Ultrakill Wikipedia
Ultrakill Wikipedia
Patala and published by New Blood Interactive. It was released on Steam through
early access for Microsoft Windows on 3 September 2020.[1] The game uses retro-
style graphics reminiscent of video games from the early PlayStation consoles and
combines modern movement mechanics like those of Titanfall and Doom Eternal with
gameplay elements from action games like Devil May Cry.[2][3]
The style meter (to the right) dictates how stylishly the player defeats enemies.
Certain "style bonuses" can be awarded for specific actions (like parrying).
Ultrakill is a fast-paced first-person shooter with an emphasis on movement and
stylish techniques. The player must make their way through an interpretation of
Dante's layers of Hell, with three acts each made up of three layers being divided
into multiple levels.
The player battles enemies using an arsenal of weapons,[4] having a primary and
alternate attack, and various robotic arms.[5] These have unique interactions with
each other, invoking the combination attacks of games like Devil May Cry.[2] Many
of the advanced techniques in the game are a result of combining various elements
of the player's arsenal.[5] To encourage aggressive gameplay, the player can heal
by absorbing the blood of enemies[2] through close-range combat[3][4] or parrying
enemy attacks. The player's performance is judged by a "style meter",[5] similar to
games such as Devil May Cry.[4] The style meter rewards the player for performing
advanced and flashy moves, as well as encouraging aerial maneuvering and quickly
swapping between weapons.[3][5]
At the end of each level, the player's style ranking is combined with time taken
and number of kills to determine a letter grade for that run. Achieving an S rank
in all three categories without dying throughout that run will earn the player a P
(Perfect) rank, the highest possible rank for a level.