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Nine Mens Morris Variations

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38 views4 pages

Nine Mens Morris Variations

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Nine Men’s Morris (And Variations)

The game of Nine Men’s Morris (also called Merels or Mill) is played on a board consisting of
three concentric squares connected by lines from the middle of each of the inner square's sides
to the middle of the corresponding outer square's side. Pieces are played on the corner points
and on the points where lines intersect.

The goal of Nine Men’s Morris is to make “mills” of three pieces in a row. Every time this is
achieved, an opponent's piece is removed. To win the game, one player must reduce the number
of their opponent's pieces to two.

• Play begins with an empty board. Players take turns placing one piece at a time on the points
around the board. Pieces may be placed anywhere, but no two pieces can share a point.

• If a player puts three of their own pieces in an unbroken line (horizontal or vertical), it’s called
a mill. For every mill formed, that player may remove one of their opponent’s pieces, starting
with unattached pieces that are not currently part of a mill.

• Once all the pieces are on the board, players take turns moving their pieces. Pieces may only
move to an adjacent point connected by a line. Pieces cannot jump. The goal is to keep making
mills.

• Mills can be broken and reformed by moving a piece out of a mill and then back in. Each time
a new mill is formed, the player may remove an opponent’s piece.

• When a player has been reduced to three pieces, those pieces are now able to move to ANY
unoccupied point on the board. They can now jump over other pieces as well.

• When a player is reduced to two pieces, the game is over, and the other player wins.
Three Men’s Morris

• Play begins with an empty board. Players take turns placing one piece at a time on the points
around the board. Pieces may be placed anywhere, but no two pieces can share a point.

• If a player puts three of their own pieces in an unbroken line (horizontal or vertical), it’s called
a mill. If a mill happens during the placement round, that player wins the game.

• Once all the pieces are on the board, players take turns moving their pieces around. Pieces
may only move to an adjacent point connected by a line and they can’t jump any pieces.

• Once a mill is made, the game is over, and that player wins.
Six Men’s Morris

• Play begins with an empty board. Players take turns placing one piece at a time on the points
around the board. Pieces may be placed anywhere, but no two pieces can share a point.

• If a player puts three of their own pieces in an unbroken line (horizontal or vertical), it’s called
a mill. For every mill formed, that player may remove one of their opponent’s pieces, starting
with unattached pieces that are not currently part of a mill.

• Once all the pieces are on the board, players take turns moving their pieces. Pieces may only
move to an adjacent point connected by a line. Pieces cannot jump. The goal is to keep making
mills.

• Mills can be broken and reformed by moving a piece out of a mill and then back in. Each time
a new mill is formed, the player may remove an opponent’s piece.

• When a player is reduced to two pieces, the game is over, and the other player wins.
Twelve Men’s Morris

• Play begins with an empty board. Players take turns placing one piece at a time on the points
around the board. Pieces may be placed anywhere, but no two pieces can share a point.

• If a player puts three of their own pieces in an unbroken line (horizontal, diagonal, or vertical),
it’s called a mill. For every mill formed, that player may remove one of their opponent’s
pieces, starting with unattached pieces that are not currently part of a mill.

• If all of the pieces get placed without any removal of an opponent’s piece(s), the game ends
in a draw.

• Once all the pieces are on the board, players take turns moving their pieces. Pieces may only
move to an adjacent point connected by a line. Pieces cannot jump. The goal is to keep making
mills.

• Mills can be broken and reformed by moving a piece out of a mill and then back in. Each time
a new mill is formed, the player may remove an opponent’s piece.

• When a player has been reduced to three pieces, those pieces are now able to move to ANY
unoccupied point on the board. They can now jump over other pieces as well.

• When a player is reduced to two pieces, the game is over, and the other player wins.

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