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Linear Programming Class 12 Notes CBSE Maths Chapter 12

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Linear Programming Class 12 Notes CBSE Maths Chapter 12

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© © All Rights Reserved
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Class 12 Mathematics
Chapter 12 - Linear Programming

Linear Programming & Its Applications


 It is a common optimization (maximisation or minimization) approach used in
business and everyday life to find the maximum or minimum values necessary of
a linear expression in order to meet a set of supplied linear constraints.
 It may entail determining the most profit, the lowest cost, or the least amount of
resources used, among other things.
 Industry, commerce, management science, and other fields use it.

Linear Programming Problem and its Mathematical Formulation

Optimal value:
Maximum or Minimum value of a linear function.

Objective Function:
● The function that needs to be improved (maximized/minimized)
● Linear function Z = ax + by , where a, b are constants, which has to be
maximised or minimized is called a linear objective function.
● For example, Z = 250x + 75y where variables x and y are called decision
variables.

Linear Constraints:
● The objective function is to be optimised using a system of linear
inequations/equations.
● In a linear programming issue, linear inequalities/equations or limitations on the
variables are used.
● Also called Overriding Conditions or Constraints.
● The conditions x  0, y  0 are called non-negative restrictions.

Non-negative Restrictions:
All of the variables used to make decisions are assumed to have non-negative values.

Optimization problem:
● A problem that seeks to maximize or minimize a linear function (say of two
variables x and y ) subject to certain constraints as determined by a set of linear

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inequalities.
● Linear programming problems (LPP) are a special type of optimization problem.

Note:
 The term "linear" denotes that all of the mathematical relationships in the problem
are linear.
● The term "programming" refers to the process of deciding on a specific program
or course of action.

Mathematical Formulation of the Problem


 A general LPP can be stated as
 Max / Min  Z = c1x1 + c2 x 2 + ... + cn x n
(Objective function) subject to constraints and non-negative restrictions.

a11x1 + a12 x 2 + ... + a1n x n   =   b1 


 
a 21x1 + a 22 x 2 + ... + a 2n x n   =   b 2 
. 
 
 . 
. 
 
. 
 
 a m1 x 1 + a m2 x 2 + ... + a mn x n   =   b m 

● Where
 x1, x 2 , ....., x n  0 where a11, a12 , ...., a mn ;
 b1, b2 , ...., bm and c1, c2 , ...., cn are constants and
 x1, x 2 , ....., x n are variables.

Graphical method of solving linear programming problems


Terminologies

Solution of an LPP:
A set of values of the variables x1, x 2 , ....., x n that satisfy the restrictions of an LPP.

Feasible Solution of an LPP:


● A set of values of the variables x1, x 2 , ....., x n hat satisfy the restrictions and non-
negative restrictions of an LPP.

Class XII Maths www.vedantu.com 2


● Possible solutions to the restrictions are represented as points within and on the
boundary of the feasible zone.

Feasible Region:
The common region determined by all the constraints including non-negative
constraints x, y  0 of a linear programming problem, is called the feasible region
(or solution region) for the problem.

Feasible Choice:
Each point is in the feasible region.

Infeasible Region:
The region outside the feasible region.

Infeasible Solution:
Any point outside the feasible region.

Optimal Solution of an LPP:


A feasible solution of an LPP is said to be optimal (or optimum) if it also optimizes
the objective function of the problem.

Graphical Solution of an LPP:


The solution of an LPP is obtained by the graphical method, that is by drawing the
graphs corresponding to the constraints and the non-negative restrictions.

Unbounded Solution:
Such solutions exist if the value of the objective function can be increased or
decreased forever.

Example:
Graph the constraints stated as linear inequalities:
• 5x + y  100 ... 1
• x + y  60 ......  2 
• x  0 .................  3
• y  0 .................  4 
Solution:
For Plotting the Equation (1),
• Let x = 0 . Hence we get the point y = 100

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100
• Let y = 0 . Hence we get the point x =  20
5
• The equation 1 is obtained by joining the points  20,100 
For Plotting the Equation  2  ,
• Let x = 0 . Hence we get the point y = 60
• Let y = 0 . Hence we get the point x = 60
• The equation  2  is obtained by joining the points  60,60 
• From Equation  3 and Equation  4  , we know both x and y are more significant
than 0 .

From the graph above,


• Possible solutions to the constraints are represented by points within and on the
edge of the feasible zone.
• Here, every point within and on the boundary of the feasible region OABC
represents a possible solution to the problem.

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• For example, point 10,50  is a feasible solution to the problem, and so are the
points  0,60  ,  20,0  , etc.
• Any point outside the possible region is called an infeasible solution. For example,
point  25,40  is an infeasible solution to the problem.
• Now, we can see that every point in the feasible region OABC satisfies all the
constraints given in 1 to  4  . Because there are endless points, it is unclear how
to discover a position that yields the objective function's most significant value
z = 250x + 75y .

Vertex of the Feasible Region The corresponding value of Z (in Rs )


O  0,0  0
A  0,60  4500
B 10,50  6250 (Maximum)
C  20,0  5000

Theorem 1
● Let R be the feasible region (convex polygon) for a linear programming problem.
● Let Z = ax + by be the objective function.
● When the variables x and y are subject to constraints specified by linear
inequalities, the optimal value (maximum or minimum) must occur at a corner
point* (vertex) of the feasible region.

Theorem 2
● Let R be the feasible region for a linear programming problem.
● Let Z = ax + by be the objective function.
● If an objective function R is bounded**, then the objective function Z has both
a maximum and a minimum value on R and each of these occurs at a corner point
(vertex) of R .
● Remark:
The objective function may not have a maximum or minimum value if R is
unbounded. It must, however, occur at a corner point of R if it exists.

A Graphical Approach to Solving a Linear Programming Issue


It can be solved by using below methods, they are as follows;
1. Corner point method
2. Iso-profit or Iso-cost method

Corner Point Method:

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● Based on the principle of the extreme point theorem.
● Procedure to Solve an LPP Graphically by Corner Point Method
● Consider each constraint as an equation.
● Plot each equation on a graph, as each one will geometrically represent a straight
line.
● The common region thus obtained satisfying all the constraints, and the non-
negative restrictions are called the feasible region. It is a convex polygon.
● Determine the vertices (corner points) of the convex polygon. These vertices are
known as the feasible region's extreme points of corners.
● Find the objective function's values at each of the extreme points.
● The optimal solution of the given LPP is the point where the value of the objective
function is optimum (maximum or minimum).

Isom-profit or Iso-cost Method:


Iso-profit or Iso-cost Method for Graphically Solving an LPP:
● Consider each constraint to be a mathematical equation.
● Draw each equation on a graph, as each one will represent a straight line
geometrically.
● The polygonal region reached by meeting all constraints and non-negative limits
is the feasible region, a convex set of all viable solutions of a given LPP.
● Determine the viable region's extreme points.
● Give the objective function Z a handy value k and draw the matching straight line
in the xy -plane.
● If the problem is maximization, draw parallel lines to Z = k and find the line
farthest from the origin and has at least one point in common with the viable zone.
● If the problem is of minimisation, then draw lines parallel to the line Z = k that is
closest to the origin and has minimum one point in common with the feasible
zone.
● The optimal solution of the given LPP is the common point so achieved.

Working Rule for Marking Feasible Region


Consider the constraint ax + by  c , where c > 0 .
● To begin, make a straight line ax + by  c y connecting any two points on it.
● Find two points that satisfy this equation as a starting point.
● This straight-line divides the xy -plane into two parts.
● The inequation ax + by c will represent that part of the xy -plane which lies to
that side of the line ax + by  c in which the origin lies.
Again, consider the constraint ax + by  c , where c > 0 .
● Draw the straight line ax + by  c by joining any two points on it.

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● This straight-line divides the xy -plane into two parts.
● The inequation ax + by  c will represent that part of the xy -plane, which lies to
that side of the line ax + by  c in which the origin does not lie.

Important Points to be remembered


1. Basic Feasible Solution:
A fundamental solution that also meets the non-negativity constraints is known as
a BFS.
2. Optimum Basic Feasible Solution:
A BFS is said to be optimum if it also optimizes (Max or min) the objective function.

Example:
Solve the following linear programming problem graphically:
Maximize Z = 4x + y ... 1
Subject to the constraints:
• x + y  50 ...  2 
• 3x + y  90 ...  3
• x  0 , y  0 ...  4 
Solution:
For Plotting the Equation  2  ,
• Let x = 0 , Hence we get the point y = 50
• Let y = 0 . Hence we get the point x = 50
• Equation  2  is obtained by joining the points  50,50 
For Plotting the Equation  3 ,
• Let x = 0 . Hence we get the point y = 90
• Let y = 0 . Hence we get the point x = 30
• The equation (3) is obtained by joining the points  30,90 
From Equation  4  , we know both x and y are greater than 0 .
As a result, the points are  0,0  ,  50,50  ,  0,50  ,  30,0  ,  30,90  .
The viable region in the graph is colored, as determined by the system of constraints
 2  to  4  .
The viable region OAEC is bounded, as shown below;

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By replacing the vertices of the bounded region for the vertices of the bounded
region, the maximum value of Z may be determined using the Corner Point
Method.
As a result, the highest value of Z at the position is 120 at the point  30,0  .
Corner Point The corresponding value of Z
 0,0  0
 30,0  120 (Maximum)
 20,30  110
 0,50  50

Example:
Determine the minimum value of the objective function graphically.,
Z = -50x + 20y ... 1
Subject to the constraints:

Class XII Maths www.vedantu.com 8


• 2x - y  -5 ...  2 
• 3x + y  3 ...  3
• 2x - 3y  12 ...  4 
• x  0 , y  0 ...  5 
Solution:
We need to graph the feasible region of the system of inequalities  2  to  5  . The
viable shaded area is shown in the graph.

Corner Point Z = -50x + 20y


 0,5  100
 0,3 60
1,0  50
 6,0  300 (Smallest)

By Observation that the feasible region is unbounded.


At the corner points, we now examine Z .
From this table, we found that 300 is the smallest value of Z at the corner point

Class XII Maths www.vedantu.com 9


 6,0  .
Since the region would have been bounded, this smallest value of Z is the minimum
value of Z (Theorem  2  ).
But here, we have seen that the feasible part is unbounded.
Therefore, 300 may or may not be the minimum value of Z .
We use a graph to decide on this topic.
-50x + 20y < -300 that is,
-5x + 2y < -30 (By dividing the above Equation by 10 )
And need to confirm whether the resulting open half-plane has points in common
with the feasible region or not.
If it has common attributes, then 300 will not be the minimum value of Z .
Otherwise, 300 will be the minimum value of Z .
As shown in the above graph, it has common points, and hence,
Z = -50x + 20y has no minimum value subject to the given constraints.

General features of linear programming problems


1. A convex region is always the viable zone.
2. The vertex (corner) of the feasible region is where the objective function's
maximum (or most minor) solution occurs.
3. If two corner points have the same maximum (or lowest) objective function
value, then every point on the line segment connecting them has the same top (or
minimum) value.

Different Types of Linear Programming Problems:


The following are some of the most crucial linear programming problems:
1. Manufacturing problems:
When each product requires a fixed quantity of workforce, machine hours, labour
hour per unit of product, warehouse space per unit of output, and so on, determine
the number of units of various things that a company should manufacture and sell to
optimise profit.
2. Diet problems:
Determine the number of constituents/nutrients that should be included in a diet to
keep the expense of the intended diet as low as possible while ensuring that each
constituent/nutrient is present in a minimum amount.
3. Transportation problems:
Determine a transportation timetable to determine the most cost-effective method of
moving a product from various plants/factories to multiple to keep the intended
diet’s expense markets.

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