1.5.0 Patch Notes
1.5.0 Patch Notes
0 Patch Notes
[CHARACTERS]
Peppy Hare
→ USp delay shortened
→ NSp charge is 2x faster
→ NSp revolver shoot down from 55 frames to 37 frames
→ Addressed instant KOing of aerial opponents whose USp would send them to
death (Luigi, Wolf, etc.)
→ DSp: Sets opponents’ velocities to half speed
Dark Samus
→ Added new CSS animation
→ Added new idle animation and pose
→ Added turn run animation
→ Fists now show up in attacks
→ Run brake added
→ FAir: Hitboxes and animation adjusted (starts on frame 8, move lasts 36
frames)
→ NAir: Animation time increased to 39 frames, hitboxes adjusted based on
Mewtwo’s
→ NAir: Shield damage is now 1 instead of 0
→ BAir: Animation time increased to 39 frames
→ BAir: Auto cancel window adjusted
→ DAir: Now behaves like Samus’s (no late horizontal hit)
→ USP: Final hitbox raised up and shrunk down a bit (now match Samus)
Lucas
→ DTilt reduced from 23 to 20 frames; removed loop buffer
→ DSp will no longer cause Lucas to turn around after absorbing from behind
→ DSp no longer covers Lucas’s back
→ Reduced stunned voice volume
→ Graphical effects added to DAir, NAir, and BAir
King Dedede
→ Hurtboxes removed from hands
→ Head and body hurtbox size reduced
→ UAir final hit has increased knockback growth
Young Link
→ Bombchus can now be reflected
→ Bombchus are no longer invincible when falling off stage
→ Smoke trail effect added to Bombchus
Goemon
→ DSp hitbox is smaller
→ New graphics for NSp
→ Sleep voice added
→ Pipe enter animations fixed
→ Entry shadows fixed
Giga Bowser
→ Can no longer be grabbed and thrown
→ Turns around slower
→ USp can’t slip off the edge
→ NSp now has unlimited ammo
→ Added correct footstep sound
→ Added stomp SFX to dash
→ Entry shadows fixed
Ganondorf
→ Added sleep sound
→ Hides held items when performing a Smash attack
→ CSS and respawn platform use slower idle
Sheik
→ Item shoot animations and item pickup/drop animations added
→ Shield pose fixed
→ Low-poly held item joint fix
Bowser
→ Fixed damage animations
→ Reduced sub-bass on Bowser footstep sound
Marina now obtains 4 charges when absorbing Golden Gun shot (previously only gained
1)
Marina and King Dedede taunts can now be canceled early with shield
Crowd chants added for Dark Samus, Goemon, Mad Piano, Marina, and Conker
Magnifying glass size updated for Conker, Marth, Mewtwo, King Dedede, Dark Samus,
Marina, Wario, Sonic, Poly Marina, Poly Wario, and Poly Sonic
Fixed action strings for Captain Falcon, Kirby, Ganondorf, Marina, Poly Dr. Mario,
Poly Bowser, Poly Marina, and Poly Lucas
Updated results screen text scaling for: Marina, Dedede, Lucas, Wolf, Conker,
Bowser, and Sonic
[STAGES]
Battlefield reworked
→ Battlefield DL added as variant
Mementos updated
Yoshi’s Island II, Flat Zone 1 and 2, and Venom graphical improvements
1P Spawns tweaked for Mad Monster Mansion, Crateria, Bowser’s Keep, Frosty Village
Stage Hazard text for ‘Whispy’ and ‘Saffron’ toggles now shows when hovering over
respective stages
[MODES]
Remix 1P
→ Banjo & Kazooie incorporated
→ New Stage 4 duels: Mystical Ninjas and Rare Pair
→ New Stage 9 boss: Metal Mario Bros.
→ New Polygons added to Stage 10
→ Mad Piano fight now takes place on Big Boo’s Haunt
→ Remix Race to the Finish stage added as Bonus 3
→ Kirby Team battle now randomizes properly and features new hats
→ Giga Bowser now has stamina on Final Stage, doesn’t flinch when hit
High Scores are not saved when gameplay-altering options are enabled
→ Bonus practices and 1P CSS have indicator text when high scores are
disabled
Size and Kirby Hat (CSS Panel) options now available in 1P Modes
Handicap (CSS Panel) for CPUs fixed and also applies to Training Mode
→ Handicap setting no longer needs to be turned on for it to function
Proper animation now used when King Dedede is defeated in 12 Character Battle
[FEATURES]
Blue Shell will now always explode when hitting players and has increased kill
potential
Fighters no longer build infinite speed during downward plunge caused by Pitfall
Spot Dodge in Gameplay Settings updated so that users can’t slip off ledges with it
Laugh Track and Egg options added to Punish Failed Z Cancel in Gameplay Settings
Adjustments to AI
→ Level 10 AI have high DI (random direction and type)
→ Advanced AI has medium DI (random direction and type)
→ CPU Mad Piano: increased size of DAirr attack detection box
→ CPU Mad Piano won’t do USp as an offensive attack
→ Goemon AI attacks more accurately
→ J Donkey Kong NSp now behaves correctly
→ Purrin, E Jigglypuff, and Poly Marina will not attempt to use USp after
jumps used
→ Peppy AI attacks work properly
→ Wolf AI will recover towards center stage
→ Giga Bowser AI won’t chase aerial opponents often
→ Giga Bowser AI won’t dash around
→ Giga Bowser AI attacks more accurately
→ Giga Bowser AI will no longer shield/roll spam
→ Hyrule Castle DL/Omega/SR variants AI fix for dodging tornadoes
→ Mushroom Kingdom Remix AI fix for dropping platforms
→ Yoshi’s Island II AI fix for dropping platforms
→ Great Bay AI check added to turtle when it swims down to aid recovery
Random Character With L toggle moved from CSS Panel to Remix Settings
Default CPU LVL in Remix Settings no longer keeps overwriting CPU LVL settings
Banjo & Kazooie, Ebisumaru, and Dragon King options added to Kirby Hat in CSS Panel
Options can now be quickly cycled by holding 'A' on arrows in CSS Panel
Can now buffer 'L' to quickly retry Bonus modes upon clearing or failing a stage
(without needing to pause)
→ Can also be used in Multiman and HRC
[MUSIC]
Super Mario Bros 2 Boss added as ‘Hurry Up’ track for SMB2 Overworld
Hilltop Chase added to Dream Land Beta 1 and Dream Land Beta 2
Climb Up! And Get the Last Chance! added to Big Blue
Title Theme added to Smashville; Wild World Title Theme moved to Smashville Remix
Battle Against a Dangerous Foe added to PSI Rockers R1P duo battle
Pika Cup Battles 1-3 added to Pocket Monsters R1P duo battle
Gallery Mode default theme added (can also listen to it in Sound Test)
Conker The King Reprise added to Gallery Mode (Conker’s victory image)
Targets! now properly plays as an alt track on Sheik, Marina, and King Dedede BTP
King Dedede bonus stages now feature Bumper Crop Bump as an alt track
Fixed Random Music not functioning as intended during the Master Hand battle
[MISCELLANEOUS]
Text added to Settings to inform players about L button shortcut from CSS and SSS
Can now use L and R to quickly browse through Sound Test (increments of 50)
If user on 1P screen unplugs controller, other ports can now press B to exit CSS
Credits updated