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Robotics lab program

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0% found this document useful (0 votes)
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Robotics lab program

Uploaded by

Sunrise Skill
Copyright
© © All Rights Reserved
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Proposal for

STEM TINKER
PRERNA
Program to Reach, Educate, Nurture and Aid
ABOUT STEM LEARNING

STEM Learning is a social enterprise aimed to facilitate and integrate the partnerships from several stakeholders
(Public Sectors, Government Bodies, Private Sectors, Non-Profit Sectors, private schools and philanthropists) in
education sector. The key community whom we cater to are school children who need to be ingrained with the basic
concepts of STEM (Science, Technology, Engineering, and Mathematics).

STEM aims to lessen the gap between contextual and rote based learning, and replace it with a practical approach,
which will equip children with the skills and knowledge needed to get lucrative opportunities in their fields of
interest. With the help of its innovative program, the (Mini Science Centre), more than a million students have
already benefited in 24 states across India. With MSC being installed in 2000 schools, more than 8000 teachers have
also been trained to make teaching process more effective.

STEM Learning to its credit has the models are approved by 7 SCERT - Maharashtra, Goa, Chhattisgarh, Delhi, Odisha,
Nagaland and Jammu & Kashmir for their alignment with the curriculum. ( www.stemlearning.in )

STEM Learning believes that every child deserves access to quality education.

A: Mission Statement – Developing aptitude & Learning by fun.

B: Vision Statement: To be recognized globally for bringing innovative learning products in School Education and
contributing to the society by reaching to the less privileged students.

C Goal: Learning made accessible to all children for aptitude strengthening.


C.1: Immediate Goal: Reaching to Large population of under privileged Children Pan India
C.2: Aim: Ensuring equal opportunities for learning and development of all under privileged Children..
C.3: Immediate Aim: Reaching 3000 schools in 2022-23
C.4: Objective: Empowerment of aptitude of children
C.5: Specific Objectives: Ignite Scientific interest in children so that:
→ Aptitude developed.
→ Difficult subjects like Science & Math’s are made fun & easy.
→ Discovery is a regular process.
→ Scientific knowledge provided for day to day understanding.
→ Possible a stepping stone for career in Science & Math’s.
→ Parents feeling secured of their children’s future.
Snapshot of Work:

Model Designing Teachers explaining the students the model

Students undertaking model designing Students undertaking model designing

What is Tinkering?
To put across simply, Tinkering is basically experimenting with various electronic, robotic and
technology tools; understanding their potential and thereby creating a solution for any problem.
Tinkering involves:

• Identifying a problem and conceptualizing a solution.


• Thinking out of the box and above the conventional streams.
• Putting the idea down on paper and utilizing technology to give it shape and create a new
entity, which may be local or/and global in nature.

What is STEM TINKER PRERNA?

STEM TINKER PRERNA has been made to develop modern skill sets amongst underprivileged youngsters by
providing them with access to multiple technologies and enabling them to build/make new solutions to solve
the challenges present in the society.

The objective is to build curiosity, creativity, and imagination in young minds and to develop skills like Design
Mind Set, Computational Thinking, Adaptive Learning, Physical Computing, etc. This helps immensely because
the global scenario of Future Work Skills is increasingly being considered as an important skill set for creating
new avenues, providing solutions to global problems, and leading the global economy towards the Fourth
Industrial Revolution.

Value Addition in PRERNA Tinker lab

S.no PRERNA Tinker LAB ATL Tinker Lab


1 In PRERNA, we believe in handholding of ATL provide 5 days Training to
teachers and students both. We believe as a teachers only.
sustainable program, it is very important to
have ownership transfer of program to
stakeholders.
2 We do Scientific lecture, Seminar and model They don’t Provide Scientific Lecture,
making of Science and tinker competition on Seminar and model making of
nd
the 2 year Science and tinker Competition.
3 We do model making on science and tinker They don’t do any model making on
rd science and tinker competition along
competition along with quiz on their 3 year
with Quiz.
4 Every year Stem do National Stem None of the competition provides
Competition for all the school students ATL LAB.
Why do we need STEM Tinker Lab in school?

Impact of having STEM IN SCHOOL

• How will we prepare our children for a world that is constantly changing?
• How will we prepare today's workers for jobs that don't even have titles yet?
• How will we prepare ourselves for a lifetime of learning?
We need a new set of skills, and a new way to learn.
• We are at a crucial stage when the Indian Government is promoting initiatives such as Make in India,
Skill India, Digital India, Tinkering Labs to encourage manufacturing, technology usage and skill
development in the country.
• STEM is turning out to be an essential and integral component of our education. Once a kid develops a
passion for STEM fields, it smoothens the decision making process to choose a right field to pursue ones
career. It will help to
• Create great thinkers, innovators, engineers and scientists that our society and industry needs.
• This is essential for our future prosperity and to our nation in order to develop competitiveness and
play a vital role in a global economy.

Objectives of STEM TINKER LAB

• Stimulate CURIOSITY, CREATIVITY and IMAGINATION in young minds.

• To inculcate skills such as DESIGN MIND SET, COMPUTATIONAL THINKING,


ADAPTIVE LEARNING, PHYSICAL COMPUTING etc.

• To EMPOWER EXISTING TEACHER by continuous HANDHOLDING AND SUPPORT to


use TINKER LAB at its best.

• To develop combination of “hands on” and “mind on “approach.

Project Outcome: SKILLSET IN CHILDREN

• Enhancement of Logical Thinking through algorithm, flowchart.


• Problem solving skill with limited resources.
• Application of Science, Mathematics, Technology and Engineering (STEM) Concepts.
• Improves Cognitive skills (knowledge), Affective (growth in self-attitude/feelings)and
Psychomotor skills (coordination, motor skill) in kids.

Project Outcome for TEACHER

st
• Teachers equip teaching methodology which enhances 21 century skills.
• STEM certification of teachers.
• Become a STEM peer leader for other teachers.
Objectives- The aim of this program is to encourage curiosity, creativity and imagination in young
minds and inculcate skills like designing abilities, computational thinking, adaptive learning, physical
computing, and quick calculation etc. It’s a best chance for young mind to work with tools and
equipment to understand about Science, Technology, Engineering and Math’s.

AIM LAB MODULE


All the equipment’s of tinker lab are divided into 4 packages which are given below:

Electronics Development,
Package 1 (P1) Robotics, Internet of Things
and Sensors

Package 2 (P2) Rapid Prototyping Tools

Package 3 (P3) Mechanical, Electrical and


Measurement tools

Construction kit, Power


Package 4 (P4) Supply, Consumables,
Accessories and Safety
Equipment
ATL Lab modules
S.no. Module name Description
• Students will build basic robotics racing car and
other different shapes to perform different
activity using DIY kits.
th
• This is to give the basic idea for class 5 students
about what robot is and how to make a simple
robot .

Robot Structure
1 Building Kit
(DIY kits)

• The network of physical objects—“things” that


are embedded with sensors, software, and
other technologies for the purpose of
2 IOT connecting and exchanging data with other
devices and systems over the internet. These
devices range from ordinary household objects
to sophisticated industrial tools
• It will provide student exposure in electronics
• They will learn basic pillars of electronics
• It will first time experience various electronic
components and learn how to make small circuits

3 Basics Of
Electronics

• Arduino is an open source electronic platform based


on easy to use hardware and software.
4 Arduino • Arduino boards will allow students to
build digital devices and interactive
objects that can sense and control objects
in physical world.
• Raspberry Pi is a small single board computer
working on low pothe. By connecting peripherals
like Keyboard, mouse and display to the
Raspberry Pi, it will act as a mini personal
computer.
• Raspberry Pi act as a computer by providing the

OS like NOOBS OS for Raspberry Pi and Debian


based Raspbian OS is officially provided by the
foundation. Additionally, Ubuntu, Archlinux,
RISC OS, Windows 10 IOT Core, etc. can also be
installed in the Rpi.
• Raspbian have GUI which includes tools for
5 Raspberry Pi Browsing, Python programming, office, games,
etc.

• 3D printing is a technology that allows students


to turn any digital file into a three dimensional
physical object
6 3D Printing • It allows rapid prototyping and customization. It
will enhance hands on learning and learning by
doing
• Students will be able to produce realistic 3D mini
models and thus add on to the maker culture
• Robotics is an interdisciplinary branch of
engineering and science that includes mechanical
engineering, electrical engineering, computer
science, and others
• Students would get to use different kinds of
hardware and software - sensors, boards etc. and
construct an autonomous robotic car
• Students will learn to write algorithm and
7 Robotics program using Arduino software

• Student will get to know various types of robot


Advanced • Student will build and program robot like drone,
8 multi-legged robot, etc.
Robotics
• Student will learn various projects of robotics
with variety of innovations.
PRERNA Tinker Lab modules
S.no. Module name Description
• Scratch is a visual programming language
developed by MIT Media Lab
• Scratch was created to help young people learn to
think creatively, reason systematically and work
collaboratively
• It can be used for math and science projects,
including simulations and visualizations of
experiments, recording lectures, to social sciences
animated stories, and interactive art
1 Scratch
Programming

• HTML (Hyper Text Markup Language) is the


most basic building block of the Web
• HTML is the code that is used to structure a web
page and its content
• HTML consists of a series of elements, which
you use to enclose, or wrap, different parts of the
content to make it appear a certain way, or act a
certain way.
2 HTML

Mobile App App Inventor is a visual, blocks language for building


3 Android Apps. Students will be able to build games,
Development
social apps, quizzes etc.
Python is an interpreted, object-oriented, high-level
programming language with dynamic semantics.
Python's simple, easy to learn syntax emphasizes
readability and therefore reduces the cost of program
maintenance. Python supports modules and packages,
which encourages program modularity and code reuse.
4 Python

• Artificial intelligence (AI) is the ability of


a computer program or a machine to think and learn.
It is also a field of study which tries to make
computers "smart".
• Stem Learning is providing AI course for school
5 AI kids. It will make your child an innovator. By taking
the course, he or she can build useful app,
entertaining games.
• Stem will showcase some AI instruments to your
kids, which will create your kids curious to make
their own AI machine.
Virtual reality (also known as VR) is the name for
computer technology that makes a person feel like they
are somewhere else. It uses software to produce images,
sounds and other sensations to create a different place,
so that a user feels like he or she is really part of this
other place.
Here your children will learn about geography, history
and Science.
6 VR

Program Details

Program 1: Webinar for Students of Schools – Stem team members can talk on topics like,
importance of STEM Education, Career prospects, Inspirational Stories, etc. This program will
be done for 2hr only, once in a month on virtual platform (video conferencing like Google
meet or zoom).

Program 2: Content Writing on STEM Topics for School Students – Stem team members
can write on any STEM related subject or any educational content in the form of articles, stories,
scientist biography, science book review etc. This program will be done for 2hr only, once in
a month on virtual platform (video conferencing like Google meet or zoom)
https://justlearning.in/articles/technology-made-easy-stem-education-in-india-and-its-
importance/2019/09/16/

Program 3: Online Quiz for School Students – Stem team members can conduct a science
and mathematics online quiz session for school children. This program will be done for 2hr
only, once in a month on virtual platform (video conferencing like Google meet or zoom).

https://youtu.be/i9IX39H59uk

Program 4: Tinker Classes for School Students – Stem team members can teach Coding,
HTML, Scratch classes. This program will be done for 2hr only, once in a month on virtual
platform (video conferencing like Google meet or zoom)
https://www.youtube.com/watch?v=_vi53xCp3jQ

Program 5: DIY Videos for School Students – Stem team members can make a ‘Do-it-
Yourself’ video on any topic related to STEM or daily life for school children. This program
will be done for 2hr only, once in a month on virtual platform (video conferencing like
Google meet or zoom)
https://www.youtube.com/watch?v=kCVDnOoY3as

Program 6: ‘National STEM Program’ – Stem team members can organise a ‘National
STEM Program’ (NSP) for govt. and govt. - aided school children. They can conduct any
session and engage students through quiz, riddles, and story-telling& inspire them to
showcase their STEM skills. This program will be done for 2hr only, once in a month on
virtual platform (video conferencing like Google meet or zoom)
https://www.youtube.com/watch?v=Jp7kBPpLFGQ

Digital literacy Program

Digital Literacy Program for Teachers - In the second year of project implementation Stem
team members can teach on topics like Learning made easy, use of digital aids for teaching,
virtual teaching, and concepts like Computer introduction, features, cyber security, operating
system etc. This program will be done for 2hr only, once in a month on virtual platform (video
conferencing like Google meet or zoom)

Digital MBA program for Students - In the third year of project implementation Selection of
50 students from the govt and govt- aided school can be trained on Digital MBA program. This
program will be done for 2hr only, once in a month on virtual platform (video conferencing
like Google meet or zoom) . It contains 3 Courses which are:
• Junior CEO-
Topic Covered in this course- Value proposition, Marketing Sizing, Unit
economics, business planning
• Junior CTO-
Topic Covered in this course- Algorithm, AI, Human-computer interface, web apps

• Junior CMO-
Topic Covered in this course- Market Segmentation, Product positioning,
Invisible marketing, Brand Communication.
Skills they will learn:

1. Improved Decision making and budgeting skills


2. Ability to identify opportunity
3. Understanding emerging technologies and how to use them
4. Analytical mindset
5. Innovation and problem solving skills
6. Identifying patterns
7. Improved research skills
8. Strategic Communication skills

Infrastructure and Requirements


The school would have to provide their 500 sq. Feet room to setup the lab. School should contain
Computer LAB.

Trainer Activities
1. One Stem trainer will be provided to five schools for conducting training session.
2. Stem trainer will give training to Math’s science and Computer teacher along with students.

Evaluation process for teacher will be done by the STEM trainer at the end of every module.

Program outcome

1. All different concepts will explain to teacher properly in this monthly program. The program
contains the concepts of developing the idea, design, proto-typing, coding, and computing.
2. Conduct a session for teacher after the completion of module to check the pedagogy and
method of taking session in front of their students.
3. Participation of student’s in all state and national level competition.
4. All students will get assignment work after the completion of lesson in every module.
5. Project work will be given after the completion of a particular module. This project will act as
an exam to check the student growth.
6. Teacher will directly give training to their Students
Case Study of Virtual Tinker Training Program

A Group of 13 students living in rural places from different states took the opportunity to join the
Virtual Tinker Workshop Program. Where they just learn basics of tinkering and with that much
information they made intermediate level apps and Games. You can also do such type of exciting
things by joining this workshop. This workshop is for 5 days where you will learn about Scratch and
Mobile app inventor software. This workshop helps you to make an animation, game, and app, etc.
within 1hrs.
Case study of Tinker Training Program in 2 schools

Trainers from STEM learning explained about the tinkering lab to the students and
teachers of BBMP
Girls PU Composite College (High School) and BBMP Public High School,
RT Nagara respectively so as
to develop scientific temper among them.

School Name Strength Session Plan

BBMP Girls PU Composite College 80 students, 2 teachers, H. M 5 modules. (2 sessions


(High School) per Day and 2 Days per
week)

BBMP Public High School, RT 70 students, 3 teachers, H.M, 5 modules. (2 sessions


Nagara. SAP & NASSCOM volunteers per Day and 3 Days
per week)

Modules:
1. Scratch
2. Arduino
3. Mobile app inventor
4. Robotics
5. 3D printing
Outcome

➢ Students had created Animated


Stories and Games by developed
their Skills in this SCRATCH Program
such as:

• Apple Game
• Car race
• Maze game
• Conversation between to Person
• Differentiations about their
lessons like different between
plant cell and animal cell in
animated.

➢ Students learned about basic Arduino programming. They did simple Arduino experiments like LED
blinking, multiple LED, Buzz button, Serial monitor. Students & teachers are trained about Arduino
Various Development Boards, Basic Sensors, Motors, Modules, etc.
Students have completed some experiments and Projects using Arduino such as:

• Measurement of Room
temperature
• Using Ultrasonic Sensor
measures the distance of
object
• Blind Stick
• Servo motor
• Music player (Recording,
playing in a small bite)
• Smart Dustbin
• Using mobile control the
LED’s with help of
Bluetooth module & So on

➢ Students & Teachers were trained to create mobile apps. They are very happy to know how to create the
mobile apps. Students & Teachers Created Basic Apps such as:

• Text to Speech Recognition


• Camera interface
• Quiz related apps
• Gyroscope Detected app
• Using Mobile app inventor, they created an Arduino app to control the Robotic Car

.
➢ In robotics, Students made their own robots such as:

• Bluetooth Robotic Car


• Obstacle Avoidance Car
• Voice controller Car and so on

This developed their Problem-Solving Skills and Creativity, Improved Computer Programming Skills .
Using these kinds of projects they participated in some competition and Hackathon.

Robotics programs in education is gaining popularity since it allows children to have fun
while they develop numerous STEM skills.
➢ Students also created their own 3D Designs in tinker Cad Software by learning 3D printing.
Competitions and Hackathon

Students of BBMP high school Ganganagar were participated in Hackathon computation which was
organized by ATAL tinkering at Delhi Public School North.

Students learned about Arduino and Mobile app inventor and created their own robot and compete
in this Hackathon.

The Working Models were:

1. Obstacle Avoidance Robot


2. Collecting the Garbage using Smart Dustbin & Bluetooth Controller Robotic Car

rd
And they prototyped a working model a “Smart Dustbin” and ranked the 3 Place.
Overall the Event was a great learning opportunity to students and this exposure will help them in
further learning and development.
Students of BBMP High School Ganganagar attended Indian robot parade at Vidyashilp Academy
where they exhibited baby cheetah and smart dustbin.
Student from various School participated in the virtual session during
lockdown period
Activities and timeline:

Activity Detailed Description Timeline


Year 1 Year 2 Year 3
Initiation Identification of school and permission letter
Transportation
Infrastructure and equipment setup STEM PRERNA Tinker lab setup
Inauguration
Teachers Training Program Capacity building of the school teachers
Digital Literacy program for teacher
Maintenance visit Maintenance check of the equipment
quiz competetion
model making
Capacity building of students scientist lecture
National STEM program
Digital MBA (for selected students)
Financial Budget for 1 School
PROJECT BUDGET
`SR. Tinker lab cost
NO. BUDGET CATEGORIES per school
STEM Tinker lab Set up cost
A) 5 Android Mobile
B) 17 Arduino Program kit (Include Arduino UNO)
C) 10 Basic Robotics Kit
D) Set Of Basic Components (Include Resistors, Capacitors, LEDs, etc.)
E) General Purpose Sensors (LCD, LDR, Ultrasonic Sensors, etc.)
F) Wireless Sensors (Bluetooth)
1 G) Advance DIY Robotic Kit (Robotic Arm, Walking Robot) 2,00,000
H) Programming Drone
I) Soldering & Prototyping Kits
J) 1 DIY Robotics kit
K) Set of Hardware Tools
L) Safety Equipments
M) Back Drops& lab setup
N) Study Book for Tinker lab
2 Learning Tools 50,000
(video lessons plan training Manual and Software Installation )

3 1 - 3D Printer 1,20,000
( including Consumable)
4 Training 1,50,000
( 15 Training in each schools with reporting and documentation)
Sub-Total 5,20,000
GST @18% 93,600
Grand Total 6,13,600

Note:
Project cost Tinker lab for 1 School for 1 Year including GST is RS.6,13,600
THANK YOU

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