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Slime Domain

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0% found this document useful (0 votes)
13 views1 page

Slime Domain

Uploaded by

Mr. Guak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Divine Domains shield, it must make a Dexterity saving throw.

On a failed
save, one metal armor or shield of your choice takes a
In a pantheon, every deity has influence over different aspects of permanent and cumulative -1 penalty to the AC it offers.
mortal life and civilization, called a deity’s domain. All the Armor reduced to an AC of 10 or a shield that drops to a +0
domains over which a deity has influence are called the deity’s
bonus is destroyed.
portfolio. For example, the portfolio of the Greek god Apollo
This acid damage increases by 1d4 when you reach 5th
includes the domains of Knowledge, Life, and Light. As a cleric,
you choose one aspect of your deity’s portfolio to emphasize, and level (2d4), 11th level (3d4), and 17th level (4d4).
you are granted powers related to that domain. Your choice might
correspond to a particular sect dedicated to your deity. Apollo, for
Channel Divinity: Rebuke Ooze
At 2nd level, as an action, you can attempt to command an
example, could be worshiped in one region as Phoebus (“radiant”)
Apollo, emphasizing his influence over the Light domain, and in a
ooze you can see within 30 feet of you. This ooze must
different place as Apollo Acesius (“healing”), emphasizing his make a Wisdom saving throw or obey your commands for
association with the Life domain. Alternatively, your choice of the next 24 hours, or until you use this Channel Divinity
domain could simply be a matter of personal preference, the aspect option again. An ooze whose challenge rating is equal to or
of the deity that appeals to you most. greater than your level is immune to this effect.
Each domain’s description gives examples of deities who have While an ooze is under your command, you can use a
influence over that domain. Gods are included from the worlds of
bonus action on each of your turns to mentally command it
the Forgotten Realms, Greyhawk, Dragonlance, and Eberron
if it is within 60 feet of you. You decide what action the
campaign settings, as well as from the Celtic, Greek, Norse, and
Egyptian pantheons of antiquity. creature will take and where it will move during its next
turn. If given no command, the ooze does not act.
Slime Domain Secrete Slime
The god that you worship is bizarre, and forgotten to
At 6th level, you can secrete slime from your skin and
almost all in the realms of men. Gods of Slime are often
orifices as an action. For the next minute, you have
nameless, churning deities of filth, possessing no temples
advantage on checks against being grappled and, when a
and few if any worshippers. It is, therefore, a mystery
creature within your reach hits you with a melee attack, you
wherefore their immense power originates. Scholars of
can use your reaction to deal 3d6 acid damage to it.
divinity speculate that, perhaps, the Slime Domain
naturally occurs as a result of other gods' waste. Or Divine Strike
perhaps, oozes themselves, in spite of being unintelligent in At 8th level, you gain the ability to infuse your weapon
every conceivable sense, still possess the capability to strikes with toxicity. Once on each of your turns when you
worship at some level, and therefore empower these hit a creature with a weapon attack, you can cause the
nameless gods. attack to deal an extra 1d8 acid damage to the target. When
you reach 14th level, the extra damage increases to 2d8.
Slime Domain Spells
Cleric Level Spells Summon Cube
1st grease, ray of sickness Starting at 17th level, you can use your action to summon a
3rd acid arrow, enlarge/reduce gelatinous cube to envelop your enemies. Choose a space
5th meld into stone, stinking cloud you can see within 120 feet for the cube to appear. If you
7th blight, freedom of movement summon the cube into a creature's space, the creature is
9th cloudkill, contagione subject to the cube's Engulf and has disadvantage on the
saving throw. You can command the cube as with your
Rebuke Ooze feature.
Bonus Cantrips
At 1st level, you learn the acid splash and poison spray The cube's maximum hit points are
cantrips, which count as cleric cantrips for you. increased by twice your level, and, if
cube calls for a saving throw, it uses
Corrosive Touch your spell save DC instead.
Starting at 1st level, you have resistance to acid and poison The cube vanishes if it is reduced to 0 hit
damage. points, or after one hour. After using this
Additionally, when you cast a spell which deals acid ability to summon an ooze, you can't do
damage to a target, it takes an additional 1d4 acid damage. so again until you finish a long rest.
If the target carries or wears either metal armor or a metal

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