Lesson-1-Introduction-to-Human-Behavior
Lesson-1-Introduction-to-Human-Behavior
ITP120
Lesson 1
Introduction to human
behavior
The Human
• Humans are limited in their capacity to process information. This has important
implications for design.
• Users share common capabilities but are individuals with differences, which should not
be ignored.
• The human, the user, is, after all, the one whom computer systems are designed to assist.
The requirements of the user should therefore be our first priority.
The eye has a number of important components (see picture below) which we will look at
in more detail.
The cornea and lens at the front of the eye focus the light into a sharp image on the back
of the eye, the retina.
Visual Perception
Understanding the basic construction of the eye goes some way to explaining the physical
mechanisms of vision but visual perception is more than this. The information received by the
visual apparatus must be filtered and passed to processing elements which allow us to recognize
coherent scenes, disambiguate relative distances and differentiate color.
In considering the way in which we perceive images we have already encountered some
of the capabilities and limitations of the human visual processing system. However, we have
concentrated largely on low-level perception.
Visual processing involves the transformation and interpretation of a complete image,
from the light that is thrown onto the retina. As we have already noted, our expectations affect
the way an image is perceived. For example, if we know that an object is a particular size, we will
perceive it as that size no matter how far it is from us.
A similar illusion is the Ponzo illusion (above). Here the top line appears longer, owing to
the distance effect, although both lines are the same length. These illusions demonstrate that
our perception of size is not completely reliable.
• The final stages of language processing include syntactic and semantic analysis and
operate on phrases or sentences.
The sense of hearing is often considered secondary to sight, but we tend to underestimate
the amount of information that we receive through our ears. Close your eyes for a moment and
listen. What sounds can you hear? Where are they coming from? What is making them?
The auditory system can convey a lot of information about our environment. But how does
it work?
Processing sound
Pitch is the frequency of the sound. A low frequency produces a low pitch, a high
frequency, a high pitch.
Loudness is proportional to the amplitude of the sound; the frequency remains constant.
Timbre relates to the type of the sound: sounds may have the same pitch and loudness
but be made by different instruments and so vary in timbre.
We can also identify a sound’s location, since the two ears receive slightly different
sounds, owing to the time difference between the sound reaching the two ears and the reduction
in intensity caused by the sound waves reflecting from the head.
The auditory system performs some filtering of the sounds received, allowing us to ignore
background noise and concentrate on important information. We are selective in our hearing, as
illustrated by the cocktail party effect, where we can pick out our name spoken across a crowded
noisy room. However, if sounds are too loud, or frequencies too similar, we are unable to
differentiate sound.
Touch
The third and last of the senses that we will consider is touch or haptic perception. Although this
sense is often viewed as less important than sight or hearing, imagine life without it. Touch
provides us with vital information about our environment. It tells us when we touch something
hot or cold, and can therefore act as a warning. It also provides us with feedback when we attempt
to lift an object, for example.
Consider the act of picking up a glass of water. If we could only see the glass and not feel
when our hand made contact with it or feel its shape, the speed and accuracy of the action would
be reduced. This is the experience of users of certain virtual reality games: they can see the
computer-generated objects which they need to manipulate but they have no physical sensation
of touching them. Watching such users can be an informative and amusing experience! Touch is
therefore an important means of feedback, and this is no less so in using computer systems.
Feeling buttons depress is an important part of the task of pressing the button.
The apparatus of touch differs from that of sight and hearing in that it is not localized. We
receive stimuli through the skin. The skin contains three types of sensory receptor:
thermoreceptors respond to heat and cold, nociceptors respond to intense pressure, heat and
pain, and mechanoreceptors respond to pressure. It is the last of these that we are concerned
with in relation to human–computer interaction.