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0% found this document useful (0 votes)
10 views11 pages

Log

Tr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 11

Tue Dec 10 00:18:56 2024

Alternative_Saves_Android_Port
Ren'Py 8.2.1.24030407

Manufacturer INFINIX Model Infinix X6871


Android Version: 14
Device Arch: android-arm64_v8a

Screen diagonal is 5.056678751908212 inches.


Version: Ren'Py 8.2.1.24030407
Mobile search paths: /data/user/0/aresrevenge.hotzone18.com/files/game
/storage/emulated/0/Android/data/aresrevenge.hotzone18.com/files/../../../../
Documents/RenPy_Saves/aresrevenge.hotzone18.com/game
Early init took 0.10s
Early init took 0.10s
Loading error handling took 0.04s
Loading error handling took 0.04s
Loading script took 0.19s
Loading script took 0.19s
Saving to
/storage/emulated/0/Android/data/aresrevenge.hotzone18.com/files/../../../../
Documents/RenPy_Saves/aresrevenge.hotzone18.com
Loading save slot metadata took 0.04s
Loading save slot metadata took 0.04s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (8, 0, 3)
Running init code took 0.10s
Running init code took 0.10s
Loading analysis data took 0.02s
Loading analysis data took 0.02s
Analyze and compile ATL took 0.00s
Analyze and compile ATL took 0.00s
Reloading save slot metadata took 0.02s
Reloading save slot metadata took 0.02s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.06s
Initial gc took 0.06s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Creating interface object took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.06s
Init translation took 0.06s
Build styles took 0.00s
Build styles took 0.00s
Load screen analysis took 0.00s
Load screen analysis took 0.00s
Analyze screens took 0.01s
Analyze screens took 0.01s
Save screen analysis took 0.02s
Save screen analysis took 0.02s
Prepare screens took 0.08s
Prepare screens took 0.08s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start took 0.15s
Interface start took 0.15s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2208, 1008)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G610 MC6'
Version: b'OpenGL ES 3.2 v1.r32p1-01eac0.b89152572cfa9465230812a8225a45a0'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Total time until interface ready: 1.0593161582946777s.
Hid presplash.
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'
Flip failed error(b'The specified window has not been made current')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.

Full traceback:
File "tl/HotZone/dialogue.rpyc", line 6967, in script
File "renpy/ast.py", line 2557, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports.py", line 1493, in say
File "renpy/character.py", line 1394, in __call__
File "renpy/character.py", line 1045, in do_display
File "renpy/character.py", line 741, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'
Flip failed error(b'The specified window has not been made current')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2208, 1008) drawable=(2208, 1008)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.

Full traceback:
File "_layout/screen_load_save.rpymc", line 35, in script
File "renpy/ast.py", line 823, in execute
File "renpy/python.py", line 1178, in py_exec_bytecode
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'
Flip failed error(b'The specified window has not been made current')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.

Full traceback:
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 297, in
script call
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 297, in
script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 87, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 297, in
script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 339, in
script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 104, in script call
File "scripts/Morning/Main/Morning_Start.rpyc", line 3, in script call
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 425, in
script call
File "scripts/Night/Diana/DreamSequence/Diana_Dream_01_Main.rpyc", line 48, in
script
File "renpy/ast.py", line 1968, in execute
File "renpy/ast.py", line 1950, in call
File "renpy/statements.py", line 349, in call
File "renpy/common/000statements.rpy", line 671, in execute_call_screen
File "renpy/exports.py", line 3413, in call_screen
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2165, in interact
File "renpy/display\core.py", line 2989, in interact_core
File "renpy/display\core.py", line 1989, in check_suspend
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'

While running game code:


File "renpy/common/000statements.rpy", line 671, in execute_call_screen
AttributeError: 'org.renpy.android.PythonSDLActivity' object has no attribute
'finishOnPause'
Flip failed error(b'The specified window has not been made current')
Screen sizes: virtual=(1920, 1080) physical=(2328, 1080) drawable=(2328, 1080)
Maximum texture size: 4096x4096

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