FM Mod-4
FM Mod-4
PART-A
There are still many challenges to multimedia databases, some of which are :
There are several different types of indexing that can be used in CBIR systems,
including:
CBIR systems can be used to search and retrieve images based on various visual
features, including:
1. Color: CBIR systems can search and retrieve images based on the colors
present in the images, such as specific colors or color ranges.
2. Shape: CBIR systems can search and retrieve images based on the shapes
present in the images, such as circles, squares, or lines.
3. Texture: CBIR systems can search and retrieve images based on the texture
of the images, such as smooth, rough, or patterned textures.
4. Edge detection: CBIR systems can search and retrieve images based on the
edges present in the images, such as sharp or blurry edges.
Overall, CBIR systems are used to search and retrieve images based on their visual
content, and they are used in a wide range of applications including image
databases, online image libraries, and visual search engines.
5)What are different techniques in content based image retrieval and explain in detail
There are several different techniques that are used in content-based image retrieval
(CBIR) systems to analyze and extract features from the visual content of images,
and to search and retrieve relevant images based on these features. Some of the
main techniques used in CBIR systems include:
These are some of the main techniques used in CBIR systems to analyze and extract
features from the visual content of images, and to search and retrieve relevant
images based on these features.
The architecture of a content-based video retrieval (CBVR) system typically consists of the following
components:
1. Video capture: This component is responsible for capturing video data from
various sources, such as video cameras or video files.
2. Video analysis: This component is responsible for analyzing the video data
and extracting relevant features from it, such as color, texture, shape, and
motion.
3. Indexing: This component is responsible for creating an index of the extracted
features, which can be used to search and retrieve relevant videos.
4. Query processing: This component is responsible for processing user queries
and searching the feature index to retrieve relevant videos.
5. Video display: This component is responsible for displaying the retrieved
videos to the user.
Overall, the architecture of a CBVR system is designed to capture, analyze, index, and
retrieve video data based on its content, rather than metadata such as file names or
keywords. This allows users to search and retrieve relevant videos based on their
visual or auditory characteristics, rather than relying on metadata alone.
7)What is the major motivation behind the development of MPEG-7? Give three examples of
real-world applications that may benefit from MPEG-7
Three examples of real-world applications that may benefit from MPEG-7 are:
Overall, MPEG-7 is a valuable tool for a wide range of applications that involve the
search, retrieval, and use of multimedia content, and it is widely used in digital
libraries, video search engines, and multimedia content management systems.
1. Visual descriptors: Visual descriptors are used to describe the visual content
of multimedia documents, such as images or videos. Examples of visual
descriptors include color histograms, edge detection, and texture analysis.
2. Auditory descriptors: Auditory descriptors are used to describe the auditory
content of multimedia documents, such as audio or music. Examples of
auditory descriptors include spectral analysis, pitch detection, and tempo
estimation.
3. Semantic descriptors: Semantic descriptors are used to describe the meaning
or context of multimedia documents, such as text or speech. Examples of
semantic descriptors include natural language processing and machine
learning algorithms.
Video-on-demand (VOD) systems are designed to allow users to watch video content
on demand, rather than being tied to a specific schedule or broadcast schedule. VOD
systems typically have the following components:
The design of a VOD system is focused on providing users with access to a wide
variety of video content on demand, and on making it easy for users to browse and
select the content that they want to watch.
PART-B
Multimedia databases are databases that are designed to store, manage, and
retrieve multimedia documents such as images, videos, or audio files. There are
several different types of multimedia databases, including:
1. Image databases: Image databases are databases that are specifically
designed to store and manage images. Image databases may include
features such as image metadata (e.g., file size, resolution, format), image
annotation (e.g., tags, labels, descriptions), and image processing algorithms
(e.g., image resizing, image enhancement).
2. Video databases: Video databases are databases that are specifically
designed to store and manage videos. Video databases may include features
such as video metadata (e.g., file size, resolution, format), video annotation
(e.g., tags, labels, descriptions), and video processing algorithms (e.g., video
transcoding, video compression).
3. Audio databases: Audio databases are databases that are specifically
designed to store and manage audio files. Audio databases may include
features such as audio metadata (e.g., file size, format, duration), audio
annotation (e.g., tags, labels, descriptions), and audio processing algorithms
(e.g., audio transcoding, audio compression).
4. Multimodal databases: Multimodal databases are databases that are
designed to store and manage multimedia documents that contain multiple
modalities, such as audio, video, and text. Multimodal databases may include
features such as multimodal annotation (e.g., tags, labels, descriptions) and
multimodal processing algorithms (e.g., audio-video synchronization).
Refer part A qn 3
4)Explain about content-based image retrieval
refer part A qn 5
Advantages
Convenience: Through keyword searches, viewers can search through the video library
and watch their choice of content whenever and wherever they please, without being
bound to any broadcast schedules.
Sharing: Videos can be shared with intended audiences and they can watch them at any
time at their convenience.
Content variety: Viewers can search and access a myriad of content topics. Results from
searches are generated in seconds with rapid stream delivery.
Reach: Content creators can tap into any demographic segment without geographical
and time restrictions due to the prevalent availability of screens in the internet space.
Affordable Promotions: Launching commercials in an online space is cheaper than
buying prime time spots for TV commercials.
Viewership metrics: You can easily gauge measurements of viewer activity through
figures from analytics. Unlike TV metrics, where the determination of target audience and
their viewing behaviors are difficult.
While YouTube and Netflix are great platforms targeted for consumer entertainment, they
may not be suitable for enterprise purposes such as video content management, branding
and customization, monetization, and security compliance. VIDIZMO can offer these
features through its VoD portal that enables you to customize communication for both
internal and external audiences.
Disadvantages
1. Cost: VOD systems can be expensive to set up and maintain, as they require
specialized hardware and software, as well as a network infrastructure to
transmit the video data to users.
2. Limited content: VOD systems may have a limited selection of video content,
as they rely on the video content being uploaded to the video server and made
available for streaming. This may be less comprehensive than the selection of
content available through traditional television broadcasting or
subscription-based streaming services.
3. Limited accessibility: VOD systems may not be accessible to users who do
not have a compatible device or a stable Internet connection. This can limit
the audience for VOD content and may exclude certain groups of users.
4. Quality issues: VOD systems may experience quality issues, such as buffering
or low resolution, due to network congestion or limited bandwidth. This can
affect the user experience and make it difficult to watch the video content.
5. Lack of social interaction: VOD systems do not typically provide a platform
for social interaction or community-building, as users are typically watching
the video content individually rather than in a group setting. This can reduce
the sense of community or shared experience that is often associated with
traditional television viewing.
Refer part A qn 7 8 9
Video retrieval techniques are methods and algorithms that are used to search and retrieve video
content from a video database. Some common video retrieval techniques include:
1. Keyword-based search: Keyword-based search is a simple but effective video retrieval
technique that allows users to search for video content based on specific keywords or
phrases. This can be done using a search bar or query form, and the results may be
ranked based on relevance or other criteria.
2. Content-based retrieval: Content-based retrieval is a more advanced video retrieval
technique that uses algorithms to analyze the content of the video itself (e.g., visual
features, audio features) rather than relying on metadata or annotation. This can be
useful for retrieving video content that is not well-described or annotated, or for finding
similar video content based on visual or auditory features.
3. Context-based retrieval: Context-based retrieval is a video retrieval technique that takes
into account the context or environment in which the video is being viewed, such as the
user's location, device, or language. This can be useful for personalized or customized
video recommendations or search results.
4. Collaborative filtering: Collaborative filtering is a video retrieval technique that uses data
from other users (e.g., ratings, views, likes) to recommend video content to a particular
user. This can be useful for discovering new video content that is similar to content that
the user has previously watched or liked.
Overall, video retrieval techniques are used to facilitate the search and retrieval of video content
from a video database, and different techniques may be more appropriate for different types of
multimedia database system. This can involve measuring various characteristics of the system,
such as its speed, accuracy, reliability, and scalability. The goal of benchmarking is to identify the
strengths and weaknesses of a multimedia database system and to compare it to other systems
in order to determine which one is best suited for a particular task or application.
the specific goals of the benchmarking process and the characteristics of the system being
1. Testing the performance of the system under various workloads, including different types
and amounts of data, to determine how well it handles different levels of demand.
2. Comparing the system to other multimedia database systems using standardized
benchmarks or test cases.
3. Measuring the system's ability to perform common multimedia database tasks, such as
searching, indexing, and querying.
4. Evaluating the system's usability and user experience to determine how well it meets the
needs of different users and applications.
Overall, benchmarking is an important tool for evaluating the performance and capabilities of
multimedia database systems and helping organizations choose the best one for their needs.
Relational Database
A relational database is a database that stores data in tables that consist of
rows and columns. Each row has a primary key and each column has a unique
name. A file processing environment uses the terms file, record, and field to
represent data. A relational database uses terms different from a file processing
system. A developer of a relational database refers to a file as a relation, a record
as a tuple, and a field as an attribute. A user of a relational database, by contrast,
refers to a file as a table, a record as a row, and a field as a column.
OODB
An object-oriented database (OODB) stores data in objects. An object is an
item that contains data, as well as the actions that read or process the data. A
Student object, for example, might contain data about a student such as Student
ID, First Name, Last Name, Address, and so on. It also could contain instructions
about how to print a student transcript or the formula required to calculate a
student’s grade point average.
Multimediarefers to the integration of text, images, audio, and video in a variety of appli-cation
environments. These data can be heavily time-dependent, such as audio and videoin a movie, and
can require time-ordered presentation during use. The task of coordinatingsuch sequences is called
multimedia synchronization. Synchronization can be applied to theplayout of concurrent or
sequential streams of data, and also to the external events generatedby a human user.
12)Explain, how video-conferencing standards are different from video and/or audio compression
standards.
Video and audio compression standards, on the other hand, are technical
specifications that define how to efficiently encode and compress digital video and
audio data for storage and transmission. These standards specify algorithms and
techniques for reducing the size of the data while maintaining its quality.
There are several key differences between video-conferencing standards and video
and audio compression standards:
Refer part a qn 7
14) What is the difference between video conferencing and videophone service? Show major
components of each?
The difference between a “Video Phone”, and “Video Conferencing”. When using a Video Phone
service / set up, it’s point to point, person to person, just like a ‘normal’ phone call (except with video,
of course) Providing you have the necessary Hardware (Microphone, Speakers, Video Cam) there are
many services you can use. (Skype, Yahoo, MSN, etc…)
“Video Conferencing” is different in that there are usually many people all capable of talking, and
seeing each other at the same time. Sometimes in multiple (more than two) locations. To do that you
need a completely different service. Sometimes (usually) a bit costly.
major components video conferencing:
1. Camera
Specialized, and document cameras may also be used in conjunction with video conferencing to convey
information whose clarity needs to be preserved, such as in the case of education sectors and in medical
applications. High-definition (HD) cameras are usually preferred, as they offer the highest resolutions and
the largest images.
2. Video Display
The most common displays are (a) LCD or HD Plasma Display, and (b) LCD/DLP Projector / XGA PC
Type Display. Video conferencing systems may use more than one display option. Fact, many
enterprise-level collaboration systems and large-venue video conferencing systems have several display
tools that present different endpoints and data all together. The most preferred video displays are
high-definition displays between 720p and 1080i / 1080p, as they provide the best resolution and allow
about 20 percent more viewing area than standard / traditional definition display devices.
Often called the “heart and the brain” of the video conferencing system, the CODEC (also called the
coder-decoder) takes the audio and video from the microphone and the camera and then compresses it,
transmits it via an IP network, and decompresses (expands) the incoming audio and video signal or
viewing on the video display device.
Basic enterprise-level video conferencing and collaboration systems use analog microphone pods, which
are optimal for the use of a small group. In intermediate video collaboration systems, there is usually a
conference phone – gated “array” of digital microphones – which are designed to run on integrated
software. This software enhances the system’s audio capabilities. If the video conferencing is applied to
larger rooms / venues, there needs to be an independent cancellation system for audio echo, and many
microphones are usually connected to the integrated collaboration system to help facilitate large group
interaction.
5. Other Equipment
Video conferencing equipment should be neatly organized is a cart designed especially for housing the
collaboration systems and the ancillary devices. The flat panel display, camera, and codec are usually
placed on top, and other equipment (PC, surges suppressor, DVR, switcher, etc.) are properly stored in
the cabinet below. It is also a good idea to invest in diffuse directional lighting, as the usual fluorescent
lighting found in most offices tends to be inefficient in video conferencing environments. Fluorescent and
other overhead lighting are usually poorly located and do not have the adequate intensity nor the correct
color temperature. Poorly located lighting can cast unwanted shadows on participants face and they will
then appear dark and blurry at the far –end. It will create a lousy video conferencing experience for both
local and far-ends parties.
Correct lighting used for video conferencing will also help the video display systems perform better, and
likewise allow high-definition cameras – which require more light – to reach optimum potential.
Refer part A qn 10
16)What are the kinds of redundancy that are considered for compressing video data? How does
motion compensated predictive scheme work for videoconference
There are several kinds of redundancy that can be exploited for compressing video
data:
In the Moving Picture Experts Group (MPEG) standard for digital video compression,
there are several different types of frames that are used for encoding video data:
In an MPEG video, the frames are typically arranged in a hierarchical structure, with
I-frames at the top, followed by P-frames and B-frames. This allows the video
decoder to use the information in the I-frames as a reference point for decoding the
P- and B-frames, which helps to improve the efficiency of the compression process.
A local area network (LAN) is a computer network that connects devices in a limited
geographical area, such as a single building or a campus. LANs are often used to
deliver multimedia information, such as audio, video, and images, to users within the
network.
Refer Part A qn 5