DDCO Imp Qs For 2nd Internals
DDCO Imp Qs For 2nd Internals
- The **processor clock** is a crucial component of the CPU, acting as a timing device that generates
a steady sequence of electrical pulses. These pulses regulate the pace at which the CPU operates,
ensuring synchronization among its various subsystems. Every action within the CPU, such as
fetching instructions, decoding them, and executing operations, occurs in sync with these pulses.
The clock’s role is akin to a metronome for musicians, enabling harmonious coordination of tasks like
accessing memory, performing calculations, or transferring data.
- The **clock rate**, measured in Hertz (Hz), denotes the number of clock cycles the processor
completes per second. For example, a 3.5 GHz processor completes 3.5 billion cycles per second. A
higher clock rate typically translates to faster execution of tasks, such as smoother gameplay in video
rendering, faster data encoding, or quicker compilation of programs. However, the performance also
depends on the CPU’s architecture and its ability to execute instructions per cycle (IPC).
2. Explain the basic operational concept of a computer and the operating steps MDR, MAR, and
ALU.
1. Fetch: The CPU retrieves an instruction from memory. The **Memory Address Register (MAR)**
holds the memory address of the instruction, while the **Memory Data Register (MDR)**
temporarily stores the data fetched from memory.
2. Decode: The instruction is analyzed by the control unit to determine the required operation and
operands.
3. Execute: The instruction is carried out, typically using the **Arithmetic Logic Unit (ALU)** for
computations or logical operations.
MDR (Memory Data Register): Holds data being transferred to or from memory. For instance, if the
CPU fetches data from address 2000, the data is temporarily stored in the MDR before being
processed.
MAR (Memory Address Register): Specifies the memory address for data access. For example, if
data from memory address 3000 is required, the MAR will contain the value 3000.
ALU (Arithmetic Logic Unit): Performs arithmetic (addition, subtraction) and logical operations (AND,
OR, NOT). For instance, adding the values in two registers uses the ALU to compute the result.
In computer architecture, instruction types refer to the kinds of operations that a CPU can perform.
These instructions are usually classified into several types based on the type of operation. Below are
the basic types of instructions:
1. Arithmetic Instructions
These instructions perform arithmetic operations such as addition, subtraction, multiplication, and
division.
Example 1: Add
The ADD instruction adds the contents of two registers.
Example 2: Subtract
The SUB instruction subtracts the contents of one register from another.
2. Logical Instructions
These instructions perform logical operations like AND, OR, NOT, and XOR.
Example 1: AND
The AND instruction performs a bitwise AND operation between two registers.
Example 2: OR
The OR instruction performs a bitwise OR operation.
OR R1, R2, R3 ; R1 = R2 OR R3
3. Comparison Instructions
These instructions compare two values and set flags based on the result of the comparison (e.g., equal,
greater than).
Example 2: Test
The TEST instruction performs a bitwise AND between two registers but does not store the
result. It only updates the flags.
5. Stack Instructions
These instructions deal with the stack memory, performing operations like pushing or popping values
onto/from the stack.
Example 1: Push
The PUSH instruction places data onto the stack.
Example 2: Pop
The POP instruction removes data from the stack into a register.
Big-Endian: Stores the most significant byte (MSB) of a word at the smallest memory address.
Example: If a 32-bit number `0x12345678` is stored, the memory layout would be:
Little-Endian: Stores the least significant byte (LSB) at the smallest memory address. For the same
number `0x12345678`, the layout would be:
Applications:
Addressing modes specify how the operand of an instruction is accessed. The common addressing
modes are:
1. Immediate Mode: Operand is directly specified in the instruction. Example: `MOV R1, #10` loads
the value 10 into R1.
2. Direct Mode: Address of the operand is given explicitly. Example: `MOV R1, [1000]` moves the
value at memory location 1000 into R1.
3. Indirect Mode: Address of the operand is held in a register. Example: `MOV R1, [R2]` moves the
value at the address stored in R2 to R1.
4. Indexed Mode: Combines a base address and an offset. Example: `MOV R1, [R2 + 4]` accesses the
address obtained by adding 4 to the value in R2.
5. Register Mode: Operand is in a register. Example: `ADD R1, R2` adds the values in R1 and R2.
6. Relative Mode: Offset is added to the program counter (PC). Example: `JMP [PC + 5]` jumps to an
address 5 instructions ahead.
1. Input Unit: Accepts user inputs via devices like keyboards, mice, or scanners.
4. Control Unit (CU): Manages execution of instructions, coordinating data flow between the CPU
and other components.
6. Registers: Small, high-speed storage within the CPU for temporary data storage, like the
**Program Counter (PC)** for the address of the next instruction.
The performance of a computer system can be measured in terms of how quickly it executes a task.
The basic performance equation for a system is typically defined as:
Where:
Instruction Count (IC): The total number of instructions executed by the program.
Cycles Per Instruction (CPI): The average number of CPU cycles required to execute one
instruction. This depends on the type of instruction and the architecture of the CPU.
Clock Cycle Time: The duration of one clock cycle of the CPU, which is the inverse of the
clock frequency (i.e., Clock Cycle Time=1Clock Frequency\text{Clock Cycle Time} = \frac{1}{\
text{Clock Frequency}}).
1. Instruction Count (IC): The total number of instructions executed. Reducing the instruction
count can improve performance, which is why optimization of the code or instruction set is
important.
2. CPI (Cycles Per Instruction): This measures how many cycles the CPU needs to execute
one instruction on average. A lower CPI usually means better performance, and optimizing
CPU design (such as pipelining or parallel execution) can reduce CPI.
3. Clock Cycle Time: The time it takes to complete one clock cycle. A smaller clock cycle time
(higher clock frequency) means that more instructions can be executed per second, improving
performance.
SPEC Ratio
The SPEC ratio is a performance metric used to compare the performance of a system to a reference
machine. SPEC (Standard Performance Evaluation Corporation) benchmarks are widely used to
evaluate the performance of computer systems. The SPEC ratio compares the execution time of a
reference machine to the execution time of the system being evaluated.
Where:
Execution Time of Reference Machine: The time taken by a reference or baseline system to
execute the same benchmark.
Execution Time of Tested Machine: The time taken by the system under test (the machine
being evaluated) to execute the same benchmark.
A higher SPEC ratio indicates better performance, meaning the tested system performs faster
compared to the reference machine. If the ratio is greater than 1, the tested machine is faster; if it is
less than 1, the reference machine is faster.
If a reference machine takes 200 seconds to execute a benchmark, and the tested machine takes 150
seconds, the SPEC ratio is:
SPEC Ratio=200/150=1.33
This means the tested machine is 1.33 times faster than the reference machine.
Conclusion:
The Performance Equation helps in understanding the factors affecting the execution time
of a program and the overall system performance.
The SPEC Ratio is a standardized metric used to evaluate the performance of different
systems by comparing them against a reference machine. This helps users and developers
understand the relative efficiency of different computer systems when executing the same
workload.
What is an Interrupt?
An interrupt is a mechanism that temporarily halts the execution of the current program or task,
allowing the system to attend to a higher-priority task or event. Once the interrupt is serviced, the
system resumes the interrupted task from where it left off. Interrupts are a critical part of modern
computing as they enable efficient multitasking and real-time processing.
Interrupts are commonly used to handle events such as hardware failures, user input, or other
asynchronous events that require immediate attention.
1. Interrupt Signal: A hardware device or software generates an interrupt signal to the CPU,
notifying it that an event needs to be handled.
2. Interrupt Acknowledgment: The CPU stops executing its current instruction (if necessary)
and acknowledges the interrupt signal.
3. Context Save: The CPU saves the current state of execution (e.g., the program counter,
register values) so it can resume the task later.
4. Interrupt Service Routine (ISR): The CPU jumps to a predefined location in memory where
the interrupt service routine (ISR) or interrupt handler is stored. The ISR is a small program
that addresses the cause of the interrupt (e.g., reading data from an I/O device).
5. Context Restore: After the ISR is completed, the CPU restores the saved context and
resumes the interrupted task from where it left off.
Types of Interrupts:
1. Hardware Interrupts: These interrupts are triggered by external hardware devices such as
keyboards, mice, timers, or I/O devices.
o Example: A keyboard interrupt occurs when a user presses a key. The interrupt tells
the CPU to temporarily stop its current task and read the keypress from the
keyboard.
2. Software Interrupts: These interrupts are generated by software programs. A program might
use a software interrupt to request a specific service from the operating system or perform
system-level tasks.
o Example: A system call is an example of a software interrupt. For example, a
program might generate a software interrupt to request data from a file system.
3. Maskable Interrupts: These interrupts can be ignored or "masked" by the CPU if the system
is handling a more critical task.
o Example: A timer interrupt might be masked when a higher-priority task is running.
4. Non-maskable Interrupts (NMI): These interrupts cannot be ignored and must be processed
immediately, typically for critical issues such as hardware failures or system errors.
o Example: A hardware failure interrupt that indicates a serious problem like
overheating or power failure.
Imagine a simple example where the CPU is executing a program that computes a sum of numbers,
and during the execution, a user presses a key on the keyboard:
In this way, interrupts allow the CPU to respond to external events (like user input) without having to
constantly check for them (polling), allowing more efficient multitasking.
Benefits of Interrupts:
Efficiency: Interrupts allow the CPU to respond to important events without constantly
checking for them, freeing up time for other tasks.
Real-time Processing: Interrupts are essential for real-time systems, where timely responses
to external events are required.
Multitasking: They enable multitasking by allowing the CPU to pause and resume tasks
based on priority.
Summary:
An interrupt is a signal that temporarily stops the CPU from executing its current instruction so it can
handle an urgent task. Once the interrupt is serviced, the CPU returns to the task it was performing.
This mechanism is used in both hardware and software to improve system efficiency, responsiveness,
and multitasking.
9. Draw the arrangement for bus arbitration using a daisy chain and explain in brief.
- **Daisy Chain Bus Arbitration:** In this method, devices are connected in a linear sequence,
forming a chain. The bus grant signal is passed down this chain, starting from the highest-priority
device and proceeding to the lower-priority ones. Only the device that receives the bus grant and
has a request pending can access the bus, ensuring a simple but effective priority mechanism.
- **Signal Flow:**
1. **Bus Request (BR):** Each device sends a request to the arbiter when it needs bus access.
2. **Bus Grant (BG):** The arbiter grants access to the highest-priority device first. This signal
cascades through devices until it reaches the one that has requested access.
3. **Data Transfer:** The granted device performs data transfer, blocking lower-priority devices
until completion.
The diagram above illustrates bus arbitration using a daisy chain. In this setup, multiple devices are
connected in a chain, with each device having the ability to request access to the shared bus. The first
device in the chain has the highest priority, and if it requests the bus, it will be granted access.
Bus Request: Each device in the chain can signal a request to use the bus.
Bus Grant: The request signal propagates through the devices in the chain. The first device
with the highest priority gets access to the bus, and the grant signal passes through the devices
to indicate who has control of the bus.
In a daisy chain arbitration, the devices are granted bus access in order of priority, which is
determined by their position in the chain.
10. Analyze the execution sequence in a single-bus organization for a data path transfer of data
from one register to another register.
In a single-bus organization, data is transferred between registers via a shared bus. The bus acts as
the communication medium that connects all the components (registers, ALU, memory, etc.) in the
system.
When transferring data from one register to another in a single-bus organization, the execution
sequence involves a series of steps, typically controlled by the control unit. Here’s a simplified
analysis of the execution sequence for a data path transfer between two registers, say Register A and
Register B:
1. Control Signal Initialization: The control unit sets the appropriate control signals to direct
the bus and the registers to perform the required actions.
o The bus is enabled to transfer data.
o The source register (Register A) will output its data to the bus.
o The destination register (Register B) will be prepared to receive the data from the
bus.
Summary:
In a single-bus organization, data transfer between registers requires careful management of control
signals to ensure that data flows correctly from the source register (Register A) to the destination
register (Register B) via the shared bus. The control unit orchestrates this sequence by enabling the
appropriate outputs and inputs at each step, ensuring that the correct data is transferred to the correct
register.
11. Write a program that takes one line from the keyboard, stores it in memory buffer, and echoes
it back to the display.
1. Burst Mode:
- Transfers an entire block of data in one operation without interrupting the CPU. This method is
particularly advantageous for applications requiring high-speed transfers, such as copying a large file
from memory to an external storage device or streaming media files where a continuous flow of
data is critical.
- Transfers one word of data at a time during the CPU’s idle cycles. This ensures minimal disruption
to the CPU’s normal operations. It is well-suited for scenarios like sensor data acquisition, where
periodic data transfers occur without heavily impacting the main processing tasks.
3. Transparent Mode:
- Transfers data only when the CPU is idle. This mode is ideal for low-priority operations like
background printing tasks or moving data during downtime to prevent interference with time-
sensitive CPU operations.
1. **Burst Mode:** Transfers a block of data without CPU intervention. Example: Copying a file from
RAM to a USB drive.
2. **Cycle Stealing Mode:** Transfers one word of data per cycle, allowing the CPU to continue
processing during idle cycles.
3. **Transparent Mode:** Transfers data only when the CPU is idle, minimizing disruption.
13. Demonstrate the control sequence for the execution of a complete instruction `ADD (R3), R1
To execute the instruction `ADD (R3), R1`, the control sequence can be divided into the following
detailed steps:
1. **Instruction Fetch:**
PC → MAR: The Program Counter (PC) value is loaded into the Memory Address Register (MAR) to
fetch the instruction.
Memory → MDR: The memory at the address in MAR sends the instruction to the Memory Data
Register (MDR).
MDR → IR: The instruction in the MDR is transferred to the Instruction Register (IR), and the PC is
incremented to point to the next instruction.
2. **Instruction Decode:**
- The control unit decodes the instruction in the IR to identify the operation (`ADD`) and the
addressing mode (`(R3)` indicates indirect addressing).
3. **Operand Fetch:**
- **R3 → MAR:** The content of register R3, which holds the memory address of the operand, is
placed in the MAR.
- **Memory → MDR:** The memory at the address in MAR sends the operand value to the MDR.
4. **Execution (Addition):**
- **R1 + MDR → R1:** The value in R1 is added to the value in the MDR (operand fetched from
memory). The result is stored back in R1.
5. **Final State:**
- The CPU completes the instruction execution, and the updated value in R1 can now be used for
subsequent instructions.
- **PC (Program Counter):** Incremented during the fetch stage to point to the next instruction.
- **MAR (Memory Address Register):** Holds the address during fetch and operand fetch stages.
- **MDR (Memory Data Register):** Temporarily holds the fetched instruction and operand values.
- **R3:** Remains unchanged, as it only serves to provide the memory address for the operand.
3. **Execute:**
14. Interpret the process of transferring the block of data between main memory and an external
device without continuous intervention of CPU.
The process of transferring a block of data between main memory and an external device without
continuous intervention of the CPU is typically achieved through a mechanism called Direct Memory
Access (DMA). DMA allows an external device, such as a hard disk, network interface card, or sound
card, to transfer data directly to or from memory without requiring constant CPU involvement.
3. Data Transfer:
o The DMA controller communicates directly with the external device and the
memory. Depending on the direction of the transfer:
From memory to the device: The DMA controller reads data from a
specified memory address and writes it to the external device.
From the device to memory: The DMA controller reads data from the
external device and writes it directly into memory.
o The data transfer occurs in blocks, and the DMA controller can handle multiple
transfers (such as block-by-block or byte-by-byte).
4. Completion of Transfer:
o Once the DMA controller finishes transferring the entire block of data, it sends an
interrupt to the CPU. This interrupt signals that the data transfer is complete, and
the CPU can process the data or proceed with the next task.
o The CPU then resumes control of the system and can take further actions, such as
processing the data now in memory.
1. The CPU requests the DMA controller to transfer a block of data from the disk to memory.
2. The DMA controller takes over the bus and begins reading data from the disk.
3. The DMA controller writes the data directly to the memory without involving the CPU.
4. Once the data block has been completely transferred, the DMA controller interrupts the CPU
to inform it that the transfer is finished.
5. The CPU processes the data in memory after the transfer.
Summary:
DMA is an efficient method for transferring large blocks of data between an external device and
memory without requiring the CPU to be involved in every step of the transfer. The CPU initializes
the transfer, the DMA controller handles the actual data movement, and then the CPU is notified once
the transfer is complete. This mechanism reduces the load on the CPU and increases overall system
performance.
RISC (Reduced Instruction Set Computer) CISC (Complex Instruction Set Computer)
Few simple, fixed-length instructions. Many complex, variable-length instructions.
One instruction per clock cycle. Multiple
Optimized for faster performance with Multitasking and compatibility.
fewer tasks.
Requires more RAM and compiler support Efficient for programs with fewer instructions.
Example: ARM processors Example: x86 processors