Tora Practical
Tora Practical
2 X1 + X2 ≤ 1000
X1 + X2 ≤ 800
X1, X2 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
36 X1 +6 X2 ≥108
3X1 +12 X2 ≥ 36
X1, X2 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
X1 + X2 ≤ 30
X1 - X2 ≥ 0
X1 ≤ 20
X2 ≤ 12
X1, X2 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
3X1 - X2 + 2X3 ≤ 7
-2X2 + 4X3 ≤ 12
X1, X2 , X3 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
2X1 + X2 ≥ 4
X1 +7X2 ≥ 7
X1, X2 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
2X1 + 3X2 ≤ 30
3X1 +2X2 ≤ 24
X1 + X2 ≥ 3
X1, X2 ≥ 0
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
5X1 + 3X2 ≤ 8
3X1 +2X2 ≤ 4
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints also select X1 and X2 as integer option.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
Step 11: Select the appropriate option in the window with all inter solution..
-X1 + 3X2 ≤ 6
7X1 +X2 ≤ 35
Algorithm:
Step 4: Give problem title, number of variables and number of constraints information then
press enter.
Step 5: Input Grid window will open. Enter Object function co.efficients and co.efficients of
constraints also select X1 as integer and X2 as non integer option.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
Step 11: Select the appropriate option in the window with all inter solution..
Player B
15 2 3
Player A 6 5 7
-7 4 0
Algorithm:
Step 4: Give problem title, number of strategies of A and number of strategies of B and press
enter.
Step 5: Input Grid window will open. Enter Player A and Player B values.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
Player B
6 8 6
Player A 4 12 2
Algorithm:
Step 4: Give problem title, number of strategies of A and number of strategies of B and press
enter.
Step 5: Input Grid window will open. Enter Player A and Player B values.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
Player B
3 -3 4
Player A -1 1 -3
Algorithm:
Step 4: Give problem title, number of strategies of A and number of strategies of B and press
enter.
Step 5: Input Grid window will open. Enter Player A and Player B values.
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.
Step 8: Then solve problem option will open, choose graphical method and press enter.
A T.V repairman finds that the time spent on his jobs has an exponential distribute with mean 30
minutes. If he repairs sets in the order in which they came in, and if the arrival of sets is
approximately Poisson with an average rate of 10 per 8 hour day, what is repairman’s expected
idle time each day? Also compute
Algorithm:
Step 7: Then this option will open. Do you wish to save data? Yes/No , Press Yes to save.