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Rhino-rendering-tutorial

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Rhino-rendering-tutorial

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Rhino tutorial (rendering)

- Creating renders through V-ray/ Rhino renderer


- Using the sun tool for shadows
- Applying materials and textures to your models
- Setting and saving views for renders

V-ray:
● V-ray is a plugin for CAD software, including Rhino, Sketchup, MAya, Revit etc
● You will need to install v-ray onto your device; the uni computers already have it
installed- there are limited numbers of licenses for nicai so there might be a shortage
if high demand
● To turn on v-ray, open Rhino and go render---> current renderer ---> v-ray

● Open the v-ray asset editor by going v-ray ---> asset editor (you can also type
'vrayshowasseteditor' in the command bar)
Applying materials from v-ray

● Vray has a built in materials library you can use when applying materials to objects;
otherwise you can download materials from online as .vismat and import if necessary

● Add your selected material to your object by right clicking the material in the library
list ---> apply to selection (pre-select your object first)
Or:
Drag the material from the library to your material list ---> right click material---> apply
to selection (pre-select your object)
● You can add a single material to all the objects on a layer by dragging material from
library to material list ---> right click on material ---> apply to layer ---> select
applicable layer
○ I.e. you can separate your built objects into layers according to what material
it is
○ You can rename your layers to indicate your material
● You can select all the objects with the material applied by right clicking the material in
the materials list ---> select objects in scene (good if you want to substitute or change
material)
Texture mapping
● Materials might not be applied to your objects at the right scales
● Vray materials library indicates the scale of the materials

● In Rhino, select the models to texture map ---> properties ---> texture mapping --->
choose applicable mapping system (box (most commonly used!)/ cylinder/ spherical
etc) ---> snap onto the object/ draw around all the objects ---> capped (copy texture
on the top and bottom surfaces)? ---> change all xyz values to match the given scale
(remember to adjust according to the units of your project)

Camera and views


● You can set your camera to a desirable view and saving it when you decide to render
● You can move around in your viewports to choose an angle you think is good to
showcase your project
● Choose your desired viewport (e.g. top, perspective) then type 'camera' ---> click
'show'. Your camera bounds will show in the other windows
● You can change the view by dragging the camera; the camera will also move
according to how you move in the selected viewport
● You can only show the camera of one view at a time
● You can save your view for later by dropping the viewport list ---> set view ---> named
view ---> save as ---> name your view
● Very useful if you need to extract linework to lay over your renders- will mesh
perfectly

Sun
● You can turn on the sun in Rhino to create natural shadows
● You can adjust the angle of north in your file for more accurate results (e.g. if you
rotate your model)
● In the command bar, type 'sun' ---> on ---> select appropriate location ---> (change
the year if you want) ---> drag the month and time of day rollers to adjust the sun
● You can see the different effects by going into render mode or setting a low-quality
test render or using the interactive render mode in v-ray
● You can edit your sun/ sky/ environment settings:
○ Change colour- warmer/ cooler light
○ Intensity- intense vs softer
○ Change sky
○ Ground albedo- the reflectiveness of the ground
Lights
● You can add different types of light

● You can type in 'lights' to open the panel and click the plus sign and choose to add a
specific light
● Or type the specific type of light you wants (spotlight, directional light etc)
● Place where you want the light to be- you can gumball it if necessary
● Click the light icon to turn the light/ sun on/off
● Each light is added individually- easier to keep track of if you put all lights on one
layer and show/ hide the layer as necessary

Render settings
● Change exposure value if the image is too bright/ too dark
● You can turn on interactive mode to see changes you make rendered immediately-
keep your file size small for this otherwise it will lag. You can turn it off and enlarge
your output size when you're happy with the effects.
● Change dimensions according to your page size (e.g. a4/ a3 etc): render settings --->
render output ---> dimensions ---> change image width/height accordingly

● Keep in mind the specs of your computer- more powerful computers are able to
render larger/ higher quality images
● Rendering slightly smaller and enlarging in photoshop does work sometimes without
reducing the quality of your render
● You can set where to save your render automatically after it finished rendering:
render settings ---> save image ---> click the image icon ---> select location, name
file, choose file type.
● Remember to change the name of your file before setting a new render- otherwise it
will save over the previous render you have done!
● Expand the render setting list---> render elements ---> add render elements --->
select ones you require
● Do this step before you render, so when it is completed, it has multiple channels for
easy post production (e.g. selected particular elements etc)
● These will be automatically saved in the same location
● You can also access the elements in the render window to check
● Click on the little teapot shape or type 'render' in the command bar to start your
render

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