0% found this document useful (0 votes)
20 views6 pages

Lesson 8 - Multimedia Development Technology

Uploaded by

winzeal.agoc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
20 views6 pages

Lesson 8 - Multimedia Development Technology

Uploaded by

winzeal.agoc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 6

Learning Unit

8
(Multimedia Development Technology)

Materials Needed:

 Mini - Project Specifications Worksheet


 Project Specifications Worksheet

Learning Outcomes

At the end of the topic session, the students are expected to:
1. Enumerate the phases in making a Multimedia Application.
2. Develop Multimedia Projects Specifications.

Time Frame

5 hours in a week

Integrated Elements
A Multimedia Application is interactive software that combines various media elements such
as text, visuals, audio, video, and animation. The key element is interactivity.
Multimedia Application Development
Application development is a systematic process that encompasses three major phases that
include Planning, Design, and Development. Multimedia development, planning, and design take up
the bulk of the process at 60%. While the development allocates 40% of the total time.

Planning Phase
Let us look at the sub-stages under Planning. There are three sub-stages that include
identifying the concept, evaluating the target audience, and creating the topic outline.

Concept
The concept phase is when the designer identifies what the project is all about. Formulating
a multimedia concept can be very difficult if you have not seen or used any other multimedia
applications.
The best way to start is to identify a purpose or need for a multimedia application. Typically,
a multimedia application is needed for a business purpose, educational purpose, or entertainment
purpose. From this, identify the purpose of the project. This would include identifying what the
project aims to do or convey to the audience.

Target Audience
The target audience is your designated user or viewer of the multimedia application. IT is
recommended to evaluate or study your target audience. Consider the demographics, which include
items like gender or age group. It is also important to look into what the user needs or requires for
the project.
Knowing the target audience is very important because its sets the context of the
information and the media you will include in the multimedia project.

Topic Outline
The topic outline includes the information that will need to be conveyed to the audience. For
example, if the multimedia project is an interactive cookbook, then the outline could look something
like this: “THE SPAGHETTI CORNER”
I. Mediterranean Pasta
a. Ingredients needed
b. Procedure
II. Seafood Pasta
a. Ingredients needed
b. Procedure
III. Bell Pepper Pasta
a. Ingredients needed
b. Procedure
One major requirement of the planning phase is creating an outline and then continues with the
Design phase.

Output
The major output required to be produced during the planning phase is the Multimedia
Project Specifications.

The Project Specifications should contain the following:


1. Outline of Information
2. Rationale / Purpose of the Multimedia Application
3. Benefits of Multimedia for this Project
4. Hardware Required for the Project
5. Software Required for the Project
6. Process of Deploying / Distributing the Project to the Audience

Design Phase
Let us look at the sub-stages under Design. There are three sub-stages that include
identifying the navigation structure, the screen elements, and design and creating the storyboard.
Navigation Structures
Identifying the navigation structure predicts how the project will be used or viewed by the
target audience. If you are creating something interactive, most likely, you will adopt a non-linear
structure. But if you are creating something like a slideshow or AVP, then you will adopt a linear
structure.
Looking at the outline about cooking spaghetti, it will definitely require a non-linear structure
since the user is given three options at the start of the application.

Screen Design
The screen design is the most exciting stage since you will need to identify and design on
paper what will be seen by the target audience on screen. Typically, you need to identify the “Look
and Feel” of the project. This includes imagining the tone, theme, and colors that you want for each
screen.
You would also need to look into the layout of elements on the screen. Some questions may
arise as follows:
 Where will the title be?
 What font will be used?
 Where will the menu be?
 How will the menu buttons look like?
 Where will the picture be?
 How big will the picture need to be?
 Where will the exit button be?
 Where will the hyperlink be?
 Where will the buttons be?
 Where will the button labels be?
 Where will the instructions be?

You may want to ask yourself these questions. There are a lot to think about, draw, and
create. Thus, this explains why it can take up the 60% of the total time to create a multimedia
project.
Given the sample screen, you can observe how it is presented. Notice the designs, color,
fonts, etc. Here are some observations based on the design of the screen:
 The theme is set to a garden or greenery.
 The colors are mostly earth colors.
 The tone is quite informal, as evident by the fonts used.
 The pictures are used as interactive buttons placed at the vertical center.
 Button labels are below each picture and aligned right.
 Instructions are placed at the bottom.

Storyboard
Each screen would have to be sketched out clearly on paper, inclusive of all the elements
needed, then arranged according to sequence. This process is called storyboarding. The storyboard
becomes the “blueprint” for actual development of the application.

Output
For the Design phase, you would need to identify/create all of the following:
 Project Theme
 Title Screen Layout
 Content Screen Layout
 Navigation Button designs
 Menu Designs
 Storyboard
 Media Element Chart

Media Element Chart


The Media Element Chart is a list of media you need to collect or create for each screen. This
would mean identifying every text, visual, audio, or video needed for each screen. You can think of
this as a checklist for the media needed to be collected or created.
Development Phase
Let us look at the sub-stages under Development. There are three sub-stages that include
Media, Authoring / Programming, and Deployment.
Media
At the start of the Development phase, you need to work on the media required for the
project. There are two options in working with media either collect the media available elsewhere or
create a media from scratch.
Collecting media comes with some issues to consider. When you go online to look for
images, audio, or videos, you need to look for galleries that are credible so that they give you the
best images. Remember that the media you are going to get is useful or meaningful to your project,
not just putting it for the sake of adding media files. The media should be of good quality. And most
importantly, ensure that the media can be downloaded and used. Just remember to be careful on
copyright and licensing issues.
Creating media requires you to use some technical multimedia skills like photography,
videography, recording, photo editing, video editing, and audio editing. This would also require you
to acquire multimedia tools or software (like Adobe or Corel).

Authoring / Programming
Authoring is the process of putting all the media together into single application software.
This requires programming skills on your part. Typically, you would need an authoring tool such as
Adobe Flash or Director to provide interactivity. At this stage, the storyboard will be used to guide
you in the development.

Deployment
This is the last stage of the Development phase. At this point, the multimedia application
should be completed, fully tested, and ready to be deployed. Multimedia can be deployed through
Web or through a CD. If you have a site to host your application and you need it to be available to a
mass number of people, you can put the application on the Web. But if the application is for a
specific target user or group of users, deploy the application in a CD.
Sometimes, you may need to create a User’s Manual to guide the user on his first use of the
application. This is just a simple step-by-step process to give instructions on what to do, where to
click, what to expect on each screen.
Furthermore, this multimedia application can be sold commercially. There is no standard
price for a multimedia project. Ideally, it can be computed based on the man-hours put in for the
design and development. Here is a simple formula:
man-hour = number of hours worked * rate/hour
As for support, be ready for technical problems that may arise from the application.
Typically, these may concern compatibility issues among PC’s or Flash player versions.

Mini-Project Specifications

Topic: Personal Multimedia Portfolio Application

Objective: The project aims to provide students the experience of designing a multimedia
application following a methodical process that will be explained in class. Only through this
experience will students be able to fully understand and apply the concept of integrating digital
media.

Task: Each student will have to design a multimedia application that will communicate
information about him. This mini-project is to be done individually. Information that will be
communicated through the multimedia application should contain (but may not be limited to) the
following:
 Who am I?
 Personal Introduction
 Educational and Professional Background
What have I accomplished in the past? (Example: completed project, talent, skills, etc.)
 What I am good at that I can share and have others learn it too? (Example: troubleshooting
a PC, fixing viruses, simple photo editing, creating a digital video, etc.)
Phases of the Multimedia Design:
Each student will have to design the following to complete the mini-project:
1. Multimedia Project Specifications
2. Storyboard
3. Media Element Chart
4. Project Theme
5. Title Screen
6. Content Screen
7. Navigation Buttons
8. Menus
GENERALIZATION:
o A Multimedia Application is interactive software that combines various media
elements such as text, visuals, audio, video, and animation.
o Application development is a systematic process that encompasses three major
phases that include Planning, Design, and Development.
o Planning consists of three sub-stages such as identifying the concept, evaluating
the target audience, and creating the topic outline.
o Design phase includes three sub-stages such as identifying the navigation
structure, the screen elements, and design and creating the storyboard.
o Development phase has three sub-stages that include Media, Authoring /
Programming, and Deployment.

You might also like