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0% found this document useful (0 votes)
13 views4 pages

Message

Uploaded by

wesleyhormier
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local UIS = game:GetService("UserInputService")

local Player = game.Players.LocalPlayer


local Mouse = Player:GetMouse()

function GetCharacter()
return game.Players.LocalPlayer.Character
end

function Teleport(pos)
local Char = GetCharacter()
if Char then
Char:MoveTo(pos)
end
end

UIS.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 and
UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
Teleport(Mouse.Hit.p)
end
end)

loadstring(game:HttpGet("https://pastebin.com/raw/AbDM2er1"))()

pcall(loadstring(game:HttpGet("https://pastebin.com/raw/2wgbZ6Xd")))

-- Atomic Samurai Cutscene, Press F1


local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(1046, 20, 22997) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.F1 then
teleportToCoordinates()
end
end)
-- Death Counter Cutscene, Press F2
local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(-87, 29, 20346) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.F2 then
teleportToCoordinates()
end
end)

-- Teleport back to the center of map, press Z


local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(170, 440, -29) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.Z then
teleportToCoordinates()
end
end)
-- Teleport in void to kill people, press C
local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(10000, 50000, 0) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.C then
teleportToCoordinates()
end
end)

-- Mountain Teleport, Press X


local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(-17, 652, -403) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.X then
teleportToCoordinates()
end
end)
-- Rock Teleport, Press `
local UIS = game:GetService("UserInputService")
local Player = game:GetService("Players").LocalPlayer

-- Set your target coordinates here


local targetPosition = Vector3.new(-137, 439, -362) -- Change this to your desired
coordinates

-- Function to teleport the player


local function teleportToCoordinates()
local character = Player.Character
if character then
local rootPart = character:WaitForChild("HumanoidRootPart")
rootPart.CFrame = CFrame.new(targetPosition)
end
end

-- Listen for key press to trigger teleportation


UIS.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.N then
teleportToCoordinates()
end
end)

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