optional)
•t21 – a number (optional)
•t12 – a number (optional)
turtle.get_shapepoly()
Return the current shape polygon as tuple of coordinate pairs. This can be used to
define a new shape or components of a compound shape.
>>> turtle.shape("square")
>>> turtle.shapetransform(4, -1, 0, 2)
>>> turtle.get_shapepoly()
((50, -20), (30, 20), (-50, 20), (-30, -20))
Using events
turtle.onclick(fun, btn=1, add=None)
Parameters:
•fun – a function with two arguments which will be called with the coordinates of
the clicked point on the canvas
•btn – number of the mouse-button, defaults to 1 (left mouse button)
•add – True or False – if True, a new binding will be added, otherwise it will
replace a former binding
Bind fun to mouse-click events on this turtle. If fun is None, existing bindings
are removed. Example for the anonymous turtle, i.e. the procedural way:
Parameters:
•fun – a function with two arguments which will be called with the coordinates of
the clicked point on the canvas
•btn – number of the mouse-button, defaults to 1 (left mouse button)
•add – True or False – if True, a new binding will be added, otherwise it will
replace a former binding
Parameters:
•fun – a function with two arguments which will be called with the coordinates of
the clicked point on the canvas
•btn – number of the mouse-button, defaults to 1 (left mouse button)
•add – True or False – if True, a new binding will be added, otherwise it will
replace a former binding
Bind fun to mouse-move events on this turtle. If fun is None, existing bindings are
removed.
>>> turtle.ondrag(turtle.goto)
Subsequently, clicking and dragging the Turtle will move it across the screen
thereby producing handdrawings (if pen is down).
>>> turtle.home()
>>> turtle.begin_poly()
>>> turtle.fd(100)
>>> turtle.left(20)
>>> turtle.fd(30)
>>> turtle.left(60)
>>> turtle.fd(50)
>>> turtle.end_poly()
>>> p = turtle.get_poly()
>>> register_shape("myFavouriteShape", p)
turtle.clone()
Create and return a clone of the turtle with same position, heading and turtle
properties.
turtle.getturtle()turtle.getpen()
Return the Turtle object itself. Only reasonable use: as a function to return the
“anonymous turtle”:
turtle.getscreen()
Return the TurtleScreen object the turtle is drawing on. TurtleScreen methods can
then be called for that object.
>>> ts = turtle.getscreen()
>>> ts
<turtle._Screen object at 0x...>
>>> ts.bgcolor("pink")
turtle.setundobuffer(size)
Parameters:
size – an integer or None
>>> turtle.setundobuffer(42)
turtle.undobufferentries()
Return number of entries in the undobuffer.
For example:
>>> s = Shape("compound")
>>> poly1 = ((0,0),(10,-5),(0,10),(-10,-5))
>>> s.addcomponent(poly1, "red", "blue")
>>> poly2 = ((0,0),(10,-5),(-10,-5))
>>> s.addcomponent(poly2, "blue", "red")
3.Now add the Shape to the Screen’s shapelist and use it:
>>> register_shape("myshape", s)
>>> shape("myshape")
Note:
The Shape class is used internally by the register_shape() method in different
ways. The application programmer has to deal with the Shape class only when using
compound shapes like shown above!
Window control
turtle.bgcolor(*args)
Parameters:
args – a color string or three numbers in the range 0..colormode or a 3-tuple of
such numbers
turtle.bgpic(picname=None)
Parameters:
picname – a string, name of a gif-file or "nopic", or None
>>> screen.bgpic()
'nopic'
>>> screen.bgpic("landscape.gif")
>>> screen.bgpic()
"landscape.gif"
turtle.clear()
Note:
This TurtleScreen method is available as a global function only under the name
clearscreen. The global function clear is a different one derived from the Turtle
method clear.
turtle.clearscreen()
Delete all drawings and all turtles from the TurtleScreen. Reset the now empty
TurtleScreen to its initial state: white background, no background image, no event
bindings and tracing on.
turtle.reset()
Note:
This TurtleScreen method is available as a global function only under the name
resetscreen. The global function reset is another one derived from the Turtle
method reset.
turtle.resetscreen()
Reset all Turtles on the Screen to their initial state.
turtle.screensize(canvwidth=None, canvheight=None, bg=None)
Parameters:
•canvwidth – positive integer, new width of canvas in pixels
•canvheight – positive integer, new height of canvas in pixels
•bg – colorstring or color-tuple, new background color
>>> screen.screensize()
(400, 300)
>>> screen.screensize(2000,1500)
>>> screen.screensize()
(2000, 1500)
Parameters:
•llx – a number, x-coordinate of lower left corner of canvas
•lly – a number, y-coordinate of lower left corner of canvas
•urx – a number, x-coordinate of upper right corner of canvas
•ury – a number, y-coordinate of upper right corner of canvas
Set up user-defined coordinate system and switch to mode “world” if necessary. This
performs a screen.reset(). If mode “world” is already active, all drawings are
redrawn according to the new coordinates.
>>> screen.reset()
>>> screen.setworldcoordinates(-50,-7.5,50,7.5)
>>> for _ in range(72):
... left(10)
...
>>> for _ in range(8):
... left(45); fd(2) # a regular octagon
Animation control
turtle.delay(delay=None)
Parameters:
delay – positive integer
Set or return the drawing delay in milliseconds. (This is approximately the time
interval between two consecutive canvas updates.) The longer the drawing delay, the
slower the animation.
Optional argument:
>>> screen.delay()
10
>>> screen.delay(5)
>>> screen.delay()
5
turtle.tracer(n=None, delay=None)
Parameters:
•n – nonnegative integer
•delay – nonnegative integer
Turn turtle animation on/off and set delay for update drawings. If n is given, only
each n-th regular screen update is really performed. (Can be used to accelerate the
drawing of complex graphics.) When called without arguments, returns the currently
stored value of n. Second argument sets delay value (see delay()).
turtle.update()
Perform a TurtleScreen update. To be used when tracer is turned off.
Parameters:
•fun – a function with no arguments or None
•key – a string: key (e.g. “a”) or key-symbol (e.g. “space”)
Bind fun to key-release event of key. If fun is None, event bindings are removed.
Remark: in order to be able to register key-events, TurtleScreen must have the
focus. (See method listen().)
turtle.onkeypress(fun, key=None)
Parameters:
•fun – a function with no arguments or None
•key – a string: key (e.g. “a”) or key-symbol (e.g. “space”)
Parameters:
•fun – a function with two arguments which will be called with the coordinates of
the clicked point on the canvas
•btn – number of the mouse-button, defaults to 1 (left mouse button)
•add – True or False – if True, a new binding will be added, otherwise it will
replace a former binding
Bind fun to mouse-click events on this screen. If fun is None, existing bindings
are removed.
Example for a TurtleScreen instance named screen and a Turtle instance named
turtle:
Note:
This TurtleScreen method is available as a global function only under the name
onscreenclick. The global function onclick is another one derived from the Turtle
method onclick.
turtle.ontimer(fun, t=0)
Parameters:
•fun – a function with no arguments
•t – a number >= 0
Install a timer that calls fun after t milliseconds.
turtle.mainloop()turtle.done()
Starts event loop - calling Tkinter’s mainloop function. Must be the last statement
in a turtle graphics program. Must not be used if a script is run from within IDLE
in -n mode (No subprocess) - for interactive use of turtle graphics.
>>> screen.mainloop()
Input methods
turtle.textinput(title, prompt)
Parameters:
•title – string
•prompt – string
Pop up a dialog window for input of a string. Parameter title is the title of the
dialog window, prompt is a text mostly describing what information to input. Return
the string input. If the dialog is canceled, return None.
Parameters:
•title – string
•prompt – string
•default – number (optional)
•minval – number (optional)
•maxval – number (optional)
Pop up a dialog window for input of a number. title is the title of the dialog
window, prompt is a text mostly describing what numerical information to input.
default: default value, minval: minimum value for input, maxval: maximum value for
input The number input must be in the range minval .. maxval if these are given. If
not, a hint is issued and the dialog remains open for correction. Return the number
input. If the dialog is canceled, return None.
Parameters:
mode – one of the strings “standard”, “logo” or “world”
Set turtle mode (“standard”, “logo” or “world”) and perform reset. If mode is not
given, current mode is returned.
Mode “standard” is compatible with old turtle. Mode “logo” is compatible with most
Logo turtle graphics. Mode “world” uses user-defined “world coordinates”.
Attention: in this mode angles appear distorted if x/y unit-ratio doesn’t equal 1.
Mode
positive angles
turtle.colormode(cmode=None)
Parameters:
cmode – one of the values 1.0 or 255
>>> screen.colormode(1)
>>> turtle.pencolor(240, 160, 80)
Traceback (most recent call last):
...
TurtleGraphicsError: bad color sequence: (240, 160, 80)
>>> screen.colormode()
1.0
>>> screen.colormode(255)
>>> screen.colormode()
255
>>> turtle.pencolor(240,160,80)
turtle.getcanvas()
Return the Canvas of this TurtleScreen. Useful for insiders who know what to do
with a Tkinter Canvas.
>>> cv = screen.getcanvas()
>>> cv
<turtle.ScrolledCanvas object ...>
turtle.getshapes()
Return a list of names of all currently available turtle shapes.
>>> screen.getshapes()
['arrow', 'blank', 'circle', ..., 'turtle']
1.name is the name of a gif-file and shape is None: Install the corresponding image
shape.
>>> screen.register_shape("turtle.gif")
Note:
Image shapes do not rotate when turning the turtle, so they do not display the
heading of the turtle!
3.name is an arbitrary string and shape is a (compound) Shape object: Install the
corresponding compound shape.
Add a turtle shape to TurtleScreen’s shapelist. Only thusly registered shapes can
be used by issuing the command shape(shapename).
turtle.turtles()
Return the list of turtles on the screen.
turtle.window_height()
Return the height of the turtle window.
>>> screen.window_height()
480
turtle.window_width()
Return the width of the turtle window.
>>> screen.window_width()
640
Parameters:
•width – if an integer, a size in pixels, if a float, a fraction of the screen;
default is 50% of screen
•height – if an integer, the height in pixels, if a float, a fraction of the
screen; default is 75% of screen
•startx – if positive, starting position in pixels from the left edge of the
screen, if negative from the right edge, if None, center window horizontally
•starty – if positive, starting position in pixels from the top edge of the screen,
if negative from the bottom edge, if None, center window vertically
turtle.title(titlestring)
Parameters:
titlestring – a string that is shown in the titlebar of the turtle graphics window
Public classes
class turtle.RawTurtle(canvas)class turtle.RawPen(canvas)
Parameters:
canvas – a tkinter.Canvas, a ScrolledCanvas or a TurtleScreen
Create a turtle. The turtle has all methods described above as “methods of
Turtle/RawTurtle”.
class turtle.Turtle
Subclass of RawTurtle, has the same interface but draws on a default Screen object
created automatically when needed for the first time.
class turtle.TurtleScreen(cv)
Parameters:
cv – a tkinter.Canvas
Provides screen oriented methods like setbg() etc. that are described above.
class turtle.Screen
Subclass of TurtleScreen, with four methods added.
class turtle.ScrolledCanvas(master)
Parameters:
master – some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas
with scrollbars added
Parameters:
type_ – one of the strings “polygon”, “image”, “compound”
Data structure modeling shapes. The pair (type_, data) must follow this
specification:
type_
data
Parameters:
•poly – a polygon, i.e. a tuple of pairs of numbers
•fill – a color the poly will be filled with
•outline – a color for the poly’s outline (if given)
Example:
The public methods of the Screen and Turtle classes are documented extensively via
docstrings. So these can be used as online-help via the Python help facilities:
•When using IDLE, tooltips show the signatures and first lines of the docstrings of
typed in function-/method calls.
>>> screen.bgcolor("orange")
>>> screen.bgcolor()
"orange"
>>> screen.bgcolor(0.5,0,0.5)
>>> screen.bgcolor()
"#800080"
>>> help(Turtle.penup)
Help on method penup in module turtle:
Aliases: penup | pu | up
No argument
>>> turtle.penup()
•The docstrings of the functions which are derived from methods have a modified
form:
>>> help(bgcolor)
Help on function bgcolor in module turtle:
bgcolor(*args)
Set or return backgroundcolor of the TurtleScreen.
Example::
>>> bgcolor("orange")
>>> bgcolor()
"orange"
>>> bgcolor(0.5,0,0.5)
>>> bgcolor()
"#800080"
>>> help(penup)
Help on function penup in module turtle:
penup()
Pull the pen up -- no drawing when moving.
Aliases: penup | pu | up
No argument
Example:
>>> penup()
These modified docstrings are created automatically together with the function
definitions that are derived from the methods at import time.
There is a utility to create a dictionary the keys of which are the method names
and the values of which are the docstrings of the public methods of the classes
Screen and Turtle.
turtle.write_docstringdict(filename='turtle_docstringdict')
Parameters:
filename – a string, used as filename
Create and write docstring-dictionary to a Python script with the given filename.
This function has to be called explicitly (it is not used by the turtle graphics
classes). The docstring dictionary will be written to the Python script
filename.py. It is intended to serve as a template for translation of the
docstrings into different languages.
If you (or your students) want to use turtle with online help in your native
language, you have to translate the docstrings and save the resulting file as e.g.
turtle_docstringdict_german.py.
If you have an appropriate entry in your turtle.cfg file this dictionary will be
read in at import time and will replace the original English docstrings.
At the time of this writing there are docstring dictionaries in German and in
Italian. (Requests please to [email protected].)
The built-in default configuration mimics the appearance and behaviour of the old
turtle module in order to retain best possible compatibility with it.
If you want to use a different configuration which better reflects the features of
this module or which better fits to your needs, e.g. for use in a classroom, you
can prepare a configuration file turtle.cfg which will be read at import time and
modify the configuration according to its settings.
width = 0.5
height = 0.75
leftright = None
topbottom = None
canvwidth = 400
canvheight = 300
mode = standard
colormode = 1.0
delay = 10
undobuffersize = 1000
shape = classic
pencolor = black
fillcolor = black
resizemode = noresize
visible = True
language = english
exampleturtle = turtle
examplescreen = screen
title = Python Turtle Graphics
using_IDLE = False
There can be a turtle.cfg file in the directory where turtle is stored and an
additional one in the current working directory. The latter will override the
settings of the first one.